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Soldier (Insanity and below) Guide/Tips/Help


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#151
Darqion

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Just finished insanity run on soldier.. once i got used to the class and the revanent... stuff just died. I didnt die in the suicide mission. Tali wasnt so lucky =p Having done it all.. I didnt enjoy it nearly as much as my vanguard run.. Guess i need more toys to play with.. Slowing time is fun, but after a while it got a tad boring



Gonna try a Adept run now i think... unless another class happens to peak my interest before i start

#152
HeyBlade789

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A great guide.

#153
implodinggoat

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Darqion wrote...

Just finished insanity run on soldier.. once i got used to the class and the revanent... stuff just died. I didnt die in the suicide mission. Tali wasnt so lucky =p Having done it all.. I didnt enjoy it nearly as much as my vanguard run.. Guess i need more toys to play with.. Slowing time is fun, but after a while it got a tad boring

Gonna try a Adept run now i think... unless another class happens to peak my interest before i start


Now that the Kasumi DLC is out I'm doing an infiltrator run and I'm loving it.  That new Locust SMG is freaking awesome and outclasses every assault rifle except the Vindicator and the Revenant.  Pisses me off that my soldier can't use it, particularly since my love for the Vindicator robs me of a fully automatic option.

#154
Simbacca

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Well I just read through this whole thread; some interesting discussions going on here.  I do plan on play a Soldier through Insanity at some point, just not sure when (on first ME2 playthrough right now, with a Vanguard on Insanity, and still want to play a Sentinel and Infiltrator at some point).  Anyway in all the discussion here about Rev vs others, and Heightened vs Hardened, I'm not seeing too much Ammo power discussion.

The way I see it, a Soldier will usually max three Ammo powers, 2 Squad and 1 for him.  With that in mind, which setup do all of you prefer and why:

A: Maximizes Shep's damage, but relies on allies for the Ammo power CC effects (panic and overheat)
Tungsten Ammo, Squad Disruptor, Squad Incendiary

B: Shep panics enemies for safety when up close, allies used for defense stripping
Inferno Ammo, Squad Disruptor, Squad Armor-Piercing

C: Shep panics enemies for safety when up close and strips armor, allies also CC with freeze and strip shields
Inferno Ammo, Squad Disrupter, Squad Cryo

I guess some of it would depend a little on the planned weapon choice and squadmates too.  All I can say for me is that I'll probably take the Rev simply because when playing my Soldier that will be my only chance to use the weapon.

Edit:  I've rethought this and actually feel that none of these options are actually good at all on a Soldier.  I would say that one should never take 2 Squad Ammos + 1 Heavy.  The only Ammo power combos should be either 2 Heavies + 1 Squad, 1 Heavy + 1 Squad, or 2 Squad.  

Modifié par Simbacca, 30 avril 2010 - 06:13 .


#155
implodinggoat

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I really think Warp Ammo is far superior to armor piercing. The extra damage you get against armor and organics is far less noticeable than the major boost you get against barriers (all collectors, biotics, and Praetorians). Warp Ammo is particularly important if you pick the Widow since you can one shot low level collectors with it while they take two shots without. Personally I take heavy warp for myself and squad incendiary and squad disruptor.

That gives me a big boost against armor and barriers and my squad access to an ammo for use against shields and one against armor. Additionally squad incendiary panics organic enemies, while squad disruptor overheats weapons and synthetic enemies so my squad gets a bonus even against enemies with barriers. I'd say the best ammo type and bonus powers for a soldier are...

#1:    A:    Heavy Warp Ammo (bonus)         B:    Squad Incendiary    C:    Squad Disruptor.
#2:    A:    Squad Warp Ammo (bonus)        B:    Inferno Ammo         C:    Squad Disruptor.
#3:    A:    Improved Flashbang (bonus)     B:    Inferno Ammo         C:    Squad Disruptor.

The Improved Flashbang (from Kasumi DLC) isn't an ammo power; but its damn powerful, fits a soldier's training and doesn't make things too easy in the way a skill like Area Reave or Dominate would.  Plus it gives your soldier a very potent crowd control ability which works regardless of protection.

Modifié par implodinggoat, 09 avril 2010 - 06:53 .


#156
mi55ter

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HeyBlade789 wrote...

A great guide.

Yeah, thanks!

#157
Gumbeaux Jr

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Now that the Kasumi DLC is out I'm doing an infiltrator run and I'm loving it.  That new Locust SMG is freaking awesome and outclasses every assault rifle except the Vindicator and the Revenant.  Pisses me off that my soldier can't use it, particularly since my love for the Vindicator robs me of a fully automatic option.

Seriously, the addition of the Locust just makes me want to complete NG+ Insanity with my Infiltrator...

Modifié par Gumbeaux Jr, 14 avril 2010 - 09:52 .


#158
implodinggoat

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Gumbeaux Jr wrote...

Now that the Kasumi DLC is out I'm doing an infiltrator run and I'm loving it.  That new Locust SMG is freaking awesome and outclasses every assault rifle except the Vindicator and the Revenant.  Pisses me off that my soldier can't use it, particularly since my love for the Vindicator robs me of a fully automatic option.


Deja' vu.  I swear I said the exact same thing on some other thread and when I say the exact same thing, I don't mean the same basic concept I mean the exact same words.  Not that I take offense at being quoted, I'm just surprised you wouldn't choose some of my more eloquent prose.   Of course, its possible we just had the exact same thoughts and somehow decided to phrase them in the exact same manner; but if that were true it would kind of creep me out.

#159
mgs00

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I didn't read everything on here but what's the best armor to wear?

#160
implodinggoat

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mgs00 wrote...

I didn't read everything on here but what's the best armor to wear?


Depends, if you specialize more in sniping with the Widow or one shotting people with the Claymore then you want to maximize weapon damage as much as possible. More specifically if you're playing my style using the Widow, Vindicator combo then the +10% headshot visor is a must (and it looks cool).

If you're using the Revenant then you want to maximize your toughness with bonuses to health and shields whenever possible so that you can spend more time putting hundreds of rounds into your enemies and less time ducking behind cover waiting for your health and/or shields to regenerate.

Regardless the choice of armor doesn't make as drastic a difference as it did in ME1.

Modifié par implodinggoat, 17 avril 2010 - 12:16 .


#161
mgs00

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OmFg...I'm already noticing a huge difference in this build even though I'm still in freedom's progress. i beat the game with soldier a couple times but never used armor piercing ammo but I definitely kill things much faster. cant wait to get the squad ammos

#162
TheBestClass

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Is it generally agreed upon that a Revenant Soldier benefits more from Shocktrooper over Commando?

#163
swk3000

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Shocktrooper is generally recommended for a Revenant Soldier because making full use of the Revenant's power requires you to get closer than you would need to with other Assault Rifles. Shock Trooper gives increased health, and when combined with the Damage Reduction gotten from Hardened Adrenaline Rush, can allow you to survive longer.

#164
TheBestClass

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swk3000 wrote...

Shocktrooper is generally recommended for a Revenant Soldier because making full use of the Revenant's power requires you to get closer than you would need to with other Assault Rifles. Shock Trooper gives increased health, and when combined with the Damage Reduction gotten from Hardened Adrenaline Rush, can allow you to survive longer.


Got it, thanks.

#165
implodinggoat

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TheBestclass wrote...

swk3000 wrote...

Shocktrooper is generally recommended for a Revenant Soldier because making full use of the Revenant's power requires you to get closer than you would need to with other Assault Rifles. Shock Trooper gives increased health, and when combined with the Damage Reduction gotten from Hardened Adrenaline Rush, can allow you to survive longer.


Got it, thanks.


Shocktrooper and Hardened Adrenaline Rush for high ammo weapons that crank out a lot of rounds to get a kill like the Revenant and the Viper since the added toughness improves your survivability and thus the amount of time you can spend unloading your weapon while out of cover.  Additionally the longer duration of adrenaline rush granted by the +15% power duration bonus from Shocktrooper increases the duration of Adrenaline Rush to 5.75 seconds which helps you unload more rounds which will benefit from the weapon damage bonus that adrenaline rush gives.   When one adjusts for the slowdown effect the player can fire off 2.9 seconds worth of rounds while benefiting from a +100% weapon damage bonus with the Revenant although the increased duration is lost on weapons which can fire only one shot during adrenaline rush such as the Widow or the Claymore.

While Commando and Heightened Adrenaline Rush are better for low ammo weapons like the Widow, Vindicator or Claymore since it maximizes the damage per shot by giving you a +155% weapon damage per shot bonus during adrenaline rush as opposed to the +109% weapon damage bonus you get from Shocktrooper and  Hardened Adrenaline Rush.   Additionally Heightened Adrenaline Rush adds an aditional +15% damage bonus to any ammo powers you might be using further increasing the damage you deal with a single shot.  This along with the added slow down will alow the player to score more headshots, more one shot kills and will help ensure your weapons with low ammo reserves won't run out of ammo.  However the added slowdown also decreases the number of rounds which can be fired off during adrenaline rush since adjusting for the +70% slowdown effect  means that the player can only fire off 1.5 seconds worth of rounds during adrenaline rush as opposed to the 2.9 seconds worth of rounds they could fire with Shocktrooper and Hardened Adrenaline Rush.  Since the Widow and Claymore can only fire one round in 2.9 seconds anyway the shorter duration isn't an issue for them and although it is an issue for the Vindicator the greater accuracy and damage bonus serve to stretch the VIndicator's limited ammo supply.

#166
swk3000

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This particular post is aimed at the Vindicator/Widow players using Commando. I've recently discovered that, while Commando is useful for combat, it can actually cause you to fail some of the harder Paragon/Renegade checks. I've been trying for quite a while to pass the final Paragon check with Morinth during Samara's Loyalty Mission, and have failed numerous times, despite being a complete Paragon. The inability to pass this particular check caused me to scrap several playthroughs to try again. This time, rather than start completely from scratch, I instead used the Retrain Powers research to respec my character, and went with Shock Trooper instead of Commando. This time, I passed the Paragon check with no problems.



Moral of the story: When you know you're going to be faced with a particularly hard Paragon or Renegade check (Samara's Loyalty Mission, the fight between Miranda and Jack), you will want to consider re-speccing to Shock Trooper long enough to pass the check, then respec back when you're done.

#167
mgs00

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Which one is better. vindicator and widow with heightened adrenaline rush or revanent with the other one

#168
implodinggoat

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mgs00 wrote...

Which one is better. vindicator and widow with heightened adrenaline rush or revanent with the other one


Matter of taste really, they are both very powerful in their own way.  I prefer laying down headshots with my Vindicator; but mowing down everyone with the Revenant is a lot of fun too.  I'd say give the Widow and the Revenant a try and see how you like them.  Cause if you
pick the Revenant you'll either be using it all the time or you'll find yourself using the Vindicator and wishing you'd picked up the Widow.

The Vindicator + Widow combo has more variety in my opinion since the low ammo reserves of both weapons force you to use all your weapons (although the pistol is pretty worthless unless you're out of ammo for the Vindicator and Widow and can't get close enough to use your Eviscerator) and demands a greater degree of aiming skill since laying down headshots with the Vindicator takes more focus than letting the lead fly with the Revenant.  If you're being real accurate with the Vindicator you can actually deal damage faster then you could with the Revenant; but since its not a fully automatic you'll be at a disadvantage when you get mobbed, while the Revenant excels at devestating anything stupid enough to get close to you or anything too big to miss like YMIR mechs or Praetorians.

If you take the Revenant you'll need to be more aggressive and charge in to compensate for the Revenant's low accuraccy, while taking the Widow you'll need to be more conservative and use your superior accuracy to dismantle your opponents at range (and whip out your Eviscerator if enemies get in close).  In Summary.

Revenant and Viper

[*] If you like fully automatics the Revenant is the ultimate fully automatic.
[*]The Revenant is great for taking down mobs or anything that charges at you (Krogan, etc.)
[*]You can constantly fire at your enemy since the Revenant has a huge ammo supply.
[*]Low accuracy of Revenant encourages more aggressive style.[*]Little Reason to use any weapon other than the Revenant or Viper.

Vindicator and Widow

[*]Taking down enemies with one shot from the Widow is very satisfying.
[*]Vindicator provides greater challenge than Revenant since it demands accuracy.
[*]Low ammo reserves of Widow and Vindicator encourage use of all weapons.
[*]High accuracy of Widow and Vindicator encourages engagement at longer ranges.
[*]While carrying the Vindicator you won't have a true fully automatic.

So if you like surgical accuracy and taking full advantage of cover then you should go with the Widow and Vindicator.  While if you prefer charging in close and holding down the trigger until anything  near you is dead then take the Revenant.

Or if you don't want to choose you should look into modding.

PC Mods.
http://social.biowar...3/index/2338026

360 Mods.
http://social.biowar...index/2277020/1

Modifié par implodinggoat, 21 avril 2010 - 01:49 .


#169
implodinggoat

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Shocktrooper and Hardened Adrenaline Rush better for Vindicator and Widow?

I had a post here  earlier where I made a case for it; but I was wrong, so I deleted it.

I posted it because I remembered being really ridiculously lethal with this set up and a Vindicator on my first playthrough; but that's because I was playing on Veteran and on that difficulty the Vindicator could take enemies down with 2 shots without heightened adrenaline rush,  adrenaline rush lasted longer, and I wasn't having
ammo issues since all the enemies were going down easier.

I theorized that this might be the case since I was doing most of my damage with my Vindicator and thus figured that having a longer adrenaline rush would be better since it would let me get off more Vindicator rounds with the Adrenaline Rush weapon damage bonus; but, upon further review it doesn't work out.  I did get a few more rounds off with my Vindicator; but not enough to offset the extra +55% weapon damage bonus I gave up.  Additionally I found myself running low on Vindicator ammo much more often since it was taking 3 rapid headshots rather than 2 to take down a normal enemy which was only compounded by the fact that I was missing more often with 50% slowdown than I was with 70% slowdown.  Not because of the greater slowdown; but because at 70% getting hit by a shot or two doesn't throw off your aim enough to make you miss while it did at 50% slowdown.

So it wasn't better for the Vindicator, it clearly wasn't better for the Widow and it wasn't better for my Eviscerator either since I wasn't scoring one shot kills as often.

Modifié par implodinggoat, 24 avril 2010 - 04:31 .


#170
Zatus1310

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I really didn't know where to post this, but I am struggling to find a good squad power for Soldier. I've tried Tungsten Ammo, but I feel Inferno is just superior in everyway. So I wonder what to pick from Inferno/Flashbang or Fortification. Anyone has any ideas or tips for this newbie soldier.

Modifié par Zatus1310, 30 avril 2010 - 04:08 .


#171
swk3000

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Don't bother with Fortification. Even if you aren't spamming Adrenaline Rush, Fortification gets no benefits from any upgrades (though Shock Trooper would extend it's duration). Either Barrier or Geth Shield Boost would fill the same role as Fortification, but would also benefit from the Tech and Biotic upgrades you can pick up. Geth Shield Boost makes more sense from an RP standpoint.



I don't like the Grenade powers. They're very difficult to aim. I can't tell you how many times I popped Flasbang, only for it to explode harmlessly away from everyone. And what's the point of the power if you can't hit anything with it?



The biggest problem with most of the powers is their Cooldowns. Ammo Powers are once-per-mission things (if that), so they're a lot easier to work into your strategy. Taking any other power requires you to change your strategy to make use of it, and that means less use of Adrenaline Rush. And Adrenaline Rush really is the Soldier's best offensive tool.

#172
implodinggoat

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Zatus1310 wrote...

I really didn't know where to post this, but I am struggling to find a good squad power for Soldier. I've tried Tungsten Ammo, but I feel Inferno is just superior in everyway. So I wonder what to pick from Inferno/Flashbang or Fortification. Anyone has any ideas or tips for this newbie soldier.


I think you're right about Tungsten VS. Inferno ammo.  I usually go with Warp Ammo which really helps against Collectors and Praetorians and lets you evolve either it or incendiary ammo into squad ammo while evolving the other just for yourself; but the flashbang grenade is also a great choice for stunning enemies.  If you want to up your toughness Geth Shield Boost or Barrier are actually better options since the shield boost benefits from tech power upgrades and barrier benefits from biotic power upgrades; but fortification benefits from neither.  Personally I don't like the defensive abilities though since they make you glow like a damned Christmas tree; but if you don't mind glowing then they can be a good choice.

#173
implodinggoat

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I've been playing with my Vindicator on insanity again and the low ammo is really pissing me off. I love that gun; but Bioware just didn't give it enough ammo to take down the tougher enemies on insanity without running out of ammo constantly.



An assault rifle is supposed to be your main weapon; but even with my damn fine accuracy I can't reliably use it as my main weapon which is a shame since its my favorite gun to use. The game is basically forcing me to empty my Widow and then use my Vindicator to polish off the leftovers rather than using it for mid range engagements.



I wish Bioware would some weapon specific upgrades to balance out the weapons and give my Vindicator double the ammo reserve it has, cause giving me a gun that only has 24 rounds and only 5 reserve clips is bloody ridiculous.

#174
numotsbane

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implodinggoat wrote...

I've been playing with my Vindicator on insanity again and the low ammo is really pissing me off. I love that gun; but Bioware just didn't give it enough ammo to take down the tougher enemies on insanity without running out of ammo constantly. 


Yeah up until about the reaper IFF I had the same problems.  I took the widow, and having four guns (carnifex/ evi/ vindi/ widow) with limited ammo capacity really makes you work. I solved this for me by switching from the carnifex back to the predator heavy pistol. heresy, right?

but with any of the heavy ammo types it will do wonders against low level enemies - tungsten for varren and vorcha, disruptor for blue suns and geth. the carnifex tends to be overkill, and runs out of ammo way too easily if you try using it as a mainstay. Once i find harder enemies i switch back to a more powerful gun.

#175
swk3000

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I solved the limited ammo problem by using my Mantis or Widow to take out enemies at longer range. I never actually used my Shotgun or Heavy Pistol on my Surgeon playthrough.