Hi,
I've just found that the Stealing Skill no longer works as intended since 1.03 was installed.
I did used to get alot of random items from stealing now for some reason it does not work correctly.
I get a 'Stealing Success' notification but nothing is added to my inventory at all.
I've tested this with a brand new install and new character (human rogue) - updated to 1.03 and for some odd reason it worked perfectly about 5 times (got gems, rings and healing root) then it stopped working again completely - even all the way up to Ostagar.
I tried the Stealing Skill up to level 3 with high cunning and dex but still got 'Stealing Success' with no items.
Pickpocket (Stealing) is now broke in 1.03
Débuté par
zartan88
, mars 09 2010 10:49
#1
Posté 09 mars 2010 - 10:49
#2
Posté 10 mars 2010 - 09:29
I noticed this, too. Lame.
#3
Posté 10 mars 2010 - 09:41
Broken all the way up to lvl 4.
So, this is now known for a couple of days now. Still no notice? Fixes take longer maybe, but a little customer wouldn't go amiss...
So, this is now known for a couple of days now. Still no notice? Fixes take longer maybe, but a little customer wouldn't go amiss...
#4
Posté 10 mars 2010 - 07:24
I've tested this further into the game, it is broke - I do get money some times but most of the time I get a 'Stealing Success' and no item, if its a question of balance then it needs to display 'Has no items to Steal' more.
#5
Posté 10 mars 2010 - 08:53
same here. leliana is level 18 and this is happening.
#6
Posté 11 mars 2010 - 12:46
Same here.
It worked in Ostagar only once, stealing the belt from the Quartermaster. In Lotherin I managed to steal 57 copper from one refugee, everyone else I get successes but no items.
Thinking bout uninstalling and going back to the previous patch till Awakening is released and this is hopefully fixed.
It worked in Ostagar only once, stealing the belt from the Quartermaster. In Lotherin I managed to steal 57 copper from one refugee, everyone else I get successes but no items.
Thinking bout uninstalling and going back to the previous patch till Awakening is released and this is hopefully fixed.
#7
Posté 11 mars 2010 - 12:49
I'd uninstall, but the patch really did fix the loading times. Maybe some kind soul will mod a fix?
#8
Posté 14 mars 2010 - 10:11
How irritating! What a rookie mistake BIOWARE!!! Fix the "Stealing" skill...I'm out of cash!
#9
Posté 14 mars 2010 - 10:54
Yup, had the same experience, so uninstalled and reinstalled and patched with 1.02 as recommended, but now i have the problem that the game does not recognize that i had previously downloaded other content, promos... and it is not recommending that i reload my previous gamesaves b/c these previous DLC are not installed... but, i can't find how to reinstall these; they are not available in the Downloads section of the game....?
Any help, much appreciated
Any help, much appreciated
#10
Posté 14 mars 2010 - 11:10
This was a crushing disappointment. I finally get back to DA after some months away, patch it up so it will be good to go for Awakening, and fire up my rogue character playthrough that I had abandoned, in order to ready it for import into awakening, and finally see how stealing was in the game...
...only to find out the patch that I need to play Awakening basically breaks rogues.
Bioware, I understand that mistakes happen, and sometimes you screw up. But please make legacy patches easily available, and please in the future structure your patches as something that can be easily uninstalled or rolled back.
...only to find out the patch that I need to play Awakening basically breaks rogues.
Bioware, I understand that mistakes happen, and sometimes you screw up. But please make legacy patches easily available, and please in the future structure your patches as something that can be easily uninstalled or rolled back.
#11
Posté 16 mars 2010 - 11:38
Same here. Sometimes get message "Stealing Success," with no loot deposited. Happens at least half of the time I pickpocket. Weird.
#12
Posté 16 mars 2010 - 07:53
A large part of the rouge's appeal as a class is the ability to pilfer (steal) items from unsuspecting people. Thanks to the patch (it seems - since I could steal stuff before I updated) I can now only steal gold. The rest of the time it's 'stealing success' with no loot.
This isn't even an online game and we get patches that unintentionally 'break' other areas of game play. Please fix this as quickly as possible Bioware! Or at least create a post telling us that you'll be looking into the problem... presumably for a future patch, even though I'd take a simple file download with the attached "this will let you steal items again" note.
This isn't even an online game and we get patches that unintentionally 'break' other areas of game play. Please fix this as quickly as possible Bioware! Or at least create a post telling us that you'll be looking into the problem... presumably for a future patch, even though I'd take a simple file download with the attached "this will let you steal items again" note.
#13
Posté 19 mars 2010 - 11:52
yeah same thing here, about 1/6 or 1/7 of the pickpockets that are "successfull" actually yields coin/items , even "famous" pickpocket items (that is one of the main reasons i pick up the skill in the first place) fails to turn up in the inventory, for some this might not be a game breaking bug, but for me it is
#14
Posté 19 mars 2010 - 04:29
Post in this thread if you hear of any mods that will fix this issue. I can see something like this being akin to the crossbow dex bug: never worth fixing by bioware.
#15
Posté 19 mars 2010 - 04:40
Crossbow dex bug?
#16
Posté 19 mars 2010 - 04:43
Crossbows don't get their dex modifier. Particularly painful since it's 100% dex.
#17
Posté 19 mars 2010 - 05:03
I looked at the script for stealing from versions 1.00 (straight out of the box), 1.02a, and 1.03. The scripts are exactly the same. I'm guessing something in the TreasureStolen function got messed up. I'll see if I can look through the includes files, If it's a user defined function like some things are, it could be an easy fix.
Currently running 1.02a. If someone would be so kind as to send me the includes from 1.03, I'd appreciate it. Just go into the toolset, you may need to look through the patch files for something that's been changed. I need the following scripts:
log_h
abi_templates
sys_treasure_h (I'm betting this is the main culprit...)
sys_areabalance
achievement_core_h
stats_core_h
If you like, put them in .txt files so you can rename them exactly like this and zip them. Zip format can be zip, rar, or 7z. Anyone willing to do this, send me a message to get my email. I can't promise anything, but I'll look.
Currently running 1.02a. If someone would be so kind as to send me the includes from 1.03, I'd appreciate it. Just go into the toolset, you may need to look through the patch files for something that's been changed. I need the following scripts:
log_h
abi_templates
sys_treasure_h (I'm betting this is the main culprit...)
sys_areabalance
achievement_core_h
stats_core_h
If you like, put them in .txt files so you can rename them exactly like this and zip them. Zip format can be zip, rar, or 7z. Anyone willing to do this, send me a message to get my email. I can't promise anything, but I'll look.
#18
Posté 19 mars 2010 - 05:13
Thanks a lot for looking into it Surango, I wouldn't be surprised if it was an easy fix. I'm not able to get you those logs from this pc, but hopefully somebody can soon.
#19
Posté 19 mars 2010 - 05:44
From the looks of sys_treasure_h in 1.02a, this is the main one I need. CeateItemOnObject is working, obviously, which looks like a hard coded function. There's quite a few user defined ones in there.. and if my nwn2 experience has taught me anything, it's that the slightest tweak can blow everything to smithereens. The scripting language is pretty similar, so it shouldn't be too difficult to find things amiss.
I posted in the patch release thread that you get items until you get money with a clean install to 1.03 (I don't have Awakenings yet). Has anyone else noticed this? One thing I forgot to note there: If all DLC I have (Stone Prisoner, RtO, WK, BDA) are checked this doesn't happen, but if you uncheck BDA it does. That kind of says something about generating items. This was also with nothing in the override or user made mods.
About crossbows though: I thought they were more for strength builds. Don't they have strength requirements instead of dex? In a way it makes sense: pull the string back then point and shoot. With a bow, you have to do all three at the same time. I would like to see a bow with dex and str requirements... Compound bows are fun.
I posted in the patch release thread that you get items until you get money with a clean install to 1.03 (I don't have Awakenings yet). Has anyone else noticed this? One thing I forgot to note there: If all DLC I have (Stone Prisoner, RtO, WK, BDA) are checked this doesn't happen, but if you uncheck BDA it does. That kind of says something about generating items. This was also with nothing in the override or user made mods.
About crossbows though: I thought they were more for strength builds. Don't they have strength requirements instead of dex? In a way it makes sense: pull the string back then point and shoot. With a bow, you have to do all three at the same time. I would like to see a bow with dex and str requirements... Compound bows are fun.
#20
Posté 19 mars 2010 - 05:54
In theory crossbows should have a strength requirement for equipping then get a 100% dex modifier. Sounds odd at first, but you don't really put strength into pulling a bowstring. Anyhow, there's no reason for crossbows to be blatantly unfixed.
#21
Posté 19 mars 2010 - 06:04
Pull back a 150lb crossbow rifle bow string then tell me it requires no strength. Heheh. But I see your point- if it's meant to be dex to shoot then it should be. That's really the only thing I liked about the Diablo games where dex was how you hit. All the muscle in the world won't do a bit of good if you can't balance a sword and connect the blow.
Hopefully someone will send those scripts by tonight. I don't want to patch and uninstall...again.
Hopefully someone will send those scripts by tonight. I don't want to patch and uninstall...again.
#22
Posté 19 mars 2010 - 06:45
Giving this a little bump for Surango, would be nice if 2/3 of the tech support front page wasn't stickies.
#23
Posté 19 mars 2010 - 07:18
I think this is your bug... Can not test myself right now...
File. Sys_treasure_h
Procedure=TS_GenerateItems
Line 488-490
// PREVENT NON-MONEY TREASURE IF CREATURE ALREADY HAS MONEY
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE && GetCreatureMoney(oTarget) > 0)
continue;
This section was added to the 1.03 patch. In this case otarget is the player as determined by the call
TS_GenerateItems(oThief, nRank, nCategory, nLevel, OBJECT_TYPE_CREATURE, 1.0f, 0.0, TRUE);
From TreasureStolen.
This added code is in the block that determines what to do when an item is being stolen. (If it had already determined money was stolen it never got here.) Not sure why the player object would evaluate to true on the == OBJECT_TYPE_CREATURE but the behavior is consistent with the bug. IE. It will generate nothing when an Item is stolen and you have money.
File. Sys_treasure_h
Procedure=TS_GenerateItems
Line 488-490
// PREVENT NON-MONEY TREASURE IF CREATURE ALREADY HAS MONEY
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE && GetCreatureMoney(oTarget) > 0)
continue;
This section was added to the 1.03 patch. In this case otarget is the player as determined by the call
TS_GenerateItems(oThief, nRank, nCategory, nLevel, OBJECT_TYPE_CREATURE, 1.0f, 0.0, TRUE);
From TreasureStolen.
This added code is in the block that determines what to do when an item is being stolen. (If it had already determined money was stolen it never got here.) Not sure why the player object would evaluate to true on the == OBJECT_TYPE_CREATURE but the behavior is consistent with the bug. IE. It will generate nothing when an Item is stolen and you have money.
#24
Posté 19 mars 2010 - 07:34
As I said, I don't have 1.03 installed. Would you mind putting the whole of that script in a file so I can check it out? This would definitely explain getting items as a casteless dwarf until I got money. I bet they intended to let creatures have more than one item to steal but it messed up.
#25
Posté 19 mars 2010 - 07:36
Removed...
Modifié par pbm, 19 mars 2010 - 07:38 .





Retour en haut







