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Singularity: Wide or Heavy?


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#1
chuck_chan_88

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Which is superior overall for an Adept? Why would I choose one over the other?

#2
Atmosfear3

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I preferred Wide on my adept as it allows for more targets to be enveloped into it. Heavy might indicate that more targets can be held but in practice, how often are enemies going to walk directly into the event horizon? Even with wide, the most amount I've ever sucked in was about 3-4. 6 is nearly impossible.

#3
battleship potemkin village

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I went with wide. I don't have any use for the added duration of heavy since I always detonate it with unstable warp the moment it traps something.

#4
sonsonthebia07

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Atmosfear3 wrote...

I preferred Wide on my adept as it allows for more targets to be enveloped into it. Heavy might indicate that more targets can be held but in practice, how often are enemies going to walk directly into the event horizon? Even with wide, the most amount I've ever sucked in was about 3-4. 6 is nearly impossible.


Very, very often, if you are fighting husks. ;)

Wide is generally a more versatile singularity though. I would go with wide.

#5
VirtualAlex

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Heavy Sing does substantial damage to health and defenses.



On insanity, I feel heavy is the way to go because I think it's unlikely you will bring down the defenses of mulitple enemies at once. However it does a great job of hurting/holding a single enemy.

#6
Atmosfear3

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sonsonthebia07 wrote...

Atmosfear3 wrote...

I preferred Wide on my adept as it allows for more targets to be enveloped into it. Heavy might indicate that more targets can be held but in practice, how often are enemies going to walk directly into the event horizon? Even with wide, the most amount I've ever sucked in was about 3-4. 6 is nearly impossible.


Very, very often, if you are fighting husks. ;)

Wide is generally a more versatile singularity though. I would go with wide.


Pointless, the husks are insta-killed once they are lifted off the ground.  You couldn't "hold" any of them even if you tried.

Also, the substantial "damage" to health and shields is false.  It is more like a tickle than a method for stripping away defenses. 

#7
Siansonea

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I went with Heavy, but either will make your butt look big. :D

#8
sonsonthebia07

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I honestly haven't tested them both out very much, but I assumed heavy went away after pulling (by pulling here I mean "insta-killing"  6 husks or whatever the number is, and wide went away after 4, if you see where I am getting at. But I may be entirely wrong.

I used Heavy on my adept in insanity for the most part, and I could kill entire hordes of husks with just the one heavy sing. (removing defenses implied)

Modifié par sonsonthebia07, 09 mars 2010 - 08:44 .


#9
JustAnotherVoice

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Atmosfear3 wrote...
Pointless, the husks are insta-killed once they are lifted off the ground.  You couldn't "hold" any of them even if you tried.


All the more important, imo, that you have heavy singularity if you expect a high turnover like that. The difference between stunning 4 (wide) and 6 (heavy) mobs charging at you, with more on the way, may not seem like much, but coupled with the extra 2 seconds on the hold duration means I can keep up with warp's cooldown or a second singularity for any that made it through the first one.

Heavy + chokepoints, with Samara's Area Reave and Mordin's Incinerate, made the Reaper IFF mission a non-issue.

It all depends on what you need singularity to do. For my playstyle and purposes, Heavy singularity works better, but as others have said, "in general" you get more versatility with wide. As always, YMMV.

#10
Captain Crash

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Heavy is funny to see Husks and mechs really fly. Of course it knocks larger opponents off their feet also. So it is practical in that sense.



Wide is only a meter wider though so it still isnt going to take out a large open area. For this reason I selected heavy.

#11
ObserverStatus

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Ok... now first of all, why are you playing as an adept?

#12
kefka004

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I stuck with Wide Singularity for most of the game, retraining to Heavy for Collector Missions. Heavy is much better at locking down dangerous enemies like Harbinger and Scions, Wide is better for everything else IMO.

#13
VirtualAlex

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Honestly they are both probably going to do the same thing. I think this is the least important choice in the adepts arsenal. You dont' play any differently no matter which way you take it.



@bobobo are you just trolling? Or are you going to actually say something about ... are you making a joke? Or what?

#14
Roxlimn

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Agreed. Whether or not you max Singularity is more important than which evolution you choose to take. Heavy vs. Field Throw is more divergent.