DiatribeEQ wrote...
It's one thing to pirate a game 20 years ago when it cost 1 million to make a AAA game and they only have to sell a fairly low amount to recoup the development cost. Now? Now it can take 10-30 million to make a AAA game (or more), as a result, each pirated game, hurts the chances of seeing another title from that game maker.
All in all, I could pirate anything out there. But I don't. I don't buy as much as I used to and the titles that I do buy, I buy because I really, really like them and want to see more from the developer. When you look at a company such as Bioware, they've been making some of the best computer RPG's for the longest of times and we've grown used to a certain degree of quality from them, but if they knew that 25-50% of all copies out there would be pirated, you'd most likely see a decline in quality across the board, simply to return as much of their investment as possible.
Well, the question is, where do you draw the line?
I talked with Doug Lombardi about this last year at E3, and I think Valve thinks this way somewhat, but you really have to think of the pirate community as two different group, disgruntled possible consumers, and actual pirates, one group is lost sales, however, the other group wouldn't be buying the game even if they couldn't pirate it.
So you really have to draw that line, and recognize those two groups, gunning after the pirate group is all well and good, but your not going to convert them, and even if you stop them, they most likely won't buy your game, so whats the point in going after them? It just ends up costing you even more money in the long run. Meanwhile, there is this huge group of pirates who only do it because they view a company less then another company, or are dissatisfied with previous service, or see no reason not to pirate a game, because nothing is offered, and these are the people companies should be trying to sway back to their side, through things like Cerberus Network, Steam, and other such goodies for loyalty.
And then you have to recognize when your actions end up putting actual customers and fans in to that disgruntled catagory, I'm not in the group that feels that DRM alone causes piracy, however just take a look at Ubisofts latest DRM on Assassins Creed, within hours of it launching, the servers were hit by a DDOS attack for close to 6-8 hours, during which time nobody who bought the game legitimatly could play. This is not a good form of DRM, and it should be obvious by the fact its now becoming one of the fastest growing pirated games, closing in on MW2, another game where the service just wasn't there at all, and in fact the fanbase was ridiculed.
And yes, I realize piracy is a very delicate subject around gaming boards, and I do not condone it at all, however avoiding the issue will only make things worse, and I feel we as gamers should really take a step back, look at the problem, and try to find ways to solve it that do not involve alienating entire groups of people or screaming and pointing fingers at each other. I merely posted this in the hopes someone at Bioware would see it, and would comment on how Bioware feels about the whole piracy situation, and if they have any input as well, my intent was not to flame or anything.
Modifié par Default137, 10 mars 2010 - 05:55 .