arc projector is so powerful
#51
Posté 09 mars 2010 - 11:48
Works wonders on moving targets like gunships.
#52
Posté 09 mars 2010 - 11:51
Landline wrote...
The Angry One wrote...
Oh yay another big gun. I cannot hide my enthusiasm for another big gun. Watch my palpable excitement.
Confused: I can't tell what tone you are using as text based comunication uses the voice of elcor.
Trust me, its all rage over there.
#53
Guest_Guest12345_*
Posté 09 mars 2010 - 11:52
Guest_Guest12345_*
#54
Posté 09 mars 2010 - 11:52
Nizzemancer wrote...
GuardianAngel470 wrote...
I hated the rocket launcher, it would never lock onto a target, just flew right past like 3 guys. After that I just used the Collector particle beam.
Now I have never bothered with it because I just use the blackstorm projector or collector particle beam all the time but aren't you supposed to manually lock on to things?
i've had the same thing happen many times. I'd be targeting one guy and the missles would fly straight at the target, then head off and go for the farthest guy on the map, usually missing.

#55
Posté 09 mars 2010 - 11:54
#56
Posté 09 mars 2010 - 11:57
#57
Posté 09 mars 2010 - 11:58
#58
Posté 10 mars 2010 - 12:01
javierabegazo wrote...
How much ammo does it hold?
I think it's the same as the grenade launcher.
#59
Posté 10 mars 2010 - 12:18
#60
Posté 10 mars 2010 - 12:40
InvaderErl wrote...
There's no slime gun.
Only if it works like ghostbusters and uses dominate/hack on the targets regardless of shields/armor/barrier.
#61
Posté 10 mars 2010 - 12:46
Lambu1 wrote...
i'm still looking for ammo
We need an upgrade for the Normandy that resupplies our Power Cells (and medigel) at the start of each new mission. I hate using a gun without being confident that I'll always be able to get more ammo for it.
#62
Posté 10 mars 2010 - 12:51
implodinggoat wrote...
Lambu1 wrote...
i'm still looking for ammo
We need an upgrade for the Normandy that resupplies our Power Cells (and medigel) at the start of each new mission. I hate using a gun without being confident that I'll always be able to get more ammo for it.
Except with enough heavy weapon ammo upgrades and either the avalanche or the collector particle beam, you'd essentially never need another weapon. So I imagine that wouldn't be implemented.
#63
Posté 10 mars 2010 - 12:55
implodinggoat wrote...
Lambu1 wrote...
i'm still looking for ammo
We need an upgrade for the Normandy that resupplies our Power Cells (and medigel) at the start of each new mission. I hate using a gun without being confident that I'll always be able to get more ammo for it.
hehe, this is exactly why i posted that. downloaded the gun, went to use it and bam 0 ammo
#64
Posté 10 mars 2010 - 12:55
#65
Posté 10 mars 2010 - 01:08
InvaderErl wrote...
There's no slime gun.
I want a boxing glove launcher...
#66
Posté 10 mars 2010 - 05:30
There is no minigun heavy weapons yet though. Or a spike launcher. Of course, those probably wouldn't work with power cells very well. Some sort of sonic or concussive/shockwave weapon could still be done though. I loved that shockwave gun in the movie District 9. I could actually get behind a gun that sends people flying, even those darn krogan. Of course, it probably wouldn't work against targets with armor or shields (stupid).
#67
Posté 10 mars 2010 - 05:39
It's a great weapon, one of my favorite now.. I needed something for husk swarms on Insanity..
#68
Posté 10 mars 2010 - 05:44
No you don't, and in fact that's why I use it to get 20/20 on the crates missionNizzemancer wrote...
GuardianAngel470 wrote...
I hated the rocket launcher, it would never lock onto a target, just flew right past like 3 guys. After that I just used the Collector particle beam.
Now I have never bothered with it because I just use the blackstorm projector or collector particle beam all the time but aren't you supposed to manually lock on to things?
You can blind-fire it around the corner without walking far enough to start the countdown. It will seek out a mech and hit it, and it will come after you. Destroy, rinse, repeat twice more. Then walk on down and Tah-Dah! 20/20.
#69
Posté 10 mars 2010 - 07:02
Crowwalker100 wrote...
I feel sorry for Bioware, no matter what they give us people are going to whine about the fact it is not what they want. Sound like my teenage son when I gave him a car, he whined is was not what he wanted and not cool and his friends would laugh.. Oh well, I sold the car and bought my wife a new one.. He can get a job and buy what he likes..
It's a great weapon, one of my favorite now.. I needed something for husk swarms on Insanity..
If there were a car (in good working order, even if doesn't look nice) in my driveway delivered by Bioware with the next DLC, I would not complain. I think a comparison of your son complaining when you give him a yummy lolipop would be more appropriate.
#70
Posté 10 mars 2010 - 07:32
#71
Posté 10 mars 2010 - 08:27
Wild Still wrote...
We need new regular guns, especially pistols and SMGs. The heavy weapon market place is already overcrowded.
This you have eight or seven depending on if you pre ordered from gamestop. I only use the firestorm because it's not bulky,and weird looking. And there's a place to rearm before most boss fights so you can just switch your heavy weapon to the cain there.
#72
Posté 10 mars 2010 - 09:28
#73
Posté 10 mars 2010 - 09:42
"I really hope its not crappy stuff like "The Edge" in DA:O and little bits and pieces".
And, right on time, BioWare delivers the Arc Projector, yet another heavy weapon amongst a huge plethora of heavy weapons...which are only used situationally anyways.
When theres only, 4 assault rifles, 2 SMGs and 4 sniper rifles and 4 shotguns, which are the weapons people use all the time, BioWare once again shows their acumen for throwing out an unnecessary weapon as a "DLC" to keep us all happy little campers...which to be honest on Veteran or above difficulty, you might as well leave the thing in the locker and stick with the M-100 Grenade Launcher.
And then, if I remember right, the highly anticipated Return to Ostagar DLC, which was the next major DLC planned was delayed indefinitely, and never released and was quickly damage controlled with the announcement of the DA:Awakenings expansion.
And here we are beginning of March all of us eagerly awaiting the Hammerhead which has game play video all over the place for it....and I got a nagging feeling history is going to repeat itself.
I mean its free I shouldn't complain and all, so thanks and all, its nice to have another heavy weapon I'm simply not ever going to use while playing seriously. For the usefulness, and fun its added to my ME2 game (none really) I can't exactly argue with the price.
#74
Posté 10 mars 2010 - 03:13
As for DA: O and it's DLC... I don't know about RtO, but I do know that they've given plenty of decent DLC for it as well, and all of it was free with my purchase of a collectors edition. I'm not saying it's the best DLC ever made, but the fact that Bioware even puts this stuff out, and for decent prices/free... it's not something to complain about. Plus you have about two years between now and ME3 (most likely) so you cannot demand all the good DLC within the first few months of owning the game. Geeze... take what you get. Play what you want, and go to another game while you wait.
#75
Posté 10 mars 2010 - 03:29





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