Why so little love for Engineers and Adepts?
#26
Posté 10 mars 2010 - 03:11
#27
Posté 10 mars 2010 - 03:28
So yes adept is fun on lower difficulties because you can bring chaos to the battlefield ( singularity and push field 4ever ) but on higher difficulties it's not so fun , nor usefull .
I want the ME1 style adept where your power where actually always working ...
#28
Posté 10 mars 2010 - 03:38
Same goes for the engineer. They're already strong enough with overload and incinerate on short cooldowns, and a spammable bot that keeps just about any enemy off of you. Then you hit 40% cooldown reduction after your third tech damage upgrade. You're pretty much a tech god at this point. I can't imagine how anyone could complain about the strength of these two classes.
#29
Posté 10 mars 2010 - 04:22
Not all that was aimed at you Sandman just the first bit about what you are gaining with the cheat? I've always been confused when people say a class gains a lot of power through the cheat when you only get to max out two powers.
On another note I have to do this....AAAAAAAAAHHHHH WHY IS THE WARP SPAM ARGUEMENT STILL GOING AROUND...ok I'm good.
As for the Engineer well I love the class and wouldn't change anything. Cryo Blast is and will always be my favorite power. Also GLORY TO THE AVALANCHE.
Ok there is my rant for the day.
#30
Posté 10 mars 2010 - 04:55
Fortunately for adept, they have less of a rough ride at the beginning compared to vanguard thanks to singularity, pull, and warp. However, as all of you hardcore and insanity adepts notice, during the early missions of the game, there was a ton of time spent hunkering down waiting for cooldowns after using singularity/warp/pull simply.
As vanguards start to shine after getting heavy charge and champion spec, adepts start to shine once you max their passive skills and start exploring the variety of skill combos you can do with the adept (my most fun times with the adept was the singularity/pull->heavy throw combo or the heavy shockwave spam with vindicator).
And really, once you start maxxing adept's passive skills and not worry so much about cooldown time, there's a number of different variation you can go with your adept play, especially once you start including different weapon variation into your play style.
And that truly is the fun of the adept and engineer classes - you have a more open build to set up compared to the rest of the classes in the game.
#31
Posté 10 mars 2010 - 04:58
#32
Posté 10 mars 2010 - 05:00
Modifié par sinosleep, 10 mars 2010 - 05:01 .
#33
Posté 10 mars 2010 - 06:17
#34
Posté 10 mars 2010 - 06:45
adepts are just screwed
we all know why some people will prefer the new system god knows why something along the lines of being hardcore rpg fans and the who sit there and micromange their whole team is how they play the game
as ive stated before i do not begrude bioware for the new floored system people complained about the adepts in ME1 being to good........... of course they were
once you got up there in leveling starting from scratch with an adept situations get hairy until you level up
but bioware listened to those that complained about the system and those people are now really happy with the new way obivously many people think that the new system is a step in the wrong direction it's up to bioware to decide what to do about it in ME3
then of course there was getting the right balance in your build for the best play through
matching offense powers and defence powers in addition throw in armour points
yes the adepts became the strongest build they kicked arse and you know what? i liked it found it fun who would of thought that being a Biotic God was FUN....
the concept was you had to spend the points wisely and nurse your guy there
now you hide and spam warp and play like a soldier which is why people who liked the old system dont like the new system
Modifié par lost lupus, 10 mars 2010 - 06:48 .
#35
Posté 10 mars 2010 - 07:11
lost lupus wrote...
egineers work well in the new ME2 system
adepts are just screwed
we all know why some people will prefer the new system god knows why something along the lines of being hardcore rpg fans and the who sit there and micromange their whole team is how they play the game
as ive stated before i do not begrude bioware for the new floored system people complained about the adepts in ME1 being to good........... of course they were
once you got up there in leveling starting from scratch with an adept situations get hairy until you level up
but bioware listened to those that complained about the system and those people are now really happy with the new way obivously many people think that the new system is a step in the wrong direction it's up to bioware to decide what to do about it in ME3
then of course there was getting the right balance in your build for the best play through
matching offense powers and defence powers in addition throw in armour points
yes the adepts became the strongest build they kicked arse and you know what? i liked it found it fun who would of thought that being a Biotic God was FUN....
the concept was you had to spend the points wisely and nurse your guy there
now you hide and spam warp and play like a soldier which is why people who liked the old system dont like the new system
The thing is, I don't hide and spam warp or play like a soldier. I make use of every biotic ability (except shockwave) and fire my gun much less than I did in the first game. I only fire my gun when I absolutely have to so when my squadmates are alive I rarely shoot.
I am the kind of person that enjoys micromanging my squad so maybe that is why I seem to be able to get away with out guns but I did that in the first game too and was unimpressed (not power wise) with the adept. The adept in the first game trivialized every encounter except the rocket drones (couldn't throw/lift them). I didn't find this as fun as a lot of other people because I actually enjoy the ocassional challenge. Sarren would have been a lot more fitting as a final boss if he wasn't effected by abilites such as lift and stasis. The other thing with the adept in the first game was that your biotics didn't kill a large amount of the foes so instead you were shooting at floating enemies which meant a lot more shooting since I couldn't turn people into bombs.
My adept in ME2 is took a shotgun and enjoyed charging at people outside of cover while making use of all of his biotic powers. If that is screwed up then I'm sorry but I like the screwed up system. If they could manage to make the other system work without making everything trivial then I'd be open to going back to it but I like the ocassional challenge.
#36
Posté 10 mars 2010 - 07:31
The only thing i really don't like about the adept has more to do with the xbox360 controls then the class itself. You only have 3 quick power buttons so i either have to pause to trigger throw/pull depending on witch power i have on the quickbuttons. I'm really thinking about buying the PC version.
I Think after im done with the Adept playthrough i will try the engi looks like a lot of fun.
Modifié par Morzak, 10 mars 2010 - 07:35 .
#37
Posté 10 mars 2010 - 09:51
#38
Posté 10 mars 2010 - 10:32
#39
Posté 10 mars 2010 - 11:29
#40
Posté 10 mars 2010 - 01:32
Besides, the protection of enemies is overrated. Their health is as much as their defense. However, all weapons have multipliers against protection but not against health. Therefore, it is easier to take down their protection than to take down their health. Once you take down their defense then you can use all your powers.
The adept is a versatile class that can be played in many different ways just by picking a different bonus power. You can take Heavy Barrier and the Eviscerator Shotgun and play close to a Vanguard but without any long range problems. Or you can take Area Energy Drain and play close to a Sentinel but without any crowd control problems.
#41
Posté 10 mars 2010 - 03:15
You only Warp like that if you want to do a bad job... Singularity stops any enemy regardless of defense, and Lift prevents an enemy whose defenses you have removed from ducking back into cover and gives +100% damage against him. Lift + Warp = Bomb. You can do plenty.ZeroISHere wrote...
The adept is a broken class , since on insanity all you do is WARP , then WARP and WARP again because the other powers don't work on armors/shields/barriers and once you destroyed the armor/shield/barrier it's simply quicker to shoot the ennemy than to use push or any other biotic power...
#42
Posté 10 mars 2010 - 03:25
miltos33 wrote...
...The best unique power in the game is Singularity. It is the only power in the game that works against everything...
That is actually not entirely true. The Engineer drone woks on targets immune to Singularity such as YMIR mechs with protection.
#43
Posté 10 mars 2010 - 04:09
As for the Engineer Drone although it a great power that can be useful in most situations it is not a power that directly affects your enemies so I am not sure if it really counts.
#44
Posté 10 mars 2010 - 04:12
#45
Posté 10 mars 2010 - 04:18
Aaaaaaand Geth Primes [smilie]../../../images/forum/emoticons/whistling.png[/smilie]miltos33 wrote...
OK Singularity is the only power in the game that works against everything except YMIRs and the two Praetorians.
miltos33 wrote...
As for the Engineer Drone although it a great power that can be useful in most situations it is not a power that directly affects your enemies so I am not sure if it really counts.
Ahm? It makes them stop attacking you so you can actually melee down the target if you wanted. You can make a YMIR not fire a single shot at you with combat drones. So I say it affects them pretty much.
#46
Posté 10 mars 2010 - 04:29
[quote]miltos33 wrote...
OK Singularity is the only power in the game that works against everything except YMIRs and the two Praetorians.
[/quote]
Aaaaaaand Geth Primes ../../../images/forum/emoticons/whistling.png
And Miranda
I wasn't really sure if the engineer drone counts because it serves as more of a distraction tool and less as something that directly affects your enemies' defenses but I agree with sinosleep that it counts because it also deals damage and as I said above it is a great power anyway.
#47
Posté 10 mars 2010 - 04:37
edited for hyperbole
Modifié par Frekken, 10 mars 2010 - 04:39 .
#48
Posté 10 mars 2010 - 04:46
Bring Mordin along, for instance. Incineration Blast.
Modifié par Grand_Commander13, 10 mars 2010 - 04:47 .
#49
Posté 10 mars 2010 - 04:56
Singularity is not the power you should use against varren. What you use is Warp+Throw. Warp/Shoot away the armor, then Throw them somewhere more convenient - like very far away from you.
Even if you don't place them well, Throw knocks 'em down, giving you about 3 or 4 seconds to run away. Never had a problem with Varren as an Adept, even in the early game.
#50
Posté 10 mars 2010 - 06:23
Grand_Commander13 wrote...
Yeah, there are a lot of things that Singularity won't affect. Varren...
Lol I did not even notice that. And I thought placing a Singularity on that wounded Quarian at the crash site made the Varen not attack her.




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