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The Ultimate Sacrifice: Not Really a Sacrifice.


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#26
DeKreee

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Curlain wrote...

DeKreee wrote...

I am also confused at people complaining

Would the people who made the sacrifice rather Bioware say "You cannot import your character into Awakenings because he is dead"?


What we would like is for the choices that Warden made, and the affects they had to be imported, so that there is a world consistency maintained.  It's something we could see as the Orlesian Warden (similar to how as the Exile in KOTOR 2 you could see the effects your Revan made from KOTOR1 even though you were a different character).  Particularly since this isn't about a specific character like Mass Effect (where it's Shepard's story) but is rather about the world and age, we would like the continuity of the world to be maintained.  Every other ending has managed to be supported, but due I assume to technical difficulties this was not, I would prefer they had held back release in order to fix it (using opening questions if necessary like KOTOR2 if importing data from a save without a Warden was impossible) and then we would continue with the Orlesian Warden, as it was originally intended to function.


So you mean if your character died at the end of origins and you started a new character, people in the storyline would make reference to the dead warden?

#27
Curlain

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DeKreee wrote...

Curlain wrote...

DeKreee wrote...

I am also confused at people complaining

Would the people who made the sacrifice rather Bioware say "You cannot import your character into Awakenings because he is dead"?


What we would like is for the choices that Warden made, and the affects they had to be imported, so that there is a world consistency maintained.  It's something we could see as the Orlesian Warden (similar to how as the Exile in KOTOR 2 you could see the effects your Revan made from KOTOR1 even though you were a different character).  Particularly since this isn't about a specific character like Mass Effect (where it's Shepard's story) but is rather about the world and age, we would like the continuity of the world to be maintained.  Every other ending has managed to be supported, but due I assume to technical difficulties this was not, I would prefer they had held back release in order to fix it (using opening questions if necessary like KOTOR2 if importing data from a save without a Warden was impossible) and then we would continue with the Orlesian Warden, as it was originally intended to function.


So you mean if your character died at the end of origins and you started a new character, people in the storyline would make reference to the dead warden?



Ideally, but mostly just to see the decisions made carried forward (such as who is ruler of Ferelden, Alistair, Anora, Alistair and Anora, did Loghain survive or die, did Alistair survive or die, and alliances made if they would make any appearance or impact in Awakenings).  So mostly consistency of that world would be the most important thing for us

#28
DeKreee

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ohhh, I did not realise that stuff like that didn't continue foward - I just assumed it would.



yeah, thats pretty bad then :/

#29
The Hardest Thing In The World

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Jawson wrote...

Korva wrote...
I choose option 3) don't waste my money on this expansion. Continuity and consistency are more important than anything else to me. If they are broken, the whole game/franchise goes to hell in a handbasket, and no amount of "k3wl" new powers or charaters or any other hype can fix that.


I agree, Bioware puts out excellent games, then lame rinse repeat  expansions.  It surprises me the lack of effort to continue the story line they worked so hard to establish.  I still have hope for future expansions, and DLC, but I won't shell out $40 for this.  I learned my lesson with 'Mask of the Betrayer'.


In risk of contradicting myself here but Mask of the Betrayer was very good, sir.

#30
Guest_Jack Anvil_*

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All we Ultimate Sacrifice-ers are asking for is acknowledgement of our decisions from Origins, and the ability to play as the Orlesian Warden.

And yes, we would prefer that if our Warden died in Origins, he/she were dead in Awakening, as it is called narrative consistency. As far as I know, Ferelden hasn't the technology nor the resources for "Project Lazarus".

#31
Nic-V

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It is an option, no one is forcing you to do it. 

#32
Guest_Jack Anvil_*

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Nic-V wrote...

It is an option, no one is forcing you to do it. 


Okay, well let's go through the "options", shall we? The "options" are:

a) Make the decisions in Origins that are easy for them to apply in Awakening, whether it fits my character or not.

B) Omit my decisions from Origins, whether it makes sense or not.

c) Play an Orlesian Warden where none of my decisions carry over. 

Modifié par Jack Anvil, 10 mars 2010 - 04:54 .


#33
Kaiser Shepard

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What the...? Where has this been confirmed?

#34
urvashi

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Jack Anvil wrote...

All we Ultimate Sacrifice-ers are asking for is acknowledgement of our decisions from Origins, and the ability to play as the Orlesian Warden.
And yes, we would prefer that if our Warden died in Origins, he/she were dead in Awakening, as it is called narrative consistency. As far as I know, Ferelden hasn't the technology nor the resources for "Project Lazarus".


I agree with you. I only had one character do the US, and I was looking forward to using his decisions as the basis for the Orlesian Warden's story in Awakenings. For consistency's sake I won't revive him in Awakenings. He was one of my favorite PCs and I would like to see his sacrifice have an impact on Ferelden, so it's disappointing.
I don't think it negates doing the Dark Ritual though. Obviously if you are metagaming, you can blow off the ritual and choose US knowing that you will be magically alive in Awakenings, but if you are truly roleplaying you won't even take that into consideration, you will do what is right for that character at that time.

#35
silverholly83

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Kaiser Shepard wrote...

What the...? Where has this been confirmed?


In the QA video a few days ago. The only way to see the ramifications of a US warden's choices is to play the US warden in Awakening.  I think the reasoning they gave was that it was too complicated or time consuming. Not sure which. I am sorry that the US players can not have things as they wish, but as of now this is how things are. Maybe there'll be a way to fix it later? The US players I really feel sorry for are those on the consoles...no toolsets or mods to make the idea plausible..

Modifié par silverholly83, 10 mars 2010 - 06:04 .


#36
durasteel

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If your Warden dies, it is supposed to stay dead. That's the whole reason for the Orlesian Warden. BioWare gave you the option to pretend you didn't die and use your "dead" Warden, so that you wouldn't cry great crocodile tears and assert that you were being punished for making the Ultimate Sacrifice, but lo and behold, great crocodile tears flow now because they let you cheat death.

It is your choice - stay dead and make a new Warden, or "cheat." This is a single player game, so no one else will really care at all which way you choose to go with this.

#37
Vim

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durasteel wrote...

If your Warden dies, it is supposed to stay dead. That's the whole reason for the Orlesian Warden. BioWare gave you the option to pretend you didn't die and use your "dead" Warden, so that you wouldn't cry great crocodile tears and assert that you were being punished for making the Ultimate Sacrifice, but lo and behold, great crocodile tears flow now because they let you cheat death.
It is your choice - stay dead and make a new Warden, or "cheat." This is a single player game, so no one else will really care at all which way you choose to go with this.


I suggest you read some more of the posts that you're criticizing and then post again once you understand what they're complaining about.

#38
Guest_Jack Anvil_*

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durasteel wrote...

If your Warden dies, it is supposed to stay dead. That's the whole reason for the Orlesian Warden. BioWare gave you the option to pretend you didn't die and use your "dead" Warden, so that you wouldn't cry great crocodile tears and assert that you were being punished for making the Ultimate Sacrifice, but lo and behold, great crocodile tears flow now because they let you cheat death.
It is your choice - stay dead and make a new Warden, or "cheat." This is a single player game, so no one else will really care at all which way you choose to go with this.


You must be a special kind of illiterate. Let me help you:

If I play an Orlesian Warden, my choices from Origins do not carry over.

If I import my character from Origins who made the Ultimate Sacrifice, it makes no sense, while at the same time, destroying narrative continuity. That has a ripple effect. If someone reluctantly performed Morrigan's dark ritual in order to survive, that decision becomes unnecessary, because we can live on in Awakening by importing a "dead" character. 

Those are the problems we complainers have.

And to those people at Bioware who have the attitude of "Use your imagination for why your character is resurrected," - way to drop the ball. Maybe we'll use our imaginations and go back to pen & paper RPGs. 

Modifié par Jack Anvil, 11 mars 2010 - 04:43 .


#39
Guest_imported_beer_*

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Jack Anvil wrote...

If I play an Orlesian Warden, my choices from Origins do not carry over.

If I import my character from Origins who made the Ultimate Sacrifice, it makes no sense, while at the same time, destroying narrative continuity. That has a ripple effect. If someone reluctantly performed Morrigan's dark ritual in order to survive, that decision becomes unnecessary, because we can live on in Awakening



This.

I wish everyone would just READ this before responding. It is not a whine that players are concerned about continuity in DAA.

I am perfectly fine playing a new character given that my PC died.. I just don't like that the world in Awakenings will  not in any way reflect the choices I made before my PC sacrificed themselves.

#40
Freezingfire

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DeKreee wrote...

I am also confused at people complaining

Would the people who made the sacrifice rather Bioware say "You cannot import your character into Awakenings because he is dead"?

Wouldn't be that bad. I mean you're bound to have a save at the ending. And from Redcliffe until the final battle is around 2 hours of play. Meaning you can do the Morrigan option easily.

#41
M-Taylor

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Ugh.. Well.. I'm screwed. All my 'main' characters did the US. I felt it was the only 'true' ending. I do have characters who have done different endings, but they were mostly for achievements..



So.. I literally have no 'main' characters to import now. I guess I'll have to do another play through before the expansion.. :l.

#42
AuraofMana

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My understanding is that they were unable to make the import system import just the decisions and trigger the creation of a new character, which seems to have been the reason they designed the US ending to begin with.

Umm.. when you are making the game with an engine you build, you can do anything. Nothing is *impossible*.

Not to mention, it is highly possible to mod this feature of "Playing the Orlesian Warden, importing world state".  All it takes is understanding the save file and understanding what are imported and what are not, then feed those data in and trigger a new character screen.  It may not be easy but it's doable.

Modifié par AuraofMana, 11 mars 2010 - 12:17 .


#43
Jawson

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The Hardest Thing In The World wrote...

Jawson wrote...

Korva wrote...
I choose option 3) don't waste my money on this expansion. Continuity and consistency are more important than anything else to me. If they are broken, the whole game/franchise goes to hell in a handbasket, and no amount of "k3wl" new powers or charaters or any other hype can fix that.


I agree, Bioware puts out excellent games, then lame rinse repeat  expansions.  It surprises me the lack of effort to continue the story line they worked so hard to establish.  I still have hope for future expansions, and DLC, but I won't shell out $40 for this.  I learned my lesson with 'Mask of the Betrayer'.


In risk of contradicting myself here but Mask of the Betrayer was very good, sir.



Well I thought it was horrible, but that is another discussion.  It was supposed to be an example of how they call it an expansion, when all it really is, is a small stand alone game where you can import your old toon.  It lacks creativity and effort.

#44
Loc'n'lol

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AuraofMana wrote...
Not to mention, it is highly possible to mod this feature of "Playing the Orlesian Warden, importing world state".  All it takes is understanding the save file and understanding what are imported and what are not, then feed those data in and trigger a new character screen.  It may not be easy but it's doable.


It is bound to happen, but it may not even be necessary. It's possible that Bioware has already made a script that let's you pick critical story choices for debuging purpose, all it would require to activate it is a console command.

As for those stuck with console versions, Vaughn has something to say... :(

#45
Valmy

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Jack Anvil wrote...
I don't mean to seem rude, but I thought Bioware games were about choice and consequence.


If you made the sacrifice you are dead and the story of that Warden ends.

Therefore do not import that character into Awakenings.  Import one of your characters that lived.

Done.  Imperfect but we do the best we can with what we are given.  Would I prefer you could import their story and play on with a new Warden?  Well yes of course but unfortunately for whatever reason that was not in the cards.

Modifié par Valmy, 11 mars 2010 - 02:05 .


#46
Guest_Jack Anvil_*

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Valmy wrote...

Jack Anvil wrote...
I don't mean to seem rude, but I thought Bioware games were about choice and consequence.


If you made the sacrifice you are dead and the story of that Warden ends.

Therefore do not import that character into Awakenings.  Import one of your characters that lived.

Done.  Imperfect but we do the best we can with what we are given.  Would I prefer you could import their story and play on with a new Warden?  Well yes of course but unfortunately for whatever reason that was not in the cards.


Not everyone made multiple characters. 

Is empathy really that hard for this community to muster?

#47
Haasth

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durasteel wrote...

If your Warden dies, it is supposed to stay dead. That's the whole reason for the Orlesian Warden. BioWare gave you the option to pretend you didn't die and use your "dead" Warden, so that you wouldn't cry great crocodile tears and assert that you were being punished for making the Ultimate Sacrifice, but lo and behold, great crocodile tears flow now because they let you cheat death.
It is your choice - stay dead and make a new Warden, or "cheat." This is a single player game, so no one else will really care at all which way you choose to go with this.


You are completely right. If they are dead, they should stay dead. They shouldn't come alive again in Dragon Age: Awakening. That is exactly why people complain. People that import a dead Warden should start with the Orlesian Warden background with choices from their import carrying over. e.g Alistair has been made king, he should be a king just not have a freakin' clue who you are. You went through the ritual with Morrigan, she should be wandering the land pregnant. 

This completely nullifies the point of going through the Dark ritual to begin with. What's the point? You can just stay alive if you did do the ultimate sacrifice anyway. And if you didn't have more than one character... then what did you expect when you killed your character off, really? 

Modifié par Haasth, 11 mars 2010 - 03:45 .


#48
Feraele

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DeKreee wrote...

I am also confused at people complaining

Would the people who made the sacrifice rather Bioware say "You cannot import your character into Awakenings because he is dead"?



The people who wish to play their dead warden..have been given the option to do so.

On the other hand those that thought the ultimate sacrifice was a meaningful ending, have no choice..what would have been optimal..is this:    Leave dead warden dead,   "some" history ports over to Awakening if you port dead warden.   Start Orlesian.

Orlesian is informed by say..a chat with Oghren,  what happened to the Archdemon, and who was King/ Queen, and who died to save Ferelden by killing the Archdemon.

Its roleplay.    Noone is asking more than that..just cover that gaping hole in the story,  and we can go on and play the Orlesian no problem.

But ..as it stands "supposedly" technical difficulties"  (more than likely budget difficulties) got in the way, so what we have is the opportunity for the dead warden to walk and nothing else.

#49
Uzzy

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KoTOR 2 managed to import the world state from KoTOR 1 quite easily, even with using a different character. Just have a quick Q&A at the start of the game. Have the Orlesian talk to a peasant just after crossing the border, where they discuss recent history. Quite easy really, and I'd be surprised if it wasn't modded in.