Does the DLC that's both out and upcoming REALLY add replayability?
#1
Posté 10 mars 2010 - 11:19
Now upcoming. Firewalker DLC. The HH looks quite cool, effects look great, but the most chalenging thing about it looks like the lava. Reminds me a bit of the Elite Power Armor Sections in FEAR 2, but not quite as fun. Sure a hover tank is cool and is proably fun to use but I personally find mowing down enemies into red mist and body parts with dual miniguns and rockets is cooler.
The thief character. Same thing as Zaeed but there is most likely a recruitment mission as well as loyalty so twice as much play time, hopefully there will be on ship dialoge unlike with Zaeed. But same as Zaeed other thn that, new character to use, new bonus power, same events.
Until there is post end game DLC the value added doesn't seem like that much. And besides by all appearances once you have access to the Network you have access, so getting the game used after owning it new and getting access to the network shouldn't be an issue.
#2
Posté 10 mars 2010 - 11:35
#3
Posté 10 mars 2010 - 11:36
Having DLC that adds to the end of the game would not really add to the re-play value, it would add to the post-play value of the game. Re-play means you go back and re-play the game, not go back and play more.
#4
Posté 10 mars 2010 - 11:40
And I will finally get on my insanity run when after both the Hammerhead and Kasumi come out just so I can have one final, complete experience.
#5
Posté 10 mars 2010 - 11:53
#6
Posté 10 mars 2010 - 11:57
Matshelge wrote...
I would bet some dollars on the fact that there will not be a post-ending DLC comming out. This would be problematic with the whole thing with this being the second of three games, and some people having the DLC and some don't.
Having DLC that adds to the end of the game would not really add to the re-play value, it would add to the post-play value of the game. Re-play means you go back and re-play the game, not go back and play more.
Firstly expansion(s) have been mentioned. Expansions RARELY expand the period prior to the game, almost always after.
I don't know about Zaeed but all the other DLC that has come out, most likely the firewalker pack as well, can be played post game. You get the firewalker pack you most likely will be able to load up an post end game save and play those 5 missions without ever having to start a new game or go to an earlier save. That's why I'm saying the replay value is negligible.
Modifié par MojojojoeJDH, 10 mars 2010 - 11:58 .
#7
Posté 10 mars 2010 - 11:57
I also plan on playing ME2 alot, until ME3, or some other game.
Modifié par Chakku Sama, 10 mars 2010 - 11:58 .
#8
Posté 10 mars 2010 - 12:00
@mojoejojo
Making the Firewalker missions accessible only to new games is dumb, as dumb as making you start out again with no minerals and having to mine from scratch. You'd probably be complaining about it too if that actually got implemented, heck most of us would.
Modifié par Fluffeh Kitteh, 10 mars 2010 - 12:02 .
#9
Posté 10 mars 2010 - 12:03
Chakku Sama wrote...
Fallout 3 had re-playability, I've gotten every acheivement, and what not, and I still play it.
I also plan on playing ME2 alot, until ME3, or some other game.
True about FO3 though for some reason I literally got a headache playing that game, think it was the color pallet. FO3 is also different in that it is open world, its an explorer's RPG, not the case with ME or ME2. It also had the magical subway that you travel from one area of the map to another very distant part of the map in a fraction of the time it would take above ground, assuming you could figure out how to navigate that labrynth.
#10
Posté 10 mars 2010 - 12:07
Fluffeh Kitteh wrote...
A game is only as replayable as much as the individual playing it maintains interest. It is both an issue of the game's depth, as well as the player's attention span.
@mojoejojo
Making the Firewalker missions accessible only to new games is dumb, as dumb as making you start out again with no minerals and having to mine from scratch. You'd probably be complaining about it too if that actually got implemented, heck most of us would.
I agree that would be dumb. Let me put it this way. The weapon and armor DLC adds more replay value than the firewalker dlc. The weapons and armor might be something you want to use with a character and go back and start anew to see how good they are, if you like them you keep using them, thus adding a reason to replay the game. The firewalker mission add no reason to go and start a new game.
#11
Posté 10 mars 2010 - 02:21
#12
Posté 10 mars 2010 - 02:28
I definitely plan to do further run-throughs though. Any new DLC will help in this regard, but I dont think new weapons and armour on their own would coax me back. A new character would, new locations would, new missions would. But it would still be nice to see some more weapons, costumes etc.
I'm almost ashamed to admit it, but the thing I would like more than anything else is a sort of social expansion. More banter with your comrades, more funny one-off missions like getting the doctor drunk, more interaction with your love interests, more dancing, drinking and socialising options, on ship and off. Anything that adds to the richness of the characters we know and love.
I'll get my coat...
#13
Posté 10 mars 2010 - 02:29
ME2 adds replayability to ME2, durrrrrrrrrrr
that and expansions
#14
Posté 10 mars 2010 - 02:30
Then after doing that I installed all of them and I replayed the game just to see how it would be different with Zaeed+Weapons and Armor.
Hell I even replayed the game after the Eviscerator came out. It was really nice to have a good shotgun finaly.
Modifié par Costin_Razvan, 10 mars 2010 - 02:31 .




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