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Dev Question: Standout Moments (SPOILERS INSIDE)


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#251
Errel

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daheidi wrote...
. I know Oghren was given screen time in an expansion because he didn't have much in your party for DAO... Why not Loghain?


I suspect loghain is a closed door because in allot of playthroughs he dies..I for example have not managed to choose him over alistair. and so, he died. It would sort of break emersion to have him magically reappear.
I suppose he could feature in something set in the past though..

#252
The Almighty Ali

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What events I'd like to see : Leiliana's talk about Orlais, the way she talks about how fancy and nobility filled it it I can't help but think that the larger cities must look sort of like Venice and that I'd want to see how they really are.

Same with Zevran when he talks about Antiva, only then I picture a typical old Persian city which would also be fun to visit and see how is.



Memorable moments:



Leiliana's song is a memorable moment.



The cinematic battle at Ostagar and it's outcome.



And when you choose the group to go take down the Arch demon and run towards the gate with soldiers cheering you on while the most epic melody plays.



Locating the Broodmother.



Convincing Alistair to impregnate Morrigan in her ritual ( I laughed like crazy when I figured out I could do that)


#253
thegreymeister

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Will try answer the OP, but it's very easy to get tricked into posting "nice to haves" rather than what were the standout moments. 
  • Really enjoyed the battle of Ostagar but it was also the part of the game that I basically had already seen from the trailers.
  • For me one of the most atmospheric areas was Lake Calenhad.  Hard to say exactly but it was something between the music, the odd goings on there and it always being night.  It's a shame it is such a small part of the story.
  • Andraste's Ashes quest, starting with the imposter trying to get you killed all the way to the final "holy grail" areas.  Very nice.
  • We need some more Qunari, the Beresaad, or both. 
  • The companion discussions were always entertaining.
  • Landsmeet was one of the most immersive moments in an RPG I can remember.
  • The "Sten, tear his arms off" dialogue option caught me off guard, hilarious.
  • I thought all the Origin stories were interesting.  The fact that they weren't throw away after the fact was even better, always nice to be able to bring it up in dialogue.


#254
hojo101101

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The battles of Ostagar and of Denerim. DA games should be using a lot more of these cutscenes in my opinion, and less standing around listening to exposition. Make the PC be involved in the chaos like they were in Ostagar. Less goofiness without losing a sense of humour, and more cool character moments that happen without endlessly talking to them to get the next conversation to unlock.

#255
hojo101101

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The battles of Ostagar and of Denerim. DA games should be using a lot more of these cutscenes in my opinion, and less standing around listening to exposition. Make the PC be involved in the chaos like they were in Ostagar. Less goofiness without losing a sense of humour, and more cool character moments that happen without endlessly talking to them to get the next conversation to unlock.

#256
TheMufflon

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My favourite moment from Dragon Age: Origins is from the City Elf origin:

In an alley there are some elven kids playing Dane and the Werewolf, if you go up them and ask them why they're playing humans they tell you it's because they don't know any stories about elves. Somy character told them a story about an elven king. Later, when I walked by, they were playing a game based on that story.

Whoever wrote that part if officially my favourite game writer ever.

Modifié par TheMufflon, 29 mars 2010 - 01:56 .


#257
TheGriffonsShallRiseAgain

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I would love it if a more antagonistic archdemon came forth-maybe when we get to Lusacan XD I mean some wardens can understand it, why not have the main warden hear him? Have the archdemon tell you what the deal is? I would also enjoy finally understanding why darkspawn are the way they are. because obviously they are damn sure not from the fade. Demons are foreign to the darkspawn, or so says the mage from wardens keep.

That subject is little touched upon. As a wise man once said, "To know thy enemy, is to be victorious." Even alistair claims that the chantry version is a load of bull on a silver cailan platter. XD I want to know what they really are, because to me it seems that its more of a form of plague or zombie than actual maker wrath(hogwash!) Also some more elaboration on the old gods would be nice. i mean 1000 year old cultures dont turn to plumage and dust because one religion over powers it. Greek statues still lay about, why not old tevinter god statues.

Also I hope to god the next archdemon looks different. More vicious after all the next one is the dragon of mystery, after him its the one of darkness XD. Last one was of beauty(If thats what the tevinter called beautiful id hate to their wives XD.)

Another topic that hasnt been touched upon is the qunari... I want to see more of em maybe a remote villa or outpost. And a quetion are there darkspawn where the qunari come from? because the sure as hell never new untill they landed on this continent. Im pretty sure humans started that crud when they invaded elven lands. First blight was during that time so im guessing El'garnan god of revenge son of the well "Sun" lol. Or maybe Fen'harel god of mischief. Or maybe the pissed off friend of the dead.

Another topic I would like enlightened is the wardens, because obviously there must have been more like the architecht, seeing as how the hell does an order of knights goes about drinking darkspawn blood and creating a cult out of it? Someone had to tell them that would be the only "only" way to stop blights? Maybe it was an old god before the sodding wench andraste started up with her "ooo I married the maker" not unlike lelianas "I can hear him speak" nonsense...(both are one archdemon short of a blight,"

And finaly....I would like a war! XD I mean a full on 20 vs 1000 darkspawn vs man/elf/dwarf/qunari/whatever else you come up with gut wrenching, head tearing, arse pounding war! XD if it isnt bloody or massive it aint much of a battle.Image IPBImage IPBImage IPBImage IPB

#258
TheGriffonsShallRiseAgain

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TheGriffonsShallRiseAgain wrote...

I would love it if a more antagonistic archdemon came forth-maybe when we get to Lusacan XD I mean some wardens can understand it, why not have the main warden hear him? Have the archdemon tell you what the deal is? I would also enjoy finally understanding why darkspawn are the way they are. because obviously they are damn sure not from the fade. Demons are foreign to the darkspawn, or so says the mage from wardens keep.

That subject is little touched upon. As a wise man once said, "To know thy enemy, is to be victorious." Even alistair claims that the chantry version is a load of bull on a silver cailan platter. XD I want to know what they really are, because to me it seems that its more of a form of plague or zombie than actual maker wrath(hogwash!) Also some more elaboration on the old gods would be nice. i mean 1000 year old cultures dont turn to plumage and dust because one religion over powers it. Greek statues still lay about, why not old tevinter god statues.

Also I hope to god the next archdemon looks different. More vicious after all the next one is the dragon of mystery, after him its the one of darkness XD. Last one was of beauty(If thats what the tevinter called beautiful id hate to their wives XD.)

Another topic that hasnt been touched upon is the qunari... I want to see more of em maybe a remote villa or outpost. And a quetion are there darkspawn where the qunari come from? because the sure as hell never new untill they landed on this continent. Im pretty sure humans started that crud when they invaded elven lands. First blight was during that time so im guessing El'garnan god of revenge son of the well "Sun" lol. Or maybe Fen'harel god of mischief. Or maybe the pissed off friend of the dead.

Another topic I would like enlightened is the wardens, because obviously there must have been more like the architecht, seeing as how the hell does an order of knights goes about drinking darkspawn blood and creating a cult out of it? Someone had to tell them that would be the only "only" way to stop blights? Maybe it was an old god before the sodding wench andraste started up with her "ooo I married the maker" not unlike lelianas "I can hear him speak" nonsense...(both are one archdemon short of a blight,"

And finaly....I would like a war! XD I mean a full on 20 vs 1000 darkspawn vs man/elf/dwarf/qunari/whatever else you come up with gut wrenching, head tearing, arse pounding war! XD if it isnt bloody or massive it aint much of a battle.Image IPBImage IPBImage IPBImage IPB

as for what I loved it would have to be the following:

orzammar was awesome, it was really immersive and full of well it was like a mini expansion on its own.

I enjoyed the lady of the forest quest, kinda upset that she could not join the party

I loved jokes with party members while roaming very fun

the funeral for when your warden dies was very very sad. I loved it.

I was fond of the dalish origin, out of all of them it seemed he had more of a purpose as a warden than the rest, although I kinda wish there were a few more origins some that start you off in a rock and a hard place like idk maybe qunari tevinter chasind templar(should really have their own origin) legion of the dead apostate pirate XD lol idk or human peasent(for the love of god being a prince is so cliche more so than a commoner)  also maybe drifter(kinda like wrong place at the wrong timetype o thing.)

I loved the death blows, that was entertaining. But a little variety wouldnt hurt.

Loved the blackmarsh felt it was awesome but wished it was bigger.

Didnt enjoy the map however, wish we could walk places so random encounters would make more sense.

Kinda wish there was more to sten than a rank, wanted to hear his name. XD

loved how evil and dark the deep roads felt. wished for more areas like that.

the battle system was awesome but kinda wished it was more action oriented, I want to manual control how my weapons swing exempt from how skills work. Wish we could climb to explore more, i meant ostagar was amazingly huge yiu could have really done alot with it, such as i.e make it far more explorable hidden chambers discovering secrets and treasures.

loved the archdemon wished I could have fought him for longer. Even on nightmare mode he was far too easy for me even with the darkspawn hit men he sent, wanted for of a holy sht he is bitting me gonna have to hit the right sequence of buttons to have to deflect the crud out of his large gapping amarant fanged pie whole.

loved darkspawn all though more variety wouldnt hurt.

also loved the wep design and armor wished there were more trench coat like studded leather armor XD !!!

#259
tordo

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In Origins I nearly think of every aspect of the game was awesome. Defiantly worth the price if not twice as much. Awakenings, well it is not even worth being free. I found more value in the expansion prior to Awakenings even though the content was short.

Why people like Bioware is because of the story line into the games along with really good game play. When I played Dragon Age Origins it brought me back to the days of Baldurs Gate Dark Alliance and Dark Alliance 2.

I think Awakenings was far to much time was spent on useless UI upgrades and AI upgrades instead of selling a good quality product. I do not like paying for beta code and I hate even worst playing it. I should get paid for my time playing such crappy coded games.
-Tordo

Modifié par tordo, 29 mars 2010 - 08:31 .


#260
AngryFrozenWater

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I like the story around Leliana and the way it can play out in Denerim. The first time I played it I was touched and her grey story went white - the sad story of love and betrayal.

#261
Crusader-Be

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Id like to see more loghain as when u get him into youre party u dont have alot conversation options and after reading the DA books i think more of the man and would like to learn more about him.

Also im a big fan of the feeling the cutscene "battle of ostagar" and "final battle".

remembered the landsmeet and i would also learn more about the qunari.



These where m standout moments and some things im interested at, altough i liked the game allround ;)

#262
BubbleDncr

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The final battle cutscene, and the part where you and your suicide team run into Denerim with the epic music playing and everyone cheering were awesome, really moving.



The part of the game tho that just got me the most was the conversation between you, Alistair and Riordan where you find out someone has to die. I was totally not expecting that, and my heart just sunk at the knowledge that either me or Alistair had to die. And then the whole, dark ritual decision afterwards. I never expected the game to effect me that much, and that in itself is the reason I love it so much. So that's my stand out moment.

#263
Thorbecke

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Now that I've finally finished my first playthrough, three more moments come to mind. After sacrificing myself, Anora and Alistair walk up the steps in the palace to speak to the people. You see Alistair take Anora's hand, and Anora pulls it away. Just that little gesture spoke volumes about what the story had been leading up to, an arranged marriage, where neither party was particularly thrilled with the outcome. The fact that the epilogue cutscenes spoke about Alistair learning quickly about ruling, surprising Anora, was too much of a Hollywood happy ending.



Similarly, with the Ultimate Sacrifice ending, Alistair is talking to the Dalish keeper, who tells him that the Warden was a brother and a son to the Dalish long before he was a hero to the humans. Zing!



I killed the Archdemon once more with Alistair taking the final blow, and while Anora's reaction after her speech was bugged (she refers to Alistair as being alive), talking to the companions was very rewarding. Even Oghren had something nice to say about me/the experience, and Sten's response made me wish I'd spent more time with him during my travels. Leliana, my love interest, confirmed that as the hero, 'I got the girl', which was all good.

#264
MozartsGhost

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I haven't had the time to read through the entire thread so apologies if what I say has been touched on before.



Although Dragon Age had an abundance of information on the religion of Thedas, I feel that there is still so much more to be explored. For me, the Chantry and Andraste helped more than any other feature in creating a 'real' world. Unlike some other fantasy settings, particularly dnd, religion in Dragon Age is very comparable with religion in our own world, belief in a higher being is purely a matter of faith. There is no tangible proof that He exists. All the detailed lore surrounding the structure of the Chantry, the Chant of Light, the black and white Divines ( I think that's what they were called), and even everyday phrases (Maker's breath!) were instrumental in creating a believable world.



I want to know more though! Are there any religious holday's observed? Do the citizens of Fereldan sit down to an Andrastemas meal once a year? :P Are there dangers to publicly proclaiming that you don't believe in the Maker? Does a form of Inquisition exist? Is there a branch of the Chantry that focuses on hunting/converting heretics and non-believers in the same way that the Templar's hunt and destroy apostates/maleficarum? I would imagine heretics would be a more serious threat to the Chantry than mages as most mages appear to be Andrastians. Will we ever find out if the Maker exists or not? Will he 'return'?



I would also have liked if the Templar specialization required more than just chatting with Alistair or reading a book. The Reaver and Blood Mage specializations required you to act in particularly evil ways in order to unlock them, and so the Templar specialization could have quite easily tied in with the Circle of Magi quest. Become a Templar and complete the Right of Annulment? Something like that.



I also enjoyed how there were different fraternities within the Circle of Magi. This is something I'd like to see expanded upon. How do the various political groups interact with one another? The Circle of Magi quest showed how dangerous the Libertarian's could be as, according to some codex entries, they were supportive of Uldred. Are they organised in any way or are they just like-minded individuals? Will future Dragon Age products reveal the advancement of one of these groups' ideals? Or will things be the same as in DA:O?



I would also like to know more about the various nations of Thedas, particularly Orlais, due to it's very close ties with Ferelden, both geographically and historically. The conversations with Leliana in which she describes the Orlesian countryside and Val Royeaux have also piqued my curiosity. It's the most powerful nation in the known world and home of the Chantry, I have to know more. And how are current relations between Ferelden and Orlais? Is the attitude of Loghain the norm?



I suppose most of what I've mentioned is just little things, but I feel that they add to the immersion factor of the game. And they're what made the game so enjoyable for me in the first place. It's clear to me that a lot of effort went into creating an entirely new world with it's own cultures and religions.



As for standout moments; Leliana's singing in the camp was a surprising and welcome addition. Learning about the different party members in camp and forming friendships/relationships with them was also fun. For example, visiting Alistair's sister in Denerim made me feel sorry for him, and made me treat him a little nicer in subsequent dialogue :P, and although it was in no way a pivotal moment in the game it's little things like this that add to the fun of playing.



My favourite quest was 'the Urn of Sacred Ashes'. Haven was such a spooky little town and you just knew something was 'off' the second you spoke to the town guardsman, and discovered the rather unsettling things in the house and tradehouse. The choice of being able to preserve Andraste's ashes or defile them was a lot of fun and you really felt as if you earned the reaver specialization for doing something so heinous. Some of the other specializations could have used a quest to unlock in my opinion, like I said.




















#265
General Balls

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"How dare you judge me!"



Very powerful, favourite scene in the game. Would like to see more characters along this vein, that make you argue with yourself when you're wondering what you think of them.

#266
Zangler1

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Standout moment in DA:O...way to many to list, but...

1. Alistair's speech prior to the Battle of Denerim

2. Morrigan's discussion on friendship

3. Loghain's speech to the Landsmeet

4. the romances (Alistair's was especially touching)

5. Wynne's revelation to Alistair that she had a son (jaw literally dropped..."Do you ever think about him", "All the time." still breaks my heart everytime)

6. The Broodmother's rhyme...the entire sequence was just terrifying

7. Getting caught by the Templars in the Mage Origin

8...many more



What to keep:



ALISTAIR!!!!! Actually, keep as many of thee old characters as you can. Not to discourage you from making new ones, but don't take these wonderful characters away from us never to be seen again. I've never cared about NPCs as much as I do in this game...I never met characters as rich or as alive as in this game. I want to experience new characters, but I also don't want to lose these ones (ESPECIALLY ALISTAIR!!).



I'd like to learn more of Flemeth, or at least for her to make another appearance...such an interesting character.



I must know the fate of Morrigan's child, and Morriagn herself...it's just driving me mad not knowing what I might have unleashed upon the world.



Empress Celene is an interesting figure...meeting her would be fun. Seeing Orlais in general would be fun, considering people in Fereldan talk about it so much.



Kal-Sharok is a total must-see, the only other Dwarven settlement to survive the Blights besides Orzammar..I need to experience this city.








#267
Eudaemonium

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DA had a lot of standout moments for me - and I'm going to try and keep this to the moments, not a wish list. I'll divide it into two sections, for Origins and Awakening respectively.

ORIGINS

- The Origins: City Elf is by far my favourite. I love the sense of hope and community in the Alienage, even with all the suffering. I loved the tension and revenge plot. And I loved the fact you could tell the two elven children a story fo an elven hero (invented) and they would play that game. Almost on-par though is the Dwarf Noble, which I consider the best one in the game (on some 'objective' criteria). It simply had so much more detail to it than a lot of the others (dwarf commoner springs to mind).
- Ostagar was visually stunning. A real treat. RtO was worth the £3.10 I paid simply so I could return there (I wish teh area remained open after completion, though - Honnleath does, so I fail to see why this couldn't).
- The reunion with Tamlen as a Dalish Elf. I almost teared up. This was so unexpected and heartbreaking. I particularly liked Alistair commenting on it, so the dialogue was completely different from all the other origins.
- The entire Broodmother sequence, Hespith's chant, etcetera. Probably the best bit of the game. The first time I did this, I was on the edge of my seat.
- Storming the Dalish camp with an army of werewolves. Love this scene.
- The moments with your companion's regrets/feelings with the Guardian. Though top-of-the-list would be Zevran and, particularly, Oghren.
- The companions' nightmares in the Fade, barring Dog and Shale, which I was slightly disappointed by. Sten's I found particularly poignant.
- The scene when, siding with Kolgrim, he placates the high dragon. I have to wonder why the dragon didn't attack if you killed him. Game mechanics I suspect.
- The battle of Denerim, more-or-less in its entirety. It was a good 'epic climax'. The build-up/revelations section in Redcliffe was also great: Morrigan's offer, particularly to a female warden romancing Alistair came across very well.
- All the companions. They were all excellent. Even if they never return, I hope DA2's will be equally as wonderful.
- The Warden's funeral, during the US ending.

AWAKENING

- Top of the list has to be, not so much a moment, but the general increase in the Warden's expressiveness - body language and facial expressions. I hope this is a sign of things to come. In Origins, the main character often felt a bit like a puppet.
- Burning Amaranthine - that was a spectacular scene. Probably the best in the game, nonetheless:
- The Siege of Vigil's Keep. This was so much more spectacular than defending Amaranthine. Following on from the aforementioned razing, made the build-up to Awakening's climax pretty epic. Varel's death was great too.
- The Architect in general, particularly his offer of assistance. I would have liked a bit more development on him, though.
- The conclusion to the conspiracy if you choose to wait: the revolt followed by Varel saving you from the arrow (why wasn't it poisoned though, seriously?)
- The entire Blackmarsh section - probably the best of the main quests, IMO. The Fade section was also a lot better than in Origins - it was more story-driven.
- The Architect/Utha/Seranni watching you pit-fight two dragons.
- A lot of the conversations with companions. Oghren at the Anvil in Kal-Hirol, Justice at the elf corpse, Nathaniel at the statue of Andraste. I also really liked Velanna's conversation with/about the city elves - the city elves' attitude was as telling as Velanna's response - I also loved that my Warden, as a City Elf was able to talk to Velanna about her attitude to her as well.
- Seranni talking to Velanna in Drake's Fall. This scene was really good.
- Everything involving Justice - particularly his growing attachment to the world and the accompanying fear that he might be becoming a demon, even while convinced he can't. His tension was brilliant.

#268
AlainNagel

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Stand out moment in Awakenings for me was going trough new party member's talents-bar while muttering: "No, No, you don't need this. Nope, that's too heavy for you. But carry these instead." Made me totally feel I was Sgt Elias and I had been in the ***t.



(FYI I started Origins on easy.)

#269
TimeLordCat

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I have two that come immediately to mind.
The first standout moment was when Morrigan shapeshifted into a wolf and bolted.
My heart was crushed when I had to side with the werewolves, I was sick for a couple days ( could not continue playing a real defining moment for investment in the game).
For DAA the moment I realized that Mhari does not survive the Joining that so felt like a waist of my investment in her.  Leveling up, grooming her to be the elite tank only to have her flushed.  That was stand up and stand out moment.

#270
mikeburns

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Some of my standout moments actually aren't about huge set pieces or dramatic events, but more about moments when I felt the strongest connection to the game (maybe a little different from the rest lol:)
- My second playthrough, human noble origin, when I realized that my male character could seduce Darrien. It was amazing to me to feel like this was maybe one of the first games where I felt like I could play a character that accurately reflected myself.
- Similarly, many other of the LGTB (lesbian, gay, trans-gendered, bisexual... though I dunno if transgendered counts other than the Pearl lol) moments in DAO (of which there are a great many) including Leliana revealing her lesbian relationship, Zevran revealing his past, and a few other mentions throughout the game (and also the books, even if it's more of a like "he's so corrupt he sleeps with a guy" style lol.) Dragon Age to me is the most revolutionary and progressive game in this regard.
- Wynne, and everything about her. It's one thing for a game to give you romance options, but completely another to create a character that you genuinely care about in a platonic way. Wynne's advice, story telling, commentary on events, etc. really made her an amazing character, and probably my favorite.
- Finding Cailan's psuedo-crucified body in Return to Ostagar. Gotta admit, kinda winced a little.
- Using the Dark Sustenance ability from Warden's Keep. Still my favorite spell effect in the game, so sick and vampiric looking. Love it.
- While the Redcliffe/Urn questline was my favorite in the game, the way Nature of the Beast turned out was pretty mind blowing imho.

Anyway, that' just a few.

For the future-
- I hope Bioware keeps being progressive and featuring LGTB characters and stories in their games.
- I want to see Orlais! And Antiva!
- (For DA2) Persistent streaming world, with a map for quick travel, not all travel.

All I can think of for now...

Modifié par c0wb0ycliche, 31 mars 2010 - 12:30 .


#271
Cat Lance

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Listening to Zevran talk about Antiva, he was so whimsical and yet honest, it was endearing and any country run by an assassin organization is just plain intriguing!:ph34r:

#272
Lucy Glitter

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Cat Lance wrote...

Listening to Zevran talk


Fixed.

#273
Cat Lance

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Lucy_Glitter wrote...

Cat Lance wrote...

Listening to Zevran talk


Fixed.

Hmmmm...actually, I agree!!:wub:

#274
Lucy Glitter

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 :wub::wub::wub:

Ohh, Zevran. <3

#275
swirlwind

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Standout moments, off the top of my head and in no specific order:

- Leliana's song. The cutscene isn't all that wonderful, but the song and the concept of the scene are great.

- Meeting Tamlen again during the shriek attack at the camp, especially when playing a female Dalish elf who established a "romance" with him in the origin. Breaks my heart every time.

- Finding out the truth about broodmothers and what Branka did to her house, especially when playing a female PC.

- Both of the big cutscenes during the battle at Ostagar (first being the attack, second the death of Duncan). The best cutscenes in the game, IMO.

- The PC's joining.

- Being able to talk to all the NPCs after the climax of the game. A nice touch most games just don't have.

Modifié par swirlwind, 31 mars 2010 - 10:14 .