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arc projector is so powerful


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#51
Louis deGuerre

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Neh, just aim an shoot. It's homing so it will hit something in that direction. Can be a hassle if your target has a bunch of little chaps in front of him, but on the other hand you're exposed for 1 second.

Works wonders on moving targets like gunships.

#52
MassAffected

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Landline wrote...

The Angry One wrote...

Oh yay another big gun. I cannot hide my enthusiasm for another big gun. Watch my palpable excitement.



Confused: I can't tell what tone you are using as text based comunication uses the voice of elcor.


Trust me, its all rage over there.

#53
Guest_Guest12345_*

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supporting an EMP AOE pulse cannon. It should splash AOE CC that removes all shields, tech powers and jams guns for 5 seconds. 2 second fire rate plz, lots of ammo since it is not dps.

#54
Lambu1

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Nizzemancer wrote...

GuardianAngel470 wrote...

I hated the rocket launcher, it would never lock onto a target, just flew right past like 3 guys. After that I just used the Collector particle beam.


Now I have never bothered with it because I just use the blackstorm projector or collector particle beam  all the time but aren't you supposed to manually lock on to things?


i've had the same thing happen many times.  I'd be targeting one guy and the missles would fly straight at the target, then head off and go for the farthest guy on the map, usually missing.
Posted Image

Posted Image

#55
Jackal904

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Ya the arc projector is badass. It looks awesome too.

#56
javierabegazo

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How much ammo does it hold?

#57
Torhagen

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Thanks a lot Bioware i really love the arc projector

#58
Occams Razor 17

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javierabegazo wrote...

How much ammo does it hold?


I think it's the same as the grenade launcher.

#59
DuffyMJ

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on insanity i found it very useful in the jacob loyalty quest in the end part wher youre fighting a shielded mech and some goons who have good cover... knocked out the goons and took down half the mech's shields easy to finish off

#60
Malysoun

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InvaderErl wrote...

There's no slime gun.


Only if it works like ghostbusters and uses dominate/hack on the targets regardless of shields/armor/barrier.

#61
implodinggoat

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Lambu1 wrote...

i'm still looking for ammo
Posted Image


We need an upgrade for the Normandy that resupplies our Power Cells (and medigel) at the start of each new mission.  I hate using a gun without being confident that I'll always be able to get more ammo for it.

#62
Occams Razor 17

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implodinggoat wrote...

Lambu1 wrote...

i'm still looking for ammo
Posted Image


We need an upgrade for the Normandy that resupplies our Power Cells (and medigel) at the start of each new mission.  I hate using a gun without being confident that I'll always be able to get more ammo for it.


Except with enough heavy weapon ammo upgrades and either the avalanche or the collector particle beam, you'd essentially never need another weapon.  So I imagine that wouldn't be implemented.  

#63
Lambu1

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implodinggoat wrote...

Lambu1 wrote...

i'm still looking for ammo
Posted Image


We need an upgrade for the Normandy that resupplies our Power Cells (and medigel) at the start of each new mission.  I hate using a gun without being confident that I'll always be able to get more ammo for it.


hehe, this is exactly why i posted that.  downloaded the gun, went to use it and bam 0 ammo Posted Image

#64
srzyski89

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On insane it seemed pretty useless against the big mechs on the cargo mission. One shot only took like a quarter of their shield. I suppose it is more for small groups of enemies, but I rarely need a heavy weapon for those to begin with.

#65
FoxyGrandpa

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InvaderErl wrote...

There's no slime gun.


I want a boxing glove launcher...

#66
Karstedt

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I'm hoping it will take down husks on insanity. But I'm otherwise un-enthused about yet another heavy weapon.



There is no minigun heavy weapons yet though. Or a spike launcher. Of course, those probably wouldn't work with power cells very well. Some sort of sonic or concussive/shockwave weapon could still be done though. I loved that shockwave gun in the movie District 9. I could actually get behind a gun that sends people flying, even those darn krogan. Of course, it probably wouldn't work against targets with armor or shields (stupid).

#67
Crowwalker100

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I feel sorry for Bioware, no matter what they give us people are going to whine about the fact it is not what they want. Sound like my teenage son when I gave him a car, he whined is was not what he wanted and not cool and his friends would laugh.. Oh well, I sold the car and bought my wife a new one.. He can get a job and buy what he likes..

It's a great weapon, one of my favorite now.. I needed something for husk swarms on Insanity..

#68
Pauravi

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Nizzemancer wrote...

GuardianAngel470 wrote...

I hated the rocket launcher, it would never lock onto a target, just flew right past like 3 guys. After that I just used the Collector particle beam.


Now I have never bothered with it because I just use the blackstorm projector or collector particle beam  all the time but aren't you supposed to manually lock on to things?

No you don't, and in fact that's why I use it to get 20/20 on the crates mission :D
You can blind-fire it around the corner without walking far enough to start the countdown.  It will seek out a mech and hit it, and it will come after you.  Destroy, rinse, repeat twice more.  Then walk on down and Tah-Dah!  20/20.

#69
Karstedt

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Crowwalker100 wrote...

I feel sorry for Bioware, no matter what they give us people are going to whine about the fact it is not what they want. Sound like my teenage son when I gave him a car, he whined is was not what he wanted and not cool and his friends would laugh.. Oh well, I sold the car and bought my wife a new one.. He can get a job and buy what he likes..
It's a great weapon, one of my favorite now.. I needed something for husk swarms on Insanity..


If there were a car (in good working order, even if doesn't look nice) in my driveway delivered by Bioware with the next DLC, I would not complain. I think a comparison of your son complaining when you give him a yummy lolipop would be more appropriate.

#70
Lambu1

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yay, i has ammo. works great against geth. two shots plus an overload nearly shredded a geth prime on insanity.

#71
Chuvvy

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Wild Still wrote...

We need new regular guns, especially pistols and SMGs. The heavy weapon market place is already overcrowded.


This you have eight or seven depending on if you pre ordered from gamestop. I only use the firestorm because it's not bulky,and weird looking. And there's a place to rearm before most boss fights so you can just switch your heavy weapon to the cain there.

#72
Terraneaux

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Honestly a new smg would be nice, or a pistol.

#73
SLPr0

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Yanno funny thing is my girlfriend and I were talking about DLC's for ME2 the other day and she said...and I quote:

"I really hope its not crappy stuff like "The Edge" in DA:O and little bits and pieces".

And, right on time, BioWare delivers the Arc Projector, yet another heavy weapon amongst a huge plethora of heavy weapons...which are only used situationally anyways.

When theres only, 4 assault rifles, 2 SMGs and 4 sniper rifles and 4 shotguns, which are the weapons people use all the time, BioWare once again shows their acumen for throwing out an unnecessary weapon as a "DLC" to keep us all happy little campers...which to be honest on Veteran or above difficulty, you might as well leave the thing in the locker and stick with the M-100 Grenade Launcher.

And then, if I remember right, the highly anticipated Return to Ostagar DLC, which was the next major DLC planned was delayed indefinitely, and never released and was quickly damage controlled with the announcement of the DA:Awakenings expansion.

And here we are beginning of March all of us eagerly awaiting the Hammerhead which has game play video all over the place for it....and I got a nagging feeling history is going to repeat itself.

I mean its free I shouldn't complain and all, so thanks and all, its nice to have another heavy weapon I'm simply not ever going to use while playing seriously. For the usefulness, and fun its added to my ME2 game (none really) I can't exactly argue with the price.

#74
MagicalSarai

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@SLPr0 - seriously? If you bought a new copy of ME2 then you haven't had to pay a penny for ANY of the DLC thus far. I've never understood why people get so up in arms and irritated about what they get for DLC. Once the game is out, they aren't required to make anything else for a game (at least not in my mind), thus anything you get beyond that is au-grat and it's completely up to you whether or not to spend the money (or in this case the few minutes) to download it.



As for DA: O and it's DLC... I don't know about RtO, but I do know that they've given plenty of decent DLC for it as well, and all of it was free with my purchase of a collectors edition. I'm not saying it's the best DLC ever made, but the fact that Bioware even puts this stuff out, and for decent prices/free... it's not something to complain about. Plus you have about two years between now and ME3 (most likely) so you cannot demand all the good DLC within the first few months of owning the game. Geeze... take what you get. Play what you want, and go to another game while you wait.

#75
Digital Supremacy

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As awesome as the gun is, i would much rather get new armor pieces for the N7 armor. you get a pathetic amount of choices for armor pieces, little to no patterns, and barely any helmets that arn't DLC. I couldn't give a rats arse about more guns, give us more armor for your so called awesome customization BioWare!