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Dev Question: Standout Moments (SPOILERS INSIDE)


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#426
Fangirl17

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I would love to have a DA game take place when the very first Blight was happening. I think that would be EPIC. Gah! Just the thought of it makes me all excited! How were the Grey Wardens formed? How did they figure out what to do? To be the the hero of the first Blight would be amazing in my opinion! Oh and one other thing: GRIFFINS! We dont have to ride them around everywhere or anything but it would be great to have some cinamatic cut scenes with them :D



Man I would buy that game >.< I want it so bad. DA has such great history and lore behind it. But if people are more interested in the future events I would also,like thousands of other fans, like to see something done with Morrigan and her God..soul..child..thing :3



But if anyone agrees with me on the first Blight thing please push on the idea and let the devs know! I would really love that for a DA game even though it probably wont happen ;~;








#427
Soretooth

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From the moment fans started playing DAO they have been gushing over the party member dailogues, bantering, and relationships. I would like to see these expanded upon in DAO2.



I would encourage the Bioware team to peruse all the terrific mods that have been developed, especially dealing with char creator options (hair, scars, tattoos, more facial choices, etc), armor, weapons, and screen interfaces (larger text, better maps, viewable console commands, etc), and incorporate these goodies into DAO2. (The modders deserve a LOT of recognition from Bioware, not just the fans, since the toolkit allows them to create some nifty game improvements.)



I realize that my next statement would most likely result in a 2-CD set for DAO2, but I'd pay the extra coin to see some of these implementations. There are a ton of quests in DAO (applause) although there are a ton of buildings and other areas that are non-explorable options. ;-( Some storylines from the Codex can be expanded upon by making them electable quests which would then open additional buildings and areas in which to explore and conquer. Perhaps there could be teleportations into the past (DLC anyone) to flesh out some of these stories.



I hear that the graphics in ME2 are superior to those in ME. I'd like to see that improvement in DAO2 also, but not at the expense of losing party member dialogues, etc.



Bioware did a terrific job on DAO, but there's always room for improvement, hence the dev's interest in what we, the unbridled fans, think and desire. Thank You, Bioware!

#428
Discus

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  • Morrigans child
  • What is beyond the Kocari wilds, what other secrets ly deep in the wildls and beyond it.
  • In general what stayed with me from Origins are the mysteries. What is actually the nature of darkspawn? How true is the chant of light and Andrastes story, maybe her ashes are just very powerful magic as far as we know.
  • Flemeths eventual and unavoidable return.
  • The lost dwarfwen kingdoms. Are there still survivors in ancient halls and cities far away from Orzammar.
  • The archdemon, where did it come from, is it really an old god or a powerful demon, is it evil or has it been made evil by the taint.
  • What also intrigued me about the game was the constant discussion of, and the complexity of, what good and evil is. Wonderful work by the writers.
In general I would love to see more mystery and morally difficult choices in the game. Exploring secrets of the land and journeying far into unknown land. Revealing connections between the mysteries of Thedas with the more tangible political world of Thedas. A balance between the world of reality issues, politics, money, intrigue and the world of mystery, magic, darkness, power and the invisible world so that we are not met with the unbelievable around every corner but in a way and amount so that the impact of those secrets are so strong that they vibrate throughout the entire world, real and unreal.

Thanks for a wonderful game and excited about what is coming!

Modifié par Discus, 02 juillet 2010 - 07:49 .