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LIs:Mass Effect vs. Dragon Age


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#76
kraidy1117

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Nozybidaj wrote...

WilliamShatner wrote...

Expecting a logical continuation of ME1 and your choices was too much to expect?


Apparently the answer is yes. 

You see second chapters of trilogies are haaaarrrd,so you know, just throw out all the stuff from before and start over. :happy:

Only real story tellers like Lucas and Tolkien can do actual progression in their trilogies.  You don't actually expect BW to try and live up to that do you?


books and movies are diffrent then a game.

#77
Tooneyman

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I know how you feel. I bet the devs where listening to Volus so slap yourself a volus and your wish might come true.

#78
Lord_Moose

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I did like how with Morrigon or Jack you can slowly peel away layers of defense that they've been put up over the years as you plant your seed, DONT GET AHEAD OF ME HERE, of love, which overtime blossoms before you and you see their true feelings.

The concept of 'love' angers Morrigon because it feels like it is a weakness to her, Jack, who has never had a healthy safe relationship in her life, who was hurt so many times, that the wall she puts up if like a ship's bulkhead.

That i was able to pick away at these to see Jack shed those tears.

To hear Morrigon utter in her sexy voice, "Your Desire..."

#79
Sesshomaru47

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MarginalBeast wrote...

DA:O had much better romance progression. Then again, it is also a much longer game.

I'll wait and see how they handle the romance in ME3 before I make any complete judgements, though. If the romantic interests in the ME series get 2 games to develop the relationship, I may change my mind.


It's not that much longer when you look at it. Maybe on PC because it's harder, but the console version is seriously dumbed down. Get your allies, go to city, go do that thing in the elves hovel, come back fight dragon end. It doesn't take long. The boring sidequests take up time (if you can be bothered), and snorzamar-_-.

#80
InvaderErl

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Lord_Moose wrote...

I did like how with Morrigon or Jack you can slowly peel away layers of defense that they've been put up over the years as you plant your seed, DONT GET AHEAD OF ME HERE, of love, which overtime blossoms before you and you see their true feelings.
The concept of 'love' angers Morrigon because it feels like it is a weakness to her, Jack, who has never had a healthy safe relationship in her life, who was hurt so many times, that the wall she puts up if like a ship's bulkhead.
That i was able to pick away at these to see Jack shed those tears.
To hear Morrigon utter in her sexy voice, "Your Desire..."



Deep man... Deep.

#81
DarthCaine

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MarginalBeast wrote...

DA:O had much better romance progression.

DAO had NO progression for me since I did every dialogue options in one sitting ('cos of the approval system) and never spoke to my LI again except for their quest. I got their approval very fast and did all dialogue in one sitting. ME2's romances were gradual

Modifié par DarthCaine, 09 mars 2010 - 09:36 .


#82
Booglarize

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DarthCaine wrote...

MarginalBeast wrote...

DA:O had much better romance progression.

DAO had NO progression for me since I did every dialogue options in one sitting ('cos of the approval system) and never spoke to my LI again except for their quest. I got their approval very fast and did all dialogue in one sitting. ME2's romances were gradual


Hmm... I actually gained approval only gradually through the game, and the romance for me didn't reach the final conversation till around 2/3 the way through I also went through all three of the romances available to me, so that added a bit as well. I think this is less a flaw with the game itself than how some might choose to play it. 

Personally, I didn't bother much with the "gift" system (except for the few quest-related gifts and other important ones that trigger cutscenes) and gained approval mostly through conversations etc. in the world itself. Was more challenging that way, but also more rewarding in the end. 

#83
DarthCaine

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Booglarize wrote...

Personally, I didn't bother much with the "gift" system (except for the few quest-related gifts and other important ones that trigger cutscenes) and gained approval mostly through conversations etc. in the world itself. Was more challenging that way, but also more rewarding in the end. 

I never gave them any gifts except the plot related ones. I just replayed each dialogue a dozen times to see which options give the most approval

#84
WilliamShatner

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kraidy1117 wrote...

WilliamShatner wrote...

kraidy1117 wrote...

Darht Jayder wrote...

kraidy1117 wrote...

DarthCaine wrote...

kraidy1117 wrote...

Darht Jayder wrote...

kraidy1117 wrote...

No it's not..... Casey has said your LI will play a big part in ME3. Do people even listen to interviews anymore.....

umm...yeah they say lot's of things in interviews. They also said the choices made in ME1 will greatly affect ME2.


Depends how you take that message. I took that has a couple of diffrences in conversations, how you are treated and so on. I was not disapointed. People who where disapointed thought that it was going to be huge! No, they are keeping it all for ME3.

Keep telling yourself that.
Casey also said that ME1's LIs will play a big part in ME2


It was thanks to Ashely/Kaidan where on Horrzine so we could battle the Collectors. Liara helped us get two squadmates. It was not BIG, but they still helped in the plot.

If your satisfied with that then good on you....but it's pretty weak.


I expected less then that and I was surprised. The thing is, it was your fault if you where disapointed with ME2 and how the choices where handled. If you acted like some of us and did not expect alot then it was ok, if you thought it was going to be huge where alkiens would try to kill you on the Citidal if you killed the Council, then thats your dam fault.


Expecting a logical continuation of ME1 and your choices was too much to expect?


Thats what we got, what the hell did you guys want! The game takes place two years after the events of ME. The council changes on how that descion was handled. If Wrex survived, the Korgans are getting reformed, if you had certain characters survive, they where in ME2 and gave you a quest, inforamtion and even flirted, if you did not kill Balak you have him running around killing people, if you left the Rachni it is comfirmed that the war was caused by the reapers and they will help you out in ME3.  Like what did you guys want?


Simple things like:

Not dying at the beginning of the game and skipping ahead two years merely to reboot the universe and provide a crap and unbelievable reason why you, the saviour the the galaxy would suddenly be working for Space N@zis.

Not having your squad ripped apart to acommadate "new and improved" members.

Having the main choices you made have actual meaningful impact.  IE, Virmire survivor/Wrex are part of your squad.  If you killed them, tough.  

Being able to progress the relationship we started in ME1.

Not throwing away your Spectre status.  (And yes, you can have it reissued but it's worth jack)

Not retconning the end of ME1 and making it feel like you achieved jack by having it pissed away by the council with air quotes.

Actually progressing the story, instead of leaving you at pretty much the same place you were at the end of ME2 as you were at the end of ME1.

And many more.

#85
MarginalBeast

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DarthCaine wrote...

Booglarize wrote...

Personally, I didn't bother much with the "gift" system (except for the few quest-related gifts and other important ones that trigger cutscenes) and gained approval mostly through conversations etc. in the world itself. Was more challenging that way, but also more rewarding in the end. 

I never gave them any gifts except the plot related ones. I just replayed each dialogue a dozen times to see which options give the most approval


Um...okay? That's your own fault then.

#86
Booglarize

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DarthCaine wrote...

Booglarize wrote...

Personally, I didn't bother much with the "gift" system (except for the few quest-related gifts and other important ones that trigger cutscenes) and gained approval mostly through conversations etc. in the world itself. Was more challenging that way, but also more rewarding in the end. 

I never gave them any gifts except the plot related ones. I just replayed each dialogue a dozen times to see which options give the most approval


Ah. I generally just went with the dialogue options that best represented what I actually thought, even if they didn't get me the most approval (or even if they lost me approval). The actual approval ratings, and especially how they differed from character to character, just seemed more meaningful to me that way. 

#87
Knoll Argonar

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kraidy1117 wrote...

Nozybidaj wrote...

WilliamShatner wrote...

Expecting a logical continuation of ME1 and your choices was too much to expect?


Apparently the answer is yes. 

You see second chapters of trilogies are haaaarrrd,so you know, just throw out all the stuff from before and start over. :happy:

Only real story tellers like Lucas and Tolkien can do actual progression in their trilogies.  You don't actually expect BW to try and live up to that do you?


books and movies are diffrent then a game.


This.

Really, pesimistic people are pesimistic. Thing is, they got character development, just not the one people expected.

Worked for me I guess. Didn't bother about Liara and humans in ME1 in my canon playthrough, and wanted Tali for ME2. I got satisfied with her and Garrus. Even with Liara and Wrex, though not as LI (Wrexmance would be aweomse xD).

Waiting for ME3, people, I agree with kraidy1117

#88
InvaderErl

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Of course to be honest Revan/Bastila has them all beat.

#89
hwf

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Just from looking on youtube you can easily see that Dragon Age eclipses both Mass Effects when it comes to LI interaction.
DA obliterates ME1 and ME2 combined on that part alone.
Bit dissapointing, yes.

Though the choreography/cinematics are better for Mass Effect.
It's not really fair either, Dragon Age is supposed to be the spiritual successor to Baldur's Gate and from what the responses have been it's definitely achieved that.

As for Mass Effect 1's love interests - all of them do have very important roles in Mass Effect 2.
It's just that those roles are indicated with just between one and three lines of dialogue.
You don't get to see what the Virmire survivor's been doing, only that he/she's been very busy doing unusual stuff.
Also Liara is critical to ME2's existance and is in the process of taking down a major player in interstellar politics and business, but also there you don't get to see anything concrete. Yet.

The thing Liara in particular suffers from, as a LI carryover from ME1, is that she's accessible. Permanently - and that chafes; it feels very artificial.
Both Kaiden and Ashley are accessible for a very short duration which is actually believable, in my opinion - their reaction and email as well.
Also Shepard dumping one's emotions on the yeoman and pilot are brilliantly done.

#90
PMorgan18

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Choices of LI: ME2.

How LI was played out: DA:O



I preferred Mass Effect's choices over Dragon Age's. But how love interest played out hands down goes to Dragon Age because for one there was more interactions with that person, two party members commented on it, which was funny as hell. If Bioware would mix them together I would go into a coma because of a overload of awesome.

#91
Nizzemancer

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Darht Jayder wrote...



Garrus really doesn't care because he has calibrations to perform.


I found it comical that Zaheed who's a dlc-character seemingly had more to say than garrus.

And I just finished Dragon Age Origins, while I thought it was kinda mediocre all in all, the handling of LI's was refreshing, I didn't think my companions would care one iota about my relationship with Leliana but Wynne, and Morrigan proved me wrong, as did Alistair to some extent, not sure if I missed some comments from the others but it was nice to 'see' them interacting with eachother and not just the main character, gossiping and being aware of things they might would have been aware of if it were a real situaion.

I'd say that DA:O has a more elaborate LI-story, but ME1-2 had a bit more realistic feel to it, it evolved slower and had less spotlight since they were focused on the mission at hand I'd guess. If they can flesh out the LI-part in ME3 and just add that as well as some interactions on it from your shipmates besides a single line I'm confident it would be alot better.

#92
BobbyTheI

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It's a weird dichotomy for me.  I like the characters in ME2 more than the ones in DA:O, but I like the way romances progressed in DA:O more than in ME2.  Was just talking about this in another thread, but the whole, "Have five conversations, then have sex, then the romance is over and will no longer affect the game in any way" thing is getting kinda tired.  DA:O at least mixed it up a bit, by having sex not as a reward of the romance, but just as a part of it.  It might come near the end like usual, or it might even be one of the first things you do with the character, but regardless, you're still going to have more conversations after it happens.

But on the other hand, the characters themselves in DA:O just didn't leave as much of an impression on me as the ones in ME2.  Maybe it's the whole "the protagonist doesn't have a voice" thing, but I never felt quite engaged with those stories as I did with ME2.

So, yeah, going forward, I'd like to see a mix of the two: the unusual and interesting characters of ME2, but with the romance progression style of DA:O.