Why Cant We Remove Heavy Weapons?
#1
Posté 10 mars 2010 - 05:16
#2
Guest_Darht Jayder_*
Posté 10 mars 2010 - 05:18
Guest_Darht Jayder_*
#3
Posté 10 mars 2010 - 05:21
#4
Posté 10 mars 2010 - 05:28
If I could control my load out I could cut down to 2 - 3 weapons I definitely use at least the mouse wheel selection would be more tolerable.
#5
Posté 10 mars 2010 - 05:34
#6
Posté 10 mars 2010 - 05:55
Why is Shepard carrying around 4 weapons when he only uses 1?
As far as I know its just set up that way.
But as a spectre, you have access to all-idk
#7
Posté 16 septembre 2010 - 11:13
I'd also get to use mouse wheel a LOT more often.
ps. the coalesced trick doesn't seem to work anymore either... any modification to the config files leads to an instant crash upon boot.
#8
Posté 16 septembre 2010 - 11:22
#9
Posté 16 septembre 2010 - 11:28
@pikey: really? works fine for me (newest version and LotSB). I am using strudelmans 1.01 (works with 1.02 as well) coalesced.ini from here and modified it with the coalesced editor (also on that page). You sure it is a problem with the ini?
#10
Posté 16 septembre 2010 - 11:40
#11
Posté 16 septembre 2010 - 03:31
I say throw out those and keep the rest!
#12
Posté 16 septembre 2010 - 03:49
Also, one good thing about heavy weapons is that the power cells that you pick up also fill up your thermal clips (except the ammo in your off-hand ammo pack).
#13
Posté 16 septembre 2010 - 03:49
pikey1969 wrote...
Big ditto. I'd give anything to get rid of that big bulky lump on my back that I never use.
I'd also get to use mouse wheel a LOT more often.
ps. the coalesced trick doesn't seem to work anymore either... any modification to the config files leads to an instant crash upon boot.
the game counts the number of characters in c.ini on startup. if it is lower or higher than it is supposed to be, it will crash. get the c.ini fixer, i think it adds just characters at the end to compensate. look here
http://social.biowar...06/index/869923
but more on topic: shepard wont remove the heavy weapons because he doesn't know what he is going to come up against in the next fight. *you* have played the game and know who comes into each fight, but shepard doesn't really know.
#14
Posté 16 septembre 2010 - 04:12
#15
Posté 16 septembre 2010 - 04:20
smudboy wrote...
Why can't my soldier carry 4 assault rifles?
If that is the case, they can go the HITMAN route and have 50 guns on your person.
#16
Posté 16 septembre 2010 - 04:27
I edit the coalesed.ini to replace my heavy weapons usually, especially for non-soldier playthroughs.
#17
Posté 16 septembre 2010 - 04:27
MrnDvlDg161 wrote...
smudboy wrote...
Why can't my soldier carry 4 assault rifles?
If that is the case, they can go the HITMAN route and have 50 guns on your person.
Let's not forget how others magically pull out handguns and assault rifles out of the air during cutscenes...
But seriuosly, why would a soldier who can use the best equipment, want to carry a handgun? They should be able to pick and choose the types of guns they want. Why would you only want a handgun or an SMG over an assault rifle? AR's are good in every situation. Additionally, why can't we replace guns with more places to store ammo *now that our guns need ammo*?
#18
Posté 16 septembre 2010 - 04:28
MrnDvlDg161 wrote...
smudboy wrote...
Why can't my soldier carry 4 assault rifles?
If that is the case, they can go the HITMAN route and have 50 guns on your person.
Does this mean I get a bar code grafted to my skull?
#19
Posté 16 septembre 2010 - 04:44
i hope bioware is concentrating on abilities usage instead of worrying about which 19 weapon categories to make in ME3. i played ME1 entirely with a pistol for 30 playthroughs, i dont need more guns, i need better abilities.
#20
Posté 16 septembre 2010 - 04:45
#21
Posté 16 septembre 2010 - 04:46
#22
Posté 16 septembre 2010 - 04:48
Modifié par Mykel54, 16 septembre 2010 - 04:49 .
#23
Posté 16 septembre 2010 - 04:51
#24
Posté 16 septembre 2010 - 04:53
#25
Posté 16 septembre 2010 - 05:20
MrnDvlDg161 wrote...
Some of those charged beam weapons were useless during combat, took too long for them to let loose a shot before you got riddled with fire.
I say throw out those and keep the rest!
Then you don't know how to use those weapons. No reason to throw them out. You just need to learn the proper strategies instead of blaming the inefficiency on the weapons themselves.





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