Raphael diSanto wrote...
The clue is that no eclipse sister gets her uniform without murdering someone.
Hmm... who tells you this again? I vaguely recall hearing something like that, but I figured it was just rhetorical embellishment or something.
Raphael diSanto wrote...
The clue is that no eclipse sister gets her uniform without murdering someone.
Booglarize wrote...
I actually think letting Elnora go is the right decision - I mean, based on the information I have at the time I have to choose, I have no real reason to suspect that she's the killer (I mean, unless there's some hidden clues that I consistently keep missing). And it'd feel kind of cheesy to kill her with the hindsight (or would it technically be foresight?) of something I'm not really supposed to know at that point.
Raphael diSanto wrote...
The clue is that no eclipse sister gets her uniform without murdering someone. You can then choose to believe that she was shooting when the others were shooting, but not at the guy and so the other eclipse sisters thought she participated in the kill when really she didn't, and thus she got her uniform... But it's implied that it's a cold-blooded murder that has to happen, i.e. one killer, one helpless victim.Booglarize wrote...
Markinator_123 wrote...
I personally can not see how anyone can make it through the game without using several renegade interrupts. While my playthroughs generally lean more towards paragon, I always make kill people who I think deserve it. Seriously, are some of you people actually nice to criminals? I bet some of you let Elnora go.
I actually think letting Elnora go is the right decision - I mean, based on the information I have at the time I have to choose, I have no real reason to suspect that she's the killer (I mean, unless there's some hidden clues that I consistently keep missing). And it'd feel kind of cheesy to kill her with the hindsight (or would it technically be foresight?) of something I'm not really supposed to know at that point.
I actually missed the clue the first time around and my Renegon Shep, who would have killed her, didn't.
My Paragon boy scout Shep didn't kill her because by then she'd
surrendered. He doesn't kill enemies who've surrendered. It would have
been nice to have been able to tie her up and leave her for Anayla to
find though, instead of letting her go.
Same. It's generally the way play. Nice to those polite to me for the most part and being a dick to those who aren't polite to me or end up pissing me off with their muleheadedness (the council). My big choices tend to be paragon for the most part.ILALQ wrote...
Paragade. Nice with those who can be persuaded or are willing to work with me and renagade with anyone who won't get out of my way.
Guest_Finnish Dragon_*
Randy1083 wrote...
I'm Commander Shepard, and Paragon is my favorite morality in Mass Effect.
Raphael diSanto wrote...
I actually have the most fun on my Paragade character. Full paragon is fine as an ideal, and my boy scout works out okay.. But remember, in the original Star Wars.... Han Solo took that Renegade interrupt..
Lord_Moose wrote...
Irresistible to hug Tali though...
MrBeardface wrote...
Lord_Moose wrote...
Irresistible to hug Tali though...
I sincerely believed anybody who doesn't take that Paragon interrupt is not human, and is in fact an empty vessel for a race of alien insect overlords, merely *mimicking* human emotions.