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Dev Question: Standout Moments (SPOILERS INSIDE)


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#326
Hallation

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I love the Deep Roads. I don’t know if it’s just me, but there’s something so frightening about descending into dark, forgotten places in the earth. I actually got a distinctly Fatal Frame vibe on my way to fight the Broodmother (the creepy female voice spouting strange nursery rhymes added to the effect), and I’d love to see more of that. I’m not saying turn it into a survival horror game, but there’s no reason an RPG can’t have scary bits, right? And on the other hand, I think you showed with Cadash Thaig that underground environments can also be beautiful and varied.
 
Also, I’d love to see more about the mages. You could do ridiculously creative and ambitious things with the Fade. I found the subjugation of mages to be one of the most complex and resonant of all the ethical questions you raised, and one of the few topics where I’d actually disagree with my characters even if it meant losing points. I’d love to know more about maleficarum, blood magic, apostates and all that good stuff.

Oh and I frickin' love crafts.  Awakening added runemaking and heraldry -- moar like that!  Give us some medieval skill minigames: smithing, illumination/calligraphy, vinting, animal husbandry.  I'll admit I like making my party look snazzy -- maybe I could embroider cowls or robes or clothing to wear under their armor that has like magical enchantments.  And it doesn't all have to involve combat bonuses, either; for most of us, story and dialogue is a reward in and of itself.  Let me leaarn to play the lute, so I can play increasingly complex songs; I can pick up sheet music from various places and learn a dwarven folk song that will make Ogrehn blubber into his beer...maybe if I get good enough I can even play along with the bands at local inns.  Give me a kitchen so I can make lamb for Leliana and cookies for Sten.  Oh and by the way, can I have a keep or manor that's actually mine and that I can actually like, enter, and maybe decorate and sleep in with my present love interest?  (Again, not that you should turn it into a Sims game.) 

Okay and finally, I’m sorry to do this, but it’s like when that doctor chick in Total Recall told Quaid, “You answer honestly, you’ll enjoy yourself much more.” Honestly I would like to see more Alistair. I know, I know; keep scrolling all of you. But seriously, you have my dollars, guaranteed, if you put Alistair in. Here’s the thing tho’; you have to put Alistair in right. Alistair is best when he’s funny and shy and flirty, like the first bit when you’ve just started chatting him up and you’re both making innuendos and playfighting and it’s all giggly. Great big declarations of love sound good but only in very small doses and then they get tiresome. Funny (“There's no broth -- or is there?") and/or subtle (“You’re the reason I’m lucky”) are the way to go.

Modifié par Hallation, 13 avril 2010 - 09:55 .


#327
BomimoDK

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Mages, the fade, dwarven royalty, ancestral lines and more drawn out fights is what I'm itching for.

the whole lore that draws a long windy line between mages and the maker is interesting. expansion will be welcome. demons are seriously awesome, keep them coming.

the dwarwen lore is interesting. i NEED more.



i know this is short and unfulfilling, but at least it's here, right?

#328
Desyndra

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These are the most puzzling/Intersting

1.  Morrigan and Baby, Co.,
This was the most intriguing part of the game for me. What does she want with the baby? Where is Flemeth now? How long will she remain 'neutralized'?.

2.  Alistair's origin. The game reveals that he is King Maric's son. David Gaider's book, 'The Calling', reveals that the elven mage, Fiona, had a child from Maric. A reunion at Weisshaupt with Alistair's real mother? Weisshaupt would also be an excellent plot location, after all, we know very little about the 'senior management' of the Grey Wardens.

3. Leliana's past in Orlais. Maybe an Orlais expansion? With sinister plots, conspiracy, assassins and dark secrets?

#329
JustTryMeh

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Hello Everyone! I'm not sure that this is the right place, but if someone is interested then i guess it is ../../../images/forum/emoticons/grin.png I am selling an opened copy, which is still in mint condition, of Dragon Age: Origins (THE COLLECTOR'S EDITION).
It's on eBay & the auction is over at 12pm tomorrow. The price is
extremely low & all the contents are still Like New. The code's
have been used, yet as many of you know, they are not needed to enjoy
the game extensively. Heres a link below to my ebay auction for the
collector's edition of this game (current bid is at the low price of
$26.00, opposed to $70.00 for brand new). Cheers Everyone!

http://cgi.ebay.ca/w...=STRK:MESELX:IT

#330
soteria

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Broodmother, "obviously."  I could tell a lot of work was put into it, and enjoyed the creepy atmosphere immensely.  The only thing that was missing?  Your companions hardly seemed to think it was worth noting at all.  A couple lines of dialogue afterward (that you can respond to) would have seemed appropriate.  On that subject, ditto for High Dragon.  It's hard to actually roleplay a character that *wouldn't* want to talk to someone after those fights.  Counterexamples where it was done well would be pre/post Marljorlane with Leliana and most of the fights in Warden's Keep, but I don't think a fight should have to be about a specific companion for it to warrant some dialogue.

When Alistair chews you out for using blood magic to save Connor--I loved it.  Again, this could have been done a little better, since Alistair takes such a passive role at the time that it seemed hypocritical of him to complain.  Still, though, I thought it was great to see a companion have such strong feelings about something, and the voice acting was great.

I really liked the "Corpsewalker" codex entries.  It felt like there was a fascinating, heartbreaking story behind them and it really motivated me to find the last vials.

#331
Axekix

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Gah, I can't believe I missed this thread for so long.

On the smaller scale, I would say the tower of the mage origin is amazingly atmospheric. Every time I play it I feel completely engrossed in the story. I love seeing the enchanters instructing their pupils on the first floor, overhearing the political debates in the senior mages quarters, etc. It's one of the best designed zones in the game imho. I feel like it's very easy to become immersed in the game there.

Orzammar and the Deep Roads are also exceptionally well done. Hespith's chant sent chills down my spine the first time I heard it.

On the larger scale, I loved Anora's character and how multi-dimensional she seemed for an out of party character. The fact that she's a bit of a wild card and can be your greatest ally or betray you was very intriguing to me. Definitely hope to see more like her in DA2!

Modifié par Axekix, 15 avril 2010 - 04:41 .


#332
EatinMcRib

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There were quite a few, but one that stands out at the moment was the High Dragon fight. After a long and brutal struggle my party is about to wipe, Morrigan, Oghren, and Alister eating sulphur-flavored dirt. But my Warden Rogue is somehow still barely alive and going toe-to-toe.

And then he scores a sync-kill. As Cailan said, glorious.
"Most powerful foe slain: High Dragon" FOOK  YARR.

Desyndra wrote...

A reunion at Weisshaupt with Alistair's
real mother? Weisshaupt would also be an excellent plot location, after
all, we know very little about the 'senior management' of the Grey
Wardens.

It would only make sense to have the next expansion or game go to Weisshaupt since Origins never shuts up about it. It'd also be nice to go to Antiva. I imagine it would be a lot like Diablo II's Lut Gholein.

Modifié par EatinMcRib, 15 avril 2010 - 06:28 .


#333
galvdogs

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- I loved the moments where the companions were challenged outside of their respective quests. My favourite of these moments is the scene in Origins where the Guardian of the Urn challenges each of them with a question. Rescuing the companions from the Fade was also excellently done. These moments really allowed me to sympathise with them where I would otherwise be ignorant of them until I decided to do their quest. I feel that restricting character focus to one quest each is not a good way to go about it, and moments like the ones I mentioned really made the companions seem more active in the main quest.

- I thoroughly enjoyed the way the seige of Denerim was structured. It would have been easy just to set the Archdemon somewhere and place a bunch of darkspawn between you and it. It was certainly a nice surprise to be able to take control of the unused companions in protecting the city gate, as was allowing you to summon soldiers at will. Having an optional side mission (killing the generals), combined with the Archdemon's prescence and injury on the battlefield before you even face it, really made the whole scene feel alive. What I really hate in RPG's is the final scene, where you have to go all "lone ranger" against hundreds of guys before you even get a glimpse of the final boss. Dragon Age definitely surprised me in this aspect.

- What I also enjoyed were the seemingly random events and encounters in the game, unrelated to the main quest. Some examples include the two statues in the Wending Woods in Awakening; the spirit in the phylactery in the Werewolf Lair and the water ritual in the same area. These moments really gave the feeling that the world was much bigger than your quest, rather than having everything revolve around a Blight.

- Just about every moment with the Architect was awesome (in Awakening as well as The Calling). His motives and plans are always morally gray, and his personality never allows for a dull moment: he's cold and decisive in his plans, but also has a hint of emotion (like when the Mother suggests loneliness to be his primary motive). Also, I found his voice to be the best one in the game. His physical appearance is also good, but could do with a little explaining. Adding Utha as a sidekick was also an excellent touch. I would have liked more appearences and actions from him but perhaps I'm asking for too much of a good thing. It would be difficult to integrate him into future plots anyway, since the devs have to account for his potential death in Awakening. Perhaps a prequel then?

- In relation to the last point, I also enjoyed the overall conflict between the Architect and the Mother. It allowed for a much less predictable plot (we all knew a bunch of races would unite and overcome the Archdemon in the end) and more complex moral decisions (the player never really knows all the facts). I also appreciated  the distancing from the typical good vs. evil conflict often used in RPG's. However, while I enjoyed the whole "solve the darkspawn mystery" probably more than the structure of the original, I didn't like that all the questions were answered seemingly right before the final fight. I would rather have had the plot revealed gradually with perhaps one or two big twists in the middle and definitely towards the end (like how the Blight actually started). Overall, however, I loved it.

#334
Lord_Elessar

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standout moments
1. Learning about the joining/Ser Jory getting stabbed by Duncan.

2. Hespith's verse on the broodmother

3. Leliana singing

4. Morrigan's ritual proposal

5. Battle for Denerim cutscenes


What do I want to see more of?
1.  More puzzles!  -- loved the Gauntlet puzzles, we need more, reminiscent of the BG days.

2.  The after-epilogue - what happens with the PC and Alistair, PC and Anora if king/queen; adventures with Leliana, Morrigan's child

3.  Deep Roads - there's definitely more stuff down there.

4.  Visit other places - e.g. Orlais

#335
Iridescence

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*BIG SPOILER : If you haven't finished DA:O Don't read this*








....

When Morrigan came to me and was able to talk me into her "perposal" and initially I was shocked and going to say no but she actually talked me into it with her good logic. I also loved all the conversations with Morrigan and her caustic and witty repartee with Alistair. Allistair annoyed the hell out of me and Morrigan kept saying all the things I was thinking about him :)

The quest arc with the elves and werewolves was great too. I was going to support the elves since my PC is an elf and the werewolves seemed like just murdering evil bastards. Actually I went for the compromise just because I couldn't kill the two bosses and all their werewolf helpers at the level I was but after seeing how things unfolded the game convinced me that not helping Zathrian was the most just solution (although it was definitely not clear cut either way) the resolution of that quest *really* made me thing and was interesting

Modifié par Iridescence, 16 avril 2010 - 03:00 .


#336
Astranagant

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Lord_Elessar wrote...

What do I want to see more of?
1.  More puzzles!  -- loved the Gauntlet puzzles


.....FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

The riddle part was fine, but that bridge thing was just a hassle. Oghren was on to something when he asked if they were going to toss him accross. That would have been much more efficient.

On that note, I would like to see more Dwarf tossing in future DA titles.

Modifié par Astranagant, 18 avril 2010 - 04:41 .


#337
Lucy Glitter

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When you side with Caridin and after the big battle he throws himself off the edge, not before saying, "Atrast nal tunsha, Warden. May you always find your way in the dark."



That was the best moment in Dragon Age for me. I actually stood there afterwards, going, "Wow..."

#338
Brockololly

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There were many standout moments, but I'll mention a few of my favorites:

1.) The animated intro sequences- I absolutely love the 2-D animated sequences that start up Origins and Awakening. Its a total throwback to Baldur's Gate and I really hope Bioware keeps doing it for future DA games.

2.) The whole Guardian & Sacred Ashes quest- Totally reminded me of Indiana Jones and the Last Crusade. What I loved about this quest was that you get the feeling that you're discovering some long lost relic that is super important to the world of Thedas.You've been hearing all about Andraste this and Maker that and then you actually find the supposed ashes of this very important person. Very cool.

3.) Resolving the conflict between the Dalish and the Werewolves- Alot of my favorite moments mesh together when the music is hitting full stride. When Zathrian ends the curse resulting in his death and Witherfang fading away, combined with the music peaking at just the right moment- awesome scene.

4.) Caridin going all T2- Like Lucy mentioned above, Caridin throwing himself in the lava after forging the crown was very cool.

5.) Morrigan's Ritual Proposal- Leading up to this scene and having romanced Morrigan, I had the feeling Morrigan would be involved with some sort of trademark Bioware "twist" at the end. While the actual dialogue and how Morrigan acts in the Dark Ritual scene seemed a bit out of character (if you're romancing her) , the whole "impregnate me so I can have an Old God baby" definitely left me a bit confuzzled as to what my Cousland should do. I REALLY hope Bioware resolves this plot thread sooner rather than later!

6.) Killing the Archdemon- Kind of like Zathrian ending the curse, I just thought this moment was just the right mix of great cinematics and the music picking up at the right moment. I love it when your Warden stabs the Archdemon in the head resulting in the magical light-stuff shooting up, followed by the shot of your companions (in my case Alistair and Morrigan) kind of looking at each other like "Umm, what the hell is going on?" and then the big explosion, followed up with Teagan looking up at Fort Drakon going "Oh snap!" 

#339
Solmanian

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1.Arl Foreshadow, ofcourse!
2. let's go to antiva!
3.lets visit the qunari cloning facilities! (why exactly every qunary we met looked exactly like sten?) lets see what qunari women look like.. (if they look like sten with breasts, it will be a serius facepalm)

Modifié par Solmanian, 19 avril 2010 - 10:28 .


#340
iamthespark

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I just found the standout moments were how well the main characters of Allistair, Morrigan and Leliana were scripted and voice acted.  I enjoyed their company! 

I guess I really wanted to visit Orlais after hearing so much of it from Leliana.

#341
kess147

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This might seem kinda irrelavent but at ostaggar when you fight your first troll, everbody was down but Allistar and seeing him leap up and stab it through the chest then the head was great! It's like a reward "hey you got a dragons health to zero now your gonna kill it in an awesome way" Image IPB

Also inside the deep roads before encountering the brood mother how there are those mysterious whispers, sent chills down my spine. I'd like to know more how Brhaga cause that though.

Modifié par kess147, 19 avril 2010 - 09:06 .


#342
RetrOldSchool

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- As many others I loved the Deep roads, especially the Broodmother and the creepy atmosphere leading up to the encounter. More of that!



- More Dust town!!!! I loved Orzammar and the whole intrigue in the society, but I think especially Dust town was waaaaayyy underused! Better yet, let us go to the OTHER dwarven city and experience their slums!



- Haven! I loved the haunting atmospehere in Haven, though I think it was over too quickly. I'd love to come across a creepy village like that, but with more investigation to go through before uncovering it's secrets.



- I really liked the cutscene when King Cailan and Duncan fell, especially since it came as a surprise to me (I purposely avoided reading about the story beofre launch).



- More area presentation! Very few areas were properly introduced IMO, for instance, I really think Denerim should've had a short cinematic presentation and that the party should've arrived in the gate district at the 1st visit! Denerim was actually one of my least favourite areas, as opposed to what cities usually are to me in RPG's.

#343
Glottisthedriver

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Most memorable moments for me: The Joining Ceremony, followed by the betrayal at Ostagar. Dark, dramatic moments that really catch your attention at the beginning of the game and tell you to buckle up.



The confrontation at the Landsmeet, well written and dramatic.



The climax of the Dalish elves/Werewolves plot line.



In general I really liked the fact that the game/story was focused on both the Darkspawn threat and the politics of Fereldan. Logahin's complicated motives made for a very compelling storyline. While Howe was a solid villain, I appreciate the games various moments where the characters/foes are more nuanced and complicated. I feel a great game needs both.



In future I would like to see more focus on the "human" elements and character-driven elements (such as more substantial companion quests). I thought Awakening had a lot of great potential in this regard, but didn't really realize it. While the architect was introduced in the novels, I strongly felt the darkspwan as portrayed in Origins were already sinister enough, and the future narrative of the DA setting would be best served exploring things that have already been established, ie. Orlais, the Qunari, as opposed to expanding the scope of the universe. In particular I would have liked to see more emphasis in Awakening on rebuilding the Gray Wardens, something that was touched upon but in my opinion not adequately explored.


#344
Zeleen

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I love this game! there are so many things to expand on... the history of the elves, the occupation of Orlais, the Qunari, (excuse spelling please) The future.. The history and all the betweens.. how about the Couslans and Howes joining through a marriage?, the success of the mage in the DLC concocking a cure to the Warden's taint?? and all that has been stated above. Years of gaming!!!

#345
DaneWolf

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I would REALLY like to know what happened to Morrigan! I know you hear this all the time but I wanna see more of her! Allso I want to see Orlea (or how you spell it) and well... I really would like to see more of Leliana herself! Shes too cute to be left out of the story!

#346
webbedfeet

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- I adore the Fade, strangely enough. The 'Lost in Dreams' quest is a bit overlong and involves too much backtracking, yes, but the Fade itself.....there's a reason (one of them anyway) I tend to play as mages, since for them the Fade is just as much a part of the world as the 'real world', moreso than anybody else. I still can't get enough of looking up and seeing the Black City above. Tevinter people, I feel for you.



-The Connor-Isolde situation if you don't go for the 'perfect solution' route. I really wish there are no perfect solutions, here---if you go to the Tower, you should be making some kind of tradeoff, too---it's a really powerful and difficult choice to make, especially so early in the game. And yes, I am still somewhat biased by the insight you get by knowing Jowan beforehand. >_> I suppose I also like the reactions we get based on our origins, yes, and the way we meet characters from them....would like those to have more impact. It's probably hard to program and write for, but those little details make a standout feature for me.



- Morrigan. Oh, Morrigan. I should state that I am a female player, for what it's worth, but peeling off her layers has been great fun both as a friend and a romancing Warden. I find that I tend to gravitate toward the more...morally dubious members of your party, though, so maybe that's not surprising. I do wish she has more to do with the plot before the ending, but I suppose DA:O was more about Ferelden than whatever the long-term plot is.



-Those Gates conversation. Those bloody Gates conversations.



Also, I really really love the fact that you're not guaranteed a happy ending, romance-wise, career-wise, or lifespan-wise. It makes each playthrough of the game more unique for a particular character, even after you've figured out what the flags for each outcome are.



And lastly...this isn't a 'moment', but I love how most of the characters defy stereotype in one way or the other. Except the PC, but well, he/she's the PC!

#347
ClayRascal85

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with awakening i felt let down with the lack of relationship forming, the lack of consequences that came from the decisions i made in dragon age good or bad but i was glad u included Oghren always good to see a friendly face also i remember for my character at the end of dragon age cant remember the exact line but something like this The warden still had Morrigan,s ring and could feel here regret and sorrow so i guess a continuing of relationships u had with characters from dragon age would be good plus i would like to know what happened to Morrigan and the child with the old gods soul if u guys don,t all ready have plans for that. also bring but expansions or DA2 no rubbish dlc like wardens keep or RT Ostagar not to complain all the time i have to say there was a lot i enjoyed about Awakening theirs more to add but not enough time are post more later.


#348
expiredrascals

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the stuff that made it good for me was: party member dialogue. the more the better
but past that, I really liked the dalish, probably my favorite opening and the way that everyone reacts to you (and that you can react back) is a nice twist to gameplay. Any chance that we could be a dalish mage? (I'm guessing that means keeper)

Elaboration on the ancient elves and more contact with their artifacts and lore would be nice, I really enjoyed the limited amount already in DA:O

On that note, I loved all the stuff about the ancient imperium, can we have more?

really liked the romances with lel and morrigan, I wish it developed more (this probably focuses on more dialogue) after the conjugal campfire

EDIT:  I loved the special kill animations, whether it is jumping on a dragon, broodmother, ogre, what-have-you
same goes for the special slashing kills and the like--it all felt very cinematic without hampering gampeplay

Modifié par expiredrascals, 22 avril 2010 - 06:13 .


#349
Shadow of Light Dragon

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Hmm...



1. Alistair says there have never been many female Grey Wardens and isn't sure why. Is there an interesting explanation?



2. How did the griffons die out?



3. More about the qunari? Have any of their mages ever escaped and been 'rescued' by the Circle?



4. It's implied by Leliana that Ferelden doesn't have horses. Is there a reason for this (beyond mechanics)? (I presume it's a matter of patriorism...bloody Orlesian chevaliers and their bloody horses ;) )

#350
ellyssa

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Personally, the best and the worst of it so far...

Broodmother was probably close to the best/most interesting development in the game for me. The whole Deep roads i think was very well done, it was the most engrossing adventure once you got down there - and possibly largest 'dungeon crawl' too, but done well. The first time my party fought their way across the bridge over to the Bownammor gates was great.

Connor's possession was a great story moment too. Good and varied options there to complete the mission.

Almost forgot, The Gauntlet was simply excellent! Though i believe the penalty if you got one of the riddles wrong should have been much harsher! Those battles should have really been life and death situations! Afterall, they're keeping the unworthy from Andraste's ashes!!! To that end they should really be some of the toughest battles in the game, not just some yellow Ash Wraith that's totally predictable and who we've encountered the like of many times before.

Most disappointing part? Well, it was pretty obvious that development wise, things were getting rush towards the end. the final battles in Denerim were plain and boring - story wise. There was very little character/character interaction and dialogue, only two cut scenes i believe, and very little side missions. This is especially so in the Fort.



Where'd like like to go/explore/do in the future?

Wynne's got a son, that would be great to build a story on. A tasteful romance option with her i missed too.

Return to Highever and take back the castle from Howe's scummy underlings? Perhaps push on into Howe's own land too, not doubt he was up to no good there, i'm sure there's plenty of evil lurking about that place.

The tower prison, Aneor (Sp?) run by the Templar would be a great place to go and adventure. Perhaps you could meet up with Jowan (if appropriate in your story) and/or his ex wife-to-be while there.

I thoroughly enjoy the 'missions' that weren't spelt out for you, like the spirit that would only appear down in the deep roads if you wore the complete Legion of the Dead armour at a certain part. The puzzle with the fire and moveable tiles - though easy - on the Shale questline was good too.

The Warden's have Arl Howe's lands to the north-west of Denerim, perhaps there could be a mission/expansion along the lines of retaking/setting up that place?


Maybe we - or another Grey Warden or the like - could have a nightmare/vision that leads to some sort of a race between the Grey Wardens and the Darkspawn to get to a location where one of the final Elder Gods are slumbering underground? Maybe the Tevinter Imperium might be involved too? A three way race could perhaps lead to some interesting situations where one might inadvertently help one enemy while hindering another.

Honestly, to me - and i'm sure most other players too - just what the expansion subject/s are in the future is far less important than how well and thought provoking the adventures and decision making processes are along the way.

Modifié par ellyssa, 26 avril 2010 - 07:41 .