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Dev Question: Standout Moments (SPOILERS INSIDE)


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#401
Diablocat

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In a sequel I would like you to increase the amount of origins to suit what happened in the first game, for instance you could choose a dwarf race and have:

D. Noble in Bhelen's/Harrowmont's Orzammar, or dwarf commoner in those settings. The rest of the things that could be altered in the campaign such as helping at brecillian forest should follow a set path as long as say, dalish elf origins arent picked.

On second thought, perhaps have a selection screen when you start a new game to decide what happened previously e.g. who won in brecillian forest, though that might be a little ambitious.

I'd like a massive city like in baldur's gate 2, and you should introduce some things already known in lore such as vampires.

Modifié par Diablocat, 03 juin 2010 - 09:01 .


#402
nos_astra

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schalafi wrote...
Lira Tasurti said:

A main quest in which the main character is not the total hero that saves everything and everyone.

I agree, it seemed wrong to me that my Grey Warden was the only one ever given credit, or thanked for helping someone. I think the writers should have included the npcs that were with me, not just ignored their contributions.

This. It annoyed me to no end that the game forced my Warden to be Miss/Mister Awesome. No matter if I'm playing a self-serving  a s s  or a sacrifice-everything true hero, everyone keeps telling my Warden how fantastic he/she is and that without him/her everything was going to be doomed, which is nonsense. The worst thing is if Alistair sacrifices himself in the end. No one cares, they are cheering my Warden instead. <_<

#403
PicardCity4

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Qesrion: When you engage in a conversation with npc and there is a need for persuade or intimidate, why the game does not use the party companion's highest cunning to succeed? why not have for example Leliana influence a conversation outcome?

#404
Buddhess75

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All of it! But seriously, there is just a lot of DAO that was presented in the game that would be fun to see and discover more about.



One thing that cannot be stressed enough is that what struck me )and i believe most people

) is the complexity of the npcs. It is not only the story that makes this game great, the NPCS made it feel real and that should be explored as much as possible.



First and foremost: Morrigan, Flemmeth and the Cult of the Dragon. Those two characters were awesome, with god baby or not, and it just feels they have a strong connection to the old gods and the dragon cult somehow..i would love to see if this is true or not and to know more about that cult.



Wynne's spirit: She was one of the characters that got to me most, it would nice to know more about the spirits of the fade that are there to help people out and about "good abominations" like wynne.



The Avvars and Nevarra: It would be great to see more about the tribe that gave origin to Ferelden and get to know the dragon hunters in Nevarra. How did thye manage to kill almost every dragon in the world, how do they portray dragons in their daily life? How is their chantry? Do they even believe in the chantry? Etc



Arlathan and the elves: Another story that got me really hooked, did the elves ever live peacefully with humans or other races? Why did the mages of tevinter come and ursurp their kingdom and destroy their identity? How powerful was their magic?



Anderfels: There was not enough information about it in the game! Gief more info about greywardens!



Avernus and the Archictect awakening: Both characters meddled with grey warden blood and it is obvious it has power, it would be great to see more of both of them (or their deeds since some killed the architect) and see how it plays out.



Old Gods, the Blights: How did the Blight really happen? Were the mages of tevinter really to blame? Were the old gods really evil creatures and the maker the good one? Where did the other blights happen, how far did they spread and how much have they changed the places they devastated.



The First Blight the origin of the Grey wardens: If the blood of an archdemon is needed to create a Grey Warden, how did they come to that idea? Where they experimenting with darkspawn blood before managing to hurt the archdemon and get some blood? -Who- had the idea; -Who- was the first Grey Warden.



Too many things were memorable in the game, too many things made it special but these "plots" were all left open to speculation and seein a resolution would make the game feel more complete, the world a bit more "real".

#405
Gaxhung

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Morrigan is so amazingly done overall (except her top cloths that is), when she initiated the first sex scene, I guffawed, took me by surprise. She is typically nasty, so when she tells you during that group selection scene before heading into fallen Denerim at the end, about how much she values your friendship, that took me by surprise as well, it was touching indeed.

When you make unhardened Alister marry Anora, and he confronts you and yells at you, that was amazing, I was so disappointed in myself for betraying the dude.

Warewolves are so cool, they look and sound great (in cut scenes). First time I encoutered them, it was like WOAAAAaaaaaa! ...

Meeting Lady of the Forest (move that hair a little bit!).

Realizing what Zathrian did, wanted him to suffer but choose the morally correct options, wanted to kill, something, but didn't, pats self on back.

Flemeth is so well voice acted. I have a wierd standout moment however, since she saved my butt, but then I go and kill her, that felt like, ok whatever this is just a game.

Killing Brother Genetivi and then realizing in the epilogue that I was so wrong.

Letting Alistair kill Loghain felt very satisfying.

Killing the soldiers in the Lothering Inn, even after Leliana's plead to spare them, don't mess with this, fools!

Arl Howe, when you confront him in the dungeon of his estate in Denerim, superb voice acting, SU-PERB! Especially for human noble origins characters.

Landsmeet, when I got it right.

Possessed Bann Teagan, creepy (and annoying), didn't want to kill him but forced to, good thing he didn't really die [whew].

Dwarven politics and social system, its just too good (but all the loading between areas is bleh).

Ser Calthrien is leet overall, getting her to step aside without fighting before the Landsmeet, pats self on back.

Situation with the mages, how they will never be free, stuff like this is why the game is rated "Mature", pats Bioware on back, front, anywhere they like.

Treatment of Elves, their body size and story was a little WTF at first, but now, typical elven stereotypes in D&D worlds seem so plain.

Definately more standout moments, can't list them all, tsk so awesome.

Modifié par Gaxhung, 06 juin 2010 - 01:59 .


#406
FF7Geek

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Maybe have a story where you play as Andraste herself and what she did to free the elves etc, that would be quite cool, or have it when morrigans child is all grown up and realising he has an old god living within side him

#407
Raonar

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First off let me say that the game was awsome, even though you guys and ladies at Bioware had a deadline to meet (sort of). Everything was sublime, truly worthy of a BG2 spiritual successor. However, for all its glory, there were some aspects of the game that could have been much more than what they are right now.

I'll post only some of what I would have liked to see, though I know none of it will probably never come to pass.B)

First off, game dynamics:

Finishing moves were awsome and the skills were decent. However, the game felt incomplete. For one, there were no combo moves (dual sweep+ riposte+ punisher for instance), even though spell combinations were implemented. In such combos, the awesomeness factor would have been really something and enemies should be able to counter or fail to counter such an assault depending on cunning, willpower, str, dex etc. Maybe a DLC can help out with this?

Weapon skills: What let me wishing was the fact that there are no throwing weapons (except for that knife in the city elf origin). Another things is that there is no unarmed combat skill tree, nor is there a tree for single-weapon fighting. And where's the pike-twirler's pike? :police:It also bugged me that, even though my character had the highest strength score in eons, I never had the opportunity to get up close and personal with my opponents( smash their faces, grab them by the neck, throw them, immobilize them, have them crush into each other, stab each other by accident, break/chop off their darksapwn blood-filed limbs etc.)

I would also have liked to be able to jump, though I suppose people can't usually jump when wearing 100 kilos of steel/dragonbone. Leliana did jump quite a lot in that sacred ashes trailer though, just saying.

Another thing. weapon skills for arcane warriors. There's no reason they can't know how to swing a sword more skillfully no? Of course, there are already mods that address this, fortunately.

Enough about game mechanics. The game itself.

I'll start saying that I first finished the game as a human noble rogue and while I fel immersed, I was completely blown away by the Dwarf Noble. Initially, I only started the DN playthrough out of curiosity and to unlock the Kinslayer achievement. Then I couldn't stop until I finished the game with him. There is, however, something that bugs me about the origin itself.

You didn't have a choice. The game uses a deus ex machina to make you completely oblivious and not even suspect that Bhelen is plotting something. The start of the origin says how you struggled for prestige and how you were popular and respected. This obviouly means you were sly enough to thwart the plans of whoever tried to poison you or discredit you. I would have expected more of a choice. When confronted with Lord Dace, I would ask for information, find out about the plot against me while doing the right thing for the surfacers, good for House Aeducan or not. Then, when Bhelen warns me, I thought it was awfully convenient and when he said "You're my elder, I'll respect any decision you make" it raised a red flag. Trian was also his elder, was he not? regardless of how annoying the heir was,  this single line of Bhelen's was enough for me to see through his othersie 'sublte as sin' lines.

It seems unreasonable that the game forces the Pride of Aeducan, as he is practically nicknamd, to sleep immediately afterwards. How can anyone sleep nowing his brother is going to try and kill him? If I were him, and was an honorable dwarf in a 'den of thieves and assassins', I would have went straight to my father, interrupted the 'strategy meeting', taken Endrin and Train to a side, and maybe Harrowmont, and tell them I suspect Bhelen is plotting something. I would reprimand Train for going along wit wanting to kill me, give him a good word bashing for being an idiot and thinking 'm after his throne. Then I would offer to supprot Trian as king, since I preffer protecting Orzammar without being fettered by stupid intrigue and strife. I don't want to be king and Harromont should be able to help Train out with his rule somewhat.

Train would rule Orzammar while I would protect her, exactly as I tell Wynne I would later in the story. Then I would willingly offer to leave Orzammar if it would make Train more content, since I told Duncan I want to be a Grey Warden already. For all his bluster, Train, along with Endrin, would be completely taken by surprise, and my 'legendary charm' would make them see thatI am serious. Bhelen's plans would crumble and I would still become a Grey Warden.

Keep in mind that that this would still end up bad enough for Orzammar to need me later. Bhelen would be exiled, but his supporters would smuggle him back into
the city. Endrin would then be poisoned by Bhelen's supporters, Trian would not be dubbed king by the assembly but with Harrowmont on his side, the situation of the unsettled throne would still arise.

Regardless, the point is that the DN origin is too forced. there should at least have been some way to make the assembly still call for you. Even if the rumors about you being considered for the throne were part lies spread by Bhelen in his slow plot to poison Trian against you, some supporters you still had. You didn't become the city's most popular, and youngest, commander for nothing.

Another thing is that I would have LOVED to be able to rush to Trian's rescue from the castless mercenaries, maybe even take a blow for him in the process. He's still my brother after all.

What else? Companion loyalty.

It always bothered me that, except for some lines, my companions always either agreed or disagreed with something. I would have liked to see them stand up for me once in a while. For instance, when Loghain shows up before the landsmeet, with Cauthrien, and Cauthrien calls the Warden a churl, Leliana would use her bardic wit to put her in her place, Morrigan would summon some bees to sting her after she left and Oghren, who, let's face it, is the most loyal of all companions, would put his sword to her throat and demand that she take her words back or feel the blade more closely.

The defense of the Gates of Denerim could have been done so much better. There should also have been certain decisions that the leader (Oghren, Sten etc) would make, depending on their approval of the warden (Retreat, charge, stay cool-headed etc.) It would also havebeen fun if the performace during the defense was partially dependent on past actions. For instance, if Oghren was in the party when the Warden did something heroic,(Defense of Redcliffe without anyone dying for instance) he would remember and adapt the same tactic to the situation, emulatng the Warden's behavior and getting one step closer to victory. Also, if he failed to get back together with Felsi, he would be more willing to die and would, thus, be more reckless. Sten would make similar decision, depending on whetehr he hd recover his 'soul' or not.

I would have wanted more army control at the end, though choices during cinematics or somesuch. Also, the Vigil's Keep defense was, sorry to say, awful. Nothing tactical about it, at all.

Controlled cinematic would also have been good. Some slow motion, during which a dialog choice can determine whether the next blow you make is fatal or not. The amount of choices would depend on cunning, dexterity, strength, remainig health and whether or not you're in a berserk state. Fighing Bhelen at the crowning of the king would have been enhanced by something like this. It would have also allowed the DN to intimidate a surviving Bhelen into admitting his machinations.

The Warden was too outraged in some situations. He should have had a variety of much wiser lines, especially with high cunning, and there were really only two roads he could take: of a a good badass or an evil badass. The prince, after more than a year of living with his falure, would be more than aware that saying "I was framed!!!!" wouldn't work. When I talked to Trian's lover in Tapster's tavern, I would have liked to have the option of telling her that she is right about me being responsible for Trian's death, since it was my own blindness that allowed his demise.

I really admire what you guys did with the DN origin, but, whether you know it or not, you were incredibly cruel to Endrin's second child and you didn't give him as much credit as the origin's introduction sequence claims. Great job with Endrin though, and Bhelen was definitely a worthy adversary, though he was aided by hardcoding quite a bit..

A final thing: Saving more wardens. I would have loved the DN and the Dwarf Commoners to become paragons together, truly making history.

Enough for now, my thanks to whoever was patient enough to read though this.:)

P.S.

ALLOW CHANGING THE MOUTH AND CHEEKS during bearded dwarf character creation next time. It was a pain to make my Raonar Aeducan look glamorous enough for the Leliana romance to actually make sense (I had to use the trick of aing the beard as the very last click of the mouse). Allowing this in the next patch would also be awesome, thanks.:P

Modifié par Raonar, 07 juin 2010 - 06:20 .


#408
da_showstoppa

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Victor Wachter wrote...

 What discoveries about the world of Thedas etched themselves into your memory. What events or comments in the game would you like to see followed through or expanded on?

So, let's hear yours!


The ability to affect the strength and even the context of relationships between the PC and NPC's via conversations and gifts were continual events that etched into my memory.The romance story between my character, Aedan and Morrigan blew my brains out. Amazing. I would love for events like these to be given a greater horizon. 

I liked the cutscene where Lelianna sings to you and you can see Morrigan fuming in the backround.

I even liked the sex scenes despite the....unique music selected for it.

What comments I would like expanded upon were the ones made in the epilogue, "The ring which Morrigan once said linked the two together...."

#409
WhyIsThisNecessary

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- Ostagar. Not the battle (which was stupid, have these people even heard of spears? or tactics?), or the quests, and definitely not the return, but the fortress itself. A Gothic ruin looking out of primal wilderness and mountains. Silent, timeless and very beautiful.

- Non-stupid moral dilemmas. Usually in games, the "moral dilemmas" consist of either a black-white choice between sainthood or a childish caricature of evil, or the forcing the player to choose between two equally stupid alternatives. Dragon Age gives you the opportunity, to either find a reasonable third way/middle ground or ignore the problem entirely. Any other game would have forced you to chose between killing Conner or sacrificing Isolde: allowing your character to find an alternative was very much appreciated. Too bad there's no way to represent how risky leaving a daemon at the castle was.

- The Deep Roads, and the Dead Trenches. I like the names, I like the idea and I like their in game depiction.

- The Broodmother, and the proceeding rhyme. That's some delightfully ****ed up ****.

- The whole Dark Spawn back story is really cool.

- The depth of the background material, and the effort and thought that went into creating it.

- The 40kish stuff about the fade, and daemons and so on.

- Vigil Keep.



Non-Standout Moments:



- Werewolves, blergh.

- Not enough Dalish Elves are beheaded during the game. Hardly any at all, in fact.

- Being forced to pick a Dwarven King, for some reason. I'd have liked the option to stand in front of the assembly and chose one with a ceremonial coin flip, because that's all the warden has to chose between them when he is first asked to make a choice.

#410
Crell77

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The best part in Dragon Age: Origins for me was finding the Urn of Sacred Ashes actually existed. I would love to see more backfground on Andraste (sorry is i Misspelled it) and more on her life, as well as the answer to a question burning in my mind. "Why did the Dragon choose to roost in front of the temple?"

#411
PoisonTheCity

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In no particular order, other than what comes to mind:

-Hespith and her chant. Seriously, I'd been doing a bunch of side-quests that were cheery by comparison before I went to Orzammar, and hearing that voice out of nowhere really spooked me, and then finally finding the source: a dwarven woman driven mad by what she'd been through. Really intensified the mystery and danger of the Deep Roads. I looked up the chant again on the wiki and was like O.O ... that whole deal was some good writing there.

- Playing as different races and seeing different motives that weren't fully revealed before...playing as a Dalish elf first, I had little real interest in the dwarven politics, then when I later played the origin story of a dwarven noble...TOTALLY changed my perspective. The same could be said with Jowan when you play as a mage, and a bunch of other situations that keep me going through multiple playthroughs.

- How things aren't 'typical fantasy' in Dragon Age. Such as the elves are not these immortal, ethereal beings that live far, far away. And the whole thing that happened with them becoming slaves and losing their old magic and immortality sounds like something that could actually happen in a fantasy setting where the elves are these mystic beings.

- Killing Loghain and then reading the books and regretting it.

- Every time my origin was acknowledged, from when the Dalish were all like 'Welcome lethallan" to when Wynne found out about my Human Noble's heritage and was all "ZOMG THE LAST COUSLAND M'LORD", to when Shianni just about teared up when she saw my city elf again. And the dialogue when my human noble saw Howe at the Landsmeet. Ooh, loved it.

- The entire Gauntlet. The Guardian's questions to not only me but my followers too, seeing Shianni/Tamlen/Your father etc again, fighting a spirit of yourself, all the riddles, etc. The whole thing just gave me the impression that I really was in the halls where Andraste's ashes were, I wasn't just going to fight some demonz and grab 'em.

- Being all "Alistair will be king and I shall rule beside him"...and that actually HAPPENING. My Warden is not only the hero, but QUEEN OF FERELDEN. So epic.

- How the whole Dark Ritual thing changed with Morrigan when you were romancing her. And watching as her character changed when I got closer to her, from being a dark, self-centred witch to lines like "Perhaps we should be wrapped in ribbons and adorned with flowers, so cute are we two." In fact, how excellently the character progression was handled. Like the difference between a hardened and not Alistair becoming king It was gratifying when people actually noticed my relationship/s, confronted me about it in a way unique to them. And above all, it was believable.Not like 2-4 conversations = romance. *ahem*

- How even though this game has no actual morality meter, the options influenced my choices more than those in a game with a morality meter ever has. Like how Leliana was genuinely disgusted when I asked Kaitlyn for a kiss, and how Kaitlyn herself looked so...victimized at the thought of it. When I thought I'd try leaving Redcliffe village on it's own for once and Tomas running to me all like..."You really aren't going to help us??" The character's reactions to my choices influenced them far more than a slide up or down a morality meter could.

- Epic cutscenes like Riordan trying to kill the archdemon and the battle of Ostagar.

- And finally, small, humorous things like dialogue options and such. Examples being, kissing Bella at the tavern and the dudes in the corner watching in awe. A lot of Alistair and Zevran's dialogue, of course. Asking to be surprised at the Pearl. And the cheeky lines our very own Warden could say...."There's a lot more of me below the waist' and "I hear you're making a killing...me too! [Kill him]" Ah, good times.

#412
AestheticLove

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Qunari.



More background information on Morrigan. Such as why she was there in the first place? Was she really sent on the sole possibility of conceiving a child, or was that of her own choice, to save one of her companions? Perhaps a cut-scene showing a conversation between her and Flemeth would really interest me.



The "Black" City Wynne describes.



The many other huge dwarven empires. If you remember, in the game, they do go into a little bit of detail about them. How the dark road used to link the legendary eight dwarven empires, but they were overwhelmed and taken by the darkspawn. I'd like to know a lot more about them or even a chance to go there, letting them reclaim their cities.



Orlais. I would just love to know more about this place, in general. There are so many people fleeing there and coming to Denerim that it became a bit of an annoyance hearing their accents at every corner. xD



Fergus and Higheover. I would love to be able to actually spend more time with my brother, talk to him about his lost wife and, you know, child. Perhaps even rebuild our castle with him and reclaim our nation.



There's more, but the main things that I REALLY remember throughout my entire DAO experience is the cataclysmic choice Morrigan forced you to make. I sat there for literally twenty minutes debating on what I should do. This and the choice you had to make in Awakening near the end. To either destroy Amaranthine and save the keep or vice-versa.

#413
Condemnedfilth

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I want to know what's the real deal with Sandal , how did he killed all those darkspawn by himself , is there a mistery amongst Sandal? I want to know it!!!

#414
Arttis

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Condemnedfilth wrote...

I want to know what's the real deal with Sandal , how did he killed all those darkspawn by himself , is there a mistery amongst Sandal? I want to know it!!!

hes equipped with a darkspawn repelent ring which he had since lothering.*thats why the darkspawn didnt attack them*
Over time he constructed a new ring that kills all darkspawn instantly within range when you say the activation word.
And with ENCHANTMENT the darkspawn fell.:lol:

#415
Maria13

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Alistair commenting on his past as a trainee templar: "They put a demon inside her to see if she could resist... She couldn't... We had to end it... quickly."

#416
AestheticLove

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Maria13 wrote...

Alistair commenting on his past as a trainee templar: "They put a demon inside her to see if she could resist... She couldn't... We had to end it... quickly."


You know, I've played through this game at least fifteen times, not even over exaggerating, and I just recently heard him say this a couple hours ago. Maybe I just didn't pay attention enough the first times, but I did not remember him saying it.

#417
Maria13

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AestheticLove wrote...

Maria13 wrote...

Alistair commenting on his past as a trainee templar: "They put a demon inside her to see if she could resist... She couldn't... We had to end it... quickly."


You know, I've played through this game at least fifteen times, not even over exaggerating, and I just recently heard him say this a couple hours ago. Maybe I just didn't pay attention enough the first times, but I did not remember him saying it.


No, it's not among the usual lines.  Casts a whole new light on his past.

#418
billbong

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For me the positive stand out moments were progressing with npc's at leisure and story driven.
1. As warrior vengence killing Howe
2. Morrigan professing feelings awkwardly, loads more.

combined it stired emotion in me like no game before, or movie, really. Of course enjoy combat but experiencing the role of pc is what made game so replayable.

Negative stand-out was the way the ritual ending forced me out of character, (characters neglected due to cuts at end, lead to a lot of confusion ect) Felt mages were neglected, mine was orphan, no heritage or purpose.

Brilliant game and a great starting hub i rekon. 

What i'd like to see, THE DRAGON AGE, With dragons, templers, magic, more lore, Morrigan, and hopefully hear all of Flemmeths tale (from game and books), talking darkspawn.  I'm thinking Darkspawn VS dragons maybe. 

Oh suprise me!

Modifié par billbong, 11 juin 2010 - 01:38 .


#419
AestheticLove

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I definitely agree with wreaking vengeance on Arl Howe. That one was great for me when I finally received the revenge I wanted from the very beginning of the game.

#420
Sinferno

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When i punched the chick and killed her son in Redcliff castle that was surprisingly brutal and awesome.

#421
wwwwowwww

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I know I'm late, but a few things for me.



Definately would like Leliana's BG expanded upon, and as one who primarily plays a rogue learning more about the Antivan Crows and their operations would be cool.

#422
Prince Nicola

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I'm defintley a bit late as well, and I'll also note that I have yet to complete the game on my first playthrough as a Human Noble, but I have just finished rescuing Anora and am about to head into the Alienage.



Standout Moments.....first and foremost, the Quest line "Captured" is EXTREMELY satisfying. Being able to choose two characters to save my Main Character and Alistair is IMMENSE fun. First of all, the dialogue tree is so well crafted for each combination of characters that I've decided to set aside a save right before the encounter with Ser Cautherin specifically to replay the various jailbreak combination again and again. I'm pretty close to the end of the game I think, and I highly doubt anything will be able to top this quest, although I'd be happy if I was wrong.



Typically speaking, my "standout" moment for games such as these (BGII, Neverwinter Nights II, Icewind Dale II etc.) , is whenever your main character is put into a predicament (Such as the Trial for Ember in Neverwinter Nights II), that requires the party to split into smaller pairs or squadrons to carry out missions separate from the rest of the group. Hopefully the rest of the game will be as excellent!

#423
zj24

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It would be nice to learn more about the Tiventer Imperiums (not that the DA doesnt mention alot already) but maybe in the form of an expansion (something similar to the Darkspawn Chronicals) and how they were a force not to be reckoned with . . .

#424
Prince Nicola

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zj24 wrote...

It would be nice to learn more about the Tiventer Imperiums (not that the DA doesnt mention alot already) but maybe in the form of an expansion (something similar to the Darkspawn Chronicals) and how they were a force not to be reckoned with . . .


I also thoroughly enjoyed the Teverinter Imperium section of the Alienage questline and was extremely impressed by their well thought out and developed way of thinking. It would be interesting to see the formerly glorious Empire in a future DAO installment, although their war against the Qunari doesn't interest me very much. Since they seem to be modeled after the Arcane Brotherhood of Luskan(See NWNII for details, lol), I'd much rather a game or questline set in the Imperium focused more so on their internal strife, rather than their external border conflitcts with the Qunari. If all quanari are either stoic like Sten or mercenaries for hire, I'd rather read of their ongoing campaign against the Imperium in a Codex entry (: .


One curious footnote, that maybe a dev can answer.....Do Teventerians have an accent? 

#425
Tigress M

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I'll try to keep my comments regulated to things not already mentioned in this thread.

Major standout moments:
- When I realized the rose Alistair picked in Lothering was probably the same one Liliana saw come back to life.
- The cut scene at the start of the battle of Ostagar where the guy backs up and the soldier behind him pushes him back forward -- added a whole new element of realism to that scene.

Minor things that struck my funny bone:
- Oghren's line (and I don't even like him much but this just makes me laugh EVERY time) -- "Well shave my back and call me an elf!" when he sees Branka for the first time.
- Darkspawn Chronicles - the dog's name is Barkspawn. classic funny!

Story lines I'd like to have seen expanded:
- Actually going to Highever (especially when playing a HN) to set up a monument to Duncan.
- A Wedding! Complete with picking out a dress and everything. LOL
- Having the option to hand Irving back his box instead of giving it to the friends of Red Jenny.
- Being able to tattle on Godwin for Lyrium smuggling.
- Likewise, being able to report Immerick's torture to the Chantry (especially since Alistair makes a big deal about "if the Chantry only knew" if he's in your party at that time).

Mechanical Improvements:
- Allow us the option to hide equipment (especially hats) from view. HATE the hats covering my toons cute hair! LOL
- Align the character generation screen to more closely resemble the way you toon actually looks in-game. I spent hours working on the look of my toons, often only to to have to scrap the toon and start over once I saw it in-game (specifically things like eye spacing and skin color).

Achievement Addition:
- Reward for playing the entire game with no one in your party dying. I was seriously disappointed when I first accomplished this on Hard and didn't get anything for it. We have one for the MC not dying, but that's cake compared to keeping the entire party alive through every fight (including the High Dragon in Haven LOL).

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All in all, DA has been the best game I've played, ever. I am never one to play a game through more than once and I've played DAO over and over (and am still playing it trying to get the last couple of Achievements unlocked). The story line was superb, the character development was excellent, and the interaction between the MC and NPC's as well as NPC's to themselves was wonderful. Good Job! :)

Modifié par Tigress M, 28 juin 2010 - 10:49 .