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Why so little love for Engineers and Adepts?


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#1
MissingInfo

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Is it just me, or Engies and Adepts are the least favorite classes in ME2? Can someone explain why is that, because most of the threads I see in this forum are about Vanguards, Infiltrators and sometimes Sentinels.

#2
Darnalak

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I dunno if you can say Engies and Adepts are the least favorites, you can argue that Vanguards are the most discussed on this forum though. There is both an Engineer and an Adept guide buried in this forum, in addition to alot of refutation regarding the "uselessness" of the Adept. (These arguments never really arise regarding the Engineer, because no one's silly enough to say it).

#3
Riot Inducer

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It stems from the fact that both shields/barriers and armor prevent effective use of the majority of the Adept and Engineer's arsenal of powers.

On higher difficulties almost every enemy will have either armor or a shield/barrier this means Adepts and Engineers are effectively limited to the specific "counter-x" abilities they have, for Adepts this means spamming Warp all day for Engineer's it's Overload for a while then Incinerate. Only once you've worked on an enemy spamming the counter abilities for a while will you get to use the fun abilities most people play Adept and Engineer for, i.e. pull, throw, cryo blast, ai hacking, etc.



In short the new armor/shields/barrier immunity to powers royally screwed over the power heavy classes

#4
ji4rock

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Riot Inducer wrote...

It stems from the fact that both shields/barriers and armor prevent effective use of the majority of the Adept and Engineer's arsenal of powers.
On higher difficulties almost every enemy will have either armor or a shield/barrier this means Adepts and Engineers are effectively limited to the specific "counter-x" abilities they have, for Adepts this means spamming Warp all day for Engineer's it's Overload for a while then Incinerate. Only once you've worked on an enemy spamming the counter abilities for a while will you get to use the fun abilities most people play Adept and Engineer for, i.e. pull, throw, cryo blast, ai hacking, etc.

In short the new armor/shields/barrier immunity to powers royally screwed over the power heavy classes


Meh. the fun abilities on an engineer are fine but overload and incinerate with engineer cooldowns are immensely useful and fun. Overload on Vorchia pyros is hilarious.

#5
sinosleep

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Devs and experimentation have shown that the vast majority of enemies have 1:1 health to defense ratios. Not only that but every weapon in the game is actually keyed to one or more defenses so as far as gunplay goes it should actually be quicker to shoot down defenses than health. By that logic, you're only splitting your time in half as far as abilities go, and it's up to YOU whether you want to cast powers to strip defense or cast powers to kill health.

#6
mybudgee

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I actually love the engineer class. My first playthrough was an engineer Shep. There's a challenge factor that is only matched (maybe)by adepts.

#7
Darnalak

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Huh, I'm sure AG will have a field day with this post sooner or later :)

#8
GiroX-

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Theres 2 threads about Engineers on the first page, so I dont know what the **** you're talking about haha.



But it seems everyone goes for the Engineer on their 2nd or 3rd class because they are (at least imo) the most fun class.



The only reason those classes are shunned are because Infiltrator and Soldier are the easiest classes to beat on Insanity.



Vanguards are for those run and gun players.



And Adepts just suck. Sorry, I had to say it.

#9
Jaekahn

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Riot Inducer wrote...

It stems from the fact that both shields/barriers and armor prevent effective use of the majority of the Adept and Engineer's arsenal of powers.
On higher difficulties almost every enemy will have either armor or a shield/barrier this means Adepts and Engineers are effectively limited to the specific "counter-x" abilities they have, for Adepts this means spamming Warp all day for Engineer's it's Overload for a while then Incinerate. Only once you've worked on an enemy spamming the counter abilities for a while will you get to use the fun abilities most people play Adept and Engineer for, i.e. pull, throw, cryo blast, ai hacking, etc.

In short the new armor/shields/barrier immunity to powers royally screwed over the power heavy classes


I would have to disagree with this post, to an extent. Yes, the armor/shield/barrier system has had some complications to the battle, making them more challenging than what we are use to in ME1. However, with the challenge, comes a high reward and both the Engineer and Adept classes are very rewarding.

I am an avid Engineer player. I've successfully completed two Engineer playthroughs, one on hardcore and one on NG+ Insanity. I designed a Thorough Engineer guide which goes over all the need-to-know information revolving around the class, provide some helpful builds, as well as strategies for certain situations and also started a third Engineer playthrough to benefit the guide. The class, for me, is the most fun and rewarding class I have played in both ME1 and ME2. They are versatile when it comes to their powers, using overload and incinerate to remove armor and shields in contrast to your statement regarding the complications. They also play a more offensive role; incinerate vs organics and overload vs synthetics. In addition, Drone is superb and allows you to completely lockdown the hard bosses such as Krogan, YMIR mechs and Harbinger.

Now to confront the OP's question, I think one reason why people don't like the two classes is because they're not as straight-forward as, let's say the Soldier and Sentinel classes. They require a high awareness of the battlefield as well as a sequence of powers in order to completely dominate the fight. To emphasize, they are manipulators who control the battlefield rather than tank or shoot bullets all day. I think most players would rather avoid the tactfulness and focus more on the adrenaline boost they receive from the other classes.

#10
Jaekahn

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GiroX- wrote...

Theres 2 threads about Engineers on the first page, so I dont know what the **** you're talking about haha.

But it seems everyone goes for the Engineer on their 2nd or 3rd class because they are (at least imo) the most fun class.

The only reason those classes are shunned are because Infiltrator and Soldier are the easiest classes to beat on Insanity.

Vanguards are for those run and gun players.

And Adepts just suck. Sorry, I had to say it.


Adepts don't suck, they just involve more patience then most classes. Their powers are effective once armor and shield have been removed and they become a deadly force when the battlefield is in their favor, which might I add, might take some time. Sure the armor/barrier/shield system added some complications for the class, removing the amount of force they had in ME1, but they are still just as powerful in the hands of a true biotic. Mind you, I am not a true biotic and neither possess the time or patience to play an Adept effectively. I am, however, still a fan of the class.

#11
TheBestClass

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I'm not gonna start my Engineer until I see what Kasumi may add to it.

#12
GiroX-

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Jaekahn wrote...

GiroX- wrote...

Theres 2 threads about Engineers on the first page, so I dont know what the **** you're talking about haha.

But it seems everyone goes for the Engineer on their 2nd or 3rd class because they are (at least imo) the most fun class.

The only reason those classes are shunned are because Infiltrator and Soldier are the easiest classes to beat on Insanity.

Vanguards are for those run and gun players.

And Adepts just suck. Sorry, I had to say it.


Adepts don't suck, they just involve more patience then most classes. Their powers are effective once armor and shield have been removed and they become a deadly force when the battlefield is in their favor, which might I add, might take some time. Sure the armor/barrier/shield system added some complications for the class, removing the amount of force they had in ME1, but they are still just as powerful in the hands of a true biotic. Mind you, I am not a true biotic and neither possess the time or patience to play an Adept effectively. I am, however, still a fan of the class.


I more or less meant that by the adepts "sucking", they are just not as good commpared to the other 5 classes.

Every class can be amazing in the hands of a person who knows how to use it.

#13
ehcaba

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Riot Inducer wrote...

It stems from the fact that both shields/barriers and armor prevent effective use of the majority of the Adept and Engineer's arsenal of powers.
On higher difficulties almost every enemy will have either armor or a shield/barrier this means Adepts and Engineers are effectively limited to the specific "counter-x" abilities they have, for Adepts this means spamming Warp all day for Engineer's it's Overload for a while then Incinerate. Only once you've worked on an enemy spamming the counter abilities for a while will you get to use the fun abilities most people play Adept and Engineer for, i.e. pull, throw, cryo blast, ai hacking, etc.

In short the new armor/shields/barrier immunity to powers royally screwed over the power heavy classes


None of that is a problem for an Adept. Singularity is the one power, outside of a gun, that is nearly universal in its utility. Even a mob with barrier, shields and or armor will be slowed or forced to stand up from cover by a singularity. They may not be tossed into the air but even denying an enemy cover is a good thing. Strip one enemy in three down to health, thow a singularity on 'em then warp detonate. Watch him and his buddies take damage from the best AOE damage outside of a heavey weapon.

Its at this point Bill May says, "But that's not all."

Toss in Warp, which is the only power effective against barrier and armor, and Throw, insta-kill against most defense stripped mobs, and you have a class with high survivability and utility.

#14
sandman7431

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The engineer is really fun to play. I think Bioware did a good job with that class. The adept, on the other hand, is not that cool. The problem is that this game now plays like a shooter. The biggest improvement from ME1 to ME2 is the combat and adepts experience this the least. They are lousy with weapons and don't have the cool enemy manipulation powers that the engineer has with hacking and the drone. Also the engineer's incinerate and overload are awesome abilities. The adept just kind of sucks in this game. Personally, I think the sentinel sucks too but people fall in love with the shiny armor.

#15
Jaekahn

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GiroX- wrote...

Jaekahn wrote...

GiroX- wrote...

Theres 2 threads about Engineers on the first page, so I dont know what the **** you're talking about haha.

But it seems everyone goes for the Engineer on their 2nd or 3rd class because they are (at least imo) the most fun class.

The only reason those classes are shunned are because Infiltrator and Soldier are the easiest classes to beat on Insanity.

Vanguards are for those run and gun players.

And Adepts just suck. Sorry, I had to say it.




I more or less meant that by the adepts "sucking", they are just not as good commpared to the other 5 classes.

Every class can be amazing in the hands of a person who knows how to use it.



I think Bioware did a good job at assigning each class their own
specific role which separates them from one another. I can play the
game six times with six different classes and not have to worry about
repeatition when it comes to playstyle. In reference to Adepts, they
excel when the target is defenseless and they havea superb AoE. This
idea separates them from other classes and puts them in an entirely new
level. I just think that people were so accustomed to the Adept's
classic playstyle, that they drift away from the class when Bioware
finally added a challenge. I still don't think it sucks and I think it
is suitable for everyone who has the patience to play it.

Adepts
don't suck, they just involve more patience then most classes. Their
powers are effective once armor and shield have been removed and they
become a deadly force when the battlefield is in their favor, which
might I add, might take some time. Sure the armor/barrier/shield system
added some complications for the class, removing the amount of force
they had in ME1, but they are still just as powerful in the hands of a
true biotic. Mind you, I am not a true biotic and neither possess the
time or patience to play an Adept effectively. I am, however, still a
fan of the class.

Modifié par Jaekahn, 09 mars 2010 - 09:17 .


#16
Grand_Commander13

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You haven't done much with Singularity, Pull, and Warp explosions have you sandman? It's nasty stuff. When my Vanguard goes to melee Harbinger it's a white-knuckle experience. When my Adept does it he can't fire a single shot.

Modifié par Grand_Commander13, 09 mars 2010 - 09:19 .


#17
kongenial

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I agree, both classes are fun. But I admit I don't play on Hardcore or Insane just because it tends to become boring as the enemies have so much defenses and live. Just my two cents.



But yes those classes tend also to be the most tactical even if the cooldown and the few skillpoints are annoying at the beginning, especially at the 3rd playthrough.

#18
sandman7431

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Grand_Commander13 wrote...

You haven't done much with Singularity, Pull, and Warp explosions have you sandman? It's nasty stuff. When my Vanguard goes to melee Harbinger it's a white-knuckle experience. When my Adept does it he can't fire a single shot.


I've done some of that stuff and I think it's pretty cool but you get used to it fast and IMO a class that just sits back and waits for cooldowns is a little boring.  There's no precision or skill to that class.  There is definately a lot of strategy but the engineer is a more satisfying strategic class for me.

#19
Jaekahn

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sandman7431 wrote...

Grand_Commander13 wrote...

You haven't done much with Singularity, Pull, and Warp explosions have you sandman? It's nasty stuff. When my Vanguard goes to melee Harbinger it's a white-knuckle experience. When my Adept does it he can't fire a single shot.


I've done some of that stuff and I think it's pretty cool but you get used to it fast and IMO a class that just sits back and waits for cooldowns is a little boring.  There's no precision or skill to that class.  There is definately a lot of strategy but the engineer is a more satisfying strategic class for me.


Then try to add skill to the class. Move forward and play aggressively. Just because your powers excel when the target's vulnerable doesn't mean you have to rely solely on them. The cooldown for powers is hardly a cooldown at all once you max out your passive so you could mix them with aggressive yet tactful play.

#20
MagicalSarai

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Riot Inducer wrote...

It stems from the fact that both shields/barriers and armor prevent effective use of the majority of the Adept and Engineer's arsenal of powers.
On higher difficulties almost every enemy will have either armor or a shield/barrier this means Adepts and Engineers are effectively limited to the specific "counter-x" abilities they have, for Adepts this means spamming Warp all day for Engineer's it's Overload for a while then Incinerate. Only once you've worked on an enemy spamming the counter abilities for a while will you get to use the fun abilities most people play Adept and Engineer for, i.e. pull, throw, cryo blast, ai hacking, etc.

In short the new armor/shields/barrier immunity to powers royally screwed over the power heavy classes


I played an adept... it was quite enjoyable actually. Reave and Warp dealt with most things, while singularity holds an armored opponent in place while I rain fire in with an assault rifle or smg, and mordin can incinerate... it's just that you have to pick the appropriate squadmates when you are an adept... requires a bit more strategy. But I played an adept on insanity first and after that... switching to the vanguard was the hardest thing in the world. I missed all my powers so much, that I ended up picking reave for my bonus power just to get some stability. Image IPB

#21
Tlazolteotl

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I love singularity spamming.

I also have a habit of using it "backwards" ... i.e. leaving it there, throwing warp to strip armour, the mob immediately getting sucked into the singularity.

Then I shoot them to finish 'em off.


#22
Wintermist

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Most fun class vote might be worth having a look at.

#23
FFTARoxorz05

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A battle rifle and sniper rifle are awesome things =P

#24
sandman7431

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Jaekahn wrote...

sandman7431 wrote...

Grand_Commander13 wrote...

You haven't done much with Singularity, Pull, and Warp explosions have you sandman? It's nasty stuff. When my Vanguard goes to melee Harbinger it's a white-knuckle experience. When my Adept does it he can't fire a single shot.


I've done some of that stuff and I think it's pretty cool but you get used to it fast and IMO a class that just sits back and waits for cooldowns is a little boring.  There's no precision or skill to that class.  There is definately a lot of strategy but the engineer is a more satisfying strategic class for me.


Then try to add skill to the class. Move forward and play aggressively. Just because your powers excel when the target's vulnerable doesn't mean you have to rely solely on them. The cooldown for powers is hardly a cooldown at all once you max out your passive so you could mix them with aggressive yet tactful play.


I actually found a way to have a lot of fun with this class.  I used the glitch to maximize my powers and it was really fun.  If you want a class to cheat with, I highly recommend the adept.  On a legitimate game though, I didn't enjoy it.  I just get more satisfaction out of murdering people with weapons.

Modifié par sandman7431, 10 mars 2010 - 02:16 .


#25
Guest_a08m08_*

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the adept is challenging, yes, but can be extremely fun and rewarding if you use it creatively and in tandem with your squad mates' powers. I just started my adept (only beaten archangel and the scientist) and even with very low, weak powers at this point I still find its a fun, thrilling class to play as. My favorite so far.