Timers and whatnot aren't affected by time dilation. If it takes 30 seconds for the next wave of enemies to spawn, itll take 30 seconds regardless of time dilation. It has no effect on game time. This is why it is more apt to view the time dilation as a damage intake reducer, rather than a damage done increaser.
Even if that's true, all other game events (enemies, projectiles, etc) are slowed down. So it pretty much is slowing down game time. If in x seconds of game events you do more damage with adrenaline rush than without then it is boosting your damage.
Put it another way, in the most basic situation where you and an enemy just stood up and blazed at each other, in the time it takes for the other guy to fire x shots, you've done y damage. With adrenaline rush that goes up to 2y (simplification, since damage bonuses are additive, but you get the picture).
You aren't taking less damage over time, you're doing _more_ damage. You _ultimately_ take less damage because you're killing faster (relatively speaking),
With that in mind, do you prefer Hardened or Heightened AR? Right now I'm leaning more towards Hardened but I haven't gotten a chance to really test out both.
I prefer heightened. Heightened allows truly unparalleled mobility and is more versatile IMO. Hardened is nice, but adrenaline rush is so good that you're mostly in danger of dying when it wears off, not when it's up, so the health damage reduction matters less.
Modifié par Athenau, 11 mars 2010 - 02:23 .