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Do you think 3 specializations per character are too many?


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40 réponses à ce sujet

#26
hexaligned

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I don't think it would be possible for the combat to be more facerollable than it already was, so that's not a great argument unless you also expect them to completely fix the AI and mechanics for an expansion. Giving us more buttons to push and flashy lights to watch as things fall down dead, as soon as they get to us, seems about on par with the direction the combat has already taken.

#27
Cairsoir

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I feel it's bit weird, but it's propably since I've played Guild Wars so long (you get to choose one primary profession and one secondary, primary stays and gives The base for character, secondary is changeable later in game and you just get skills). Then again, that's an online game, but I'd be fine with 2, even 1 if it was so in the beginning.

#28
L33tuberpwner

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I'm just giddy that my Templar/Reaver/Spirit Warrior with the power of blood, is going to be more broken than a Arcane Warrior.



All warrior talents with 2-handers maxed out? check.

Area dispel? check. Ranged spirit nuke that knocks down and stuns enemies and does double damage to mages and drains mana from them? check. Fear? check. Recover health from the souls of the vanquished? check. Fade shroud clone with added movement speed, spell resistance that converts all melee attacks to spirit damage therefore avoiding armor? check. Area burst of spirit damage that does great damage in an area with a boost against spirits of the fade? check.

#29
Nerdage

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Not really, since my main (the ugly guy in my picture) is only using one specialization by the end of origins and I don't think I'll be picking up another since there's already alot of the standard mage trees I still want to get, and he's usually the only one I ever control, my party are basically fodder or auto-attackers, so I don't really notice specs on them anyway.

But I guess the word specialization is probably the wrong one to use, there comes a time when you know too many different things to be called a specialist, going back to being general.

#30
Nic-V

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I never used more than one. Three seems like way to much but if people want it, let them have it

#31
Giltspur

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1079036 wrote...

I'm ok with only one.  Since it is a SPECIALIZATION.  Two is alright, but three is too many.  The uniqueness of each character will diminish gradually.  As each and every three characters with the same class will have at least one specialization in common.


I don't think it matters.   The name is "specialization" but all it is is four more spells and some passive stats.  If you remove the specialization requirement and instead just add it along to the mage, rogue or warrior spells...not much has changed and no one would ever complain.  

They'd just be like "Sweet, new spells."

And that's pretty much my attitude now.

#32
BewareTheDrow

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I think characters should only have one specialization, but the change the specialization makes to your character should be more drastic. i.e. extend the spell tree for the specialization by another 4 options. Arcane Warriors could get some sort of combat ability (i.e. arcane strike or some such), blood mages could get an enemy health siphon ability, spirit healers could get a reduction in healing spell cost, etc.



I think it would make the specialization choice be more difficult and meaningful than "pick all the specialization choices that don't suck".

#33
Alikain

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Well they give as these specialization does mean you have to take all three. i only use one in origin, but that me. its all about the one playing.

#34
Boombox

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BewareTheDrow wrote...

I think characters should only have one specialization, but the change the specialization makes to your character should be more drastic. i.e. extend the spell tree for the specialization by another 4 options. Arcane Warriors could get some sort of combat ability (i.e. arcane strike or some such), blood mages could get an enemy health siphon ability, spirit healers could get a reduction in healing spell cost, etc.

I think it would make the specialization choice be more difficult and meaningful than "pick all the specialization choices that don't suck".


I agree with everything here! 
Three specializations are too many.. I think it makes them kind of pointless in the end.

#35
Vuokseniska

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i loled at this topic. isn't this game all about customisation of your character? you can choose not to have a 3rd specialisation by not selecting a 3rd specialisation. My mage only used one specialisation. Blood mage .



so i really don't understand what the problem is

#36
darrylzero

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I think this problem is wrapped up with the fact that the specializations are not significant enough in general. Too much breadth and not enough depth? I was able to specialize all the characters in Origins in a way that I was pretty satisfied with, but I am a little nervous that it will dilute the uniqueness of characters.



My suggestion? Allow people to spend a second specialization point in a specialization that they already have. Obviously, Bioware has no time to implement this even if they loved it (and it's a pretty good guess that they already considered and discarded the idea), but I'd still be curious what people thought of that idea.



How would it work? Would the best talents in a given specialization only be available if you spent two points in it? Or would spending a second point in a specialization just provide a bonus to those talents?



Thoughts? Comments? Criticisms?

#37
J-Reyno

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To be honest, I was hoping they would go a primary/secondary spec route and create more talents for the specs that could be accessed if chosen as primary. But I think it's fine as is. For one, the game is single player, you're not competing directly with other players and you don't actually have to spend the points. You don't want three, don't spend three. It's optional.

But if it's a point that more quality would have been better than quantity, then yes, I agree. But what can you do....

#38
0mar

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Doesn't really matter as the game is fundamentally flawed with respect to character balance. Another specialization won't change that, unless it's over-the-top gamebreakingly ridiculous.

#39
Guest_distinguetraces_*

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I understand why they're implementing it this way in the expansion, but I think for the sequel the specialization mechanic should be substantially altered.



Specializations should be more distinct -- much more than just a stat bonus and access to 4 spells.

#40
Haasth

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distinguetraces wrote...

I understand why they're implementing it this way in the expansion, but I think for the sequel the specialization mechanic should be substantially altered.

Specializations should be more distinct -- much more than just a stat bonus and access to 4 spells.


Yes please. I am quite disappointed with specializations as they are now... Many of them are quite bad and the impact is minor. I also wish there would be some sort of story relation to this... like if you take Blood Magic people actually become weary if you.. well I don't expect everyone to suddenly know, but like party members at least having one sentence of 'Son, I am disappoint'. 

#41
errant_knight

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I sort of agree with you, but don't think it's any different from the idea of importing a dead Grey Warden. The option is there for those who want it and not forced on those who don't. For me, specialization is limited by keeping the party members and PC in character. I didn't make Sten or Oghren Templars, or unlock reaver. I didn't make anyone a berserker, keeping that to Oghren, for whom it was in character. I didn't make anyone a blood mage. I could have done so with Morrigan and not been entirely OOC, but my PC would have kicked her out the first time she used it. So specializations are self-limiting if you focus on charaterization.