Ju-0n wrote...
*snip*
HAHAHAHHAHAHAHAHAHAHAHHAHAHHAHAHAHAHHAHAHAHAHAHHA!!!!
Ok, I'm done, that was a great laugh, have a nice day!
Modifié par DaerogTheDhampir, 15 mai 2010 - 09:49 .
Ju-0n wrote...
*snip*
Modifié par DaerogTheDhampir, 15 mai 2010 - 09:49 .
Modifié par Stanley Woo, 15 mai 2010 - 05:13 .
Jonp382 wrote...
David Gaider did mention that they're working on another patch for DA:O. No need to get upset.
Modifié par Fexelea, 15 mai 2010 - 11:24 .
purplesunset wrote...
I wasn't sure where to put this thread, so I'll put it in Off Topic. After patch 1.03, I see a lot of people saying things like "Thanks Bioware!" after quoting a part of the patch notes.
Seriously:
1) Aren't they already getting paid ?
2) Aren't patches supposed to fix things that weren't suppsoed to be broken in the first place ?
3) Do they actually care if they get thanked or not? see ---> number 1)
By expressing gratitude you're fostering this attitude that doing things like patching their own game is a favor or something. Ummm, no, it's not. Let's nip this in the bud, please.
Guest_MessyPossum_*
Modifié par MessyPossum, 15 mai 2010 - 04:51 .
purplesunset wrote...
I wasn't sure where to put this thread, so I'll put it in Off Topic. After patch 1.03, I see a lot of people saying things like "Thanks Bioware!" after quoting a part of the patch notes.
Seriously:
1) Aren't they already getting paid ?
2) Aren't patches supposed to fix things that weren't suppsoed to be broken in the first place ?
3) Do they actually care if they get thanked or not? see ---> number 1)
By expressing gratitude you're fostering this attitude that doing things like patching their own game is a favor or something. Ummm, no, it's not. Let's nip this in the bud, please.
Modifié par Veange, 15 mai 2010 - 05:12 .
Modifié par Veange, 15 mai 2010 - 05:38 .
Stanley Woo wrote...
It is harder than it looks, and that's where a lot of the disagreement comes from.
A layman looks at his game, which has bugs in it, and sees all the ways in which it fell short. Everything that "should have worked" is seen as having a default "perfect" state, and all the flaws should be easily brought back to this perfect state. It's like a pie. In its "default perfect state," it's a hot, whole pie. People see bugs as pieces taken out of the pie, or the fact it's not hot anymore, or it's been taken out of its baking tin and placed in a different container.
Software bugs aren't always as easy to deal with as people think. Continuing with that pie analogy, some things are really easy to fix. Pie's cold? We'll just warm it back up again. Ding! Simple fix and it doesn't affect anything else except the temperature of the pie. Pie's on a different plate? We'll just put it back in its original pie tin. Ding! Fixed. Again, you haven't changed the pie, it still tastes the same, it's just in a different container.
But if there's a piece taken out of the pie--not a whole slice, but a piece--it's not so easy to fix, is it? In fact, it might be impossible to simply repair the pie, since anything you do to it will have some effect on the rest of the pie because everything was all baked together.
Now, imagine some guy is balancing that pie on a 10-foot pole while doing a complicated tap routine in time with the music on top of a moving car. And this performance is being broadcast simultaneously to every country in the world on the internet! How many potential problems can you see cropping up in that scenario? That's pretty much what game development is like these days: all manner of different resources baked together in a pie with a bunch of interoperating systems choreographed into it, being broadcast on disc to different regions so people can experience it on all manner of different systems.
ANd no matter how diligent people are, no matter how careful and capable they are, no one can account for every single contingency, no one is perfect, and no battle plan survives contact with the enemy. There was a lot of, shall we say "interesting," things done wiht NWN to make it all work as well as it did.
Modifié par Veange, 15 mai 2010 - 06:53 .
Stanley Woo wrote...
It is a favour. We are under no obligation to provide post-release patches. I believe the EULA for most, if not all games states something to the effect of the product being released "as-is" and the software having no warranty in and of itself. I seem to remember reading that, so please correct me if I'm wrong. Any warranty included in game purchases relates directly to the physical media on which the game is printed.
You are not entitled to a game that works to your specifications or to your satisfaction, but we still work darned hard to try and make it as painless and bug-free as we can. That is something people can and do thank us for: our commitment to quality.
Krethka wrote...
You would be fired by any decent company for telling that to a customer. I hope Bioware becomes a decent company some day and does it.
Godak wrote...
Krethka wrote...
You would be fired by any decent company for telling that to a customer. I hope Bioware becomes a decent company some day and does it.
Companies fire employees for telling customers the truth? Weird.