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Who else thinks Bioware is wayyyyyyyy too Heavy Weapon happy?


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#76
TJSolo

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JaegerBane wrote...

Assuming that there's some reason why there should be more than 2 types of pistol and 2 types of SMG is pseudo-logic. There's no actual real reason for it. Unlike heavy weapons, or even rifles, there's only so many different types pistols and SMGs that you can realistically make before you're just releasing the same gun with a different model.

Realistically, how many types of semi-automatic pistol do you need?

I don't know how many is needed.
More than 2 would be better than just 2.

Pistols are sidearms. Backup guns. The only classes that depend on them are ones that don't specialise in weaponry, funnily enough. It isn't like the eviscerator which actually does bring a lot to the table.


Within the ME-verse a calling a pistol a backup gun depends on the class. For classes that initially only have access to SMGs and pistols it is likely some players consider their pistol to be there main weapon.

I suggest you read the post again, TJSolo. Nowhere did I state that heavy weapons are not guns. The simple fact is that what qualifies as a heavy weapon can be anything from a flamethrower to a tactical nuclear missile launcher. What qualifies as a heavy pistol is anything that is semi-auto and can be held in one hand. There simply isn't the range to be all that conducive to making new stuff.

In which case it might be a better idea asking for a gun customisation DLC rather than just 'I wantz moar gunz wiv mah cheezburga'.


Maybe I am using the term gun too loosely but to me a Heavy Weapon is no more a gun than a bazooka is. Even if by strict definition it is.

The gun cusomtization idea still would be based off the current count of guns in the game. Pistols and SMGs would get the shaft when it comes to possible variety.
Looking at the weapon data and keeping in mind the stance of BW on keeping them distinct. It is tough to concieve a distinct pistol that won't be overpowered within the pistol class or encroaching on a different weapon class.

A pistol that has  60 damage, 200 rounds per minute, 1 or 2 recoil, refire stat of .25, and mag/max of 10/30.

That is just using middle ground stats of the M-3 and M-6 but the rate of fire and mag/max could make it a lot better then the M-6.

Modifié par TJSolo, 11 mars 2010 - 06:39 .


#77
phatpat63

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There are not to many heavy weapons, there are to few standard weapons.

The problem is that if they do release a new pistol, SMG, whatever, it's not necessarily good for the game to have it right off the bat. It'd be nice to get better weapons for your class more than once or twice during the game, but Bioware kinda screwed that when they got rid of the inventory system.

#78
Petsura

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FoxholeHunter wrote...

Trouble is the heavy weapon can be used by every class, so everyone gets to use it straight off the bat..

Even so, you are the only person who can use them, which kind of kills the purpose of having so god damn many of them.

#79
Lusitanum

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Petsura wrote...

FoxholeHunter wrote...

Trouble is the heavy weapon can be used by every class, so everyone gets to use it straight off the bat..

Even so, you are the only person who can use them, which kind of kills the purpose of having so god damn many of them.


Yeah, and besides if we got different weapons with each update, at least something would be different as time went by. For instance, I only have two ME2 characters so far: a Soldier and an Infiltrator. So OK, my Infiltrator can't use the Cerberus Shotgun, but at least my Soldier can. And even if I only had one character, at least with some variation on the DLC weapons, maybe we could have already had something specific for each class.

Not to mention that these would be weapons that we'd use on a regular basis, unlike the Heavies that you just lug around and rarely use because you can't just fire it at will due to ammo limitations.

#80
Trixster09

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You can never have enough free content~ Hold out a little longer for the hammerhead and the 5(I think) missions that go along with it. Bio-Ware is doing us a favor spoiling us with so much. Enjoy it ^.^

#81
Nolenthar

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Atmosfear3 wrote...

 says otherwise.  
It is marginally (emphasis on marginal) better than the avenger which is questionable considering its variable RoF, it sometimes can be worse.


That is a hell of a test !!.... for Grunt, no offense. 

Once again.

Nolenthar wrote...

Accurate : on this test, accuracy has not been tested. The geth is so close you can't miss it, even with the revenant. This player is not even trying headshot !!!
huge rate of fire : One ennemy, no tactic, no danger. Rate of fire has no incidence on this test. He should have used a shotgun and he will have proven you that a shotgun is more effective than an assault rifle. Would you use the shotgun all game long knowing this ???
very effective against shield : the disruptor power is redundant with the geth pulse rifle ...
very thermal clip effective : One thermal clip adds 80 to 200 ammo to the Geth pulse rifle. With the vindicator, it's 24. You run out of ammo really quickly with the vindicator. 


So, if you remove accuracy from the test, and that you do your test in a non combat situation against resistant ennemies, then, the geth pulse rifle and the avenger are not the best weapon. In a combat situation, it's kind of the opposite. When you switch from an ennemy to the other and aim the head, then you have to chose accurate weapon with a good rate of fire, what geth and avenger provides you.

Here is a comparison of weapons. http://masseffect.wi...onry_Comparison
As you can see, it clearly demonstrates what your youtube video does. Vindicator and Revenant has the best DPS, but it's far from enough to give you an idea on how good your weapon is. Accuracy, thermal clip efficiency, is also really important.

Whatever, play with the assault rifle you prefer, I keep mine. :devil:

Modifié par Nolenthar, 11 mars 2010 - 10:12 .


#82
mxfox408

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Even if bioware added everything people ever wanted you'll see some complain in another post that now there is way too much in game lol people complain about everything no Matter what you do.

#83
Varenus Luckmann

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I think that they should focus on quality DLC, instead - wheter or not they produce heavy weapons or squaddies or pistols doesn't matter remotely to me.

I just wish we could see some quality DLC being done, but alas, the odds of seeing that now is pretty much nonexistant. Especially since they refuse to go back and "fix" the issues of preexisting DLC.

#84
Varenus Luckmann

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Trixster09 wrote...
You can never have enough free content~ Hold out a little longer for the hammerhead and the 5(I think) missions that go along with it. Bio-Ware is doing us a favor spoiling us with so much. Enjoy it ^.^

Yeah, that's right. Eat that turd. Eat that munchy goody-goody steaming hot pile of brown extrement, because it's free. Enjoy it real good.

#85
Lusitanum

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Varenus Luckmann wrote...

Trixster09 wrote...
You can never have enough free content~ Hold out a little longer for the hammerhead and the 5(I think) missions that go along with it. Bio-Ware is doing us a favor spoiling us with so much. Enjoy it ^.^

Yeah, that's right. Eat that turd. Eat that munchy goody-goody steaming hot pile of brown extrement, because it's free. Enjoy it real good.


That's kind of an extreme point of view, especially since the extra stuff isn't bad, but I partially agree with it. :innocent:

Bioware, we love you for giving us all this free content. Seriously, we know you're just trying to fight Gamestop and the used games market, but we still love you for it. But if you really want to make these things appealing, then just give us more variety. If this was payed DLC, most people would have stopped buying by now because we've already have enough of these weapons as it is, and if you're trying to use all these goodies to convince consumers to buy your games brand new, then you have to use the same philosophy on them.

Still, I expect that all this will be irrelevant once the Hammerhead comes out. :D

#86
rwscissors702

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My take on DLC stuff is this... I'd rather pay extra for stuff I'll use than receive for free stuff I'll try out once and decide 'meh, what I already had was better', but that's just me.

#87
Pocketgb

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Nolenthar wrote...

So, if you remove accuracy from the
test, and that you do your test in a non combat situation against
resistant ennemies, then, the geth pulse rifle and the avenger are not
the best weapon. In a combat situation, it's kind of the opposite. When
you switch from an ennemy to the other and aim the head, then you have
to chose accurate weapon with a good rate of fire, what geth and
avenger provides you.


Which the Vindicator
provides perfectly, and with more damage (only ammo problems I've had
with it have been against Protoreans). Accuracy upgrade makes the
Revenant bar-none the best AR.

I still use the Avenger, though. Really fun to use, in spite of its weakness.

Captain_Obvious_au wrote...

Pocketgb wrote...

Dang, "completely wrong"? You just added one whole variable while neglicting effective weapon range! How mean!

Okay
not 'completely wrong', I was referring mainly to the graphic you put
up which included only two variables, when as I'm sure you'll agree
there are a lot more. Sure, you can't have too many too low or high,
but surely there are enough effective combinations to produce a few
more guns for each category.


Then help them out, help us all out! There's
not much more we can implement in terms of new weapons without adding
unique properties to them. Unless you just want to emphasize on
creating weapons with no different functionanilty from current ones
then that's great for you, but people do want a bit of practicality
with their armory ; )

Modifié par Pocketgb, 11 mars 2010 - 11:02 .


#88
Inferno Sock

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Make An AR like the Scar, slow fire small clip good damage

a single shot AR

easy

#89
TJSolo

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Well the OP can add a +1 to the SMG count.

There will be a new one in the Kasumi DLC.

#90
Captain_Obvious_au

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Darth_Trethon wrote...

2 x Pistols
2 x SMGs
3-5 Assault Rifles(start, find, collector, geth & LMG)
3-4 Sniper Rifles(start, find, Incissor & Widow)
3-4 Shotguns
7 x heavy weapons

FIXED

No Trethon, as you'd see if you read my post I said "in the vanilla game and with the Cerberus Network..." I deliberately left out DLC like the Collectors edition simply because only a small proportion of ME2 players have access to it, it therefore is not representative of the 'average' ME2 gamer to include the unique DLC weapons in the weapon count. My list therefore is correct.

TJSolo - perhaps, but I'm not adding anything to the list until it's actually been released or Bioware releases info on it.

As for those talking about Weapon Customisation, I do already have a thread on that topic which you can see at social.bioware.com/forum/1/topic/103/index/1535260

Modifié par Captain_Obvious_au, 12 mars 2010 - 03:28 .


#91
Lucazius

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The problem with this heavy weapon happiness is that, even though we got 7 heavy weapons, only 2 are really usefull (Cain and Grenade Launcher).

#92
Tazzmission

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Lucazius wrote...

The problem with this heavy weapon happiness is that, even though we got 7 heavy weapons, only 2 are really usefull (Cain and Grenade Launcher).





the terminus gun aka black hole gun is a sweet one. goda admit that was really impresive

#93
TornadoADV

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The Blackstorm is worthless above Veteran.

#94
Chuvvy

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8 heavy weapons with a pre order from game stop.

#95
Captain_Obvious_au

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As I stated Slidell, I'm not including exclusive DLC in my weapons count.

#96
Captain_Obvious_au

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Does anyone else find it ironic that the next DLC weapon - a new SMG - is going to be only for those who want to pay extra?

#97
EternalWolfe

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Captain_Obvious_au wrote...

Does anyone else find it ironic that the next DLC weapon - a new SMG - is going to be only for those who want to pay extra?


I'm putting my money on the fact that you probably have to pick it up during the mission.  Oh well, I guess they listened to everyone who complained about having their weapon handed to them after download.

Image IPB

Image IPB. . . wait that's not funny.Image IPB

#98
b0bartig

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NickBurnside wrote...

The could do a more Uzi like smg
give it an insane rate of fire but make it really inaccurate


Just as a factual note, in reality, the Uzi is a very accurate submachine gun, and the "spray and pray" reputation it has is entirely a result of its portrayal in popular culture, but we all get what you're talking about.

If you want examples of other ways to make guns, just take a peak at Borderlands. Only two ways to make a submachine gun? That game literally has a few million.

Rate of fire and accuracy are starting points, but you can also add things like elemental damage, target piercing, explosive rounds, shield bypass, DoT, chance for criticals, target sensitivity, weapon zoom, 2ndary effects, basically stuff they already had in ME1 through weapon mods.

#99
Captain_Obvious_au

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What are the weapon lists like in Borderlands? Never played it. You're quite right with all of the variables though. For some reason people think "well there's a fully-automatic assault rifle, and a three-round burst rifle. Well there's no other rifles that can be made now". Why is it that only superficial attributes seem to be taken into consideration?

#100
xDarkicex

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SurfaceBeneath wrote...

I think the problem is that it's hard to design guns that really feel different enough from another to really warrant DLC. For example, the SMG. It has two versions, the quick burst accurate version or the rapid fire inaccurate version. What other variations do you include that feel suitably different enough from the two to warrant it?

With heavy weapons they can kinda just get creative and throw in whatever they want, and since they are extremely restricted by ammo, there are fewer balance concerns. I'm not saying I don't want to see more regular guns in the game, but it's easy to see why there would be more heavy weapons.


Its not just about how differnet they are in stats I can tweak that anyway I want its all about cool new looking weapons with maybe new bullet effects:wub:

Captain_Obvious_au wrote...

What are the weapon lists like
in Borderlands? Never played it. You're quite right with all of the
variables though. For some reason people think "well there's a
fully-automatic assault rifle, and a three-round burst rifle. Well
there's no other rifles that can be made now". Why is it that only
superficial attributes seem to be taken into consideration?

Borderlands has an amazing amount of all weapon types and they all act extremely differnet be it adding acid fire lightning explosive stats to guns controlling accuracy adding a scope, borderlands has liek 20 different scopes that I have found so far, or just making the gun look way different also there are one that do crazy things like shotgun that shots rockets.

Modifié par xDarkicex, 15 mars 2010 - 03:38 .