I don't know how many is needed.JaegerBane wrote...
Assuming that there's some reason why there should be more than 2 types of pistol and 2 types of SMG is pseudo-logic. There's no actual real reason for it. Unlike heavy weapons, or even rifles, there's only so many different types pistols and SMGs that you can realistically make before you're just releasing the same gun with a different model.
Realistically, how many types of semi-automatic pistol do you need?
More than 2 would be better than just 2.
Pistols are sidearms. Backup guns. The only classes that depend on them are ones that don't specialise in weaponry, funnily enough. It isn't like the eviscerator which actually does bring a lot to the table.
Within the ME-verse a calling a pistol a backup gun depends on the class. For classes that initially only have access to SMGs and pistols it is likely some players consider their pistol to be there main weapon.
I suggest you read the post again, TJSolo. Nowhere did I state that heavy weapons are not guns. The simple fact is that what qualifies as a heavy weapon can be anything from a flamethrower to a tactical nuclear missile launcher. What qualifies as a heavy pistol is anything that is semi-auto and can be held in one hand. There simply isn't the range to be all that conducive to making new stuff.
In which case it might be a better idea asking for a gun customisation DLC rather than just 'I wantz moar gunz wiv mah cheezburga'.
Maybe I am using the term gun too loosely but to me a Heavy Weapon is no more a gun than a bazooka is. Even if by strict definition it is.
The gun cusomtization idea still would be based off the current count of guns in the game. Pistols and SMGs would get the shaft when it comes to possible variety.
Looking at the weapon data and keeping in mind the stance of BW on keeping them distinct. It is tough to concieve a distinct pistol that won't be overpowered within the pistol class or encroaching on a different weapon class.
A pistol that has 60 damage, 200 rounds per minute, 1 or 2 recoil, refire stat of .25, and mag/max of 10/30.
That is just using middle ground stats of the M-3 and M-6 but the rate of fire and mag/max could make it a lot better then the M-6.
Modifié par TJSolo, 11 mars 2010 - 06:39 .




Ce sujet est fermé
Retour en haut






