Why Cant We Remove Heavy Weapons?
#26
Posté 16 septembre 2010 - 05:39
Collector Beam I use quite often.
Flamethrower I use very rare.
That gun that throws is awesome but I still use it rarely.
Rocket Launcher I use very often.
#27
Posté 16 septembre 2010 - 06:04
From a practical perspective, I don't see why the development team should waste their time with this when there are REAL bugs to deal with, as opposed to ocasional player preference issues.
And in the interest of compromise, I'll suggest that it would be cool in ME3 if you could get a slight bonus to storm speed if you chose to go into battle with fewer weapons in your loadout (and that would offer some awesome "weaponless" playthrough options).
#28
Posté 16 septembre 2010 - 06:16
#29
Posté 16 septembre 2010 - 06:41
#30
Posté 16 septembre 2010 - 06:41
I do use the M100 semi-frequently but only because I actually know when to use it from playing the game so many times.
On my first play-through... yeah, depleted my HW ammo on the thresher maw and I think I tried to use the ML77 on the human reaper embryo thing but the missiles were too slow to actually hit anything. Just ended up sniping it to death.
#31
Posté 16 septembre 2010 - 09:32
smudboy wrote...
Why can't my soldier carry 4 assault rifles?
lol, I am not complaining to Shepard, I am complaining to bioware.
Even the very last fight against the reaper.... on Hardcore difficulty or above, it actually takes just as long, if not longer to try and kill him with Cain... (I was adept with Mattock).
When the most powerful version of heavy weapons, the MINI NUKE, can be rendered worthless, why can't players have the option of not seeing their Adept Shepard looking like a tank for Starcraft 2?
ps. Then again you are talking to the guy who wanted to skip the Collector Ship bonus weapon option too.
#32
Posté 16 septembre 2010 - 09:35
coinop25 wrote...
From an aesthetic perspective, I agree that Shepard's back looks nicer without a big grenade launcher on it.
From a practical perspective, I don't see why the development team should waste their time with this when there are REAL bugs to deal with, as opposed to ocasional player preference issues.
And in the interest of compromise, I'll suggest that it would be cool in ME3 if you could get a slight bonus to storm speed if you chose to go into battle with fewer weapons in your loadout (and that would offer some awesome "weaponless" playthrough options).
Not for you to decide, it's up to the developers. If we are strictly talking developer-us interaction, your arguement is moot by the simple logic of 'not talking to you.'
On the grounds of just discussing it, If fixing this takes 2 min as opposed to fixing a multiple-day sessions for other bigger bugs (that people have found a way around anyway), I'd rather get this fixed sooner.
#33
Posté 16 septembre 2010 - 09:41
#34
Posté 16 septembre 2010 - 09:44
wizardryforever wrote...
I really don't see what the big deal is. Why do you want to limit your options in combat? Aesthetics? Do you realize how ridiculous that sounds? In ME1 you carried weapons that you weren't trained in, but if you were so inclined, you could still try to use them. In ME2 you can use all the weapons you're trained in (and get extra training or a super weapon later), with heavy weapons being gravy. If you don't like the look of heavy weapons just pick the flamethrower, it's the smallest and it's easy to forget it's there. Trust me though, heavy weapons make a lot of fights easier, especially on higher difficulties, where it is easier to get overwhelmed. The Arc Projector is a godsend when faced with lots of enemies at once, and it's hard to beat the pure awesomeness of Cain against big bosses like Scions and Praetorians.
Also, one good thing about heavy weapons is that the power cells that you pick up also fill up your thermal clips (except the ammo in your off-hand ammo pack).
Do you realize, that having a useless heavy weapon rotting away in your weapon selection only takes away your like only quick-weapon switch option? God knows why, but they took away F# keys for quick weapon selections, leaving us with the mouse wheel, with which you can easily over-scroll to a heavy weapon, get you stuck in some cheesy arming animation... and potentially get you killed.
Heavy Weapons are only cool/useful for those who play at Veteran or lower difficulties, and can afford to stand out in the open with their wangs hanging, using them for no reason other than that 'it's fun,' only to completely forget about them after a couple missions...
Heavy Weapons are pretty useless... even to a Soldier.
Modifié par pikey1969, 16 septembre 2010 - 09:47 .
#35
Posté 16 septembre 2010 - 09:53
pikey1969 wrote...
wizardryforever wrote...
I really don't see what the big deal is. Why do you want to limit your options in combat? Aesthetics? Do you realize how ridiculous that sounds? In ME1 you carried weapons that you weren't trained in, but if you were so inclined, you could still try to use them. In ME2 you can use all the weapons you're trained in (and get extra training or a super weapon later), with heavy weapons being gravy. If you don't like the look of heavy weapons just pick the flamethrower, it's the smallest and it's easy to forget it's there. Trust me though, heavy weapons make a lot of fights easier, especially on higher difficulties, where it is easier to get overwhelmed. The Arc Projector is a godsend when faced with lots of enemies at once, and it's hard to beat the pure awesomeness of Cain against big bosses like Scions and Praetorians.
Also, one good thing about heavy weapons is that the power cells that you pick up also fill up your thermal clips (except the ammo in your off-hand ammo pack).
Do you realize, that having a useless heavy weapon rotting away in your weapon selection only takes away your like only quick-weapon switch option? God knows why, but they took away F# keys for quick weapon selections, leaving us with the mouse wheel, with which you can easily over-scroll to a heavy weapon, which WILL get you stuck in some cheesy arming animation I NEVER wanted to see.... potentially get me killed.
Heavy Weapons are only cool/useful for those who play at Veteran or lower difficulties, and can afford to stand out in the open with their wangs hanging, using them for no reason other than that it's fun,' only to completely forget about them after a couple missions...
Heavy Weapons are pretty useless... even to a Soldier.
Well I guess I'm glad that I play the 360 version then, you don't get spoiled with hotkeys that way.
But seriously, heavy weapons have saved my ass on numerous occasions on Hardcore and Insanity by dishing out more damage than all my other weapons and powers to multiple enemies at once, or to one big one. Occasions where you get swarmed with enemies are perfect for the Arc Projector, since it does huge damage to shields and stuns enemies who get hit with it, and it hits many enemies at a time. I don't know how that could be considered useless where every gnat you face has shielding. And I would argue that heavy weapons only start to approach uselessness on a soldier, sine he has so many other options for weapons.
#36
Posté 16 septembre 2010 - 10:00
wizardryforever wrote...
pikey1969 wrote...
wizardryforever wrote...
I really don't see what the big deal is. Why do you want to limit your options in combat? Aesthetics? Do you realize how ridiculous that sounds? In ME1 you carried weapons that you weren't trained in, but if you were so inclined, you could still try to use them. In ME2 you can use all the weapons you're trained in (and get extra training or a super weapon later), with heavy weapons being gravy. If you don't like the look of heavy weapons just pick the flamethrower, it's the smallest and it's easy to forget it's there. Trust me though, heavy weapons make a lot of fights easier, especially on higher difficulties, where it is easier to get overwhelmed. The Arc Projector is a godsend when faced with lots of enemies at once, and it's hard to beat the pure awesomeness of Cain against big bosses like Scions and Praetorians.
Also, one good thing about heavy weapons is that the power cells that you pick up also fill up your thermal clips (except the ammo in your off-hand ammo pack).
Do you realize, that having a useless heavy weapon rotting away in your weapon selection only takes away your like only quick-weapon switch option? God knows why, but they took away F# keys for quick weapon selections, leaving us with the mouse wheel, with which you can easily over-scroll to a heavy weapon, which WILL get you stuck in some cheesy arming animation I NEVER wanted to see.... potentially get me killed.
Heavy Weapons are only cool/useful for those who play at Veteran or lower difficulties, and can afford to stand out in the open with their wangs hanging, using them for no reason other than that it's fun,' only to completely forget about them after a couple missions...
Heavy Weapons are pretty useless... even to a Soldier.
Well I guess I'm glad that I play the 360 version then, you don't get spoiled with hotkeys that way.Everything you do brings up the power wheel or the gun wheel, except reloading.
But seriously, heavy weapons have saved my ass on numerous occasions on Hardcore and Insanity by dishing out more damage than all my other weapons and powers to multiple enemies at once, or to one big one. Occasions where you get swarmed with enemies are perfect for the Arc Projector, since it does huge damage to shields and stuns enemies who get hit with it, and it hits many enemies at a time. I don't know how that could be considered useless where every gnat you face has shielding. And I would argue that heavy weapons only start to approach uselessness on a soldier, sine he has so many other options for weapons.
You may have a little trouble without using the 'clutch' but the point is all fights are designed to be more than doable WITHOUT heavy weapons... regardless of class.
What I am suggesting is at least the option to NOT equip them in favor of some perk (like someone suggested), or just hell.. just plain aesthetic improvment. No competant Adept player wants to see his/her avatar looking like a tank for a weapon he/she will NEVER use.
#37
Posté 16 septembre 2010 - 10:10
pikey1969 wrote...
You may have a little trouble without using the 'clutch' but the point is all fights are designed to be more than doable WITHOUT heavy weapons... regardless of class.
What I am suggesting is at least the option to NOT equip them in favor of some perk (like someone suggested), or just hell.. just plain aesthetic improvment. No competant Adept player wants to see his/her avatar looking like a tank for a weapon he/she will NEVER use.
Oh come on, Adepts, Engineers and Sentinels have only one weapon on their back, and that's the heavy weapon. It's hardly like Shepard's a walking weapons platform, like you make it sound. And hell, if it really bothers you that much to have a weapon on your back (regardless of whether or not you use it), then maybe you shouldn't be playing a third-person shooter. It makes Shepard look like a marine, someone dangerous, even badass. I doubt people would be calling for this if it was first person, since you wouldn't be able to see your weapons on your back.
And yes, all fights are doable without heavies, but they make life so much easier, and since you have them, you might as well use them.
#38
Posté 16 septembre 2010 - 10:37
#39
Posté 17 septembre 2010 - 03:18
People say that this is a minor thing, but it's like not being able turn off the helmet on some armors, or not having helmets retract for cutscenes. Every time you see it, you think about how dumb it is, and that Shepherd would never lug a piece of stupid equipment she doesn't need into battle.
In fact, Blizz should make all weapon slots toggle-able, both for looks and challenge.
#40
Posté 17 septembre 2010 - 04:24
I personally don't use heavy weapons that much, but when I do pull em out, it's always for a good reason. Numerous shielded enemies and annoying ass rocket drones? Whip out the Arc Projector. Armored enemies bearing down on you? Grenade Launcher or the Collector Particle Beam works like a charm. Giant Cthulu Fetus that looks like the Terminator? Cain it's ass.
Heavy Weapons have their uses, and are a great addition to the game. End of story.
#41
Posté 17 septembre 2010 - 04:28
/thread
#42
Posté 17 septembre 2010 - 04:31
Modifié par Sledge454, 17 septembre 2010 - 04:31 .
#43
Posté 17 septembre 2010 - 04:35
Heavy risk...
#44
Posté 17 septembre 2010 - 04:35
Shadow_broker wrote...
AntiWidow>Cain
/thread
And some classes can't use the Widow. Your point?
Besides, even with my Widow armed Infiltrator I still pull the Cain out on the Human Reaper. As it takes away one third of it's health, it makes the fight so much easier.
#45
Posté 17 septembre 2010 - 04:47
horacethegrey wrote...
Shadow_broker wrote...
AntiWidow>Cain
/thread
And some classes can't use the Widow. Your point?
Besides, even with my Widow armed Infiltrator I still pull the Cain out on the Human Reaper. As it takes away one third of it's health, it makes the fight so much easier.
Pffffft Widow>Cain on anything even human reaper
Replace heavy weapons with anti widow would be my point
#46
Posté 17 septembre 2010 - 06:13
Modifié par Whereto, 17 septembre 2010 - 06:15 .
#47
Posté 17 septembre 2010 - 06:15
It's basically a heat sink purge system, but the dangers of it interfering with kinetic barriers prevent its use under fire. So, once you are safe, it purges the heat from all your weapons, and leaves you in tip top shape.
It'd be better than having to run back to the last heat sink spawn point and save-reload a dozen times to get my Widow back to full ammo.
#48
Posté 18 septembre 2010 - 02:09
wizardryforever wrote...
pikey1969 wrote...
You may have a little trouble without using the 'clutch' but the point is all fights are designed to be more than doable WITHOUT heavy weapons... regardless of class.
What I am suggesting is at least the option to NOT equip them in favor of some perk (like someone suggested), or just hell.. just plain aesthetic improvment. No competant Adept player wants to see his/her avatar looking like a tank for a weapon he/she will NEVER use.
Oh come on, Adepts, Engineers and Sentinels have only one weapon on their back, and that's the heavy weapon. It's hardly like Shepard's a walking weapons platform, like you make it sound. And hell, if it really bothers you that much to have a weapon on your back (regardless of whether or not you use it), then maybe you shouldn't be playing a third-person shooter. It makes Shepard look like a marine, someone dangerous, even badass. I doubt people would be calling for this if it was first person, since you wouldn't be able to see your weapons on your back.
And yes, all fights are doable without heavies, but they make life so much easier, and since you have them, you might as well use them.
Not after collector ship, which is only half way through the game, and forces your caster to pick a weapon, resulting you looking more or less like a vanguard/infiltrator/soldier.
Not to mention, the point that's most important to me is not the rather subjective point of aesthetics here. Having a worthless weapon with a long-ass animation/load period, pisses all over the PC controls, especially since Bioware decided to remove F1-4/5 hotkeys for god knows what. Only time I ever pull up the combat pause menu is either because I just started the mission and am hotkeying squad abilities, or because I need to change to a god damn weapon that isn't my previous! It's realllly irritating that this is the only thing that breaks the flow of combat.
I also hate to say this, but if anyone NEEDS a heavy weapon at any point, they need to bite the bullet and lower the difficulty, or simply learn to play their class and squad mates.
I could see some arguing for variety/fun heavy weapons bring, but as valid as that point is, I also don't think asking for heavy weapons removed for reducing gameplay/aesthetic/roleplaying hindrance is any less valid.
Modifié par pikey1969, 18 septembre 2010 - 02:11 .
#49
Posté 18 septembre 2010 - 02:40
Mesina2 wrote...
Why the hell is anyone complaining for having heavy weapons?
Presumably because they needed something to complain about. Yeah, I don't get it either.
Modifié par JaegerBane, 18 septembre 2010 - 02:42 .
#50
Posté 18 septembre 2010 - 02:57
I'm sorry. But are you saying that anytime someone uses a Heavy Weapon that person is a noob? That a true Mass Effect player has no use for Heavy Weapons and should ignore them entirely? Is that what you're saying?pikey1969 wrote...
I also hate to say this, but if anyone NEEDS a heavy weapon at any point, they need to bite the bullet and lower the difficulty, or simply learn to play their class and squad mates.
No offense, but you ought to get off your high horse once in awhile.





Retour en haut






