Tony Gunslinger wrote...
Hardened does +100% damage, Heightened does +140%. Someone help me with the math...
Heightened Mattock damage factor is 12 + 12(1.4) = 28.8
Hardened Mattack damage factor is 16 + 16(1) = 32
Is that right?
Yes, 12*2,4=28,8 and 16*2=32.
Count your Mattock damage like this :
(This is from the wiki)
Base Damage: 50.4
Damage Multipliers
Armor: x1.3
Shields: x1.2
Barriers: x1.2
If you have the +25% Penetration upgrade it means another 25%.
So like this 50,8*1.3/1.2(armor or shield/barrier)*1.25(penetration upgrade)*ammo power(1.4 for 40%, 1.5 for 50% and so on)*1.09/1.15(Commando or Shock Trooper)*2/2.4(Heightened or Hardened). Count your shots then, how much you can do under one AR with both type and do the math.
Watch for ammo powers becouse for example disruptor gives extra vs shields but does nothing vs health, or incendiary/ap ammo gives extra vs health and armor, but no extra vs shields, warp gives extra vs health/armor/barrier but not vs shields so that can complicate the math.
Also one more thing, Commando gives you +15% power damage, wich applies to ammo powers. so for example if your using level 3 incendiary ammo, its 0.4*1.15=46% damage bonus vs armor and health. But it only applies for your own ammo power, if you get ammo power from squadmate, it doesnt apply.
Did the math for you, lets use for example squad warp ammo from Jack and lets assume your Shock Trooper.
Your damage is: 50.8*1.2*1.25*1.35*1.09=112 damage
112*28,8=3225,6
112*32=3584
so its like +11% damage with Hardened as Shock Trooper.
I only know that hardened was much more convincing for me with my vindicator, then heightened. Sometimes i could manage to kill 2 collector on the collector ship level with one AR(well not guardians or assasins since they are one tough son of a ****es), and took down the 3rd before Harbinger could even summon to the battlefield.
Math for the vindicator:
Lets see, Base damage of the Vindi is
36,8. it gets +25% bonus vs armor/shields/barriers by default.
penetration upgrade means another +25%. Lets use squad warp ammo from
Jack. it means +35%. Shock Trooper gives you +9% damage. I wont count
the N7 armor bonuses now, I have the Visor(+10%hs damage) equipped.
As commando you get 1.15 multiplier and +15% power damage.( but only for own ammo power, so lets assume my bonus power is warp ammo, and its on level 3, just to have equal numbers 0.35*1.15=0.4, so becouse of Commando i get +40% instead of +35%)
Thats 1.25*1.25*1.35*1.09=2.3 vs barriers/armor and health as Shock Trooper
and 1.25*1.25*1.4*1.15=2.5 as Commando.
36,8(base damage)*2,3(damage modifiers)*3(becouse you shoot a 3round burst)=253,92 damage as Shock Trooper, as Commando its 36,8(base damage)*2,5(damage modifiers)*3(becouse you shoot a 3round burst)=276
With one adrenalin rush:
heightened with commando=276*2.4=662 damage and you can shoot twice, so its 1324 damage
heigthened with shock trooper=253*2.4=607 damage and you can shoot twice, so its 1214 damage
hardened with commando=276*2=552 damage and you can shoot 3 times, so its 1656 damage
hardened with shock trooper=253*2=506 damage, and you can shoot 4 times, so its 2024 damage.
But i agree, my build is not that common, since most of you take the mattock with the widow or the revenant . So maybe with other weapons, heightened with commando can be more efficient. Everybody can do the math for himself or herself

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Modifié par kajtarp, 28 septembre 2010 - 05:06 .