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Soldier (Insanity and below) Guide/Tips/Help


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#226
PrinceLionheart

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X-Frame wrote...

After reading this whole thread why am I still confused on which build to use for a Widowmaker Soldier?

It looks like most people say Heightened AR w/ Commando and Heavy Warp Ammo as a bonus is the way to go?

With Squad Incendiary/Disruptor Ammo.

Playing on Insanity.


As a widow soldier, yeah, Heightened AR is the more preferable version because it makes your shots stronger and the time slowdown is slower. Commando as well because it further increases the damage of your shots.

As for best bonus power, that's really up to you. Warp ammo was suggested because it's great during collector fights, but in all honesty choosing another ammo power on the soldier class is almost redundant. Not to say Warp ammo is bad but I normally go with a non-ammo power as a soldier like Slam.

#227
OniGanon

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If you're focusing on Widow use, extra duration does nothing for you.

#228
PnXMarcin1PL

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I always avoid ammo powers as a soldier (and adept).
Good bonus powers for soldier is Neural Shock or Slam. Both of these powers have 3 secs cooldown time which with -20% biotic amp upgrades makes it 2,4s which is faster than Adrenaline Rush.
Difference between Neural Shock and Slam are: 

*Slam instant husk killer (without armor)
*Neural Shock is crowd control with quite good damage against defenses.

Modifié par PnXMarcin1PL, 05 octobre 2010 - 06:38 .


#229
X-Frame

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Oni, were you referring to Heightened AR being pointless for a Widow Soldier? If so how come?

#230
ryoldschool

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I think its because you can't get off two widow shots under AR, so you should take the 140% extra damage instead of 100% extra damage.

#231
Kaylord

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My infiltrator had warp ammo, because its damage bonus would apply to both defense and health, and of course, its devastating effect on Collectors, and pulled enemies.

For my soldier I decided against it because of redundancy. I have squad disruptor and inferno ammo. But it seems to be an unusual build, since I try to squeeze out some extra damage with my bonus skill improved geth shield. Against Collectors, warp ammo would be the better choice, anyway.

#232
X-Frame

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Yeah I feel like I'd want to max out Incendiary and Disruptor for my Squad so Warp would be a little redundant even though it has it's uses.



I took Neural Shock now and it's very good even with just 1 point in it. Can't wait to level it up more.



Should I stop at 6 points in Neural Shock or is Neural Shockwave worth the extra points?

#233
OniGanon

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IMO Neural Shock is best at 1pt or 10pts (Neural Shockwave). Don't leave it in between.

Similar for Cryo Ammo. Either 1pt or 10pts, not in between.

As for whether it's worth it... well I think Neural Shockwave is pretty awesome, but one of Neural Shock's greatest strengths is that it's so effective at just 1pt, and Soldiers can be very points intensive especially if going for Squad Cryo.

ryoldschool wrote...
I think its because you can't get off two widow shots under AR, so you should take the 140% extra damage instead of 100% extra damage.


Yeah, that's what I meant. Heightened + Commando if you're focusing on Widow, because duration does nothing.

Modifié par OniGanon, 06 octobre 2010 - 05:02 .


#234
PnXMarcin1PL

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take neural shock with area effect, it just pwns everything :)

#235
X-Frame

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Yeah I'm going to focus on the Widow since I want to try another playstyle but thinking I'll need Heavy Warp or Tungsten Ammo to increase the chances of one shot kills. Neural Shock I feel would be better for Rambo Soldiers.

#236
Guest_kajtarp_*

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X-Frame wrote...

Yeah I'm going to focus on the Widow since I want to try another playstyle but thinking I'll need Heavy Warp or Tungsten Ammo to increase the chances of one shot kills. Neural Shock I feel would be better for Rambo Soldiers.


you already have incendiary ammo, AP ammo is not needed. If you want ammo power as bonus, get Warp. Tried neural shock aswell, cant say it convinced me.

Modifié par kajtarp, 07 octobre 2010 - 12:21 .


#237
Kaylord

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I don´t understand about neural shock; does it work even with defenses up? If not, where is the advantage, as compared to throw or pull for example?

#238
PnXMarcin1PL

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It damages shields/barriers/armor almost as a reave and paralizes unprotected enemy

i prefer slam though >.<

#239
Bozorgmehr

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Kaylord wrote...

I don´t understand about neural shock; does it work even with defenses up? If not, where is the advantage, as compared to throw or pull for example?


It staggers protected enemies for at least a second, they can't shoot you and since NS has a base 3 s cd (1.5 - 2 s with cd upgrade and passive bonus - Soldier doesn't have that, but all other class do). Using NS like this allows killing protected enemies just by staggering. It's possible to use it on a group with the area version.

Most powers can do the same (including Pull and Throw, but Soldiers cannot use them); Slam does the same, but hasn't got an area version and you'll have to complete Horizon first before the cd upgrade becomes available, you can get 3 tech upgrades after finshing just 3 missions, very powerful bonus power.  

#240
X-Frame

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I wanted to make a Widow build for my Soldier but I'm finding it rare that I need my current Mantis when I have the Mattock.



I assume I'll use the Viper a lot more but just wondering if the Widow is still how I want to go.

#241
Guest_kajtarp_*

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with mattock, i would definetaly go for the widow.

Modifié par kajtarp, 07 octobre 2010 - 06:38 .


#242
Firesteel

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My build uses heavy warp ammo as a barrier killer, instead of concussive shot, especially on harby and the goddamn annoying praetorians

build:

Hardened AR: 4

Heavy Disruptor:4

Inferno: 4

Cryo: 1

Commando: 4

Heavy Warp ammo: 4

Collector ship weapon: Revenant

viper

carifex (before firepower pack, now Phalanx)

evi

Blackstorm (balance of CC and ammo)

this build got me through insanity as an ammo power for every job type build, and endlessly holding RT with the revenant XD!

#243
hong

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I just finished a hardcore playthrough as a Widow soldier (for the first time; my previous soldier run ~6 months ago used the Revenant). Maybe it's the fact that I'm using h4x DLC weapons, but the Widow just felt outclassed.

- The Mattock is better at stripping armour
- The geth plasma shotgun is better at taking down barriers and shields
- The GPS does enough damage to one-shot most things in the game; for those that didn't die in one hit, two would usually suffice.

Heck, the GPS seems to outdo the Widow at nearly everything. It has great range and does great damage, especially under ARush, and isn't nearly as constrained by ammo. It's weak against armour, but then the Mattock comes into the picture.

#244
Simbacca

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hong wrote...


I just finished a hardcore playthrough as a Widow soldier (for the first time; my previous soldier run ~6 months ago used the Revenant). Maybe it's the fact that I'm using h4x DLC weapons, but the Widow just felt outclassed.

- The Mattock is better at stripping armour
- The geth plasma shotgun is better at taking down barriers and shields
- The GPS does enough damage to one-shot most things in the game; for those that didn't die in one hit, two would usually suffice.

Heck, the GPS seems to outdo the Widow at nearly everything. It has great range and does great damage, especially under ARush, and isn't nearly as constrained by ammo. It's weak against armour, but then the Mattock comes into the picture.


I felt the same thing most of the time (decimated everything with the Mattock and GPS), so I went back and made a Revenant Soldier instead.  My Widow Soldier was Heightened AR, Squad Disruptor, Squad Incendiary, Commando, Heavy Warp Ammo.  Now my Revenant Soldier is Hardened AR, Heavy Disruptor, Inferno, Squad Cryo, Commando, and 1pt Slam.

#245
ryoldschool

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Simbacca wrote...

hong wrote...


I just finished a hardcore playthrough as a Widow soldier (for the first time; my previous soldier run ~6 months ago used the Revenant). Maybe it's the fact that I'm using h4x DLC weapons, but the Widow just felt outclassed.

- The Mattock is better at stripping armour
- The geth plasma shotgun is better at taking down barriers and shields
- The GPS does enough damage to one-shot most things in the game; for those that didn't die in one hit, two would usually suffice.

Heck, the GPS seems to outdo the Widow at nearly everything. It has great range and does great damage, especially under ARush, and isn't nearly as constrained by ammo. It's weak against armour, but then the Mattock comes into the picture.


I felt the same thing most of the time (decimated everything with the Mattock and GPS), so I went back and made a Revenant Soldier instead.  My Widow Soldier was Heightened AR, Squad Disruptor, Squad Incendiary, Commando, Heavy Warp Ammo.  Now my Revenant Soldier is Hardened AR, Heavy Disruptor, Inferno, Squad Cryo, Commando, and 1pt Slam.


I just did your last build exactly this week.  I selected the claymore on the collector ship to get the huge one shot under AR, but was using the Viper/Mattock for everything and never used the claymore.  So I went back and did your Revenant build - its a nice change from Widow/Mattock.

#246
jwalker

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ryoldschool wrote...

[...]
I just did your last build exactly this week.  I selected the claymore on the collector ship to get the huge one shot under AR, but was using the Viper/Mattock for everything and never used the claymore.  So I went back and did your Revenant build - its a nice change from Widow/Mattock.


Damn.
I was thinking about giving my soldier the Claymore as well. I get bored sniping and the Revenant is just ridiculous at short range, no need for shotgun. But I fear it'll happen the same thing. Viper and Mattock and that's it....

#247
Locutus_of_BORG

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Just finished playing a revenant soldier as my first hardcore run. Is it me, or does it seem like the bigger the quarry, the more potent the Revenant becomes? This is my first hardcore run, but I can't remember ever taking down Praetorians, Scions, Ymirs, the Oculus or the Terminator as easily as I have this time around. The Revie really seems to rip the big guys up, whereas vs. regular mooks it doesn't seem as spectacular (still great, just not as).

Modifié par Locutus_of_BORG, 28 janvier 2011 - 01:36 .


#248
tangmcgame

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The bigger the hit box, the more powerful the Revenant becomes.

#249
jasonsantanna

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Locutus_of_BORG wrote...

Just finished playing a revenant soldier as my first hardcore run. Is it me, or does it seem like the bigger the quarry, the more potent the Revenant becomes? This is my first hardcore run, but I can't remember ever taking down Praetorians, Scions, Ymirs, the Oculus or the Terminator as easily as I have this time around. The Revie really seems to rip the big guys up, whereas vs. regular mooks it doesn't seem as spectacular (still great, just not as).



If you use burst fire on the regular enemies with the Rev it seems to hit them better , but do an insainty run with it you will love itImage IPB

#250
jasonsantanna

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kajtarp wrote...

MrNose wrote...

For Shock Troopers on Insanity (those who gear most everything towards improved health), I would still use Heightened Adrenaline Rush. I've used both Heightened and Hardened with that build, and the extra versatility that comes with Heightened's improved accuracy increases survivability more imo. In levels with tons of shooters, there are just too many times when getting up close = instant death.


I was experiencing today. Yeah i know alot of time passed after the first post of this topic, but i was mostly playing with other classes.

Im using the Vindicator assault rifle, and the Widow in my 3rd build.

Commando or Shock Trooper with Heightened Adrenaline Rush allows me to shoot two 3round burst under one adrenaline rush.

Commando with Hardened allowed me 3.

Shock Trooper with Hardened allowed me 4.

Four 3round burst is just insane, played the collector ship level, using Jack's squad warp ammo. Two 3round burst was needed to kill a collector, so with that build, i could kill 2 collector with one adrenaline rush using the Vindicator.

Also, with Hardened, im able to shoot twice with the Eviscerator, while with Heightened i can shoot only once.

Two burst with +140% or 4 burst with +100% using the Vindicator, or one shot with +140, or 2 with +100 using the Eviscerator.

For me its obvious that Hardened Adrenaline Rush and Shock Trooper wins. I love this build even more, then my Revenant build.



It seems that a lot of players that choose the soldier class , which is my fav and 2nd would be Vang.
Love to pick heighten AR with commando , I tried it and its not my play style,I even tried harden AR with stormtrooper and it did allow me to last longer but I could not take done enemies as quick ,I tested it on Jacobs LM , but I went back from a previous save switched to harden AR , commando , its like I did better damage and lasted just as long.
This build it seems is fav by several ppl on mass effect Wikia.
Maybe I fav it more cause I only snipe to clear a heard or strip shields then I get up close and personal with the Rev. Mattlock or a shotgun I play my soldier like a Vanguard , no fear always in the red