I'm ok with only one. Since it is a SPECIALIZATION. Two is alright, but three is too many. The uniqueness of each character will diminish gradually. As each and every three characters with the same class will have at least one specialization in common.
Do you think 3 specializations per character are too many?
Débuté par
1079036
, mars 10 2010 07:56
#1
Posté 10 mars 2010 - 07:56
#2
Posté 10 mars 2010 - 08:00
It's a single player game so no I don't care at all. Seems if they just called it something besides specialization you wouldn't have a problem either. Seriously it's just a name. If it was called an "advanced class" or something would it still bother you?
#3
Posté 10 mars 2010 - 08:03
No, and im playing on x-box
#4
Posté 10 mars 2010 - 08:05
Yeah I think it is too much, too. Kind of one of the reasons why I can't imagine a sequel being anything other than a fresh start with a new lvl 1 character.
#5
Posté 10 mars 2010 - 08:10
It bothers me when more than one characters will have the same ability. Not to mention some specializations are pretty useless. Did I mentioned shapeshifter?
#6
Posté 10 mars 2010 - 08:12
Given that the specializations aren't really all that specialized, it doesn't bother me at all. If specializations where more than 4 talents, and were an entire additional set like the weapon talents, it would bother me, but since they're so shallow, it doesn't bother me at all.
#7
Posté 10 mars 2010 - 08:37
you dont have to get 3 specializations... moreover, you simply need it to fill your skillpoints, cause at lvl 20 you usually have the warrior tree full, 1 weapon tree full and 2 spec. trees...so there is nothing else to spoint points...altough i liked if they would have made the specializations bigger...with more then 4 steps, maybe 6 or 7, to make classes more distinct and more exclusive...
#8
Posté 10 mars 2010 - 08:37
Are they not adding another type of specialization as well? So I don't mind having a 3rd point too much...
#9
Posté 10 mars 2010 - 08:44
well, if you look at it this way, they are just perks you can get to take more talents...
#10
Posté 10 mars 2010 - 09:22
1079036 wrote...
It bothers me when more than one characters will have the same ability. Not to mention some specializations are pretty useless. Did I mentioned shapeshifter?
I too had the impression that shapeshifters were useless. Then I found this thread:
http://social.biowar.../index/739982/1
With the right build they are really cool.
Modifié par Manatel, 10 mars 2010 - 09:22 .
#11
Posté 10 mars 2010 - 11:31
My feeling is that letting everyone have 2 specs out of 4 for a class in DA:O had a negative impact on replay value. You could test out every spec in a single playthrough. I suspect that I'll feel the same about Awakening with 3 of 6 per character.
#12
Posté 10 mars 2010 - 12:23
I've no problem with it, really.
It's a minor stat boost (well, if the specialisations offer a similar beneft like +2 Str, +1% Crit) and you're not forced to use the talents of the spec. No problem with it at all, bring it on!
It's a minor stat boost (well, if the specialisations offer a similar beneft like +2 Str, +1% Crit) and you're not forced to use the talents of the spec. No problem with it at all, bring it on!
#13
Posté 10 mars 2010 - 12:49
I wish you could only have one. Maybe two.
#14
Posté 10 mars 2010 - 12:50
If the boss fights are gonna as hard as they BioWare says they are, then no 3 specs aren't too much
#15
Posté 10 mars 2010 - 01:02
Specialization means you have a certain focus, but it doesn't by definition mean it has to be your sole focus. You can have more than one specialization.
And if you don't WANT more than one, the points don't have to be spent.
And if you don't WANT more than one, the points don't have to be spent.
#16
Posté 10 mars 2010 - 01:23
It's the collision of game play with role play. Alistair comes to you as a templar and starts with the templar specialization. It fits.
You could, theoretically, having learned it from him, or any other way, give it to Sten, or Oghren, at 14. Frankly, it makes no sense from a RP standpoint ... Oghren the templar? ... but doable from a game mechanic viewpoint....
I mean, on the one hand, the specializations are just supposed to be "icing," they only bring 4 talents to the table. On the other, Alistair tells you that to become a templar, he had to go through years of training. Does it make sense from an RP standpoint for someone else to "suddenly" also become one at 14? No - but you do it anyway.
It always seemed logical to me that the beserker & reaver sorta go together, likewise champion & templar. It seems illogical in the extreme to combine reaver & templar, but you could. However, I wouldn't, regardless of how powerful a build it might be. (That's why I say I'm not a pure powergamer.)
Three specializations can result in even more illogical combinations. But I can see situations where there is a synergy, even from an RP point of view. It's like the open multi-class system of 3E ... let the players do what they will, whether logical or illogical.
You could, theoretically, having learned it from him, or any other way, give it to Sten, or Oghren, at 14. Frankly, it makes no sense from a RP standpoint ... Oghren the templar? ... but doable from a game mechanic viewpoint....
I mean, on the one hand, the specializations are just supposed to be "icing," they only bring 4 talents to the table. On the other, Alistair tells you that to become a templar, he had to go through years of training. Does it make sense from an RP standpoint for someone else to "suddenly" also become one at 14? No - but you do it anyway.
It always seemed logical to me that the beserker & reaver sorta go together, likewise champion & templar. It seems illogical in the extreme to combine reaver & templar, but you could. However, I wouldn't, regardless of how powerful a build it might be. (That's why I say I'm not a pure powergamer.)
Three specializations can result in even more illogical combinations. But I can see situations where there is a synergy, even from an RP point of view. It's like the open multi-class system of 3E ... let the players do what they will, whether logical or illogical.
#17
Posté 10 mars 2010 - 02:02
If we had at least 9 specilizations to choose from (meaning one character could at most have 1/3 of them), then no.
With only 6 possible specilizations, yes, I think 3 are too many.
With only 6 possible specilizations, yes, I think 3 are too many.
#18
Posté 10 mars 2010 - 02:17
As it is, I don't think it's to many (due to the limited talents/spells it provides), however it would have been interesting if each of the specializations were more indepth, with more talents or perhaps extra talents/spells appearing in other trees relating to that spec (similar to choosing a prestige class in KOTOR2 where the spec provided you with new feats and/or Force abilities and skills in a number of different areas, for instance weapon master got access to further two-handed skill abilities). It would certainly have made the RP aspect of the specs stronger, and made it feel like taking a spec was actually specializing on a particularly path.
But since the game wasn't designed that way, I think 3 is fine as it is (and necessary probably given the levels we will reach)
But since the game wasn't designed that way, I think 3 is fine as it is (and necessary probably given the levels we will reach)
#19
Posté 10 mars 2010 - 02:20
It's a single player game.
there are six specs available per class.
you are level freaking 30+ and a God.
Your very existence as a level 33 is game breaking.
So shut up and allow me to enjoy my Reaver/Templar/Spirit Warrior.
there are six specs available per class.
you are level freaking 30+ and a God.
Your very existence as a level 33 is game breaking.
So shut up and allow me to enjoy my Reaver/Templar/Spirit Warrior.
#20
Posté 10 mars 2010 - 02:23
No I don't think that are too much I mean you cna choose 3 of 6 you can still make a varietty of specializations that would make your charatcher unique in his own way... It's just a matter of imagination!!
I play as a elf rougue and I already have Assassin ( from Zevran ) and Ranger ( from that book thing you buy ) and now I'm hopping to get the shaow especialization from one of the new rougue charatchers!!
I mean I have those 3 that make my charatcher unique with that combination, I could had choosen to be Bard Ranger and Legionnaire scout waht would made my elven rougue a comlety diffetrent charatcher with a complety differten playing style,
I play as a elf rougue and I already have Assassin ( from Zevran ) and Ranger ( from that book thing you buy ) and now I'm hopping to get the shaow especialization from one of the new rougue charatchers!!
I mean I have those 3 that make my charatcher unique with that combination, I could had choosen to be Bard Ranger and Legionnaire scout waht would made my elven rougue a comlety diffetrent charatcher with a complety differten playing style,
#21
Posté 10 mars 2010 - 02:32
No.
#22
Posté 10 mars 2010 - 02:37
If the specializations were more distinct then maybe.
#23
Posté 10 mars 2010 - 02:43
No - and it's great not to have to think of this in a single player game. I can't begin to say how sick I got of mmos & their 'balance' until a class you loved became utterly neutered. Here, if they 'nerf & tweak,' it's, in theory, to make YOUR game play more fun & satisfying, & not because you did better than some whiner running along beside you.
#24
Posté 10 mars 2010 - 03:14
I mentioned this in another thread, but I will add to this discussion. Let me preface by saying you can play however you want and that's cool. This is not a balance argument or anything but a role playing, or at least a controlled/reasonable role playing argument.
I do think three specs are a bad idea, because it does dilute your character. Would it be different if they called something else besides specializations? Maybe. As CybAnt1 pointed out, many of these so-called specs take years to master while others are antithetical to each other.
In addition it fosters an escalation of powers and abilities to an absurd level. I fear that the ability to carry every specialization in the game in your party will lead towards the need to carry every specialization in your party. Zeektan mentions that the difficulty of boss fights may require this density of specializations, but then the fight is no longer a real challenge. It becomes a "build" check or a cool-down race.
I also think the 3rd spec leads to shallower character and stat development. Having dozens of earth shattering abilities could make (notice my subjunctive markers) ability choices irrelevant and lead to lazy playing, which is totally fine if you don't care, but mildly disappointing if you do
And Ceridraen, it is not about whining so much. I know Bioware is not going to removed the third spec. I most likely will not use it. I had hoped this idea of monty hall type gaming would have been left behind with NWN and 3rd E so that the Paladin/Bard/Dragon Disciple was dead for good.
I do think three specs are a bad idea, because it does dilute your character. Would it be different if they called something else besides specializations? Maybe. As CybAnt1 pointed out, many of these so-called specs take years to master while others are antithetical to each other.
In addition it fosters an escalation of powers and abilities to an absurd level. I fear that the ability to carry every specialization in the game in your party will lead towards the need to carry every specialization in your party. Zeektan mentions that the difficulty of boss fights may require this density of specializations, but then the fight is no longer a real challenge. It becomes a "build" check or a cool-down race.
I also think the 3rd spec leads to shallower character and stat development. Having dozens of earth shattering abilities could make (notice my subjunctive markers) ability choices irrelevant and lead to lazy playing, which is totally fine if you don't care, but mildly disappointing if you do
And Ceridraen, it is not about whining so much. I know Bioware is not going to removed the third spec. I most likely will not use it. I had hoped this idea of monty hall type gaming would have been left behind with NWN and 3rd E so that the Paladin/Bard/Dragon Disciple was dead for good.
#25
Posté 10 mars 2010 - 03:26
I would trade the 3rd specialization for more talents in each specialization, given the choice, but I can work with what we have.
If you think a certain combo doesn't work for RP reasons, don't use it. That's one of the many advantages of a single player RPG. Hell, in all my play-throughs, I still have not had a Reaver PC. Damn Reavers.
If you think a certain combo doesn't work for RP reasons, don't use it. That's one of the many advantages of a single player RPG. Hell, in all my play-throughs, I still have not had a Reaver PC. Damn Reavers.
Zoe said...
If they take the ship, they'll rape us to death, eat our flesh, and sew our skins into their clothing. And if we're very, very lucky, they'll do it in that order.





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