Ecael wrote...
Part of the reason may be that Dragon Age was in development since 2004, and was supposed to come out before Mass Effect 1:
http://www.1up.com/d...&cId=3155733&p=
Reading through that interview I noticed several points they made:
Behind every good hero stands his chums--and BioWare RPGs are nothing without followers. "Every character will have access to the full set of NPCs," says Greig. "They'll treat you differently depending on the origin story, and when you get them is dependent on origin story too."
but morally driven behavior is another--and Greig hints that NPCs might even go so far as refuse to fight if they feel you're way out of line.
every major area you enter has a "base camp" with activities that change depending on location,
and selecting the appropriate NPC for the location will be important.
"When you go into the city, it's probably not the best idea to bring the 9-foot-tall war golem with you," says Greig, pointing to a character modeler's monitor where a large rock creature is on display--an imposing, runecovered "dwarven war golem" named Shale. "This is one of the NPCs that joins you.... The dwarves used to make these guys for their wars, but the art of creating them has been lost. But you run into one of these guys and
he gets to join up with the party--and as the prime mover of the world, you have influence over how this guy turns out. You can explore his past and get into the details to make him a living, breathing person--as far as dwarven war golems go--or you can turn him into a blind follower who'll basically kill at your every whim." A Dragon Age analogue to Knights of the Old Republic's space-age HK-47, it seems. "You'll also be able to upgrade him--carve new dwarven runes into him to gain new powers. You'll be able to customize every one of the party members in some way."
What happened that stopped them from doing all this? It would have been awesome.
Modifié par FlintlockJazz, 09 mars 2010 - 09:08 .