i am still working on my first play threw hehe a mage try to think whom i should stick with threw till the endkRuton-box wrote...
I absolutely loved the interactions between Sten and my dog. After retrieving his sword, he speaks about it with another warrior like him. Not Oghren, not my own warrior, not Alistair, but my dog. Awesome.
I think it would be great during the epilogue if you could ask your dog if he wanted to go with Sten when he returned to his homeland. They're right next to each other during the epilogue sequence.
I just finished my first playthrough recently as a Mage. Between talking with Wynne about how I should return to the Circle Tower when the Blight was over, Irving asking Wynne to become First Enchanter and Wynne not wanting it, I thought I would have been given the option to become the new First Enchanter. Maybe I could have been but didn't say the right things to be given the choice.
EDIT: Oh, and right before the final battle when all your allies speak with you, including your dog, maybe you could ask Sten to take care of your dog if something happens to you? Or even better, ask your dog to take care of Sten.
Dev Question: Standout Moments (SPOILERS INSIDE)
#376
Posté 11 mai 2010 - 09:30
#377
Posté 12 mai 2010 - 03:59
- Generally the endings of the various Origins when and how you get to become a Grey Warden, especially the Dalish one.
- The battle at Ostagar. How it is set in scene, with moments of glory, hope and betrayal, gets me every time.
- The Lady of the Forest, and the conclusion of her story. And right after that in camp Lelianna singing the lament, expressing all the sadness I felt. Added value here when experiencing it with my Dalish Elf Ranger.
- The mood / ambience of the Deep Roads, Hespith and decision at the Anvil of the Void. Special twist with my Dwarven Noble, who let Bhelen know that he would kill him next time they met, and after crowning Harrowmount and the ensuing battle just thinking 'Told you so.'
- The Landsmeet. The setting, the suspension and most of all, even though being an acomplished, and quite bloodied, Grey Warden, the feeling of entering a battle I am not ready for.
- The decision between the Dark Promise and the Ultimate Sacrifice. All the time somehow knowing and accepting that all I have done would ultimately lead to my end. Sacrifice being one of the core pillars of what it means to be a Grey Warden, and then being offered a way out (for now), with unknown consequences, and all of a sudden discovering that I don't want to die.
- Alistairs speech before the Battle of Denerim.
- The scene at the Gates of Denerim when your companions bid you farewell and you head of to fulfill your destiny.
- Morrigan calling me friend (I think you have to be slightly emotionally disturbed to appreciate that one especially), Sten's acceptance of me and calling me Kadan, Lelianna professing her love to me.
So basically all the emotional and moral loaded heavy hitters.
On a lighter note of course things like party banter (Lelianna calling Sten 'Softie' and giggling is priceless), learning to know the story and characters of your companions, etc.
But most of all realising that there is such a thing as 'pixel attachment' possible (for me) and actually caring / interacting.
Oh man, why are there no holo-decks yet.
#378
Guest_Guest12345_*
Posté 15 mai 2010 - 03:55
Guest_Guest12345_*
#379
Posté 16 mai 2010 - 02:05
scyphozoa wrote...
The Fade - Conceptually this is a surrealists paradiso. However, the shape-shifting mechanic in the Fade in DAO was not enjoyable for me. I guess I really like the concept and world design of the Fade, but I didn't really like what was done with it in DAO. The Fade in Awakening felt significantly less like the surreal world in DAO and more of just a village of ghosts. I would love to see more questing and free-roaming exploration into the Fade and perhaps the ability to enter the Fade at any time - this would likely require some kind of Fade city or central hub - which would be cool too.
I'd agree- the whole concept of the Fade is awesome but what you get in Origins and Awakening is only ok. I just hope that when we go there next, its a bit more visually active. I always thought it should be like a Salvador Dali painting on acid, maybe do it like the Scarecrow levels in Arkham Asylum with stuff flying around and just a bit more dynamic and visually interesting than just a bunch of brown and tan colors.
#380
Posté 16 mai 2010 - 08:42
1. Morrigans Ritual
2. Finding Jowan in Redcliffe basement (I played Mage opener)
3. Siding with Werewolves
and a whole bunch of ones I cannot remember
DAOA:
1. The Architect
2. Seeing Oghren
#381
Posté 17 mai 2010 - 09:31
#382
Posté 18 mai 2010 - 05:10
there was a vague sense of "oh cool!" when, in the dwarf origin, you find out you are the commander of a 1337 team of dwarves, spearheading an assault. . . as it stands, I was pretty let down by how uninteresting that part was - just another mob hunt really. . .
Hearing about the rest of the nations in Thedas - especially the Qunari Empire, Orlais and the Free Marches, in the codex entries really immersed me, although I can't think for the life of me why the game was set in the least interesting nation (Ferelden) - although this disinterest is fuelled by an education in British History.
Unfortunately the way a lot of the REALLY REALLY cool information in the codex which made me go "WOO! cool!"was let down horribly by the implementation in the game (which is a relative phrase - I still enjoyed the game!) - visually, I was expecting a vastly different artistic direction. The backstory and the visual style seemed. . . incompatible to me. . .
my two cents
#383
Posté 20 mai 2010 - 02:17
The best thing about DA:O imo is the band of people you collect and travel with. The characters in Dragon Age are the best I've seen in any Bioware game. Each has a rich history and amount of dialogue, I also really appreciate the amount they actually chime in during quests and events. The main reason I like Dragon Age more then ME2 is the direction of the characters. While ME2 has an amazing cast of characters, they are all very life-less anywhere but the Normandy or their respective loyalty missions (for the most part), and people like Garrus don't have much dialogue at all.
Modifié par Spinnazie, 20 mai 2010 - 03:13 .
#384
Posté 21 mai 2010 - 02:34
In the middle of such a devoutly religious community, it warmed the heart to see a budding skeptic.
In my first playthrough especially, I found the Chantry and it's part in the society of Ferelden fascinating - It'd be interesting if later games were to explore the religious wars, the "exhalted marches", in some fashion. A game set in the time of religious turmoil and conflict, with maybe an external theat (like a possible Quanari invasion) thrown in... now that'd be interesting.
#385
Posté 21 mai 2010 - 08:07
#386
Posté 22 mai 2010 - 08:09
#387
Posté 23 mai 2010 - 05:05
Seeing Dog running up the path after Ostagar.
Alistair's speech when he gave me the rose.
Arguing with Sten.
Meeting up with Sandal at Fort Drakon.
Talking to my companions before the epilogue and crying as I said "goodbye".
What I would like to learn more about:
Places: Orlais, Kal Sharok, Weisshaupt
People: Fiona, Wynne's son, Sandal, Morrigan
#388
Posté 25 mai 2010 - 01:36
There were many questions, but I have one I'd like addressed in the second game or future expansion:
***What the hell was with the incredibly frustrating, anticlimactic, and disappointing ending with Morrigan as a love interest?***
She grew on me and I quite enjoyed her company. Spending all that time (for me at least) with a character in a game is incredibly time consuming, yet depending on how the game ends, can be quite satisfying.
While it was fun playing through the game itself, the ending for me left a lot to be desired, and that epilogue did absolutely nothing for me except make me feel sorta, well...bad about not being able to interact with Morrigan again. (No, not in that way… o.O)
Personally, I hope that in the future this is addressed and that in sequels and other expansions I (and perhaps others) at least get to find out what the hell the point of Morrigan leaving was supposed to be. (Especially considering that if you kept her ring, the epilogue mentions her feeling "great regret and sorrow" for her actions---or something very similar.)
So…yeah, that’s my question. ^.^
(On a side note, much applause from me for BioWare's incredible talent of writing and creating awesome games. It says something when any form of entertainment can make me feel as I did about the ending. I honestly do not remember having this much emotion over a video game character before---not even in Mass Effect.)
#389
Posté 28 mai 2010 - 08:38
Some more background into the Qunari would be nice considering Sten is pretty vague about it.
And to the person above me even though this is a bit off topic but I can't fathom how you had 90 hours of gameplay assuming it is only Origins. I think the most I've had so far is 35 and that's because I did most sidequests and played on nightmare
Modifié par Anal Bandit, 28 mai 2010 - 08:40 .
#390
Posté 29 mai 2010 - 12:29
Standing out the most in retrospective:
- Morrigan when she told me (in her way) that she is my friend.
- The moment when Leliana and Morrigan came to free me from Fort Drakon. I
tried to escape alone before (well, with Alistair but he doesn't count)
and failed. I thought I'd die in this castle, but the two friends came
to help me even though they never got along with each other very well. - When Morrigan left me just before the final battle. I had counted on her
and knew she liked me. It was a real shock. You think you know someone and then you don't...and the final battle was boring without her. - I liked the rescue Queen Anora and being captured quest, because
it was not just the typical hacking and slashing. - The story ofJeowan, because I didn't expect him to show up in another quest and I had the impression that my decisions really influenced the story.
- The Landsmeet when Queen Anora betrayed me. I was angry that I didn't have the opportunity to kill her, but at least I could chop off Loghains head.
- More of Morrigan. It may be complicated to convince her, but I would love to see her again in
my party in the end. Anyway, at least I hope she will be able to
remember at the right moment how close we were as friends. - More conversations at less fixed points in game and perhaps even romances and/or hate and betrayal between party member NPCs.
- A main quest in which the main character is not the total hero that saves everything and everyone. Perhaps I might fall in disgrace, nobody might like me any longer because I let Alistair die, and there might be some other, new hero that is so noble in comparison to me. I might become a depressed drunk and so bitter that even Leliana leaves me...but then perhaps someone I'd least expect could show up and help me on my feet again. Just an example...
- In general more quests with surprising turns and unusual things to do. DAO had too many linearly progressing quests where only the strength and power of the enemies changed. Why must almost every quest end in a predictable and stereotypical boss fight, where the boss is ridiculously strong? -- No puzzles, though.
- Party members doing unusual things or developing hitherto unknown abilities.
Modifié par Lira Tasuri , 29 mai 2010 - 12:39 .
#391
Posté 29 mai 2010 - 10:08
While it's not one moment in paticular, I just think pretty much every interaction with other City Elves past the intro was extremely unfufilling. Not being able to contact them at all until very far into the game was annoying, but it made me look forward to the Unrest questline much more. I was sorely dissapointed. I don't intend to play through other origins so I don't know if this is the case for them all, but it should matter more than you being spoken to a little differently by some NPCs. The most striking example of this was a conversation with Shianni after killing the guy running the quarantine where I said we'd chat about what has happened to eachother over drinks or something like that. Of course, that did nothing and there's no option whatsoever to do anything of the sort. Something like that would've been a very nice touch, something small but very interesting for just about anyone interested in feeling like their origin matters.
Modifié par faction699, 29 mai 2010 - 10:10 .
#392
Posté 29 mai 2010 - 01:18
#393
Posté 30 mai 2010 - 11:56
I usually explore every little bit of an area before I move on---for instance, in the many instances where there were multiple paths in the caves, I went through them all. This definitely increased my time played. I also talked to each character without skipping and took a while in combat.
But that's just me. I usually take a while to finish RPGs. Hell, I'm playing KOTOR now and I'm already at 9 hours---and I barely entered the Sith base on Taris.
Keeping this post on topic however, in addition to finding out the deal with Morrigan, it would be nice if there were more surprises in future games, such as a Warden having to sacrifice themselves to destroy an Archdemon. However, WITHOUT any of the party members themselves leaving.
If someone had to die, having a choice in the matter would also be nice. ^.^
#394
Posté 30 mai 2010 - 06:55
#395
Posté 31 mai 2010 - 05:13
And even if I haven't entered the Fade yet, the Fade seems very interesting indeed.
#396
Posté 31 mai 2010 - 05:59
The romance, and bonding between party members, I would like to see further developed, just as far as their interactions amongst themselves affecting the story, etc. I love that I can play the game over and over and be a totally different character - will I be a brazen, smart ass noble and sleep my way through the story (and various NPC's
Definitely the best game I've ever played!
#397
Posté 31 mai 2010 - 11:08
#398
Posté 31 mai 2010 - 11:15
Also would love to see a huge assassination operation like that of which zevran tells.
*maybe be part of it*
#399
Posté 01 juin 2010 - 01:46
Lira Tasurti said:
A main quest in which the main character is not the total hero that saves everything and everyone.
I agree, it seemed wrong to me that my Grey Warden was the only one ever given credit, or thanked for helping someone. I think the writers should have included the npcs that were with me, not just ignored their contributions.
Over all however, this was one of the best games I've ever played, and will continue to enjoy for a long time.
#400
Posté 02 juin 2010 - 02:45





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