Singularity: Wide or Heavy?
#1
Posté 09 mars 2010 - 07:18
#2
Posté 09 mars 2010 - 07:20
#3
Posté 09 mars 2010 - 08:21
#4
Posté 09 mars 2010 - 08:28
Atmosfear3 wrote...
I preferred Wide on my adept as it allows for more targets to be enveloped into it. Heavy might indicate that more targets can be held but in practice, how often are enemies going to walk directly into the event horizon? Even with wide, the most amount I've ever sucked in was about 3-4. 6 is nearly impossible.
Very, very often, if you are fighting husks.
Wide is generally a more versatile singularity though. I would go with wide.
#5
Posté 09 mars 2010 - 08:28
On insanity, I feel heavy is the way to go because I think it's unlikely you will bring down the defenses of mulitple enemies at once. However it does a great job of hurting/holding a single enemy.
#6
Posté 09 mars 2010 - 08:33
sonsonthebia07 wrote...
Atmosfear3 wrote...
I preferred Wide on my adept as it allows for more targets to be enveloped into it. Heavy might indicate that more targets can be held but in practice, how often are enemies going to walk directly into the event horizon? Even with wide, the most amount I've ever sucked in was about 3-4. 6 is nearly impossible.
Very, very often, if you are fighting husks.
Wide is generally a more versatile singularity though. I would go with wide.
Pointless, the husks are insta-killed once they are lifted off the ground. You couldn't "hold" any of them even if you tried.
Also, the substantial "damage" to health and shields is false. It is more like a tickle than a method for stripping away defenses.
#7
Posté 09 mars 2010 - 08:37
#8
Posté 09 mars 2010 - 08:38
I used Heavy on my adept in insanity for the most part, and I could kill entire hordes of husks with just the one heavy sing. (removing defenses implied)
Modifié par sonsonthebia07, 09 mars 2010 - 08:44 .
#9
Posté 09 mars 2010 - 11:10
Atmosfear3 wrote...
Pointless, the husks are insta-killed once they are lifted off the ground. You couldn't "hold" any of them even if you tried.
All the more important, imo, that you have heavy singularity if you expect a high turnover like that. The difference between stunning 4 (wide) and 6 (heavy) mobs charging at you, with more on the way, may not seem like much, but coupled with the extra 2 seconds on the hold duration means I can keep up with warp's cooldown or a second singularity for any that made it through the first one.
Heavy + chokepoints, with Samara's Area Reave and Mordin's Incinerate, made the Reaper IFF mission a non-issue.
It all depends on what you need singularity to do. For my playstyle and purposes, Heavy singularity works better, but as others have said, "in general" you get more versatility with wide. As always, YMMV.
#10
Posté 10 mars 2010 - 12:08
Wide is only a meter wider though so it still isnt going to take out a large open area. For this reason I selected heavy.
#11
Posté 10 mars 2010 - 12:10
#12
Posté 10 mars 2010 - 02:06
#13
Posté 10 mars 2010 - 02:21
@bobobo are you just trolling? Or are you going to actually say something about ... are you making a joke? Or what?
#14
Posté 10 mars 2010 - 01:38




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