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Soldier (Insanity and below) Guide/Tips/Help


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#251
Praetor Knight

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jasonsantanna wrote...

It seems that a lot of players that choose the soldier class , which is my fav and 2nd would be Vang.
Love to pick heighten AR with commando , I tried it and its not my play style,I even tried harden AR with stormtrooper and it did allow me to last longer but I could not take done enemies as quick ,I tested it on Jacobs LM , but I went back from a previous save switched to harden AR , commando , its like I did better damage and lasted just as long.
This build it seems is fav by several ppl on mass effect Wikia.
Maybe I fav it more cause I only snipe to clear a heard or strip shields then I get up close and personal with the Rev. Mattlock or a shotgun I play my soldier like a Vanguard , no fear always in the red


If you like getting up close, then Hardended AR is the way to go with Commando.

I consistently respec as I playthrough the game, trying different combos of powers and weapons, there are many ways to play ME2, even as the Soldier.

#252
jasonsantanna

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Praetor Shepard wrote...

jasonsantanna wrote...

It seems that a lot of players that choose the soldier class , which is my fav and 2nd would be Vang.
Love to pick heighten AR with commando , I tried it and its not my play style,I even tried harden AR with stormtrooper and it did allow me to last longer but I could not take done enemies as quick ,I tested it on Jacobs LM , but I went back from a previous save switched to harden AR , commando , its like I did better damage and lasted just as long.
This build it seems is fav by several ppl on mass effect Wikia.
Maybe I fav it more cause I only snipe to clear a heard or strip shields then I get up close and personal with the Rev. Mattlock or a shotgun I play my soldier like a Vanguard , no fear always in the red


If you like getting up close, then Hardended AR is the way to go with Commando.

I consistently respec as I playthrough the game, trying different combos of powers and weapons, there are many ways to play ME2, even as the Soldier.


yep thats the only way to play for me,lol whats bonus power does everyone suggest is the best i usually choose Fortification ,reave or slam

#253
Praetor Knight

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jasonsantanna wrote...

whats bonus power does everyone suggest is the best i usually choose Fortification ,reave or slam


I dunno if there is a best bonus power for the Soldier, but I have found little use of Barrier, GSB and Fortification when I've tried to use them with the way I play the Soldier.

In my experience, I've gotten the best utility with Tungsten, Heavy Warp ammo, one-point Stasis, and Slam.

I've tried different combos and I guess the bonus power used depends on how you want to play the game.

#254
Crackseed

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Also consider that L4 Flashbangs [Improved] are ludicrously good if you can get the aiming down. CCing 2-4 enemies in one toss and having 3-4 seconds to close and activate your AR/pump shotgun/Assault rounds into their faces is just win.

#255
Locutus_of_BORG

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Fortification is horrible. IDK why anyone would take that when they can have GSB or Barrier.



Flashbangs are beautiful in all their forms, but you choose different 'weapons' for different jobs.

#256
jasonsantanna

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Locutus_of_BORG wrote...

Fortification is horrible. IDK why anyone would take that when they can have GSB or Barrier.



Flashbangs are beautiful in all their forms, but you choose different 'weapons' for different jobs.





Why do you say its horrible , I choose it on some of my soldier builds if I want nothing but a pure combat powered soldier, I've experimented with it and evolved it so that you get the longer 180 sc
Duration , its still active after the cool down so I can still pop AR , I know it suffers from not having any power ups or bonuses or even an upgrade, GSB seems the best cause of the upgrade to weapons power buy Fortifaction looks cool to me on Grunt , so I wanted to atleast try it for Shep, I've tried all bonus powers except Dominate and Neural shock , just like to see how each one plays .
For the most part I real ever use the bonus powers none real fit the soldier to me if your playing him/her as a pure combat master, except for Fort, Frag Grenade or Inferno grenade unless you pick a ammo power which the soldier has 3 that fit the pure build already sure maybe Warp or AP ammo but you incendiary or disruptor ammo which handles most situations and cryo I use on shotguns or for my squad for CC .
So for me its hard to choose a good pure combat power if I ever learn how to throw flashbang/frag grenade I guess that would be my pure combat power, other that just to pick a fav I would go for Reave

#257
Evilsod

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Choosing it because you want to stay pure Combat and choosing it because its actually good are 2 very different things. Fortification is useless, its inferior in every way to GSB and Barrier, if the game was set up so you could only choose a bonus power that your class could access things would be a different story. The only way its good is by actually forcing yourself to ignore the 2 skills that are superior and since its the only skill available to a pure Combat Soldier that works in that way, being the best of 1 isn't an achievement.

#258
Crackseed

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The build I'm currently using on my newest playthrough:
4 - Heightened Adrenaline Rush
1 - Concussive Shot
4 - Squard Disruptor Ammo
4 - Inferno Ammo
0 - Cryo Ammo
4 - Commando Spec
4 - Improved Flashbang

The only complaint I have about flashbang is that 6 sec CD can be an eternity when you are in a pinch. But if you aim your flashbang right, you gain so much room to mow people down or close distances/setup kill zones. Weaponry is Revenant backed by Viper/Phalanx/Eviscerator and my current squad is Tali/Kasumi. Kasumi's Flashbangs backing mine up plus her lethal backstab move is quite handy and Tali's drone + energy drain offers alot of extra tactical response.

So far it's been my smoothest playthrough ever, even on Collector heavy sections. About to hit IFF tonight :) I need to set up my fraps to post vids too, including Flashbang deployment so if I get around to that, I'll post some stuff to contribute.

Modifié par crackseed, 12 février 2011 - 02:00 .


#259
jasonsantanna

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[quote]Evilsod wrote...

Choosing it because you want to stay pure Combat and choosing it because its actually good are 2 very different things. Fortification is useless, its inferior in every way to GSB and Barrier, if the game was set up so you could only choose a bonus power that your class could access things would be a different story. The only way its good is by actually forcing yourself to ignore the 2 skills that are superior and since its the only skill available to a pure Combat Soldier that works in that way, being the best of 1 isn't an achievement.[/quot'





Have you tried using it before ?Image IPB

#260
Rockpopple

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I'm sorta new to the series. I've only played ME on the PS3. I've played most of the other classes, but saved the Soldier for last. I tried it, but I didn't like it.... until I tried your Commando Soldier. Not just the build - but the playstyle.



The Commando Soldier is the most thrilling class I've played, at least for me. There's such a high from popping an AR and bashing your way through the waves enemy - using the sniper rifle from afar, then the assault rifle in mid to close range, then pushing close enough to use a shotgun at super close range. At the end of every assault I feel pumped like crazy.



So, I can't thank you enough for opening my eyes to this particular way of playing the Soldier. I sorely underestimated how freakin' badass the Soldier is.

#261
Homebound

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i found zaeed's grenade loyalty skill did very well in insanity along with inferno armor.

#262
PrinceLionheart

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jasonsantanna wrote...

Have you tried using it before ?Image IPB


I have, and quite frankly Foritification is a complete and utter waste of a bonus power. Barrier adds the same exact effects, but can also be used when you're being attacked and benefits from biotic cooldown upgrade. GSB also has the same exact effects, but can give you a weapon damage boost and also benefits from the Tech cooldown upgrades. Fortification has absolutely no extra benefits and no cooldown bonuses. Unless you're a stickler for only having "combat powers" Fortification is a bad choice.

#263
Locutus_of_BORG

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PrinceLionheart wrote...

jasonsantanna wrote...

Have you tried using it before ?Image IPB


I have, and quite frankly Foritification is a complete and utter waste of a bonus power. Barrier adds the same exact effects, but can also be used when you're being attacked and benefits from biotic cooldown upgrade. GSB also has the same exact effects, but can give you a weapon damage boost and also benefits from the Tech cooldown upgrades. Fortification has absolutely no extra benefits and no cooldown bonuses. Unless you're a stickler for only having "combat powers" Fortification is a bad choice.

Yeah, PrinceLionheart and Evilsod have pretty much summed it all up. Fortification is only good as a theme power, but is inferior to Barrier, GSB and even Energy Drain in every other practical sense.

#264
Rockpopple

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.sorry.

Modifié par Rockpopple, 08 mars 2011 - 05:22 .


#265
13lank

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When I finally got around to doing insanity mode for the first time, I was a sentinel. According to many FAQs that I read, You wanted to be adept in biotic abilities, and abuse the perk you had for being a sentinel/infiltrator. But let me tell you...Having 2 guns and a nade launcher even with tech armor, did nothing for me and except prolong the inevitable. Id run out of ammo constantly and and get gunned down trying anything else. At first I thought solider would have been the worst class to take for insanity, but as I started playing i really got a feel for it. And after many obscenities, controller throws, rage quits, etc, I was finally able to be insanity mode and get the platinum. I dont think solider is particularly the easiest class to do an insanity run with, But hey, you get that feeling of badassery if you go in guns blazing, and that an awsome feeling right?

#266
Alamar2078

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My Soldier builds are fairly boring and don't change much. I don't touch Cryo ammo because it doesn't do much for me ; I have 1 point that I can't take out of Concussive Blast. I then max out all my other powers.

AR: I evolve it for the max slowdown [and weapon damage]
Passive: I evolve it for max weapon damage
Ammo Powers: Evolve those to the Heavy version ... let someone else handle squad powers
Bonus Power: I tend to go for Heavy Warp or Tungstun as appropriate. After the mission starts I usually don't use the bonus power [not really needed IMHO].

For the most part I'm either a 1-shot-1-kill guy [Widow + Mattock + Phaylanx + Geth Shotty] or a more in your face soldier -- but not CQC -- [Revvy + Viper + Carnifex + Geth Shotty]

****************************

In terms of Shep progressions I usually go:
-- AR first to max
-- Passive to max
-- Bonus Power to max
-- Disruptor Ammo to max
-- Inferno Ammo to max

I'll usually let squadmates like Zaeed, Grunt, or Jacob handle squad ammo powers.

For Miranda I get 1 point in Overload & Warp then I max out her passive to get even more bonus damage.  I come back later and max out Overload & Warp as appropriate and go from there.

In terms of armor pieces I go mostly Kestrel Armor but other options may work better.

Devil's Advocate:  AR gives such a huge damage bonus that this will often dwarf other optional bonuses so I don't see any problem tweaking the above build [possibly by a lot] and see what happens.  A lot of the time you won't miss the extra damage and the other bonuses may work better.

EDIT:  My builds attempt to make Shep a 1-man-wrecking-crew.  This way in almost all situations Shep will have a good weapon, a good ammo power, and good base skills to tackle the enemies at hand.

Modifié par Alamar2078, 08 mars 2011 - 07:45 .


#267
The Spamming Troll

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how does a soldier need a guide? hit AR, count to 5, then hit AR again, repeat and then finish the game.

Modifié par The Spamming Troll, 09 mars 2011 - 05:35 .


#268
jamesp81

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Soldier is my favorite class. Maybe it's because I'm a gun nut. There are so many ways to play it.

In one configuration, I play as a "Designated Marksman". Heightened Adrenaline + Commando. Take Heavy Warp Ammo for bonus power (mainly for use against Collectors). Mantis/Mattock/Eviscerator/Predator at the beginning of the game, going to Viper/Revenant/Scimitar/Carnifex as they become available. Use Viper as main weapon in a designated marksman role....kind of like a Mattock with a scope. Use Revenant for suppressing fire when moving from cover to cover. Scimitar is used as a defensive weapon if they get too close.

In another configuration, I play as a Sniper. Start with Mantis/Mattock/Eviscerator/Predator. Move to Widow/Avenger/Scimitar/Carnifex. Take Heavy Warp Ammo for bonus power. Use Commando and Heightened Adrenaline. Main weapon is the Widow, which is a beastly devastating firearm. Avenger is used for suppressing fire when moving from cover to cover. Scimitar is used as a defensive weapon if they get too close.

Another configuration I refer to as CQB Specialist. Mantis/Avenger/Katana/Predator at the beginning. Move to Mantis/Avenger/Claymore/Carnifex. Take Hardened Adrenaline Rush and Commando, then take Barrier or Geth Shield Boost for bonus power. Mantis and Avenger are used for suppressing fire. Use Hardened Adrenaline to charge in with Claymore; use Barrier or shield boost to retreat back to cover if needed.

Another config I've used is "Light Infantry". Same as Designated Marksman except you use the Mantis instead of Viper....Revenant is the main weapon. Use Heightened AR, Commando, and any old bonus power that strikes your fancy.

Last config is "Heavy Infantry". Take the Widow on the Collector Ship. Heightened AR and Commando, Heavy Warp Ammo. Mattock is the primary weapon, Widow is brought and used as a heavy weapon for certain enemies like YMIR mechs, Scions, Praetorians, or gunships. In this way, I don't have to rely on my heavy weapon for really tough badguys. This allows me to carry the Cain in case I need it for an emergency.

The only weakness here is that Soldiers are a little vulnerable to swarms of husks. Take a squadmate with crowd control biotics to counter this. Squadmate with concussive blast helps too if you didn't already develop it yourself.

#269
jasonsantanna

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jamesp81 wrote...

Soldier is my favorite class. Maybe it's because I'm a gun nut. There are so many ways to play it.

In one configuration, I play as a "Designated Marksman". Heightened Adrenaline + Commando. Take Heavy Warp Ammo for bonus power (mainly for use against Collectors). Mantis/Mattock/Eviscerator/Predator at the beginning of the game, going to Viper/Revenant/Scimitar/Carnifex as they become available. Use Viper as main weapon in a designated marksman role....kind of like a Mattock with a scope. Use Revenant for suppressing fire when moving from cover to cover. Scimitar is used as a defensive weapon if they get too close.

In another configuration, I play as a Sniper. Start with Mantis/Mattock/Eviscerator/Predator. Move to Widow/Avenger/Scimitar/Carnifex. Take Heavy Warp Ammo for bonus power. Use Commando and Heightened Adrenaline. Main weapon is the Widow, which is a beastly devastating firearm. Avenger is used for suppressing fire when moving from cover to cover. Scimitar is used as a defensive weapon if they get too close.

Another configuration I refer to as CQB Specialist. Mantis/Avenger/Katana/Predator at the beginning. Move to Mantis/Avenger/Claymore/Carnifex. Take Hardened Adrenaline Rush and Commando, then take Barrier or Geth Shield Boost for bonus power. Mantis and Avenger are used for suppressing fire. Use Hardened Adrenaline to charge in with Claymore; use Barrier or shield boost to retreat back to cover if needed.

Another config I've used is "Light Infantry". Same as Designated Marksman except you use the Mantis instead of Viper....Revenant is the main weapon. Use Heightened AR, Commando, and any old bonus power that strikes your fancy.

Last config is "Heavy Infantry". Take the Widow on the Collector Ship. Heightened AR and Commando, Heavy Warp Ammo. Mattock is the primary weapon, Widow is brought and used as a heavy weapon for certain enemies like YMIR mechs, Scions, Praetorians, or gunships. In this way, I don't have to rely on my heavy weapon for really tough badguys. This allows me to carry the Cain in case I need it for an emergency.

The only weakness here is that Soldiers are a little vulnerable to swarms of husks. Take a squadmate with crowd control biotics to counter this. Squadmate with concussive blast helps too if you didn't already develop it yourself.




Hey if you don't mind could you post your complete builds for viewing and may I ask for your Heavy Infantry your using an evolved form of CS ? Image IPB

#270
jamesp81

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jasonsantanna wrote...

jamesp81 wrote...

Soldier is my favorite class. Maybe it's because I'm a gun nut. There are so many ways to play it.

In one configuration, I play as a "Designated Marksman". Heightened Adrenaline + Commando. Take Heavy Warp Ammo for bonus power (mainly for use against Collectors). Mantis/Mattock/Eviscerator/Predator at the beginning of the game, going to Viper/Revenant/Scimitar/Carnifex as they become available. Use Viper as main weapon in a designated marksman role....kind of like a Mattock with a scope. Use Revenant for suppressing fire when moving from cover to cover. Scimitar is used as a defensive weapon if they get too close.

In another configuration, I play as a Sniper. Start with Mantis/Mattock/Eviscerator/Predator. Move to Widow/Avenger/Scimitar/Carnifex. Take Heavy Warp Ammo for bonus power. Use Commando and Heightened Adrenaline. Main weapon is the Widow, which is a beastly devastating firearm. Avenger is used for suppressing fire when moving from cover to cover. Scimitar is used as a defensive weapon if they get too close.

Another configuration I refer to as CQB Specialist. Mantis/Avenger/Katana/Predator at the beginning. Move to Mantis/Avenger/Claymore/Carnifex. Take Hardened Adrenaline Rush and Commando, then take Barrier or Geth Shield Boost for bonus power. Mantis and Avenger are used for suppressing fire. Use Hardened Adrenaline to charge in with Claymore; use Barrier or shield boost to retreat back to cover if needed.

Another config I've used is "Light Infantry". Same as Designated Marksman except you use the Mantis instead of Viper....Revenant is the main weapon. Use Heightened AR, Commando, and any old bonus power that strikes your fancy.

Last config is "Heavy Infantry". Take the Widow on the Collector Ship. Heightened AR and Commando, Heavy Warp Ammo. Mattock is the primary weapon, Widow is brought and used as a heavy weapon for certain enemies like YMIR mechs, Scions, Praetorians, or gunships. In this way, I don't have to rely on my heavy weapon for really tough badguys. This allows me to carry the Cain in case I need it for an emergency.

The only weakness here is that Soldiers are a little vulnerable to swarms of husks. Take a squadmate with crowd control biotics to counter this. Squadmate with concussive blast helps too if you didn't already develop it yourself.




Hey if you don't mind could you post your complete builds for viewing and may I ask for your Heavy Infantry your using an evolved form of CS ? Image IPB


I thought these were pretty complete :lol:  I'll go back later and catalogue everything and do a post on this later.

I actually didn't really use CS at all...I was too busy maxing out my other skills.  I spent points on Garrus to get him the version of CS that has the area effect.

Modifié par jamesp81, 10 mars 2011 - 05:33 .


#271
rt604

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For Zaeed's mission as a soldier, should I run the renegade path just to get the 7th AR upgrade? Or should I go with my character's moral compass and save the factory. I was wondering if the upgrade is worth it.

#272
Praetor Knight

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rt604 wrote...

For Zaeed's mission as a soldier, should I run the renegade path just to get the 7th AR upgrade? Or should I go with my character's moral compass and save the factory. I was wondering if the upgrade is worth it.


Well, I base my primary recommendation on role-playing how you want Shepard to decide, so if you feel saving the workers is what should be done go with that.



I don't know the math with the AR upgrades, but I remember something about upgrading the base damage that Assault Rifles can do.

With the Heavy Weapons you get a nice benefit if you want to use the Cain. The upgrades along with the Ordinance Pack leg armor allows two shots with the weapon and apparently there might be some refill affect that comes from having five HW upgrades, but I can't personally confirm or deny the refill since I've not tried to look for that myself yet.

Cain wiki page.

Hope that helps.

Modifié par Praetor Shepard, 15 mars 2011 - 01:59 .


#273
rt604

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Praetor Shepard wrote...

rt604 wrote...

For Zaeed's mission as a soldier, should I run the renegade path just to get the 7th AR upgrade? Or should I go with my character's moral compass and save the factory. I was wondering if the upgrade is worth it.


Well, I base my primary recommendation on role-playing how you want Shepard to decide, so if you feel saving the workers is what should be done go with that.



I don't know the math with the AR upgrades, but I remember something about upgrading the base damage that Assault Rifles can do.

With the Heavy Weapons you get a nice benefit if you want to use the Cain. The upgrades along with the Ordinance Pack leg armor allows two shots with the weapon and apparently there might be some refill affect that comes from having five HW upgrades, but I can't personally confirm or deny the refill since I've not tried to look for that myself yet.

Cain wiki page.

Hope that helps.


Thanks Praetor.

#274
mi55ter

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The Spamming Troll wrote...

how does a soldier need a guide? hit AR, count to 5, then hit AR again, repeat and then finish the game.

After "hit AR" you forgot 'let fly with the almighty Revvy'- as someone else said here in these forums, that gun has "pull here to win" written on the trigger 

#275
jasonsantanna

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mi55ter wrote...

The Spamming Troll wrote...

how does a soldier need a guide? hit AR, count to 5, then hit AR again, repeat and then finish the game.

After "hit AR" you forgot 'let fly with the almighty Revvy'- as someone else said here in these forums, that gun has "pull here to win" written on the trigger 




Image IPB yes all hail the RevvyImage IPB