Who else thinks Bioware is wayyyyyyyy too Heavy Weapon happy?
#26
Posté 11 mars 2010 - 06:10
give it an insane rate of fire but make it really inaccurate
they could do a single shot and burst fire AR
they could make a full auto shotgun (that shoots relatively quickly)
they could make a sniper that shoots really slow but has explosive rounds
I also wouldnt mind a gun that shoots gamma rays (like it can fire through cover, Im actually pretty sure people are working on that now)
also maybe a rail gun
Melee weapons might be cool
I really wish they would add new powers for each class
or a new class would be cool
dont know what they'd add though
maybe a class using nano bots or one that can control gravity/matter
(sorry for the long post)
#27
Posté 11 mars 2010 - 06:19
#28
Posté 11 mars 2010 - 06:25
#29
Posté 11 mars 2010 - 06:31
#30
Posté 11 mars 2010 - 06:32
"A railgun is an entirely electrical gun that accelerates a conductive projectile along a pair of metal rails using the same principles as the homopolar motor. Railguns use two sliding or rolling contacts[1] that permit a large electric current to pass through the projectile. This current interacts with the strong magnetic fields generated by the rails and this accelerates the projectile."
It would obviously have to be smaller than the ones they use now
also a charging sniper rifle could be cool
#31
Posté 11 mars 2010 - 06:34
"Coilguns (Gauss guns), which are contactless and use a magnetic field generated by external coils arranged along the barrel to accelerate a magnetic projectile."
I would mind one of those either
#32
Guest_Guest12345_*
Posté 11 mars 2010 - 06:38
Guest_Guest12345_*
#33
Posté 11 mars 2010 - 06:48
Regardless the result of a railgun would be the same thing as the current weapons (mass accelerators), but less efficient due to friction.
#34
Posté 11 mars 2010 - 06:59
Captain_Obvious_au wrote...
Kinda strikes me that Bioware is trying to make up for the lack of heavy weapons in ME1 by digitally drowning ME2 players with Heavy Weapons. Okay sure, they're great, but how about some new pistols or assault rifles? Taking into account the vanilla game with the Cerberus Network, we have
2 x Pistols
2 x Submachine Guns
2-4 x Assault Rifles (depending on game choice and difficulty)
2-3 x Sniper Rifles (depending on game choice)
3-4 x Shotguns
7 x Heavy Weapons
So basically depending on how you've played the game, you get nearly as many Heavy Weapons as you do for every other weapon type combined! At the very least there are twice as many Heavy Weapons as any other single type, even with the maximum.
Don't get me wrong, I love weapon weapons as much as the next person, but how about some love for the other weapon types?
I love these weird psuedo-logical arguments where people rattle of register lists as if they're expecting the Video Games Weapon Equality Commission to come in with a public inquiry.
There's two fairly straightforward reasons why there are more heavy weapons than any other class:
1) Every character class can use them. The time spent working on them therefore equally benefits all players.
2) 'Heavy Weapons' is a catch-all term to describe any weird and mostly fictional sci-fi weaponry in the game. It doesn't have any real world analogue and therefore the class covers a lot more.
I keep hearing 'why can't the other groups have some attention - the pistols and SMGs only have two each wah wah wah'.
I have heard of precisely one idea as to what kind of extra pistol that could be included that makes any sense, and that is a Silenced Predator that doesn't break the Infil's Cloak. That is amongst a deluge of god-awful ideas ranging from Covenant Plasma Pistols to carbine SMGs (whatever the hell that is supposed to be...).
We already have a basic calibre semi-auto pistol, a magnum, a burst-firing machine pistol and a full-auto TMP. What precisely can anyone think is needed here on top of this?
The nature of the basic guns in ME is that they tend to be real-world analogues. And we're fast running out of them. Heavy Weapons have no such issues.
I'd love a railgun.... but I'm not sure how this would differ from the widow, or how it would be justified that any class can wield it when only infils and soldiers have to wait half the game to get the widow.
I hope they keep releasing new heavies. The Arc Projector is teh pwnz.
Modifié par JaegerBane, 11 mars 2010 - 07:02 .
#35
Posté 11 mars 2010 - 07:10
#36
Posté 11 mars 2010 - 07:20
Acero Azul wrote...
i would rather have the ability to customize guns and make them look how you like color, pieces, etc.. so that you collect pieces and can interchange them for the respective gun or buy pieces. Or they could have a thing where you unlock parts and are able to equip them so that you can make a gun work to your playstyle.
If they had a DLC where you could go into the armoury, call up EDI to use an Iron Man-style holographic design tool that allowed you to build a weapon up from base type, armour penetration, shield/biotic penetration, rate of fire, accuracy, model and colour, I would buy it.
But I can't think how you'd balance such a system.
Modifié par JaegerBane, 11 mars 2010 - 07:21 .
#37
Posté 11 mars 2010 - 07:28
Captain_Obvious_au wrote...
Don't get me wrong, I love weapon weapons as much as the next person, but how about some love for the other weapon types?
I don't really care tbh. It's not like those weapons are possibly going to be superior than the best we already possibly have (revenant, widow, claymore).
I certainly wouldn't be too enthusiastic about the game being saturated with weapons, heavy or otherwise. Right now there is more or less a hierarcal system in place for the weapons so 99% of the time you probably wouldnt even bother swapping weapons for different occasions, you just pick what works and stick with it all the way. My first 2 playthroughs for example had me using the colelctor beam all the way the moment I obtained it.
#38
Guest_Bennyjammin79_*
Posté 11 mars 2010 - 07:37
Guest_Bennyjammin79_*
Modifié par Bennyjammin79, 11 mars 2010 - 07:38 .
#39
Posté 11 mars 2010 - 07:38
Bennyjammin79 wrote...
Why **** about freestuff?
because 95% of these so called fans are ungratefull thats why. and with all do respect it was the fans who ******* the last time about what should and shouldnt be in me2 and yet they still *****
#40
Posté 11 mars 2010 - 07:39
-Sun Tsu
#41
Posté 11 mars 2010 - 07:43
Fluffeh Kitteh wrote...
"If I don't like it, then it is reason enough to b!tch about it."
-Sun Tsu
all we ever see on this board is people b*tch and basicly if those 95% of ppl think the game or bioware is that bad then why buy the game and 2ndly why download the dlc? i truly believe fans expected to have w/e they want and guess what thats not always a good thing. i swear you guys who b*tch remind me so much of the fanboys who begged to have venom in spiderman 3 and look how that turned out fans blamed the director when in fact it was the fans who f'ed it up. thats what i see here
#42
Posté 11 mars 2010 - 07:43
Huh.
#43
Posté 11 mars 2010 - 07:48
Being a fan tends to cloud judgment, makes your opinions and views more likely to be biased, also more tendency for hostility to those who disagree with opinions.
#44
Posté 11 mars 2010 - 07:51
The list of guns in the game is not weird psuedo-logic, it is just the numbers as they stand.JaegerBane wrote...
I love these weird psuedo-logical arguments where people rattle of register lists as if they're expecting the Video Games Weapon Equality Commission to come in with a public inquiry.
Having 2 picks of SMG/Pistol while other weapons have more is an accurate statement.
There's two fairly straightforward reasons why there are more heavy weapons than any other class:
1) Every character class can use them. The time spent working on them therefore equally benefits all players.
2) 'Heavy Weapons' is a catch-all term to describe any weird and mostly fictional sci-fi weaponry in the game. It doesn't have any real world analogue and therefore the class covers a lot more.
1.) That doesn't explain the low count of pistols, since all classes can use those. SMGs are only unusable by the soldier class, leaving the majority of the classes to gain. Yet soldiers already have the widest array of weapon selection. Speaking of classes and players. Players are not defined by the class they pick. A player can play multiple classes.
2.) Heavy Weapons are not guns. Not sure how this is a reason for their being more heavy weapons.
I keep hearing 'why can't the other groups have some attention - the pistols and SMGs only have two each wah wah wah'.
I have heard of precisely one idea as to what kind of extra pistol that could be included that makes any sense, and that is a Silenced Predator that doesn't break the Infil's Cloak. That is amongst a deluge of god-awful ideas ranging from Covenant Plasma Pistols to carbine SMGs (whatever the hell that is supposed to be...).
We already have a basic calibre semi-auto pistol, a magnum, a burst-firing machine pistol and a full-auto TMP. What precisely can anyone think is needed here on top of this?
The nature of the basic guns in ME is that they tend to be real-world analogues. And we're fast running out of them. Heavy Weapons have no such issues.
ME2 gun ideology has BW painted into a corner. You can't have real world analogues because every magnum is not made by Smith and Wesson. Real world there are multiples of any given gun if only for the sake of the grip.
It has been stated the ME2 guns need to be recognizably different from each other and only situationally better then each.
There aren't too many ways you can make a pistol in ME2 different without making it too powerful or too weak compared to the two already in the game.
Yet in practice people still want selection even if it is just a variance in the color or material of the grip.
#45
Posté 11 mars 2010 - 07:56
What I DID say was that it seems rather odd that Bioware seems to be going crazy with Heavy Weapons, and that it would be nice to see more variety with the other weapons in the game.
#46
Posté 11 mars 2010 - 08:27
SurfaceBeneath wrote...
I think the problem is that it's hard to design guns that really feel different enough from another to really warrant DLC. For example, the SMG. It has two versions, thequick burst accurate versionUseless Version or the rapid fire inaccurate version. What other variations do you include that feel suitably different enough from the two to warrant it?
With heavy weapons they can kinda just get creative and throw in whatever they want, and since they are extremely restricted by ammo, there are fewer balance concerns. I'm not saying I don't want to see more regular guns in the game, but it's easy to see why there would be more heavy weapons.
Fix'd.
As for what they could add in there? It doesn't have to be dramatically different.
An SMG that fires heavier slugs more effective against Armor, with slight penalties to Ammo/Shield/Barrier/Fire rate compared to Tempest. A Close Range Machine pistol with even higher fire rate than the Tempest (The Tempest Fire rate isn't even THAT high.)
For Shotguns, they could create sort of a Double Barreled Elephant gun inspired Shotgun. Trades the Shot for Shot overwhelming power of the Claymore, for two AP Slugs that can be fired in rapid succession. Extremely powerful versus Armor and Health, and useful at Midrange. Very Ineffective against Barriers and Shields.
And let's not forget a Shotgun that's actually an Auto-Shotgun. That would be the worst thing to happen to Kinetic Barriers since the Disruptor Torpedo.
For Assault Rifles, a Semi-Auto Rifle that feels sort of like the Predator pistol, in Rifle form.
#47
Posté 11 mars 2010 - 08:47
#48
Posté 11 mars 2010 - 09:05
#49
Posté 11 mars 2010 - 09:07
#50
Posté 11 mars 2010 - 09:11
Deflagratio wrote...
An SMG that fires heavier slugs more effective against Armor, with slight penalties to Ammo/Shield/Barrier/Fire rate compared to Tempest. A Close Range Machine pistol with even higher fire rate than the Tempest (The Tempest Fire rate isn't even THAT high.)
snip
For Assault Rifles, a Semi-Auto Rifle that feels sort of like the Predator pistol, in Rifle form.
YES! I'd like to see:
SMG: A UMP .45 to the Tempest's MP5. Slower firing, fully auto and possibly less in the mag than the Tempest.
AR: Right now, we have a carbine and a "battle rifle", more or less a M4 and M16. I'd like to see something that closes the gap between the Vindicator and the Viper. Slow semi-auto (the rounds do more damage than a single Vindicator round, but less than a burst), shorter effective range than the Viper.




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