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Dev Question: Standout Moments (SPOILERS INSIDE)


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#201
Frumyfrenzy

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Warning: Awakening Spoiler!

Morrigan and her child:
This is obvious and doesn't need any explanation.

The Architect:
The Architect is my favourite character in Ferelden. I'm most curious about his biography, motivations and future. The Architect, as I perceive him, is not evil, he just took some harsh measures in pursuing a goal the Grey Wardens share: stopping the Blights. Two of his plans failed, the first started a Blight he didn't want and the second outcome is the crazy Mother, who wants to hear the call of the old gods again. I can see him having a great future in the Dragon Age franchise, maybe even stepping back from his extreme plans as he is reasonable and thus able to accept the results as failures. I can see him working secretely with Grey Wardens searching for a agreeable solution of the situation, after he accepts his failures. The Architect a good guy? No, certainly. But a grey guy who made debatable choices in his past. Seeing the whole conflict between the Darkspawn and the rest of Ferelden (or Thedas) from his perspective (in my opinion) really is enrichening the game's universe. I'm always for characters doing questionable stuff with honorable intentions or from misguided perspectives (like Teyrn Loghain). It achieves both: credibility of character's motivations and actions by avoiding the black/white morality villains and heroes usually are burdened with. Little details like his rejection of being the father or the ruler to his kind, very interesting. I'm a clearly a fan of the Architect, the most interesting character.


I took this from my thread "Awakening Feedback: Praise, Criticism and Suggestions for the Future", found here:
social.bioware.com/forum/1/topic/47/index/1819656

Dagna:
As I've helped her getting into the Circle of Magi (I hope everyone helped her!), I find myself very curious about how that could turn out. She is very excited about the opportunity to study magic, even though dwarfs aren't capable of casting any spell at all. Despite her lacking abilities she still is very enthusiastic. First Enchanter Irving is surprisingly curious and excited himself! Since she can't practice magic, she has to stick to pure theory. This means she will probably become a scholar and an intelectual among the magicians (in a dwarfen way, whatever that means). She will probably learn more about legends, magical artifacts, theories about magic and history than any other member of the Circle of Magi. More theory means deeper digging, which means deeper holes and therefore suprising discoveries! And this is what eventually makes her predestined to become a central figure in the Circle of Magi.
I hope Dagna will get a larger role and become an integral character in Dragon Age's future, because she is different. Her background is different. Whenever you plan something to happen in the Circle of Magi, please include her. She could provide theoretical background knowledge about tasks related to the Circle of Magi or become a quest-giver herself!  Dagna could provide valuable information she comes across, regarging Flemeth's and Morrigans intentions! DLC, Expansion, Dragon Age 2 … no matter what, in either case: more Dagna!

I took this from my thread "Morrigan & Dagna" found here:
social.bioware.com/forum/1/topic/9/index/295235

Modifié par Frumyfrenzy, 21 mars 2010 - 04:01 .


#202
Gill Kaiser

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What most struck me was the discovery of the Broodmother, and with it the origins of the four main types of Darkspawn and their relationship to each of the setting's sentient races. Of course, I had figured for some time that there had to be some connection between Genlocks and Dwarves, Hurlocks and Humans, etc., but the clarification and discovery of the process itself was fascinating.

I'd like to see more things of that ilk in DA2. I have a scientific mind and love finding out how things work and how things came into being, and the Dragon Age lore has so many abiguities that there are innumerable possibilities for more interesting revelations. For example:

a) Exactly what kind of beings are the Old Gods, and what relations do they have with high dragons and the darkspawn?
B) What exactly is the Black City and how accurate are the Chantry's teachings on the subject of the Fade, spirits, demons, darkspawn and the Maker?
c) How did the darkspawn, an extremely unusual and interesting lifeform (a macroparasitic 'species') really come into being?

I realise that the writers want to retain a certain degree of ambiguity in the lore, to keep things interesting and believable, but I love discovering ancient or groundbreaking truths and there's lots of scope for that kind of thing in Thedas.

I think that if they return in DA2, Morrigan and her God Child would provide a nice opportunity for exposition, especially if the child is made an important character (perhaps the antagonist, or a party member). It'd be nice if Urthemiel's soul provided the child with the knowledge of an Old God, just as Morrigan planned.

Also, since the Tevinter Imperium's magisters seem to be the closest analogues that Thedas has to scientists (albeit mad and unethical magical scientists), I'd like it if in DA2 Tevinter featured more prominantly. It'd be nice if the player could gain access to some of the knowledge locked in the libraries of Minrathous.

Modifié par Gill Kaiser, 21 mars 2010 - 07:14 .


#203
sedrikhcain

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1. I'd like more exploration of the idea of female priests. Obviously, this turns the real world on its ear so it would be interesting to have more quests or campaigns that focused on the politics of that.



2. the special animation when you defeat the ogre in the Tower of Ishal was a nice touch. More of those at the end of milestone battles would be fun.



3. The whole demon possession storyline in Redcliffe was excellent. Well, the undead hordes were a bit overdone but discovering that the mother was protecting her son, whom a demon had possessed was great. The sacrifice dilemma was good but would've been better if the option to visit the mages actually had negative consequences -- or at least a chance of negative consequences. Sending the mage into the fade alone to confront the demon was also good.

#204
azgamer101

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I would like to know more about Avernus' research on the Grey Wardens and if he could create a cure for the darkspawn taint. This would enable more romantic interaction with Alistair, returning as a Grey Warden.



I also am interested in Orlais, Highever, and Fergus. I am so fond of all the party members that I really would like to see more of them in the future. Also, a follow up on Shale to see if the Golem transformation can be reversed, and more background on Sten and the Qunari.

#205
Kaiser Shepard

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My most memorable moment was finally defeating the Archdemon, then sacrificing myself to kill it followed by a wonderfully executed ceremony. It is because of this that I feel it's a shame this ending is retconned in Awakening. Not only was rejecting Morrigan the most difficult decision from an emotional standpoint (my Warden was romantically involved with her), but it felt like it was the one that would matter the most in the future. Given the fact that my (Warden's) motto is "Better safe than sorry.", I decided that sacrificing my own life would be the most responsible, honorable and ethical choice.

I really hope Awakening apparently retconning this ending doesn't mean that the Dark Ritual is now canon for the entire series. I can live with missing this one expansion, only for Dragon Age 2 to do acknowledge what my main Warden really did. If you'd create another expansion, one in which the Ultimate Sacrifice is canon, I would buy both and play Awakening as an interesting "what-if story". I would probably even buy a five to fifteen dollar/euro DLC-Module for Origins/Awakening if it would allow the choices of a US Warden to be integrated into the Orlesian Warden's story or add a short cutscene/explanation as to why the US Warden is alive again.

Surviving because of the Dark Ritual just leaves a bad taste in my mouth, though.

Other standout moments include, but are certainly not limited to:
-The intro, I can't imagine a better way for this game to begin.
-The Battle of Ostagar (and the subsequent betrayal).
-The Landsmeet, also Loghain as a character.
-Pretty much every scene with Morrigan, Alistair and Shale was better than it would have been without them.
-The March to Denerim.

Modifié par Kaiser Shepard, 21 mars 2010 - 08:11 .


#206
Gill Kaiser

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Kaiser Shepard wrote...

Surviving because of the Dark Ritual just leaves a bad taste in my mouth, though.

Really? I would have let her do the Ritual even if it didn't result in my character's survival after killing the Archdemon. I agree with Morrigan - some things are worth preserving.

#207
Kaiser Shepard

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Gill Kaiser wrote...

Kaiser Shepard wrote...

Surviving because of the Dark Ritual just leaves a bad taste in my mouth, though.

Really? I would have let her do the Ritual even if it didn't result in my character's survival after killing the Archdemon. I agree with Morrigan - some things are worth preserving.

You're just making excuses to sleep with Morrigan and you know it.
Just kidding, could not let the chance to repeat this slip by. In any case, while it might be worth preserving from a scientific viewpoint, I cannot take the easy way with the knowledge it might come back later to haunt me (or worse, someone else). I also don't feel comfortable with giving the Archdemon/Old God a second chance, one I think it doesn't deserve.

Given the fact that Flemeth would be the child's grandmother, there is a likely chance that the Witch of the Wilds herself is the result of this Dark Ritual. On one hand, this would be one less reason to fear it. On the other, we don't know enough of her motivation to trust Morrigan because of this.

#208
Sphroth82

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What I'm most interested is if there is a sequel, what would you guys consider to be the "true" ending of DA:O? I think in my own mind it has to be making the choice to have sex with Morrigan and she gets the kid with the Old God essence. Kinda makes me think there'll be a sort of story similar to that of the movie, Beowulf, by Dreamworks. Ya know, he gave that demon a son, but it returned to haunt him. You guys know where I'm coming from, right?



So, yeah, thats my one question. If a sequel is in the works, or in planning stage, which ending that we know of would you consider to be the true ending?



Would be cool if someone from Bioware answered this. Thanks.

#209
Gill Kaiser

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Kaiser Shepard wrote...

Gill Kaiser wrote...

Kaiser Shepard wrote...

Surviving because of the Dark Ritual just leaves a bad taste in my mouth, though.

Really? I would have let her do the Ritual even if it didn't result in my character's survival after killing the Archdemon. I agree with Morrigan - some things are worth preserving.

You're just making excuses to sleep with Morrigan and you know it.

Heh, actually I was thinking about it from the point of view of my last character, a human noble female who was engaged to Alistair. I had her say "Your wildest dreams have come true: sex with Morrigan" when he asked her what she wanted him to do. His reaction was hilarious.

#210
Alanor87

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Morrigan is a dragon?

Reading some of the dragon cult codex i was wondering why she have yellow eyes...those eyes are no human..also when u ask if she can take another human shape she said "I already like them,my human shape is the only that I have of this species" why she talks like that "like them" maybe im paranoid XD

Also Weylon in genitivi's home his eyes are yellow too and he is from the dragon's cult...so taking some of this information can i asume that Morrigan is a dragon or something wrost,the dark ritual ? some dragon ritual?

#211
Guest_Elps_*

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Kaiser Shepard wrote...

Gill Kaiser wrote...

Kaiser Shepard wrote...

Surviving because of the Dark Ritual just leaves a bad taste in my mouth, though.

Really? I would have let her do the Ritual even if it didn't result in my character's survival after killing the Archdemon. I agree with Morrigan - some things are worth preserving.

You're just making excuses to sleep with Morrigan and you know it.
Just kidding, could not let the chance to repeat this slip by. In any case, while it might be worth preserving from a scientific viewpoint, I cannot take the easy way with the knowledge it might come back later to haunt me (or worse, someone else). I also don't feel comfortable with giving the Archdemon/Old God a second chance, one I think it doesn't deserve.

Given the fact that Flemeth would be the child's grandmother, there is a likely chance that the Witch of the Wilds herself is the result of this Dark Ritual. On one hand, this would be one less reason to fear it. On the other, we don't know enough of her motivation to trust Morrigan because of this.


'Scuse me for responding to this as its O/T...

If Morrigan is telling the truth the Old God would not be tainted. So, The Maker imprisoned the old gods deep underground and they became tainted there. What if the real boss baddie is The Maker, not the old gods? Perhaps letting this Old God come into being it may actually save the world. The Chantry is not lily white in the story so theres no reason to think The Maker is pure and good.

Morrigan suggests that Flemeth is not her birth mother ergo Morrigan's child is not Flemeth's grandchild. There is no evidence in DA to be sure that Flemeth is evil. Like every single character in the game she is a mix of good and bad. 

#212
Gill Kaiser

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I don't think the Maker exists.

#213
Halcyon Lavellan

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To pick the easy answer, the whole game is a standout :D

But in all seriousness, from a story perspective :-

1) The Human Noble origin; even having read the reviews of this game (ie knowing there was an overarching betrayal plot) the emotional impact of the final scene with Bryce and Eleanor has me in tears every time I play through it - and its been four times! The emotional depth and maturity of that origin was so intense as well, making you feel so priveleged even to the bitter end - from being unable to influence the fates of Dairren, Oriana / Oran and Ser Gilmore, for example. Although the City Elf origin came close (it felt so Kill Bill, being the blood-spattered bride and all), the Human Noble was head and shoulders above the others in terms of impact and putting the rest of the game in context;

2) Character development and personalities - even the ones you start off with as only having superficial interest actually grow on you as new conversations open up with higher approval - Leliana and Wynne are good examples (I *want* to see the Grand Cathedral and hear the chant from start to finish - good luck voicing that!). I've even grown fond of Sten in my last few iterations with the realisation his topics open up as a consequence of exploring;

3) The multilayered dialogue design - as much as I love ME/ME2, I prefer the deeper conversation trees that DA offers, as it allows for *viable* and *differentiated* personality-specific branches (Alistair's romance OMG!). I don't want my character's dialogue funneled into obvious Paragon / Renegade / Neutral trees, as it trivialises the characterisations and doesn't do the writing and voice acting (both of which were superlative in DA) justice;

4) The Battle of Ostagar, for making us feel like part of a greater force to address the threat to the country and not just the elite superheroes come to save the day - similarly being able to have Alistair duel Loghain at the Landsmeet was great for re-emphasising that the story consists of more than just protagonist;

5) Leliana's song - when it first started it struck me as very Final Fantasy, but it was so well done and felt part of her character / story rather than a cheesy montage opportunity;

6) Morrigan (and the dark ritual, of course) and Alistair are by far the best NPC's Bioware has ever created, from story, voicing, dialogue and graphics (ha ha). From trying to placate an inherently ****y character simply for the texture she added to the banters to laughing IRL at being asked if I had ever licked a lamppost in winter (I fell in love with a *computer game character*!!!) those two make DA what it is more than anything else;

7) Finally, the well implemented morally grey choices - it not only forces you to think about the ramifications of your actions but live with them too. I was seriously about to push for keeping the Anvil from a pragmatic perspective and it took my companions to actuallly convince me otherwise. However, there may have been a bit of overcooking of the Shakespearean theme - family betrayed, then king betrayed, Uldred betraying the Circle, Bhelen versus Harrowmont (especially considering the Dwarf Noble origin implications), even Morrigan versus Flemeth. It was like Ust Natha all over again :P.

But seriously, awesome work. There was so much more I can think of but I've written way too much already...

#214
Guest_Evewyn_*

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First off, superb writing throughout. It has been years since I've played a game that had me hooked in such a way. As long as there’s a story to tell for my female noble Rogue PC, I will gladly add to my Dragon Age game collection. Let me also add that I love the music as well (classical music is a big passion of mine). The whole game is very well done!



My first play through I'll admit I missed out on a lot. I didn't get Wynne until late in the game, and she turned out to be a very dear companion to me, even though I hadn't developed a good relationship with her. So, on my second play through I picked her up early and made sure to talk to her more, etc. The standout moment for me was when she collapsed after a battle. I swear my heart stopped for a split second; it was that shocking to me! I had not expected that at all! Then she summons her "spirit guardian" or whatever she called it. WOW! Also, the fact that she had a son whom she has no further knowledge of, those stories were compelling to me and would love to have them elaborated.



The way that Leliana spoke of Orlais and Zevran of Antiva, how they described them made me want to visit those places. How cool it would be to see royalty walking around in luxurious clothing and the hot climate of Antiva filled with suspicious and dangerous Crowes. Bravo on the writing once again. It was easy to picture these places in my head.



Sten’s talk of the invading Qunari fascinated me as well. Sten himself fascinated me.



Leliana's song was an unexpected surprise. The first time it went on I thought, "Are you serious? She's gonna sing? This will be cheesy..." Boy, was I wrong. How beautiful and captivating it was. I agree with the other poster who mentioned Morrigan's and Sten's reactions to the song. Sten's sad and moved look made me want to know more about him. And Alistair looking up from her by the fire...those little things made it seem all the more real.



My first play through, I romanced Alistair and refused Morrigan’s offer, being naïve and somehow convinced myself that we would both be all right at the end of the game, not knowing otherwise. When Alistair sacrificed himself I seriously could not sleep that night.



When Morrigan called me her sister and her voice cracked in the speech she gave me after I asked her to come help destroy The Archdemon.



I feel the companions are what made this whole game come alive, and I don’t mean just from a romance point of view, although that itself has a serious impact as well. The way that your PC is drawn to them emotionally makes what could be simple in-game decisions so difficult. Having to deal with the aftermath with morally gray choices and live with them as the above poster mentioned. It was quite an experience.



How did Fergus deal with rebuilding Highever? I want to go back and visit my “brother,” see how he’s getting along.



Now, I know this is supposed to be about Origins, but I just wanted to add a little about Awakening. (No spoilers involved.) I think you guys have a good thing going with Nathaniel. Bring him into any future sequels. The possibilities with this character and the human noble PC could be for some epic storytelling.


#215
alickar

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Evewyn wrote...

First off, superb writing throughout. It has been years since I've played a game that had me hooked in such a way. As long as there’s a story to tell for my female noble Rogue PC, I will gladly add to my Dragon Age game collection. Let me also add that I love the music as well (classical music is a big passion of mine). The whole game is very well done!

My first play through I'll admit I missed out on a lot. I didn't get Wynne until late in the game, and she turned out to be a very dear companion to me, even though I hadn't developed a good relationship with her. So, on my second play through I picked her up early and made sure to talk to her more, etc. The standout moment for me was when she collapsed after a battle. I swear my heart stopped for a split second; it was that shocking to me! I had not expected that at all! Then she summons her "spirit guardian" or whatever she called it. WOW! Also, the fact that she had a son whom she has no further knowledge of, those stories were compelling to me and would love to have them elaborated.

The way that Leliana spoke of Orlais and Zevran of Antiva, how they described them made me want to visit those places. How cool it would be to see royalty walking around in luxurious clothing and the hot climate of Antiva filled with suspicious and dangerous Crowes. Bravo on the writing once again. It was easy to picture these places in my head.

Sten’s talk of the invading Qunari fascinated me as well. Sten himself fascinated me.

Leliana's song was an unexpected surprise. The first time it went on I thought, "Are you serious? She's gonna sing? This will be cheesy..." Boy, was I wrong. How beautiful and captivating it was. I agree with the other poster who mentioned Morrigan's and Sten's reactions to the song. Sten's sad and moved look made me want to know more about him. And Alistair looking up from her by the fire...those little things made it seem all the more real.

My first play through, I romanced Alistair and refused Morrigan’s offer, being naïve and somehow convinced myself that we would both be all right at the end of the game, not knowing otherwise. When Alistair sacrificed himself I seriously could not sleep that night.

When Morrigan called me her sister and her voice cracked in the speech she gave me after I asked her to come help destroy The Archdemon.

I feel the companions are what made this whole game come alive, and I don’t mean just from a romance point of view, although that itself has a serious impact as well. The way that your PC is drawn to them emotionally makes what could be simple in-game decisions so difficult. Having to deal with the aftermath with morally gray choices and live with them as the above poster mentioned. It was quite an experience.

How did Fergus deal with rebuilding Highever? I want to go back and visit my “brother,” see how he’s getting along.

Now, I know this is supposed to be about Origins, but I just wanted to add a little about Awakening. (No spoilers involved.) I think you guys have a good thing going with Nathaniel. Bring him into any future sequels. The possibilities with this character and the human noble PC could be for some epic storytelling.

i wish the Quarni had more.... emotion

#216
alickar

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Elps wrote...

Kaiser Shepard wrote...

Gill Kaiser wrote...

Kaiser Shepard wrote...

Surviving because of the Dark Ritual just leaves a bad taste in my mouth, though.

Really? I would have let her do the Ritual even if it didn't result in my character's survival after killing the Archdemon. I agree with Morrigan - some things are worth preserving.

You're just making excuses to sleep with Morrigan and you know it.
Just kidding, could not let the chance to repeat this slip by. In any case, while it might be worth preserving from a scientific viewpoint, I cannot take the easy way with the knowledge it might come back later to haunt me (or worse, someone else). I also don't feel comfortable with giving the Archdemon/Old God a second chance, one I think it doesn't deserve.

Given the fact that Flemeth would be the child's grandmother, there is a likely chance that the Witch of the Wilds herself is the result of this Dark Ritual. On one hand, this would be one less reason to fear it. On the other, we don't know enough of her motivation to trust Morrigan because of this.


'Scuse me for responding to this as its O/T...

If Morrigan is telling the truth the Old God would not be tainted. So, The Maker imprisoned the old gods deep underground and they became tainted there. What if the real boss baddie is The Maker, not the old gods? Perhaps letting this Old God come into being it may actually save the world. The Chantry is not lily white in the story so theres no reason to think The Maker is pure and good.

Morrigan suggests that Flemeth is not her birth mother ergo Morrigan's child is not Flemeth's grandchild. There is no evidence in DA to be sure that Flemeth is evil. Like every single character in the game she is a mix of good and bad. 

actually the maker started the blights people tried to invade his golden fotress but they failed and we cast out onto the land their sins a carrouptness turned them into the first darkspawn everywhere they went it brought a blight on the land

#217
alickar

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Frumyfrenzy wrote...

Warning: Awakening Spoiler!

Morrigan and her child:
This is obvious and doesn't need any explanation.

The Architect:
The Architect is my favourite character in Ferelden. I'm most curious about his biography, motivations and future. The Architect, as I perceive him, is not evil, he just took some harsh measures in pursuing a goal the Grey Wardens share: stopping the Blights. Two of his plans failed, the first started a Blight he didn't want and the second outcome is the crazy Mother, who wants to hear the call of the old gods again. I can see him having a great future in the Dragon Age franchise, maybe even stepping back from his extreme plans as he is reasonable and thus able to accept the results as failures. I can see him working secretely with Grey Wardens searching for a agreeable solution of the situation, after he accepts his failures. The Architect a good guy? No, certainly. But a grey guy who made debatable choices in his past. Seeing the whole conflict between the Darkspawn and the rest of Ferelden (or Thedas) from his perspective (in my opinion) really is enrichening the game's universe. I'm always for characters doing questionable stuff with honorable intentions or from misguided perspectives (like Teyrn Loghain). It achieves both: credibility of character's motivations and actions by avoiding the black/white morality villains and heroes usually are burdened with. Little details like his rejection of being the father or the ruler to his kind, very interesting. I'm a clearly a fan of the Architect, the most interesting character.


I took this from my thread "Awakening Feedback: Praise, Criticism and Suggestions for the Future", found here:
social.bioware.com/forum/1/topic/47/index/1819656

Dagna:
As I've helped her getting into the Circle of Magi (I hope everyone helped her!), I find myself very curious about how that could turn out. She is very excited about the opportunity to study magic, even though dwarfs aren't capable of casting any spell at all. Despite her lacking abilities she still is very enthusiastic. First Enchanter Irving is surprisingly curious and excited himself! Since she can't practice magic, she has to stick to pure theory. This means she will probably become a scholar and an intelectual among the magicians (in a dwarfen way, whatever that means). She will probably learn more about legends, magical artifacts, theories about magic and history than any other member of the Circle of Magi. More theory means deeper digging, which means deeper holes and therefore suprising discoveries! And this is what eventually makes her predestined to become a central figure in the Circle of Magi.
I hope Dagna will get a larger role and become an integral character in Dragon Age's future, because she is different. Her background is different. Whenever you plan something to happen in the Circle of Magi, please include her. She could provide theoretical background knowledge about tasks related to the Circle of Magi or become a quest-giver herself!  Dagna could provide valuable information she comes across, regarging Flemeth's and Morrigans intentions! DLC, Expansion, Dragon Age 2 … no matter what, in either case: more Dagna!

I took this from my thread "Morrigan & Dagna" found here:
social.bioware.com/forum/1/topic/9/index/295235

in some way i think u might need to face him in the 2nd dragon age if you didnt kill him because he said he needed*grey warden blood*

#218
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[quote]alickar wrote...[/quote]i wish the Quarni had more.... emotion[/quote]

I agree but I think this is what made him so interesting.  Because he was such a big mystery and that one brief moment brought out an emotion in him.  It makes me realize that he is in fact an emotional creature even if he doesn't come right out and show it openly.

#219
Blood Nemesis

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The stand out moments hmmm there’s quite a few in this game. I
1. The murder of the couslands is originally what hooked me to DA especially when I realised Howe had a bigger part to play, this is the only moment (and at that time first) in a game or movie (apart from the little boy in The Champ, and Million dollar baby) that made me angry and sad.

2. Duncan’s death I truly thought he would be their for the rest of the game.

3. Siding with the werewolves I really enjoyed smashing the Dalish plus it was nice to side with the 'bad guys'.

4. The Big battles in Awakening. (The combat made these parts a lot of fun)

5. The companions they are the best I've come across in a video game hands down the way dialougue is handled is also excellent I was actually a little annoyed at the change to this in awakening. Alistair, Anders and Morrigan are fantastic plus I found Sten funny and interesting.

6. Blood Magic, Fade I’m a fan of warhammer books and this is similar to their warp and psyker themes and adds a interesting dimension to magic I would like to see some more interactions with pride demons as they seem intelligent. Plus mages are nearly always responsible for killing me unless im in a boss fight (Also a demonic magic specialization pleassssssssse)

7. The Qunari.... Fighting them is tough, Sten is clearly not human in the way he interacts and perceives events he can be seem like a cold **** but once he was around for a while I realized it was simply his views on how things should be done at times and he is unwilling to compromise something I respect, he even seems friendly at times, Seheron sounded interesting, the saw swords (I liked their design), vastly different culture to humans, technologically advanced, a war/rebellion? With the Tal'vashoth or are they exiles, The Qun, A powerful military force, brutal towards mages. there is a lot of potential i want to explore.

8. Dog, Fallout 1, 2 and 3 had Dogmeat, fable 2 had dog I think games should have a compulsory dog companion. Mabari were also a good take on dogs their actually portrayed as intelligent a nice touch.
9. Isolde killing Connor this shocked me on my second playthrough and made me feel quite guilty.Image IPB

10. The origns were a fantastic idea and are one of the stand out aspects of the game
  • Loghain potentially becoming a Grey Warden.Image IPB
  • Oghren wanting my dog as a horse or chariot dog
  • The landsmeet was fantastic
  • The broma brothers in fact fort drakon in general
  • The companions chatter made me stop and listen some are very funny.
  • I actually liked the weapons themes such as the dalish longbows, dal'thaanan Quanri saw swords etc added some depth to the weapons.
  • NPC chats are also good i miss many of these but what ive heard is good
  • Swooping... is bad, where is the cake I was told their would be cake the cake is a lie, Wynne and Alistair oh my god the urn oh my god im overwhelmed... Sten- congrats you have found a wastebin.
  • Shale and Sten
  • Dragons, Dragons, Dragons, Dragons, Dragons please more Dragons but make them even stronger.
  • The hidden puzzle in orzammers throne room it took me four playthroughs to find its existence.
  • Sod it the entire game is a stand out I consider it the best game I own considering I own it on Xbox and its considered inferior the PC version must be a beast.
         Stand out moments I disliked
  •  Archdemon fight why did you put ballistas in Image IPB its epic if you avoid using them apart from that vital one.
  • Thats really it......... wow


#220
Edelwolf

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The landsmeet and in particular the part where Alister escalates the (optional) situation where you need to pick between killing Loghain, breaking your deal with the queen and crown the fool, or screwing him over with forseable bad consequences.

That choice made me pause.

#221
AlexTheRogue_

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One of the best moments was the Epilogue seeing what my followers got up to after the landsmeet

#222
AlexTheRogue_

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landsmeet no the celebration at the end

#223
Ayanko

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If You didn't play human noble. Fergus is most likely scouting for his brother/sister' body or out searching for them.

Also when you go find the grey warden documents, does that dying soilder look familiar? Thats the Human Nobles army amour if I recall.

#224
Wolvenrunner

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One thing I'd like to see/take part in is the Exalted March on the dwarves. The Paragon Aeducon will be at Harrowmont's side! I would love to see my dwarf noble (or his son) take control of the golems form Branka and use them to rebuild a glorious dwarven empire!



There's a big thing, my son! I don't remember reading anything about my dwarf noble's son even though Harrowmont said he would be heir to his throne. Does he know I'm his father? Does he stay with Harrowmont even after I return a Paragon?



Loved the dwarves. Would like to see more of them. Perhaps a bigger dwarf battle, or more heavily fortified entrance to the Deep Roads. It seemed like Orzimmar was being protected by a skeleton crew positioned at a hole. Where's the army? Where's the epic gate to the deep roads that it deserves? I would love to see these things at Kal'Shirok if not at Orzimmar. Give us a dwarf city that actually feels like it's under constant siege!



More children in peril. The moral crisis at Redcliff really got to me. I managed to save Connor the first time, but when I decided to kill him to see what happened on another play through . . . When I tried to change my mind, and save him, it was too late! Then his mother came in and ended his suffering . . . Heart wrenching. More things like that please.

#225
Dragonlord15910

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Defiantly Morrigan. You guys at Bioware did a really good job of making her feel like a real person. My biggest desire for Dragon Age games and content to come is to see more of Morrigan, and her child of course.

Other things that would be cool would be a little more insight on the extinction of griffons. The gold and black city. And the old gods.

One more thing i think would be really cool is a little more focus on mages. What i mean is in Origins and Awakenings warriors and rouges seemed to fit into the players role as a warden better than mages. Doing stuff like you did at the end of Awakenings (where you finish the mother with a lightning spell, at least my mage did), that kind of stuff just makes a mage feel more natural for the role. In addition to that some more/new mage headgear would really be appreciated. Maybe some hoods, gandalf-esque hats, or even some type of circlet would be nice.

Thx 4 listening!!!:wizard:

Modifié par Dragonlord15910, 23 mars 2010 - 07:50 .