Why so little love for Engineers and Adepts?
#1
Posté 09 mars 2010 - 06:53
#2
Posté 09 mars 2010 - 06:57
#3
Posté 09 mars 2010 - 07:17
On higher difficulties almost every enemy will have either armor or a shield/barrier this means Adepts and Engineers are effectively limited to the specific "counter-x" abilities they have, for Adepts this means spamming Warp all day for Engineer's it's Overload for a while then Incinerate. Only once you've worked on an enemy spamming the counter abilities for a while will you get to use the fun abilities most people play Adept and Engineer for, i.e. pull, throw, cryo blast, ai hacking, etc.
In short the new armor/shields/barrier immunity to powers royally screwed over the power heavy classes
#4
Posté 09 mars 2010 - 07:32
Riot Inducer wrote...
It stems from the fact that both shields/barriers and armor prevent effective use of the majority of the Adept and Engineer's arsenal of powers.
On higher difficulties almost every enemy will have either armor or a shield/barrier this means Adepts and Engineers are effectively limited to the specific "counter-x" abilities they have, for Adepts this means spamming Warp all day for Engineer's it's Overload for a while then Incinerate. Only once you've worked on an enemy spamming the counter abilities for a while will you get to use the fun abilities most people play Adept and Engineer for, i.e. pull, throw, cryo blast, ai hacking, etc.
In short the new armor/shields/barrier immunity to powers royally screwed over the power heavy classes
Meh. the fun abilities on an engineer are fine but overload and incinerate with engineer cooldowns are immensely useful and fun. Overload on Vorchia pyros is hilarious.
#5
Posté 09 mars 2010 - 07:36
#6
Posté 09 mars 2010 - 07:40
#7
Posté 09 mars 2010 - 08:08
#8
Posté 09 mars 2010 - 08:15
But it seems everyone goes for the Engineer on their 2nd or 3rd class because they are (at least imo) the most fun class.
The only reason those classes are shunned are because Infiltrator and Soldier are the easiest classes to beat on Insanity.
Vanguards are for those run and gun players.
And Adepts just suck. Sorry, I had to say it.
#9
Posté 09 mars 2010 - 08:17
Riot Inducer wrote...
It stems from the fact that both shields/barriers and armor prevent effective use of the majority of the Adept and Engineer's arsenal of powers.
On higher difficulties almost every enemy will have either armor or a shield/barrier this means Adepts and Engineers are effectively limited to the specific "counter-x" abilities they have, for Adepts this means spamming Warp all day for Engineer's it's Overload for a while then Incinerate. Only once you've worked on an enemy spamming the counter abilities for a while will you get to use the fun abilities most people play Adept and Engineer for, i.e. pull, throw, cryo blast, ai hacking, etc.
In short the new armor/shields/barrier immunity to powers royally screwed over the power heavy classes
I would have to disagree with this post, to an extent. Yes, the armor/shield/barrier system has had some complications to the battle, making them more challenging than what we are use to in ME1. However, with the challenge, comes a high reward and both the Engineer and Adept classes are very rewarding.
I am an avid Engineer player. I've successfully completed two Engineer playthroughs, one on hardcore and one on NG+ Insanity. I designed a Thorough Engineer guide which goes over all the need-to-know information revolving around the class, provide some helpful builds, as well as strategies for certain situations and also started a third Engineer playthrough to benefit the guide. The class, for me, is the most fun and rewarding class I have played in both ME1 and ME2. They are versatile when it comes to their powers, using overload and incinerate to remove armor and shields in contrast to your statement regarding the complications. They also play a more offensive role; incinerate vs organics and overload vs synthetics. In addition, Drone is superb and allows you to completely lockdown the hard bosses such as Krogan, YMIR mechs and Harbinger.
Now to confront the OP's question, I think one reason why people don't like the two classes is because they're not as straight-forward as, let's say the Soldier and Sentinel classes. They require a high awareness of the battlefield as well as a sequence of powers in order to completely dominate the fight. To emphasize, they are manipulators who control the battlefield rather than tank or shoot bullets all day. I think most players would rather avoid the tactfulness and focus more on the adrenaline boost they receive from the other classes.
#10
Posté 09 mars 2010 - 08:19
GiroX- wrote...
Theres 2 threads about Engineers on the first page, so I dont know what the **** you're talking about haha.
But it seems everyone goes for the Engineer on their 2nd or 3rd class because they are (at least imo) the most fun class.
The only reason those classes are shunned are because Infiltrator and Soldier are the easiest classes to beat on Insanity.
Vanguards are for those run and gun players.
And Adepts just suck. Sorry, I had to say it.
Adepts don't suck, they just involve more patience then most classes. Their powers are effective once armor and shield have been removed and they become a deadly force when the battlefield is in their favor, which might I add, might take some time. Sure the armor/barrier/shield system added some complications for the class, removing the amount of force they had in ME1, but they are still just as powerful in the hands of a true biotic. Mind you, I am not a true biotic and neither possess the time or patience to play an Adept effectively. I am, however, still a fan of the class.
#11
Posté 09 mars 2010 - 08:34
#12
Posté 09 mars 2010 - 08:36
Jaekahn wrote...
GiroX- wrote...
Theres 2 threads about Engineers on the first page, so I dont know what the **** you're talking about haha.
But it seems everyone goes for the Engineer on their 2nd or 3rd class because they are (at least imo) the most fun class.
The only reason those classes are shunned are because Infiltrator and Soldier are the easiest classes to beat on Insanity.
Vanguards are for those run and gun players.
And Adepts just suck. Sorry, I had to say it.
Adepts don't suck, they just involve more patience then most classes. Their powers are effective once armor and shield have been removed and they become a deadly force when the battlefield is in their favor, which might I add, might take some time. Sure the armor/barrier/shield system added some complications for the class, removing the amount of force they had in ME1, but they are still just as powerful in the hands of a true biotic. Mind you, I am not a true biotic and neither possess the time or patience to play an Adept effectively. I am, however, still a fan of the class.
I more or less meant that by the adepts "sucking", they are just not as good commpared to the other 5 classes.
Every class can be amazing in the hands of a person who knows how to use it.
#13
Posté 09 mars 2010 - 09:01
Riot Inducer wrote...
It stems from the fact that both shields/barriers and armor prevent effective use of the majority of the Adept and Engineer's arsenal of powers.
On higher difficulties almost every enemy will have either armor or a shield/barrier this means Adepts and Engineers are effectively limited to the specific "counter-x" abilities they have, for Adepts this means spamming Warp all day for Engineer's it's Overload for a while then Incinerate. Only once you've worked on an enemy spamming the counter abilities for a while will you get to use the fun abilities most people play Adept and Engineer for, i.e. pull, throw, cryo blast, ai hacking, etc.
In short the new armor/shields/barrier immunity to powers royally screwed over the power heavy classes
None of that is a problem for an Adept. Singularity is the one power, outside of a gun, that is nearly universal in its utility. Even a mob with barrier, shields and or armor will be slowed or forced to stand up from cover by a singularity. They may not be tossed into the air but even denying an enemy cover is a good thing. Strip one enemy in three down to health, thow a singularity on 'em then warp detonate. Watch him and his buddies take damage from the best AOE damage outside of a heavey weapon.
Its at this point Bill May says, "But that's not all."
Toss in Warp, which is the only power effective against barrier and armor, and Throw, insta-kill against most defense stripped mobs, and you have a class with high survivability and utility.
#14
Posté 09 mars 2010 - 09:14
#15
Posté 09 mars 2010 - 09:17
GiroX- wrote...
Jaekahn wrote...
GiroX- wrote...
Theres 2 threads about Engineers on the first page, so I dont know what the **** you're talking about haha.
But it seems everyone goes for the Engineer on their 2nd or 3rd class because they are (at least imo) the most fun class.
The only reason those classes are shunned are because Infiltrator and Soldier are the easiest classes to beat on Insanity.
Vanguards are for those run and gun players.
And Adepts just suck. Sorry, I had to say it.
I more or less meant that by the adepts "sucking", they are just not as good commpared to the other 5 classes.
Every class can be amazing in the hands of a person who knows how to use it.
I think Bioware did a good job at assigning each class their own
specific role which separates them from one another. I can play the
game six times with six different classes and not have to worry about
repeatition when it comes to playstyle. In reference to Adepts, they
excel when the target is defenseless and they havea superb AoE. This
idea separates them from other classes and puts them in an entirely new
level. I just think that people were so accustomed to the Adept's
classic playstyle, that they drift away from the class when Bioware
finally added a challenge. I still don't think it sucks and I think it
is suitable for everyone who has the patience to play it.
Adepts
don't suck, they just involve more patience then most classes. Their
powers are effective once armor and shield have been removed and they
become a deadly force when the battlefield is in their favor, which
might I add, might take some time. Sure the armor/barrier/shield system
added some complications for the class, removing the amount of force
they had in ME1, but they are still just as powerful in the hands of a
true biotic. Mind you, I am not a true biotic and neither possess the
time or patience to play an Adept effectively. I am, however, still a
fan of the class.
Modifié par Jaekahn, 09 mars 2010 - 09:17 .
#16
Posté 09 mars 2010 - 09:19
Modifié par Grand_Commander13, 09 mars 2010 - 09:19 .
#17
Posté 09 mars 2010 - 09:44
But yes those classes tend also to be the most tactical even if the cooldown and the few skillpoints are annoying at the beginning, especially at the 3rd playthrough.
#18
Posté 09 mars 2010 - 09:58
Grand_Commander13 wrote...
You haven't done much with Singularity, Pull, and Warp explosions have you sandman? It's nasty stuff. When my Vanguard goes to melee Harbinger it's a white-knuckle experience. When my Adept does it he can't fire a single shot.
I've done some of that stuff and I think it's pretty cool but you get used to it fast and IMO a class that just sits back and waits for cooldowns is a little boring. There's no precision or skill to that class. There is definately a lot of strategy but the engineer is a more satisfying strategic class for me.
#19
Posté 09 mars 2010 - 10:01
sandman7431 wrote...
Grand_Commander13 wrote...
You haven't done much with Singularity, Pull, and Warp explosions have you sandman? It's nasty stuff. When my Vanguard goes to melee Harbinger it's a white-knuckle experience. When my Adept does it he can't fire a single shot.
I've done some of that stuff and I think it's pretty cool but you get used to it fast and IMO a class that just sits back and waits for cooldowns is a little boring. There's no precision or skill to that class. There is definately a lot of strategy but the engineer is a more satisfying strategic class for me.
Then try to add skill to the class. Move forward and play aggressively. Just because your powers excel when the target's vulnerable doesn't mean you have to rely solely on them. The cooldown for powers is hardly a cooldown at all once you max out your passive so you could mix them with aggressive yet tactful play.
#20
Posté 09 mars 2010 - 10:16
Riot Inducer wrote...
It stems from the fact that both shields/barriers and armor prevent effective use of the majority of the Adept and Engineer's arsenal of powers.
On higher difficulties almost every enemy will have either armor or a shield/barrier this means Adepts and Engineers are effectively limited to the specific "counter-x" abilities they have, for Adepts this means spamming Warp all day for Engineer's it's Overload for a while then Incinerate. Only once you've worked on an enemy spamming the counter abilities for a while will you get to use the fun abilities most people play Adept and Engineer for, i.e. pull, throw, cryo blast, ai hacking, etc.
In short the new armor/shields/barrier immunity to powers royally screwed over the power heavy classes
I played an adept... it was quite enjoyable actually. Reave and Warp dealt with most things, while singularity holds an armored opponent in place while I rain fire in with an assault rifle or smg, and mordin can incinerate... it's just that you have to pick the appropriate squadmates when you are an adept... requires a bit more strategy. But I played an adept on insanity first and after that... switching to the vanguard was the hardest thing in the world. I missed all my powers so much, that I ended up picking reave for my bonus power just to get some stability.
#21
Posté 09 mars 2010 - 11:54
I also have a habit of using it "backwards" ... i.e. leaving it there, throwing warp to strip armour, the mob immediately getting sucked into the singularity.
Then I shoot them to finish 'em off.
#22
Posté 10 mars 2010 - 12:34
#23
Posté 10 mars 2010 - 12:42
#24
Posté 10 mars 2010 - 02:15
Jaekahn wrote...
sandman7431 wrote...
Grand_Commander13 wrote...
You haven't done much with Singularity, Pull, and Warp explosions have you sandman? It's nasty stuff. When my Vanguard goes to melee Harbinger it's a white-knuckle experience. When my Adept does it he can't fire a single shot.
I've done some of that stuff and I think it's pretty cool but you get used to it fast and IMO a class that just sits back and waits for cooldowns is a little boring. There's no precision or skill to that class. There is definately a lot of strategy but the engineer is a more satisfying strategic class for me.
Then try to add skill to the class. Move forward and play aggressively. Just because your powers excel when the target's vulnerable doesn't mean you have to rely solely on them. The cooldown for powers is hardly a cooldown at all once you max out your passive so you could mix them with aggressive yet tactful play.
I actually found a way to have a lot of fun with this class. I used the glitch to maximize my powers and it was really fun. If you want a class to cheat with, I highly recommend the adept. On a legitimate game though, I didn't enjoy it. I just get more satisfaction out of murdering people with weapons.
Modifié par sandman7431, 10 mars 2010 - 02:16 .
#25
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Posté 10 mars 2010 - 02:31
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