Ok, so i went through and retextured an armor. Now i cab't figure out how to use it. >..< all the wiki's/tutorials i look up just tell me how to export then import and reskin everything... doesn't say how the hell i get it in the toolset. Can someone tell me, from start to finish, all the steps i need to be able to select my model in the variation for massive armor? I might need to rename them, but im pretty sure they are named correctly. I've also read soemthing about changeing itemvariations.xls buti must not be doing it right because nothing happens when i add the line. So, heres the name of all the files for the model, start to finish how i can see this model in the drop down menu for massive armor variations in the toolset.
hm_rob_derv_0.mmh
hm_rob_derv_0.msh
hm_rob_derv_0.phy
pn_rob_derv.mao
pn_rob_derv_0d.dds
pn_rob_derv_0n.dds
pn_rob_derv_0s.dds
Please include what folders i need these files in, just in case i missed one. (to be safe, i threw copies in just about every override folder i could find, but please include exactly what folders i need them in anyway, so i can make sure they are there.)
Need help creating an item with my own model.
Débuté par
DeathJesterr
, mars 10 2010 02:19
#1
Posté 10 mars 2010 - 02:19
#2
Posté 10 mars 2010 - 07:52
when you change the .xls you must also compile it and put the created .gda in your override. see the .2da section in the wiki
#3
Posté 10 mars 2010 - 05:58
Ah, thanks much Cid. Thats the step i forgot to do. Though, in the wiki all it said was to edit the file, i couldn't find a page telling me how to compile it into a .gda. Can you explain how i do that?
#4
Posté 10 mars 2010 - 07:26
#5
Posté 10 mars 2010 - 08:39





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