Modifié par pbm, 19 mars 2010 - 07:41 .
Pickpocket (Stealing) is now broke in 1.03
Débuté par
zartan88
, mars 09 2010 10:49
#26
Posté 19 mars 2010 - 07:37
Sent you a pm
#27
Posté 19 mars 2010 - 07:46
Should have looked before I said that. The lines in 488-490 are the same. Now that I have a copy of the script, hopefully it can be prodded at until fixed. Thanks.
#28
Posté 19 mars 2010 - 07:48
I bet you can just comment out the two new lines and it will be a go. I am going to try that tonight when I get home.
(Unless you are saying the 1.02a patch aready had those lines added?) The older scipt I diff'ed against did not have those two lines.
(Unless you are saying the 1.02a patch aready had those lines added?) The older scipt I diff'ed against did not have those two lines.
Modifié par pbm, 19 mars 2010 - 07:51 .
#29
Posté 19 mars 2010 - 08:00
Unless for some reason something from 1.03 saved those lines were there. In the search filter, I typed in sys_treasure_h and it was the only script that came up. I'm going to do a fresh install and see what comes of those lines out of the box. (I'm going to need to defrag again soon... lol)
#30
Posté 19 mars 2010 - 09:16
Confirmed in 1.03. Commenting out those lines makes stealing usable again. Apparently the toolset logged everything I opened even though it was uninstalled. Glad you saw it, I probably would have had that entire script dissected before I noticed it. Stole from all dwarves in Dust Town. Got money twice and many items. Now to set this up where it can benefit everyone else...
And now, here is the link: Spam it every which way you want.
social.bioware.com/project/2335/#details
And now, here is the link: Spam it every which way you want.
social.bioware.com/project/2335/#details
Modifié par Surango, 19 mars 2010 - 09:33 .
#31
Posté 20 mars 2010 - 01:28
Awesome... Worked here as well...
#32
Posté 20 mars 2010 - 01:48
Thanks for pointing it out. Would have taken a lot longer without your help.
#33
Posté 20 mars 2010 - 08:55
Thank you... looking forward to official Bioware patch.
#34
Posté 20 mars 2010 - 09:02
By the way... this is another confirmation of the mod working correctly. Thanks again!
#35
Posté 20 mars 2010 - 09:24
Nice! Gonna try it this weekend (stealing broken for me in Awakening). Now can you fix my social profile pic that disappeared?
#36
Posté 20 mars 2010 - 12:43
freality wrote...
Nice! Gonna try it this weekend (stealing broken for me in Awakening). Now can you fix my social profile pic that disappeared?
Sorry, but no. If it was a file you made yourself is there a reason you didn't have a backup copy?
#37
Posté 20 mars 2010 - 04:22
Heh, for whatever reason, my Awakenings profile pic overtook my old DAO pic - the new one showed up not 2 minutes after I read your stealing fix, so I'm going to go ahead and thank you for that as well. Thanks!
#38
Posté 20 mars 2010 - 04:25
There's got to be a reason those new lines were added, so it's hard to say the mod "fixes" the problem. It'd be more accurate to say that it restores it to its 1.02a behaviour.
In any case, it would be nice to get a confirmation from BioWare that they have logged the issue and that it will be fixed.
In any case, it would be nice to get a confirmation from BioWare that they have logged the issue and that it will be fixed.
Modifié par searanox, 20 mars 2010 - 04:36 .
#39
Posté 20 mars 2010 - 04:32
searanox wrote...
There's got to be a reason those new lines were added, so it's hard to say the mod "fixes" the problem. it'd be more accurate to say that it restores it to its 1.02a behaviour.
In any case, it would be nice to get a confirmation from BioWare that they have logged the issue and that it will be fixed.
If I had to guess, they intended to let people steal more than one item from NPCs. You have me wondering now if they put the wrong sign in the code. I've done that before for a summoning spell... It's an easy thing to miss. Well, until you test it.
#40
Posté 20 mars 2010 - 05:00
Good thing I didn't have to guess. You can still only steal one time from each person. Changing the line
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
GetCreatureMoney(oTarget) >0)
to
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
GetCreatureMoney(oTarget) < 0)
allows the character to steal items with or without money in their inventory. However, this line DOES NOT work:
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
GetCreatureMoney(oTarget) <= 0)
until you have at least 1 copper.
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
GetCreatureMoney(oTarget) >0)
to
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
GetCreatureMoney(oTarget) < 0)
allows the character to steal items with or without money in their inventory. However, this line DOES NOT work:
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
GetCreatureMoney(oTarget) <= 0)
until you have at least 1 copper.
#41
Posté 25 mars 2010 - 11:09
Thank you SO much for this!





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