JaegerBane wrote...
Captain_Obvious_au wrote...
Kinda strikes me that Bioware is trying to make up for the lack of heavy weapons in ME1 by digitally drowning ME2 players with Heavy Weapons. Okay sure, they're great, but how about some new pistols or assault rifles? Taking into account the vanilla game with the Cerberus Network, we have
2 x Pistols
2 x Submachine Guns
2-4 x Assault Rifles (depending on game choice and difficulty)
2-3 x Sniper Rifles (depending on game choice)
3-4 x Shotguns
7 x Heavy Weapons
So basically depending on how you've played the game, you get nearly as many Heavy Weapons as you do for every other weapon type combined! At the very least there are twice as many Heavy Weapons as any other single type, even with the maximum.
Don't get me wrong, I love weapon weapons as much as the next person, but how about some love for the other weapon types?
I love these weird psuedo-logical arguments where people rattle of register lists as if they're expecting the Video Games Weapon Equality Commission to come in with a public inquiry.
There's two fairly straightforward reasons why there are more heavy weapons than any other class:
1) Every character class can use them. The time spent working on them therefore equally benefits all players.
2) 'Heavy Weapons' is a catch-all term to describe any weird and mostly fictional sci-fi weaponry in the game. It doesn't have any real world analogue and therefore the class covers a lot more.
I keep hearing 'why can't the other groups have some attention - the pistols and SMGs only have two each wah wah wah'.
I have heard of precisely one idea as to what kind of extra pistol that could be included that makes any sense, and that is a Silenced Predator that doesn't break the Infil's Cloak. That is amongst a deluge of god-awful ideas ranging from Covenant Plasma Pistols to carbine SMGs (whatever the hell that is supposed to be...).
We already have a basic calibre semi-auto pistol, a magnum, a burst-firing machine pistol and a full-auto TMP. What precisely can anyone think is needed here on top of this?
The nature of the basic guns in ME is that they tend to be real-world analogues. And we're fast running out of them. Heavy Weapons have no such issues.
I'd love a railgun.... but I'm not sure how this would differ from the widow, or how it would be justified that any class can wield it when only infils and soldiers have to wait half the game to get the widow.
I hope they keep releasing new heavies. The Arc Projector is teh pwnz.
QFT. There would be more sense in upgrading shotguns or in fact, add more heavy weapons, if ME is to mimic real life with an added sci-fi flavour. That means, we have a grenade launcher (real world equivalent of say MM-1), a missile launcher (too many real world equivalents too count), but nothing that would be the same as a machinegun. That is, a heavy support weapon with great range, penetration and impact, great ammunition capacity and so on. That is actually the only thing I really miss in the armory. The wackier sci-fi weapons are nice, but they don't fill the empty niche that is to be filled by the MMG or HMG. But somehow, we'll make do...




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