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Dev Question: Standout Moments (SPOILERS INSIDE)


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#276
Seagloom

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My standout moments were...

- The entire Sacred Ashes quest: this is by far my favorite quest line in the game. It feels like an old fashioned adventure. Mad cultists, dragons, religious iconography and an ancient spirit. The map had an epic feel to it, with high ceilings a large halls, well animated cinematics, and even a few borderline teary moments for me depending on which party members I took. It was obvious a lot of soul went into this quest and I applaud the people that worked on it.

- The Heart of the Beast finale, when I helped to lift the werewolves' curse and restored peace to the elves. There wasn't any one thing I can point to in this scene to explain why it moved me, but it did. It was one of my favorite noble acts in the game.

- The battle at Redcliffe. Being able to fortify the town against an impending undead attack was cool, and the subsequent battle afterwards was both difficult and exciting the first few times I went through it.

- The Human Noble and Dwarven Noble Origins: The first had some great emotionally stirring content in it. I loved playing nobility for a day, and the Couslands managed to make me like them despite barely getting to know them before tragedy struck. It's strangely enough one of the best moments in the entire game, yet it comes almost at the strt of it.

The latter origin did not affect quite as strongly but was a great first hand look at dwarven culture. I loved how it let me play an arrogant, sneaky dwarf. This origin also had what I felt was the best overall length and design, with a real complete feel to it that led seamlessly into the main plot.

- Romances: With the exception of Morrigan's, which I may never try... I enjoyed these immensely. These are the best romances BioWare has done to date. Period. The writers set a new standard with Origins. If I had to pick stand out moments it would be the conversation when Leliana admits her feelings for the protagonist; just for being cute and including some nice responses. Another would be Zevran's awful, but well intentioned poetry. It brings a smile to my face every time. Finally, there is the dialogue wherein Alistair gives your character a rose. The whole story behind how he acquired the rose and why he offers it was just heart melting to me.

- Death animations: Because nothing says "I'm an unstoppable badass!" like slicing someone's head clean off or impaling them on your sword like a rag doll. These were gory and visceral, and just screamed cool. The boss finishers were even better. Watching my character fly into the air and stab the High Dragon in the head was epic.

- Way too many moments of banter to list. I could stretch this on for several pages trying to. Everyone shined here at least once. On the whole, I did prefer the more humourous chats.

- The Battle of Ostagar was great in that it conveyed the tragedy of it all perfectly. I disliked Duncan after his recruitment of my character and the Joining; yet that scene made me feel *sad* that he died. It was truly a work of beauty. It feels strange to describe such carnage that way, but it was just that well done.

- Leliana's story about Aveline the Brave. It was a nice story all around. It was delivered well, had an unexpectedly tragic ending, and it told me a bit of Orlesian history. Lore and entertainment wrapped in one neat little package. The Codex version was okay, but I enjoyed it listening to it more with Leliana's dramatic touch. (Go bards!)

- The Crime Wave questline: The quests themselves were mostly brief, but there were some hilarious moments for me here. Slim Couldry's dialogue when you first meet him and tricking Ser Nancine were highlights. I also liked being able to give Howe a black eye by stealing his plundered silver right from under him. Afterwards I had this mental image of him raising his arms and angrily shouting my character's name in classic enraged villain style. :P

Modifié par Seagloom, 31 mars 2010 - 11:23 .


#277
Dreg4life

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My favorite decision to make was whether or not to Kill Flemeth. It was one of those rare moments where I KNEW it was wrong, but still totally justified within the context of the story. I like it when Bioware creates a choice like that. Where you can do evil for the right reasons instead of just for the heck of it. It especially worked well with my city elf backstory, since the character had a history of being a little too late to save the people he loved. Therefore, I could believe that even if he had lived a poetic existence until that point in the game, if somebody threatened Morrigan, he wouldn't think twice about killing her. The decision of whether or not to accept Morrigan's offer at the end of the game was a similar situation. The hero might have done it because he was scared of death, or he might have done it because he truly loved Morrigan. The strongest moments of Dragoon Age are when you make a tough decision, and the writing makes that decision feel inevitable.

#278
lisakover

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Oh and if you are in the UK at least, just take pictures of the game barcode/numbers in shops with a camera phone then register them!


#279
Taiko Roshi

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Stand out moment for me:



1. Finding out that the posion radila menu was bugged

2. Having my saves corrupted in every playthrough thus far

3. The Dwarf main quest bug which halted all progression

4. The DEX bug which meant I could not play the game as intended

5. The fact that five months after the game has been released EA/BW has released a DLC and a Expansion, yet still have not fixed ANY OF THE BUGS for the Xbox



You guys rock.....

#280
Louis deGuerre

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I love the dwarves...anything more dwarf related gets my thumbs up...



Alternitavely, do a prequel and play as Logain starting as a humble farmer and ending up booting out the Orlesians :)

#281
filetemon

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Standout moments



when the werewolves recovered their humanity

when your companions give you the farewell speech at the gates of denerim

when you finally get in combat against arl howe

when you pass the trials of andraste and stand in front of the ashes

alistairs speech to rally the troops on the attack to denerim

#282
MysteriXOX

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I love being able to talk to the companions and have my decisions also affect them. I like the good bye speeches at the end and I found myself giving a lot of thought into whether to take Morrigan up on her offer or not. I like the fact that every time I play a new game, there is something different in it. I also love being a rogue. I found myself actually hating Loghain and Howe for their treasonous ways and I enjoyed actually relating to characters rather than just playing another computer game. Honestly this is the only game I have played through more than once and I just keep finding new things to enjoy with it. Thanx.

#283
Aybeden

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There were so many standout moments in Origins. It's the best RPG I've played to date bar none, despite some flaws. Just picking on a few highlights:

The human noble origin. I've played several different characters through the various origins and it still stands out as the best one to me.

The Battle of Ostagar including the betrayal. That was a terrific opening to the main part of the game.

The whole Sacred  Ashes quest. That was my favourite part of the main quest  line, though they were all very good. Mini-highlights within that quest included my surprise at Morrigan's reaction at the end when I took her along on my first trip and the epic battle with the dragon.

The depth of the characters and particularly the romances. Origins is the only game to date where through the conversation system I have felt drawn into the characters' stories and personalities and where I actually felt I cared something about them. Leliana was the highlight for me. She has a lot of depth. Also there was no rushing her romance, it had to be worked at and the dialogue at the moment of success was well done. I also thought her background story and her descriptions of Orlais were great.  Also her bard tales; I could (and did) listen to her bard stories many times over.

Leliana's song was another highlight. I was disappointed when I found that she only sang it once, but I've since found a mod that lets me ask her to sing it again when we're in camp.

Morrigan's romance and her character is also well done. The way her emotions swing back and forth and challenge her public persona, particularly when she finds she is falling in love, is well done.

The camp. The first time I went there and experienced the ambient music was a highlight in itself. I like being able to call in whenever I feel like it and talk to one or more of the characters in private if and when I want, sort out my inventory and select a new group for the next stage of the adventure knowing I can find them all there, or just chill out for a while.

The side-conversations between the characters. Some very funny moments there.

The ambient music is good throughout and helps to set the mood (Inon Zur). 

Aubrey Ashburn's singing.

The voice acting throughout.

The fact that I find myself playing the game through several times with different scenarios and I keep coming across something new.

Modifié par Aybeden, 01 avril 2010 - 11:04 .


#284
AngryFrozenWater

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Someone mentioned the Broodmother's rhyme. That was a standout moment for me as well. It painted the insanity and fear of the situation. A way to survive and keep sanity. Very touching.

#285
Spell Singer

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A lot of the circle of magi stuff was very quickly glossed over and at least when playing a mage I kept feeling that there was a lot of stuff that was there to delve into but I wasn't allowed to.  What are the different groups about...they remind me a lot of the Order of Hermes in many ways...?  What about the relationship between the mages and templar.  One thing that stood out for me was Cullen as I was playing a female mage and I found his abrupt change of heart about my character...well lets just say that the magic barrier wasn't exactly a bad thing at that point.  But the whole mage circle-mage collective (apostates effectively)-chantry-templars sub story really interested me.

Jowan was one of those interesting characters I wished there was more of.  Especially as a mage, I felt quite attached to my old apprentice friend and tried hard to get him freed.

I often found myself wondering why there were only two surviving Teryn's and what the cousland's did to survive compared to the others.

I also had to admit the stories of my parents when I was doing the city elf origin also intrigued me.  Plus Shainni's story.  The whole bit with the city elves makes me want to do some serious rogue-ific adventures within the context of them.

I didn't resonate well with the dalish.

The tevinter imperium sounds like a interesting place to adventure in.

As a minor question...where in Thedas do the ubiquous "Elf Mercenary" come from?  Why on thedas do they wear mini skirts...?  Another minor question...what is it with furry shoulder pads for them non-circle mages? 

#286
Aybeden

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Spell Singer wrote...

Jowan was one of those interesting characters I wished there was more of.  Especially as a mage, I felt quite attached to my old apprentice friend and tried hard to get him freed.
 


Jowan has a fairly significant part in a quest later in the game, if freed. However, Jowan's girlfriend Lily is the one I'd like to have seen more of. I always felt her fate was a bit unjust, considering Jowan deceived her and she only did what she did for love. We don't really know what happens to her afterwards.

She gets a very brief mention from Jowan to the human mage later in the game, but that's all I've seen.

I think she would be a good subject for a mod similar to Immortality's Ser Gilmore mod.

#287
Crusader-Be

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lisakover wrote...

Oh and if you are in the UK at least, just take pictures of the game barcode/numbers in shops with a camera phone then register them!


I can only imagine how that moment must have been outstanding to u Image IPB

#288
Spell Singer

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I frankly found the whole ending of the mage quest if you helped the pair out "unjust"...my response to Duncan was "I didn't do anything wrong." Why would you believe your friend is a blood mage? He seems genuinely interested in marrying Lily and living a peaceful life. Nothing when you meet him later contradicts that. My mage was not happy to be "conscripted" and felt what happened to Lily to be utterly absurd. But then most of my characters haven't been too happy with Duncan. My city elf was about the only one who felt gratitude the others were not his fans. Made dealing with Alistair's drooly hero worship a tad hard from time to time.

#289
imikedoyle

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Walking over a bridge in Lothering, banter between Sten and Alister. It ended...

Alister: ... you played "I Spy" against yourself for twenty days?

Sten: There are a lot of things in Lothering that begin with 'g'



And I laughed so loud I woke the baby in the next room.

#290
Loredis

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When I asked Liliana if she was into girls and shes like "Yes very much so"

#291
Wonderllama4

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I really enjoy having Morrigan, Alistair, and Zevran around. They were in my party for the whole game because they are great to listen to. They are so FUNNY. The number one thing I like about Dragon Age is all the dialogue. I like talking to my companions. Just listening to them is fun too. I love it when they interject in conversations. That alone makes deciding who to bring on quests worth it. Here are some scenes I liked



Morrigan bickering about everyone and everything

gossiping with Alistair about the other party members

Zevran and Oghren as the Famous Broma Brothers



I have 100+ hours in my first playthrough, although really it's a lot more than that. I save before each conversation and I cannot tell you how many times I have reloaded so I can listen to each branch of the dialogue trees. It's an obsession I have



as far as quests go, one thing I like was A Test of Faith in the Sacred Ashes quest. I'm not very good with riddles, but these made me think and I got them all right on the first try! I also think it's neat when people address me specifically as a City Elf and not some human. It really makes the origin seem like an important choice that constantly defines you in the game



Sten probably intrigued me the most as a character. The others are pretty much an open book, but I still don't know much about Sten or his qunari background. I want to know more about them



I also enjoyed the female romance with Leliana, although making love in our bra and panties makes it pale in comparison next to the Mass Effect 1 girl on girl scene.



one thing I really would have liked is a respec tome in the game. midway through I realized I had no idea what I was doing as far as attributes and talents go. I would have loved a second chance to make my character right

#292
Tellervo

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Returning to the Circle as a mage, the area leading up to and including the Broodmother in the Deep Roads, encountering Taliesen (no matter what happens this is a highly dramatic moment to me). How very real the companions seemed, with their own concerns and deep-seated problems. Even the most damaged of them, though, wasn't just an angstburger or fangirl bait.

#293
JakePT

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-Sten and Morrigan's dialog on the qunari 'mating'.

-The final conversation you have with Sten if you've earned his friendship. It's easily the most effective depiction of a friendship between a player and character in an RPG, in my opinion.

-Sten in general, both highly under-appreciated and the funniest character in the game, again in my opinion.

-The 'third option', especially with a romance going.

-The Connor/demon thing.

-The Landsmeet, including the first real effective example of an emotional, voiced, character (Loghain) yelling in a game (ever notice how rare getting emotional and yelling is in games).

#294
Taiko Roshi

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But what really stands out the most for me is:



NO CUSTOMER SUPPORT.

#295
Elhanan

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The bandits just outside of Lothering. Great humorous shot in the arm after witnessing so much death.



Sandal's shining moment in the halls of Fort Draken. Still chuckle each time I play it.



The High Dragon near Haven. And Flemeth's revelation. Finally seeing dragons for the creatures of power they are meant to be. I wanted to berate Morganna for sending me to her home ASAP in my first playthrough when I was less than 10th lvl. Thank goodness for saved games!



All the battles at Redcliff, though I wish mercs had enough sense to stay out of burning barriers.



The unexpected humor of the Sloth Demon, and other Black Hats.








#296
Cypher0020

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kay I'll post my thoughts... most probably have said it already



- Ostagar. Totally reminded me of the LOTR's with the epic snowy capped mountains. I loved going about the camp, and the transition form peaceful day to that dark and stormy night during the battle



- The beautiful view of Circle Tower. Damn. The night backdrop and the water... and the Tower so lonely....



- Tension between Mages/Templars. Not evereday where you see magic users as being villified... works great if you're also an elven mage



- Connor. Wow. Never played an RPG where you could kill a child or sacrifice someone to save him



- The Orzzamar politics.....the nobles, castes, the castless, the unreal expectations of their Paragons... oh and the dwarf who's a chantry lover O_O



- All party members. Love them all.



- In my main city elf run, the one that stuck out for me the most. Loved the fight in the castle, seeing Shiannai so... broken.... and it was really family saving family the PC/Soris cousins fighting for their own



When I did the gauntlet... I was dumbstruck the Guardian used my past and Shianni on me... and when I saw her as an illusion..... it was.... epic



Playing a female city elf, it made it all the more heartwrenching that it could have been her.



Have a bit more to the game, but cannot wait to return to the alienage and find my family and make things right!




#297
Wao

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Well, all I ask is something: What's going to happen with morrigan?

#298
Fernand

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alot of things i would love to see...

-Alistair's past(if the Calling's plot is cannon,then that's another thing to look for)

-Morrigan's child(everyone wants to know about it,what role will it have in the future?will it's father come & search for it???& where's Morrigan's dissapeared into???)

-a more satisfiying epilogues,no more(their tales are far from finished or something like that,conclusion people)

-i want to be able to send my character to his death when his calling's due,some glorious battle against the darkspawns down the deep roads...

-are there any Griffons left in feralden???will the grey wardens ever ride them again???

-how about some more dragons,hmmm???

-i would really love to know about the first four wardens who slew the archdemon...who were they?

-alittle more about duncen pleaaaaaaaaaaaaaaaaaaaaze

better graphics & some cinematics(pre-rendered plzzzzzzzzzzzzzzz)

thanx 4 the topic guys....if i have any more comments i'll let u know...

#299
Sable Phoenix

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Well, I'll try to take the standout moments from my first playthrough as a mage (pictured in my avatar) in the order they occurred; this is not necesarily from best to worst.

Actually the Fade was a standout moment for me, so that was a nice way to start off the game.  I was immediately entranced with it and wanted to see more of it.  Little did I know I'd get that desire fulfilled in spades later.

The standout moment of betraying Jowan and feeling like a dirty rat for it... then finding out he's a blood mage after all and feeling like HE was a dirty rat for it.

Duncan killing Jory during the Joining was a sock in the gut.  I was suddenly thinking... Duncan's not a nice man.  I don't like him any more.  And after seeing what happened to both him and Daveth (and the expression of fear on my mage's face) I was actually apprehensive as she took the drink.  I knew she'd make it through or the game would be really short, but I still felt the tension of the moment.  The Joining was really the first time the game hit me with a right cross and said "This is not Lord of the Rings, chump".

Then we have the entire Battle of Ostagar, I think one of the crowning moments in all of the game, from the starting cutscene to the ogre boss fight to the ending cutscene.  I've taken various characters to various points in the game and sometimes I will skip a cutscene or dialogue tree here and there, but the Battle of Ostagar cutscenes I watch from start to finish every time I go through them.  They're so well done, really they're big-budget movie release quality, and they really set the tone for the rest of the game.  The king and Duncan both buying it was shocking too... I expected both to have major character roles in the rest of the game.  As for the ogre at the top of the Tower of Ishal, well, this was my first introduction to the fairly brutal learning curve that Dragon Age combat presents,  He wiped my party three or four times before I was able to take him out, and finally it was Alistair jumping on it and doing the whole sword through the neck slow motion thing, which was totally awesome.

Next standout moment:  "I... CAN cook... yes..."  "Oh good, then you can substitute for Alistair!"  "Right, my cooking will kill us, that's all she meant."

Then there was the scene of the green fog boiling out of the haunted castle in Redcliffe (that cutscene really sticks with me for some reason), followed by the first large-scale batle that you participate in.  After wasting the trickle of zombies that made its way through the fire, I figured it was going to be easy.  Little did I know.  The assault on the dockside was relentless and I got my ass kicked roundly several times.  Even after successfully pulling it off, most of the town militia died.  Not exactly a resounding victory.

Then came the Fade.  Oh boy did it deliver on the sneak peek from the mage origin.  I would love a game centered around the Fade... pounding my way through doors and smashing demons as a giant golem was awesome.  I know lots of people hate the Fade section but the parts having to do with the Fade are among my favorite parts of the game.

Most of the companions are the big standout moments of the game, but Alistair and Leliana gave me the best ones the first time through.  Leliana's stories, her warmth as a character, her bad-girl, thrill-hunter past, her gushing about hair and shoes, even her romance, which she blindsided me with (and which I almost accepted).  And Alistair's "lamppost in winter", him giving the Lothering flower and really the entire romance.  He was funny and endearing and one of the best characters BioWare's created.  He was enough to beat out Leliana as a target for my affections which is saying a lot.

Leliana's giggle and her accent when calling Sten a "Sof-tee!" for petting a kitten.  Oh my GOSH that was so cute.  That alone made me regret not accepting her offer to go to the tent, girl-on-girl or no.

The first real "Oh crap!" moment I came across in the game: confronting Flemeth and having her turn into a FREAKING DRAGON.  And of course proceeding to lay the smackdown with authority.  She was very difficult, actually more difficult than the High Dragon I would come across later.

Then we get to Orzammar, which was almost one continuous standout moment from beginning to end.  From walking in to see one dwarf butcher another with an axe to the chest, to the political intrigue and maneuvering, to really debating which was the right course to take (though at first Harrowmont seemed the right choice and I ultimately went with it, I'm still never entirely sure who the best choice is and Bhelen DOES seem to do better for the dwarves even though he's a conniving tyrant).  I never cared for dwarves in anything that includes them, but the dwarves of Dragon Age have converted me into fans.  Bioware created the best dwarves I've ever seen.

Then the Deep Roads with the Broodmother.  Yes, the Archdemon appearing in the canyon was a standout moment, but really the Dead Trenches is the most powerful section of horror in the game and it is so effective it overshadows everything else.  This section has been praised over and over and deservedly so.  The presentation with the echoing voice in the corridors, the horror technique of tell, don't show, which is the one time where show-don't-tell does not apply in fiction, the big reveal... everything about it is perfectly presented for maximum impact.

Seeing the apparition of Jowan in the Gauntlet... I opened the door and my heart sank to see him standing there.  I knew what he was going to say, he was going to accuse me of being a faithless backstabber and I knew I couldn't refute him.  What I'd been forced to do had sat like a rock in my gut at the time and that feeling came back full force.  I stood in the door literally for two minutes just steeling up the courage to step through, and then when I did and he forgave me and said he understood, it was so far opposite of what I expected that it nearly made me break down.  I haven't reached that part for any other origin yet, but from what I hear it is just as powerful if not moreso.

Finally the Landsmeet and everything that takes place in it.  The way relationships with your companions resolve (or crumble) in ways you didn't forsee... agonizing over how best to set up Ferelden's rulership and trying to make everything work out for everyone and realizing it would never happen.  Convincing Alistair that he needs to become king... and then my Warden surprising me by choosing to convince him to marry Anora as well, for the good of the country... then the heartbreak of him rejecting our romance.  The creepiness of Morrigan's request, but agonizing over that one too and ultimately turning her down.  Then Anora betraying us before the entire Landsmeet, and the entire place erupting in armed combat... then Loghain's execution, though I'd have made him a Grey Warden instead (and have him take the final blow, as a proper punishment in my mind) if Alistair had not objected so vehemently and made me choose between them.  The Landsmeet really is the crowning achievement of the whole game, where all your decisions have their consequences come down on you like a ton of bricks.  Even fighting the Archdemon afterwards feels slightly superfluous.

And the final standout moment was taking the blow on the Archdemon and seeing Alistair presiding over my Warden's funeral, putting on a brave face but with that one sentence spoken under his breath with his voice breaking.  The ending of the game from the Landsmeet to the epilogue just wrung me out emotionally; I've not had any game that forced me to agonize over the decisions so intensely.  I nearly cried multiple times in Dragon Age, which is the only time that a game has ever done that to me outside the ending of Planescape:Torment.

Other standout moments are in the origin stories, notably the human Noble origin and the City Elf origin, which are both gut-punches (in fact I played through the city elf origin once and it affected me so much I can't go through it again... I can't reread books or re-watch movies or now, replay a game, that deals with rape), but I found my favorite origin stories are the dwarf noble and commoner, because Bioware has finally made dwarves awesome.

I think there are four main parts of the game which really set it apart from other fantasy and which should be used as guideposts for further development of the Dragon Age universe.  The first is the Battle of Ostagar, so superbly done, which really sets the tone for the entire game.  The second is the Fade, a wonderfully unique take on magic and the spiritual.  The third is of course Orzammar and the Deep Roads, the best section of the entire game.  The fourth is the Landsmeet, and the coiled mass of emotions and decisions and political chicanery involved.  Both Orzammar and the Landsmeet present you with choices that have no clear good or bad, and in many cases only a choice between bad options.  The strongest parts of the game is not the conflicts themselves but the maneuverings and setup that goes on behind the conflicts.  Expand and concentrate on the atmosphere and playstyle of those four sections and Dragon Age will continue to be a unique and riveting universe.  Seeing places like Antiva and Orlais and the Free Marches and the Anderfels and all of that would be very cool, but they need to keep the feeling of those sections of Origins within them in order to maintain the standards of excellence that the first game set.

Modifié par Sable Phoenix, 03 avril 2010 - 09:34 .


#300
TanithAeyrs

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Wow what a question - stand out moments in the game that finally trumped BG2 for me. I will try to keep these short as there have been so many replies.



Origin stories: I haven't played the dwarf origins yet- they will be my next 2 playthroughs. So far I have liked them all. The Dalish origin is my favorite because it drops you right into the lore and the tragedy of what has happened to the elves. The different origins have increased replayability exponentialy.



The Joining: The horror of watching Daveth die and Duncan kill Jory- real eye opener for my characters.



Loghain's betrayal and the deaths of Duncan and Cailan- epic tragedy



The Guardian and the Gauntlet in the Sacred Ashes quest - real soul searching for my characters.



Releasing the werewolves from the curse - this was a particularly difficult quest for my Dalish elf and the whole thing with the Lady was so beautifully done.



Zevran- okay so I'm a fan girl, but he is such a wonderfully deep character. In my opinion he is Gaider's masterpiece. He is so superficial and annoying when you first meet him and he becomes (in my opinion) the most loyal character in the game if you treat him well. I rarely travel without him, regardless of what class I am playing.



The other characters (sorry only Zev gets his own paragraph). All of the characters feel real and it is easy to develop an attachment to any of them. Sten would have to be my second favorite after Zev, but I like them all. The banter and conversations made the game for me.



Hespith's rhyme before you confront the broodmother - sets such a horrifying and tragic stage.



Alistair's rose - that dialog is just amazing.



Landsmeet - politics and having to choose between Loghain (logical to recruit him) and Alistair



Morrigan's ritual - do you or don't you and the consequences. This inspired me to write my first ever FF (heavy on Zev of course). A god child with the potential to become another archdemon- hmm.



The grey choices- I like that there is so little black and white in the game. Sometimes it is really hard to decide what path to take.



Bravo to all the developers, an epic fantasy story in a game - MORE PLEASE.