Soldier (Insanity and below) Guide/Tips/Help
#101
Posté 28 mars 2010 - 06:59
#102
Posté 28 mars 2010 - 08:57
I understand the usefulness of the Revenant, but as someone who prefers to get better at a game, I find the Vindicator is a far better weapon. It encourages you to make full use of your other weapons, and to make sure you hit what you're aiming at, so it encourages you to be a better Soldier.
#103
Guest_a08m08_*
Posté 28 mars 2010 - 09:35
Guest_a08m08_*
On a side note I've recently been contemplating the effective brutality of taking the Claymore with Heightened adrenaline rush...has anyone tried this? If so, is it viable/fun?
#104
Posté 28 mars 2010 - 09:48
Actually I meant that the Rev is the soldier's primary weapon, just like a M16 is for today's GI. A workhorse needs to comply with certain standards to become populair in the field. Such as reliability, stopping power, ammo capacity, decent accuracy etc.SpockLives wrote...
@Jean: That isn't like asking a RL soldier to give up his M16 for a knife, it's asking him to give up his M60 light machine gun for an M16 and an M82 .50 caliber sniper rifle. Big difference. And I disagree with you that smgs "blow" in Shepard's hands.
I just got the Revenant for my soldier and I know I haven't adjusted to it yet, but I really like the Avenger/Collecters rifles and the Widow. We'll see if the M60 equivalent does it for me. (I'm not a RL soldier, just to clarify.)
Most combat situations in RL and even in ME2 take place within close to medium combat ranges. This is why you don't need a rifle which can shoot straight over 800 metres all the time. It should have enough firepower and accuracy for 300m or less. Revanant is not a long range weapon but a close range one. You still have either the Mantis or the Viper to cover larger distances.
It is true that the shotgun takes a back seat once you get the Rev. On the other hand you still need sniper rifles and heavy weaponry, there's enough variation there. If you want to sit back sniping, you can. If you want to flank and then charge with melee, you can. That's the beauty of the soldier. And Bioware gave the soldier one of the best weapons for the job.
Here's another consideration. The Mantis does less damage then the Widow and has slightly less ammo capacity but the Mantis certainly is comparable to the Widow. You get the Mantis almost from the start. And later you get the Viper which although does a lot less damage, still does decent damage and has a large ammo clip.
The Widow isn't essential for the Soldier. For the Infiltrator, yes. But the Soldier is the only one who can pick up and handle the Revenant.
Makes it more essential for the Soldier then the other two.
ps SMGs are great when NPCs use it, but their fire power is sorely lacking once you've fired assault rifles.
#105
Posté 28 mars 2010 - 10:03
a08m08 wrote...
On a side note I've recently been contemplating the effective brutality of taking the Claymore with Heightened adrenaline rush...has anyone tried this? If so, is it viable/fun?
Average Gatsby posted a video in the vanguard sticky thread.
Yes, the video is about a soldier with a claymore.
#106
Posté 28 mars 2010 - 10:07
swk3000 wrote...
I understand the reasons for supporting the Revenant, as I've used it myself. However, the general consensus on the board seems to be that a Soldier is supposed to be a Weapon Specialist, using the right weapon for the right situation, and that he's supposed to be able to shoot properly, not aim in the enemy's general direction and hope he kills something before he runs out of ammo. I understand those ideas, and I've been using them thanks to the Vindicator's lower ammo capacity. The Revenant, on the other hand, goes against both of those. Why bother switching to a different weapon when the thing can carry more ammo than the rest of your other weapons put together? Why bother aiming when only a couple of bullets need to hit the mark anyway?
I understand the usefulness of the Revenant, but as someone who prefers to get better at a game, I find the Vindicator is a far better weapon. It encourages you to make full use of your other weapons, and to make sure you hit what you're aiming at, so it encourages you to be a better Soldier.
Well, there is nothing like "playing the class the right way", you can play however you want. Using Revenant as a weapon for all situations is possible, but not the most effective. I basically use only Revenant + Viper as a Soldier. I tried Claymore, because it is my most favourite weapon in the game, but for Soldier it is not even close to Revenant. Revenant for close and mid range combat is a complete killer. For long range Viper is usually better. Nothing else needed really.
Modifié par Kronner, 28 mars 2010 - 10:10 .
#107
Guest_m14567_*
Posté 28 mars 2010 - 01:09
Guest_m14567_*
Kronner wrote...
swk3000 wrote...
I understand the reasons for supporting the Revenant, as I've used it myself. However, the general consensus on the board seems to be that a Soldier is supposed to be a Weapon Specialist, using the right weapon for the right situation, and that he's supposed to be able to shoot properly, not aim in the enemy's general direction and hope he kills something before he runs out of ammo. I understand those ideas, and I've been using them thanks to the Vindicator's lower ammo capacity. The Revenant, on the other hand, goes against both of those. Why bother switching to a different weapon when the thing can carry more ammo than the rest of your other weapons put together? Why bother aiming when only a couple of bullets need to hit the mark anyway?
I understand the usefulness of the Revenant, but as someone who prefers to get better at a game, I find the Vindicator is a far better weapon. It encourages you to make full use of your other weapons, and to make sure you hit what you're aiming at, so it encourages you to be a better Soldier.
Well, there is nothing like "playing the class the right way", you can play however you want. Using Revenant as a weapon for all situations is possible, but not the most effective. I basically use only Revenant + Viper as a Soldier. I tried Claymore, because it is my most favourite weapon in the game, but for Soldier it is not even close to Revenant. Revenant for close and mid range combat is a complete killer. For long range Viper is usually better. Nothing else needed really.
I agree when I played through as soldier the revenant+viper combo covers all cases and IMO the other weapons become irrelevant.
I was a bit disappointed by the claymore, the revenant and widow are sort of in a class of their own against other assault rifles and sniper rifles. I choose the claymore on my vanguard but it doesn't strike me as being at the same level as the revenant and the widow in terms of power.
#108
Posté 28 mars 2010 - 01:15
Using the Eviscerator as a primary short/medium range weapon might work though. The spread is actually quite decent, and most importantly never increases so you can run and gun with impunity, plus you get plenty of ammo after the upgrade.
#109
Posté 28 mars 2010 - 03:05
#110
Posté 28 mars 2010 - 03:24
If shot from a Squaddie, it will divert their attention for all of about 2 seconds, but the benefit comes when you just know that Harbinger is going to shoot out his Singularity or when a Scion is about to Shockwave or crouch down to do his area pulse. A Concussive Shot is all you need to interrupt it and keep shooting safely.
#111
Posté 28 mars 2010 - 04:56
thisisme8 wrote...
So I think I have discovered a "new" game mechanic that has been pretty overlooked. It's another great property of the stagger effect. Enemies like Harbinger or the Scions don't really stagger like the rest of the enemies in the game, but a well timed Concussive Shot/Blast will actually interrupt an attack from them.
If shot from a Squaddie, it will divert their attention for all of about 2 seconds, but the benefit comes when you just know that Harbinger is going to shoot out his Singularity or when a Scion is about to Shockwave or crouch down to do his area pulse. A Concussive Shot is all you need to interrupt it and keep shooting safely.
Alright, the value of Garrus, Grunt, and Zaeed just shot up even more!
Anyways, Warp and Reave can also "stagger" it. I could be wrong, but it seems like the AI's targetting algorithim is reset when it "staggers", so even if you don't interrupt its attack, it will still be unable to attack for ~1 second. I think this is also how Singularity stops Harbinger. You can see what happens to it when you're packing a 3 second Warp and 2 squaddies with Warp/Reave in this vid.
Also, if you shoot a Scion in the head(a lot harder than it sounds), it will be staggered. A shotgun(due to its spread) can even knock them out of their area attack if you aim down at their legs when they crouch.
#112
Posté 28 mars 2010 - 05:26
rumination888 wrote...
thisisme8 wrote...
So I think I have discovered a "new" game mechanic that has been pretty overlooked. It's another great property of the stagger effect. Enemies like Harbinger or the Scions don't really stagger like the rest of the enemies in the game, but a well timed Concussive Shot/Blast will actually interrupt an attack from them.
If shot from a Squaddie, it will divert their attention for all of about 2 seconds, but the benefit comes when you just know that Harbinger is going to shoot out his Singularity or when a Scion is about to Shockwave or crouch down to do his area pulse. A Concussive Shot is all you need to interrupt it and keep shooting safely.
Alright, the value of Garrus, Grunt, and Zaeed just shot up even more!
Anyways, Warp and Reave can also "stagger" it. I could be wrong, but it seems like the AI's targetting algorithim is reset when it "staggers", so even if you don't interrupt its attack, it will still be unable to attack for ~1 second. I think this is also how Singularity stops Harbinger. You can see what happens to it when you're packing a 3 second Warp and 2 squaddies with Warp/Reave in this vid.
Also, if you shoot a Scion in the head(a lot harder than it sounds), it will be staggered. A shotgun(due to its spread) can even knock them out of their area attack if you aim down at their legs when they crouch.
Yeah, I think any stagger will do it, but it seems to me like only certain powers can stagger Harbinger and the Scions. Like Shockwave is the best all around stagger power to me, but I don't think it does anything to Harbinger.
Look here at exactly 4:25 to see a Concussive blast interrupt Harbingers attack and even causes his attack to disappear.
#113
Posté 28 mars 2010 - 05:57
thisisme8 wrote...
So I think I have discovered a "new" game mechanic that has been pretty overlooked. It's another great property of the stagger effect. Enemies like Harbinger or the Scions don't really stagger like the rest of the enemies in the game, but a well timed Concussive Shot/Blast will actually interrupt an attack from them.
If shot from a Squaddie, it will divert their attention for all of about 2 seconds, but the benefit comes when you just know that Harbinger is going to shoot out his Singularity or when a Scion is about to Shockwave or crouch down to do his area pulse. A Concussive Shot is all you need to interrupt it and keep shooting safely.
That works with combat drones, Scions and Harbiners pause their attack when hit by the combat stun drone lazer thing-y. You can almost keep doing it indefinitely.
#114
Posté 28 mars 2010 - 06:51
Soldier 120 - Snipers
^ is just a brief comparison between the weapons, nothing scientific or anything just talking about the mantis, incisor, and viper. If I was a little kind to the incisor, don't be fooled, it still has big problems. This is a basics video and doesn't have much you wouldn't encounter after spending any amount of time with them.
In preparation for the weapon choices on the collector ship:
Claymore Soldier
I made this video just for fun. I wasn't spec'd for the claymore, I have just been playing around with the weapons and saw that there weren't any videos of someone using it. I don't have all the shotgun upgrades at this point so my damage is a bit lower than it should've been. I really wish I had that ammo upgrade.
#115
Posté 29 mars 2010 - 06:44
Now after reading countless threads on this forum about the Revanant and already making numerous posts about the weapon I feel like a majority of people seem to have a misconception thing that everyone who uses the gun does either the "Spray and Pray" or the "Burst -O- Doom" and this is the only way the gun is used or used effectively. Another popular misconception is the if you use the REV then you dont use anything else from your plethora of guns.
Now I've said this before, I belive it is even on my soldier guide thats in AG's OP, these are not the only ways to use this gun. The revanant if you allow your self the time to mature with the weapon can be a 100% effective point blank to midlong range weapon. And this is not by bursting either, you can sustain fire the gun, WITHOUT SPing, and hit your targets with every round if you simpley take the time to learn how to fight the drag/recoil of the gun. I wasn't bragging or joking before in previous posts when I said I am surgical with that gun I can fire it any way you want and tear down 99% of the games enemies with it with little to no trouble at all.
This falls in line with Swk3000's comment about wanting to become better at the game. If you can master the recoil of the Rev then you can master every weapon in the game easily. If you would sit down and do a play through just using the gun from start to finish you will see what I'm talking about. The Rev has made me me a crack rapid fire sniper when using my Viper, and during my multiple insane play throughs it has tought me when and how to use my other weapons. Like husk missions are Handcannon Evis missions, and when fighting scions rapid fire snipeing with my Viper is actually a better faster and safer bet then using the Rev on them. Each gun has a purpose but just cause you carry a armory on your back every mission doesn't mean that you have to cycle every weapon every single map.
It's true that if you take the rev and spend the time with it to get used to it and get a feel for the gun that it become your work horse gun effectivle playing the role of a heavy weapon when needed as well but you will find your self playing most missions sniper/Rev while other maps playing HC/shotty
while some you will be cycling through all four and just three of them.
The gun it self is handsdown easily in my very very very humble opinion the greatest weapon a soldier can take with him into battle. I just hope poeple will actually spend the time touse the gun and not just fire and forget or turn their nose down on it simple because they think its a burst only or spray gun when it's not and has the potential to be much more.
Modifié par Kaorunandrak, 29 mars 2010 - 06:46 .
#116
Posté 29 mars 2010 - 09:11
Kaorunandrak wrote...
Honestly i don't want to derail or turn this topic into yet ANOTHER Rev Vs. Widow thread or the "REV soldier Vs. blahblahblah Soldier but I do need to get this off my chest.
Now after reading countless threads on this forum about the Revanant and already making numerous posts about the weapon I feel like a majority of people seem to have a misconception thing that everyone who uses the gun does either the "Spray and Pray" or the "Burst -O- Doom" and this is the only way the gun is used or used effectively. Another popular misconception is the if you use the REV then you dont use anything else from your plethora of guns.
Now I've said this before, I belive it is even on my soldier guide thats in AG's OP, these are not the only ways to use this gun. The revanant if you allow your self the time to mature with the weapon can be a 100% effective point blank to midlong range weapon. And this is not by bursting either, you can sustain fire the gun, WITHOUT SPing, and hit your targets with every round if you simpley take the time to learn how to fight the drag/recoil of the gun. I wasn't bragging or joking before in previous posts when I said I am surgical with that gun I can fire it any way you want and tear down 99% of the games enemies with it with little to no trouble at all.
This falls in line with Swk3000's comment about wanting to become better at the game. If you can master the recoil of the Rev then you can master every weapon in the game easily. If you would sit down and do a play through just using the gun from start to finish you will see what I'm talking about. The Rev has made me me a crack rapid fire sniper when using my Viper, and during my multiple insane play throughs it has tought me when and how to use my other weapons. Like husk missions are Handcannon Evis missions, and when fighting scions rapid fire snipeing with my Viper is actually a better faster and safer bet then using the Rev on them. Each gun has a purpose but just cause you carry a armory on your back every mission doesn't mean that you have to cycle every weapon every single map.
It's true that if you take the rev and spend the time with it to get used to it and get a feel for the gun that it become your work horse gun effectivle playing the role of a heavy weapon when needed as well but you will find your self playing most missions sniper/Rev while other maps playing HC/shotty
while some you will be cycling through all four and just three of them.
The gun it self is handsdown easily in my very very very humble opinion the greatest weapon a soldier can take with him into battle. I just hope poeple will actually spend the time touse the gun and not just fire and forget or turn their nose down on it simple because they think its a burst only or spray gun when it's not and has the potential to be much more.
Can you clarify on sustain fire without SPing? What is SPing, I have become pretty good with the Revenant but until I get the accuracy upgrade I'm ok with the weapon up close or mid-range, if it gets to far mid range like in horizon i resort to the Hand Cannon. Like I'm on the scaffolding on the side where the beacon is located; the last part, the side with a med kit on it. I can hit Collectors within the first line of cover closest to that side but anything farther becomes just a waste of ammo for me, so I went to pistol, but once I get the accuracy boost my effective distance probably doubles. Also, when you say Evis, do you mean eviscerator? Thanks.
#117
Posté 29 mars 2010 - 10:14
swk3000 wrote...
I understand the reasons for supporting the Revenant, as I've used it myself. However, the general consensus on the board seems to be that a Soldier is supposed to be a Weapon Specialist, using the right weapon for the right situation, and that he's supposed to be able to shoot properly, not aim in the enemy's general direction and hope he kills something before he runs out of ammo. I understand those ideas, and I've been using them thanks to the Vindicator's lower ammo capacity. The Revenant, on the other hand, goes against both of those. Why bother switching to a different weapon when the thing can carry more ammo than the rest of your other weapons put together? Why bother aiming when only a couple of bullets need to hit the mark anyway?
I understand the usefulness of the Revenant, but as someone who prefers to get better at a game, I find the Vindicator is a far better weapon. It encourages you to make full use of your other weapons, and to make sure you hit what you're aiming at, so it encourages you to be a better Soldier.
Agreed, the Vindicator is my favorite weapon in the whole game and I've found that with good aiming (headshots) I'm a hell of a lot more lethal with the Vindicator than I am with the Revenant, particularly against more defensive enemies (Collectors and most Mercs for example). Since I'm a damned surgeon with the Vindicator, I tend to use the Revenant situationally for missions with swarming enemies (Husks, Varren, etc.), enemies that are too big to miss (Praetorians, YMIR mechs), or whenever I'm doing a lot of fighting in close quarters. Aside from that I freaking love the Widow and find it useful in almost any situation (except close quarters combat, obviously), so I really can't justify picking the Revenant over the mighty Widow.
You're wrong on one point though. The Revenant doesn't make all your other weapons redundant, just the shotgun. Since the Revenant is so damn innacurate, you'll definitely need to use the Viper (and occasionally the Carnifex) to take down enemies making good use of cover. The Vindicator on the other hand makes the pistol entirely redundant (except for when you're running out of Vindicator ammo) since the Vindicator does everything a pistol can; but better. The Vindicator's lack of a fully automatic mode does teach you to make the most of your shotgun though (the Eviscerator's range makes it the best choice in my humble opinion) since it's much less effective at close range than the Revenant.
As a fan of the Vindicator, I really wish that we could equip an SMG into the pistol slot (SMGs and pistols animate to the same spot on the hip anyway) since the fully automatic Tempest would make a much better compliment to the Vindicator than the Carnifex (even more so since the Tempest has a much larger ammo reserve than the Carnifex does).
Aside from that the game should really give us a way of getting more than one of the guns on the collector ship (NG+ for example) cause as much as I like my Vindicator and Widow it would be really nice to bust out the Revenant and let the lead fly from time to time.
#118
Posté 29 mars 2010 - 11:30
The Vindicator is a superfluous weapon for the soldier, IMO. At long range the Viper is better. At close quarters the Revenant is better. At mid range it's a toss up between the Viper and the Vindicator, but that's hardly a glowing endorsement, because at that point you're using it as a just another sniper rifle with its own ammo pool.
The Vindicator is strong at all ranges, but it doesn't have the ammo to allow it to be used at all ranges.
If you pick the Revenant you'll get a weapon that's _unmatched_ at destroying multiple opponents at close range, is reasonably good at mid range (better than the shotguns and SMGs, and arguably the non-Vindicator ARs), and you still have a strong sniper rifle (Viper) for long range duties.
Picking the Vindicator allows you to get the Widow, but gap between the Viper and Widow is nowhere near the gap between the Rev and any other close range weapon, IMO.
#119
Posté 30 mars 2010 - 02:17
Athenau wrote...
I have never, ever used the Carnifex when I have the Revenant. When I need to snipe, I bust out the Viper.
The Vindicator is a superfluous weapon for the soldier, IMO. At long range the Viper is better. At close quarters the Revenant is better. At mid range it's a toss up between the Viper and the Vindicator, but that's hardly a glowing endorsement, because at that point you're using it as a just another sniper rifle with its own ammo pool.
The Vindicator is strong at all ranges, but it doesn't have the ammo to allow it to be used at all ranges.
If you're running out of ammo with the Vindicator, you're just not being accurate enough with it. You need to combine it with the adrenaline rush damage bonus and use the slowdown to make sure you're scoring a high percentage of headshots.
At long range the Viper is better (it should be since its a sniper rifle); but at medium range nothing touches the Vindicator's ability to take down a target with repeated headshots and then move on to your next target. With the Viper you can take down one target and then you need to reload and scope in on your next target; but since the Vindicator doesn't have a scope you can just swing around to your next target as soon as the first one drops. The Revenant is better at close range; but by the same token the Eviscerator outclasses the Revenant when the enemies get in too close.
With both the Vindicator and the Revenant you need to adapt your agression to keep your enemies at the weapon's most effective range. With the Vindicator as soon as you see your enemies you should take cover and engage them with either your sniper rifle or your Vindicator and focus on keeping them from getting in close. With the Revenant you can engage them at long range with the Viper; but once they get close enough that the Viper ceases to be effective you need to close some ground to get your enemies into the medium/close range where the Revenant truly excels. So for a soldier the Vindicator is superior at medium/long and medium range, while the Revenant is superior at medium/close and close range.
In either case you should tweak your build to adapt to your choosen weapons.
Both of these builds play very differently and they're both a blast in their own way.
For a soldier using the Vindicator and Widow (the surgeon)
Heightened Adrenaline Rush and Commando: Which maximizes the damage you do with each shot (+140% weapon damage and +15% weapon damage vs. +100% and +9%) from you gun which is particularly important for weapons with high accuracy and low ammo like the Vindicator and Widow. Heightened adrenaline rush also helps you conserve ammo since it aids your accuracy (and hit percentage) by making the slowdown effect of adrenaline rush even more intense. Since you can empty the clip on your Widow or your Vindicator quickly you don't benefit that much from the longer adrenaline rush duration and since you're popping out of cover only briefly, you don't really need the added damage resistance either.
Tactics: The surgical soldier sporting the Vindicator and the Widow specializes at doing heavy damage at longer ranges which encourages a more conservative play style. When you enter combat take a look at the battleground and pick a position you want to defend. Set yourself and your squad up in your choosen piece of cover and use your exceptional accuracy to dismantle your enemies as they throw themselves against your defenses. Since you specialize at long range combat you'll want to prioritize any enemies which are charging your position; but if they manage to get too close for comfort then its time to whip out your shotgun and blow their faces off.
Strengths and Weaknesses: This build has an advantage when it comes to picking off more defensive cover loving enemies like Blue Suns or Collectors and a disadvantage against more aggressive enemies like Husks or Krogan.
For a soldier using the Revenant and Viper (the sledgehammer).
Hardened Adrenaline Rush and Shock Trooper: Which maximizes the time your adrenaline rush lasts and the amount of damage you can take before you go down. Since both the Revenant and the Viper can fire through the entire duration of your adrenaline rush before they need to reload, maximizing the time the adrenaline rush lasts lets you unload more damage with both (shock trooper boosts power duration, while the added slowdown of heightened adrenaline rush actually reduces the number of shots you can get off during your adrenaline rush). Furthermore since the Revenant and the Viper recquire you to spend more time out of cover than the Vindicator and the Widow, the added health and damage resistance from shock trooper and hardened adrenaline rush allow you spend more time out of cover and thus more time shooting.
Tactics: The Revenant toting sledgehammer specializes at overwhelming and mowing down anything that pisses you off. When you enter combat pick out a defensive position from which your squad can provide cover fire as you charge your enemies. If you're facing agressive enemies you can just hold your defensive position and use your viper to pick off enemies at longer ranges as you wait for them to charge in close enough for the Revenant to make quick work of them. If you're facing more defensive enemies you'll be the one doing the charging as your allies lay down cover fire from the rear. Start by using your Viper to pick off distant enemies focusing on ones who can lay down heavy damage from afar (Mercs with missile launchers, Scions, Collector's with particle beams), then start charging in until you're close enough to unleash the Revenant. You can pulse the Revenant for better accuracy as you're closing in; but the Revenant won't be at its best until you're close enough to hold the trigger down.
Strengths and Weaknesses: This build has an advantage against more aggressive charging enemies like Husks or Krogan while its at a disadvantage when it comes to picking off more defensive cover loving enemies like Blue Suns or Collectors.
Modifié par implodinggoat, 30 mars 2010 - 02:22 .
#120
Posté 30 mars 2010 - 10:47
Nope. My aim is fine. I've had battles where every shot was a headshot with the Vindicator and I've still run low. Granted, I was firing outside of adrenaline rush, but if you're saying that the only way to not burn through your ammo pool is only fire during rush, then that's a waste. The weapon is simply too ammo-inefficient to be used in a generalist fashion.If you're running out of ammo with the Vindicator, you're just not being accurate enough with it. You need to combine it with the adrenaline rush damage bonus and use the slowdown to make sure you're scoring a high percentage of headshots.
The scope on the Viper can be a little irritating, but I don't generally have a problem acquiring new targets scoped at mid range. When enemies get too close to make this viable, I just switch back to the Rev. The Vindicator does have the advantage that you don't have to switch weapons as enemies close.At long range the Viper is better (it should be since its a sniper rifle); but at medium range nothing touches the Vindicator's ability to take down a target with repeated headshots and then move on to your next target. With the Viper you can take down one target and then you need to reload and scope in on your next target; but since the Vindicator doesn't have a scope you can just swing around to your next target as soon as the first one drops.
I disagree. I've been spending a lot of time with the Eviscerator lately, and while it is a very nice run and gun weapon it does not have the ability to engage and kill multiple close range hostiles like the Revenant. None of the shotguns can do what the Revenant does, IMO.The Revenant is better at close range; but by the same token the Eviscerator outclasses the Revenant when the enemies get in too close.
Modifié par Athenau, 30 mars 2010 - 10:58 .
#121
Posté 30 mars 2010 - 09:23
Great guide/info
#122
Posté 30 mars 2010 - 09:35
#123
Posté 31 mars 2010 - 12:35
Athenau wrote...
Nope. My aim is fine. I've had battles where every shot was a headshot with the Vindicator and I've still run low. Granted, I was firing outside of adrenaline rush, but if you're saying that the only way to not burn through your ammo pool is only fire during rush, then that's a waste. The weapon is simply too ammo-inefficient to be used in a generalist fashion.
Firing only when you have the Adrenaline Rush damage bonus and slowdown effect isn't always neccessary; but there are definitely a few battles where you need to use your Carnifax a little to stretch the Vindicator's ammo especially on insanity and even then there willl be times where you'll still find yourself running low on ammo. In any case though you need to be using your sniper rifle (presumably your Widow) for long range and your shotgun for close range targets while focusing the Vindicator on medium range targets. Using Adrenaline Rush to stretch your ammo has its upsides and its downsides. On the one hand you can't constantly unload on targets like you can with the Revenant; but on the other hand you're only out of cover briefly so your shields rarely drop (even on Insanity).
Ultimately, its really a matter of taste. Personally I lke the way that the Vindicator's low ammo reserve forces me to use all my weapons and occassionally forces me into a tense situation where I have to adapt my tactics (say getting more agressive and making a charge with the Eviscerator). If you want a gun that's always going to be there for you though, then the Revenant is the way to go.
I disagree. I've been spending a lot of time with the Eviscerator lately, and while it is a very nice run and gun weapon it does not have the ability to engage and kill multiple close range hostiles like the Revenant. None of the shotguns can do what the Revenant does, IMO.
The Scimitar can engage multiple targets at close range, like the Revenant and at very close range can deal out more damage than the Revenant; but I'd definitely give the edge to the Revenant due to its superior range. If you have the Revenant, there's never really any reason to switch to anything close range; but if you use the Vindicator you might consider my favorite heavy weapon the Firestorm which can torch anything nearby even faster than the Revenant can and really helps compensate for the Vindicator's biggest weakness.
Modifié par implodinggoat, 31 mars 2010 - 12:36 .
#124
Posté 31 mars 2010 - 12:40
SOULdi3r wrote...
can someone please explain why everyone seems to love heigtened AR over hardened? sure you dont really neen the extra toughness,but ive never found that it needed more slowdown.
Heightened gives you a +140% weapon damage bonus as opposed to hardened's +100% weapon damage bonus. The game doesn't mention the bonus; but its there and its really the biggest strength of Adrenaline Rush.
See the 4th post for info on Adrenaline Rush.
http://social.biowar...8/index/1143264
If you're using the Vindicator and the Widow heightened is better; but if you're rolling with the Revenant I'd go with Hardened.
#125
Posté 31 mars 2010 - 08:04
rt604 wrote...
Can you clarify on sustain fire without SPing? What is SPing, I have become pretty good with the Revenant but until I get the accuracy upgrade I'm ok with the weapon up close or mid-range, if it gets to far mid range like in horizon i resort to the Hand Cannon. Like I'm on the scaffolding on the side where the beacon is located; the last part, the side with a med kit on it. I can hit Collectors within the first line of cover closest to that side but anything farther becomes just a waste of ammo for me, so I went to pistol, but once I get the accuracy boost my effective distance probably doubles. Also, when you say Evis, do you mean eviscerator? Thanks.
Sorry I forget that I make up alot of acronyms and such when I type trying to condense the book reports I type up constantly. Sping in Kaoru speak >;p means Spraying and Praying. And yes when I say Evis I do mean the eviscerator. If you check my build/guide either in my sig or in AG's OP then you can see my load out I take on missions, no matter the difficulty, and I use every single one of them. I admit freely that I find myself to be a 75% Revanant + Viper soldier for most of the mishes but there is always a time for the shotty. The handcannon Eviscerator combo for me is a must on certain mishes. If your fighting husk or dogs or even any enemy that swarms on you you bet that those guns pop out of my pack I fire AR and plant a round or two in there face along with an elbow for good measure.
The greatest tip I think for any soldier is remember to do the "Double Tap"
If you dont get that quote watch Zombieland





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