Do you think 3 specializations per character are too many?
#26
Posté 10 mars 2010 - 03:26
#27
Posté 10 mars 2010 - 03:31
#28
Posté 10 mars 2010 - 03:40
All warrior talents with 2-handers maxed out? check.
Area dispel? check. Ranged spirit nuke that knocks down and stuns enemies and does double damage to mages and drains mana from them? check. Fear? check. Recover health from the souls of the vanquished? check. Fade shroud clone with added movement speed, spell resistance that converts all melee attacks to spirit damage therefore avoiding armor? check. Area burst of spirit damage that does great damage in an area with a boost against spirits of the fade? check.
#29
Posté 10 mars 2010 - 04:28
But I guess the word specialization is probably the wrong one to use, there comes a time when you know too many different things to be called a specialist, going back to being general.
#30
Posté 10 mars 2010 - 04:35
#31
Posté 10 mars 2010 - 04:57
1079036 wrote...
I'm ok with only one. Since it is a SPECIALIZATION. Two is alright, but three is too many. The uniqueness of each character will diminish gradually. As each and every three characters with the same class will have at least one specialization in common.
I don't think it matters. The name is "specialization" but all it is is four more spells and some passive stats. If you remove the specialization requirement and instead just add it along to the mage, rogue or warrior spells...not much has changed and no one would ever complain.
They'd just be like "Sweet, new spells."
And that's pretty much my attitude now.
#32
Posté 11 mars 2010 - 07:43
I think it would make the specialization choice be more difficult and meaningful than "pick all the specialization choices that don't suck".
#33
Posté 11 mars 2010 - 08:02
#34
Posté 11 mars 2010 - 08:02
BewareTheDrow wrote...
I think characters should only have one specialization, but the change the specialization makes to your character should be more drastic. i.e. extend the spell tree for the specialization by another 4 options. Arcane Warriors could get some sort of combat ability (i.e. arcane strike or some such), blood mages could get an enemy health siphon ability, spirit healers could get a reduction in healing spell cost, etc.
I think it would make the specialization choice be more difficult and meaningful than "pick all the specialization choices that don't suck".
I agree with everything here!
Three specializations are too many.. I think it makes them kind of pointless in the end.
#35
Posté 11 mars 2010 - 08:09
so i really don't understand what the problem is
#36
Posté 11 mars 2010 - 08:23
My suggestion? Allow people to spend a second specialization point in a specialization that they already have. Obviously, Bioware has no time to implement this even if they loved it (and it's a pretty good guess that they already considered and discarded the idea), but I'd still be curious what people thought of that idea.
How would it work? Would the best talents in a given specialization only be available if you spent two points in it? Or would spending a second point in a specialization just provide a bonus to those talents?
Thoughts? Comments? Criticisms?
#37
Posté 11 mars 2010 - 08:35
But if it's a point that more quality would have been better than quantity, then yes, I agree. But what can you do....
#38
Posté 11 mars 2010 - 11:55
#39
Guest_distinguetraces_*
Posté 11 mars 2010 - 11:58
Guest_distinguetraces_*
Specializations should be more distinct -- much more than just a stat bonus and access to 4 spells.
#40
Posté 12 mars 2010 - 12:40
distinguetraces wrote...
I understand why they're implementing it this way in the expansion, but I think for the sequel the specialization mechanic should be substantially altered.
Specializations should be more distinct -- much more than just a stat bonus and access to 4 spells.
Yes please. I am quite disappointed with specializations as they are now... Many of them are quite bad and the impact is minor. I also wish there would be some sort of story relation to this... like if you take Blood Magic people actually become weary if you.. well I don't expect everyone to suddenly know, but like party members at least having one sentence of 'Son, I am disappoint'.
#41
Posté 12 mars 2010 - 01:17





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