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Gabe Newell on Piracy/DRM ( Agrees with Bioware )


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#26
Panderfringe

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medlish wrote...

Anyway, the way most companies go now is the way which promotes piracy even more. Ubisoft's DRM Server down? Good for people who don't need to connect. And Bad Comany 2 servers also have a lot of problems. And you can't have a private server. Nice job taking the freedom away from paying customers.

Bad Company 2's servers were brought down by a drastically overwhelming number of users trying to connect. I think it was something like 400% over what they were projecting.

#27
slackbheep

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If I don't think a game is worth an hour or two worth of work to purchase, chances are I've got no interest in playing it. That said I actively avoid purchasing PC games when they include DRM (Steam being an exception, as I find their method reasonably unobtrusive) hoping for a console version, or just doing without. It has been brought up several times in this thread but I'll say it again: DRM does not push pirates to purchase your game. It annoys us paying customers, costs you money, and if anything gives them more of a desire to crack your title.

#28
Rubbish Hero

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His GDC was very interesting, he always seems incredibly apathetic when speaking.

#29
Default137

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So I hate to bump a post, but I have to ask a question.

How is piracy worse then renting video games?

With piracy, the original pirate buys the game, then gives it away to x amount of people, the dev company gets the share of the first profits, but nothing more. However there is always a chance that some of those pirates may turn around and actually buy the game themselves, due to multiplayer, goodies like the Firewalker, or other free DLC, or who knows what.

However with rented games, Blockbuster buys the game, and then rents it out to people, the same exact thing happens from the point of the dev company, they only get $30 from the game, except now people see it as legal to rent the game, and all the money you use renting a game goes to Blockbuster, Bioware doesn't see a penny of that. And why would you buy a game if you could just go rent it for $5 and beat it over the weekend because its a 13 hour game, which most games are.

Once again, l I know Piracy is wrong, this is just a somewhat curiosity bump, but I wonder why people see one as this great evil thats killing the industry, but supports something that basically does the exact same thing in the eyes of a developer, and may actually be worse for devs in the long run.

*edit* And now I'm curious if EA realizes this as well, as Cerberus and Shale never felt like anti-pirate DLC, but rather goodies to stop people from reselling/renting, and they would fit that role quite well, interesting thought to go from actually, now that I really start to think about it.

Modifié par Default137, 14 mars 2010 - 10:40 .


#30
Borschtbeet

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Renting a game is not as bad because it gives players a taste of the game which might encourage them to purchase it.



Of course there are some games that can be beaten easily in one rental session but those games aren't worth the full purchase price anyways.

#31
Default137

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Borschtbeet wrote...

Renting a game is not as bad because it gives players a taste of the game which might encourage them to purchase it.

Of course there are some games that can be beaten easily in one rental session but those games aren't worth the full purchase price anyways.


You could say the same about piracy however.

#32
AntiChri5

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Borschtbeet wrote...

Renting a game is not as bad because it gives players a taste of the game which might encourage them to purchase it.

Of course there are some games that can be beaten easily in one rental session but those games aren't worth the full purchase price anyways.


Agree with this. Bioware games are big, no one is gonna knock DA O out in a weekend, but they may become addicted.

#33
Borschtbeet

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Default137 wrote...

Borschtbeet wrote...

Renting a game is not as bad because it gives players a taste of the game which might encourage them to purchase it.

Of course there are some games that can be beaten easily in one rental session but those games aren't worth the full purchase price anyways.


You could say the same about piracy however.


Difference is you can keep pirated games.  Rented games you have to return.

#34
Default137

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Borschtbeet wrote...

Default137 wrote...

Borschtbeet wrote...

Renting a game is not as bad because it gives players a taste of the game which might encourage them to purchase it.

Of course there are some games that can be beaten easily in one rental session but those games aren't worth the full purchase price anyways.


You could say the same about piracy however.


Difference is you can keep pirated games.  Rented games you have to return.


Not really.

Pirated games are not exactly long term things, yes its possible to keep one going for a long period of time, but for many of them, especially new-age ones, its not as easy as it sounds. Every time a patch is released for games with a selfupdator, you need to go find a new crack, this can usually take anywhere from 2-3 days to get released, after you get the crack, you have to patch and recrack the game just right, or else it will all go to hell, and you'll need to either redownload the entire game again, or if your lucky and know what your doing, you can possibly go and revert the game back, which takes time, because it will recognize its a pirated copy, you also need to make sure the crack works, because if it doesn't your still screwed.

If extra content gets released, you have to hope that the crackers are still supporting the copy, which they usually don't, only for big name titles do they do that, and even then its usually only for a few months, an example of this is with Dragon Age, there are several torrents for Shale and WK, but only one for RtO that apparently doesn't even work anymore. Then there is the hassle of re-getting them if you want to play them again at a later date, you have to redownload the ISO, which can take anywhere from two days for a person with a strong connection for a 10gig game, to even up to two weeks for a person with a crappier connection on a 10 gig game, it gets even worse for 20-30gig games, and starts getting really suspicious really fast. I believe the current average is about a week for a 20gig game on a toptier broadband connection.

For many people, especially if they have the cash to have built a PC needed to handle these types of games, and have the $50 to pay for internet each month, spending $50 not to deal with all that hassle is generally considered the better deal, sure some people will just keep going with pirated versions, but thats because they either don't have the cash to buy it, or would never have bought a game in the first place, which once again, should not be considered a lost sale.

#35
Bryy_Miller

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Fredvdp wrote...

 I want a disc in a box.


I read something else entirely.