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Vehicles, Armaments, and Misc


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#1
AdamBoozer

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Feel free to add some suggestions or just comment on some of these. Don't be afraid to suggest the same thing more then once that is how many things get put in by you guys bringing them up often. Posted Image Enjoy. . .

I think the only prob with the mako for me was the handling. I did not mind going up those massive hills and stuff. The only thing I didn't like about that was no variation between side quest worlds. I didn't want to be punished with no vehicles at all just because I wanted one thing more damn it. I don't have a stable connection so I have suffered in that not only did I not get your DLC, but I have missed out on many games full potential. Just nothing I can do about it. I know I am not the only one out there like that. In fact, that's the whole reason why Microsoft has a magazine. So please don't make us pay for that. Offer it in stores for God's sake ill buy it. I bought all the DLC for fallout when they did it.

Back to the suggestions at hand.
-Exoskeleton suits - These have been under development for quite some time. Would be interesting to see what nearly 200 years of improvement could do to this technology.
Exoskeleton suit of today:
-UAVs have recently gone through massive improvements. In the future we might see Geth like ones, but of increased size for as much fire power as the ones seen in the video. This would be very handy for engineers and tech experts. (replacement for the drone)
Example Video:

-It's weird in the entire game there are no heavy powered mounted armaments. Well I for one would like to see this in the game. Something along the lines of what you see in this video, but 200 years of improvement on to it. Why in the world is this not in a military game in the first place.
Example Video: http://www.youtube.com/watch?v=hPvjSYtr_w0&feature=related


-Bring the hammerhead into the last game please. Looks awesome for heavy power so why not? No video needed read the decription of it. Posted Image


-Would like to blind shoot over cover.


-You have secondary ammo, go more into it like you did in ME 1.


-You recently added in grenade lanchers. Well guess what vehicles have a defence against this. It's called SHIELD. Take a look.
Video: http://www.youtube.com/watch?v=04R5iszkKW8

-When we are under heavy fire from multiple vehicles and our stealth has been blown I would like to be able to call in a little air support from the normandy. Instead of a heavy weapon you hand us a targeting gun and we paint the targets and let normandy wipe them out. Would be nice.

-All shepard has is shields an health. After they get through our shields all that is left is health. You should make it to where we actually have armor health and just lower all of them so it ballences out.

-Noticed a lack of biotics. Mostly tech's in ME2. Would like to see more biotics depending on the mission and more of them trying to hit shepard. I can't remember once when a biotic got me and I played on insanity and hardcore.

Thanks for reading hope you liked some of these ideas. Posted Image

#2
apotheosic

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i really like the idea of mounted heavy weapons. that would be a lot of fun, sicne i generally enjoy such weapons in most other shooters. in addition, they could incorporate this with the squad feel of ME by being able to assign squadmates to man turrets. they wouldnt be as good with them as the player, and they would be fairly vulnerable if enemies got too close, but it would still be fun to have that kind of covering fire.

also, the armor idea. i really like this. another thing they could do to balance it better would be to have it only regenerate at certain stations or on the normandy or with use of certain repair items (msaybe if they bring omni-gel back...). i would really like that.

#3
AdamBoozer

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Yeah that's what I thought. I actually got kinda mad they were not in the game at all. Not even mentioned.



Yeah I thought of that but I thought that would encounter a lot of critics about bringing back a less efficent system. You know a lot of people complaining about it. But I am sure there is a way of making it to where everyone likes it.

#4
notphrog

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Combat drones are UAVs, or at least they are lore wise.



The N7 armor has motorized joints (like the exoskeleton), or at least it had the option in ME1.



But, the big problems with the Mako were a) the handling, and B) the mandatory Mako segments weren't designed all that well.

#5
GuardianAngel470

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notphrog wrote...

Combat drones are UAVs, or at least they are lore wise.

The N7 armor has motorized joints (like the exoskeleton), or at least it had the option in ME1.

But, the big problems with the Mako were a) the handling, and B) the mandatory Mako segments weren't designed all that well.


You guys really couldn't drive the mako?  that thing was a breeze, as long as you knew how to fight with it.  I did a lot of jumping to avoid rockets.  Kinda like the normandy, if you listened to jokers dialog from ME1.  I can understand the dislike for aiming while moving, but so far as I can tell, no shooter that uses the same control scheme has perfected the aiming while shooting.  I'm specifically thinking of HL2s buggy, after you get the turret.

Driving though was easy, at least it was on 360 and it should be even easier on PC, what with independent buttons for left and right.  That's how I felt while playing Crysis.  I always turned by looking left or right while holding forward.  

Reverse was broken though, I'll agree to that.

#6
AdamBoozer

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@notphrog



Yes I know I was asking for a more kick ass one. ;)



You're not understanding what I meant by exoskeleton. Yes they could scale it down with nano tech but I want a YMIR Mech sized exo suit to walk around in! lol



So like I already said just improve the handling give us a choice to take it and improve upon it. Don't be a bunch of jerks and completly make mass effect an on foot game. (for people without live)



Good points though. But did you like any of them? Constuctive critisim works but id like to see what you like in here too so I don't feel like im talking to a robot lol

#7
AdamBoozer

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GuardianAngel470 wrote...

notphrog wrote...

Combat drones are UAVs, or at least they are lore wise.

The N7 armor has motorized joints (like the exoskeleton), or at least it had the option in ME1.

But, the big problems with the Mako were a) the handling, and B) the mandatory Mako segments weren't designed all that well.


You guys really couldn't drive the mako?  that thing was a breeze, as long as you knew how to fight with it.  I did a lot of jumping to avoid rockets.  Kinda like the normandy, if you listened to jokers dialog from ME1.  I can understand the dislike for aiming while moving, but so far as I can tell, no shooter that uses the same control scheme has perfected the aiming while shooting.  I'm specifically thinking of HL2s buggy, after you get the turret.

Driving though was easy, at least it was on 360 and it should be even easier on PC, what with independent buttons for left and right.  That's how I felt while playing Crysis.  I always turned by looking left or right while holding forward.  

Reverse was broken though, I'll agree to that.

Well I could drive it but sometimes it was really hard to turn that thing. It took a certin techniqe to using it if you turned too hard the damn thing would stall on you. Halo had a two man set up btw.

I played on 360 also for the record.

Was there any of my ideas you liked or do you have some you would like to add?

#8
Haxormelon

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The idea of bringing back vehicles will have to be determied when the hammerhead hits the cerberus network, seeing how awful the mako was i will just have to see if the hammerhead will work



The new cover system is better but could use some work; like a system similar to Gears of War's cover.

the idea of armor would probably work best for people on the battlefront (such as soldiers and vangaurds) and the idea of it regenerating on specific areas make sense so the armor would probably have to be pretty hard to crack in order to balence it out

mounted weapons? a big MUST



The Normandy bringing down ordinance? mabye supplies like ammo sure but airstrikes? mabye



UAV's would be cool; like replacing the combat drone for an armed UAV would be alot better



oh and please more ammo for your guns, the widow was basicly an M82 .50 cal and really?one bullet mag? 5 shots at least

and guns like the avenger were really weak almost an entire clip to kill one guy

#9
AdamBoozer

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Well the mako wasn't that bad. You are just saying what everyone else is saying really. Read the description of the hammerhead please.



Yeah I had a thread about the enviorment that had suggestions about the cover in it so I didn't want to bring it up.



Well you could actually make it diffrent for everyone. If you're an infiltrator you would have little armor. I thought this was obvious so I left it out.



I know seriously! Mounted weapons needed! lol



Okay imagine this haxormelon you run into a large open area and OH ****! 10 YMIR HEAVY MECHS! "JOKER WE NEED YOU'RE HELP MAN!" lol something like that. But I like the idea of them droping ammo and stuff. Gives me some ideas for stealth missions where they drop some equipment.



I know the drone just isn't good enough so I thought id rather have the UAV we have now it's the same thing.



You know that's actually what I had in my head when I wrote my enviorment upgrade thread. I said we should have emergency suplies on the walls like you would find in any building.



Yeah the shotgun shoots way too slow even the automatic dose.

#10
notphrog

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GuardianAngel470 wrote...

notphrog wrote...

Combat drones are UAVs, or at least they are lore wise.

The N7 armor has motorized joints (like the exoskeleton), or at least it had the option in ME1.

But, the big problems with the Mako were a) the handling, and B) the mandatory Mako segments weren't designed all that well.


You guys really couldn't drive the mako?  that thing was a breeze, as long as you knew how to fight with it.  I did a lot of jumping to avoid rockets.  Kinda like the normandy, if you listened to jokers dialog from ME1.  I can understand the dislike for aiming while moving, but so far as I can tell, no shooter that uses the same control scheme has perfected the aiming while shooting.  I'm specifically thinking of HL2s buggy, after you get the turret.

Driving though was easy, at least it was on 360 and it should be even easier on PC, what with independent buttons for left and right.  That's how I felt while playing Crysis.  I always turned by looking left or right while holding forward.  

Reverse was broken though, I'll agree to that.

I liked the Mako. And I knew how to handle it. And how to fight in it. I just didn't like how linear the mandatory Mako moments were.

#11
AdamBoozer

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That is easily fixed tough. It pisses me off they just said **** IT! and threw it out.

#12
notphrog

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AdamBoozer wrote...

Okay imagine this haxormelon you run into a large open area and OH ****! 10 YMIR HEAVY MECHS! "JOKER WE NEED YOU'RE HELP MAN!" lol something like that. But I like the idea of them droping ammo and stuff. Gives me some ideas for stealth missions where they drop some equipment.

Actually, I could go for a stealth mission or two. Either with my squadies being just as stealthy, or (more likely) providing sniper support (Garrus and Legion: The official sniper support team) should I get spotted.

Or as my infiltrator being stealthy and maybe sniping baddies from hiding without being noticed or before they can see me. Like Saren sniping two guards in Mass Effect: Revelation.

#13
AdamBoozer

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Yeah I made a suggestion like this before. I also wanted a whole bunch of super spy mass effect universe spy gear.

#14
notphrog

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I'd like to do some spy missions. Some mostly dialoge based, some sneaking and some sniping.



I could certainly go for some infiltrator boosting dlc armor, too. Boosts time dilation length, sniper damage, increased cloak time, 20% bonus to ammo capacity. Also, must be black or black and dark grey or some other dark colored pattern, and generally look sneaky and awesome.

#15
sepir

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Bit off topic, but comment regarding ammo drops made me think of it. Who is flying the shuttle?



It's not Joker, and your team stays in the back part. So who flies it, and why didn't he/she do their regular job when Collector's attack?

#16
Jump ZER0

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sepir wrote...

Bit off topic, but comment regarding ammo drops made me think of it. Who is flying the shuttle?

It's not Joker, and your team stays in the back part. So who flies it, and why didn't he/she do their regular job when Collector's attack?

I assume some random cerberus operative but who knows good question bioware staff a little help:wizard:

Modifié par Jump ZER0, 11 mars 2010 - 07:54 .


#17
notphrog

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sepir wrote...

Bit off topic, but comment regarding ammo drops made me think of it. Who is flying the shuttle?

It's not Joker, and your team stays in the back part. So who flies it, and why didn't he/she do their regular job when Collector's attack?

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Wow. That's...the best point I've seen with regards to who's flying the shuttle. In the beginning, I assume Miranda set the destination and came into the back during FTL travel, and maybe she's flying it during the collector attack.

#18
AdamBoozer

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You're crew is in the cockpit flying it. It fits 12 in the back and two pilots kinda like stargate atlantis puddle jumpers.



But where was the pilot when you came back then? So it might be computer drivin it wasn't drivin by shep they would of in the begining of the game then. Good point though.



I would like to see some spy missions lol

#19
notphrog

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AdamBoozer wrote...

You're crew is in the cockpit flying it. It fits 12 in the back and two pilots kinda like stargate atlantis puddle jumpers.

But where was the pilot when you came back then? So it might be computer drivin it wasn't drivin by shep they would of in the begining of the game then. Good point though.

I would like to see some spy missions lol

I think it makes more sense during the collector attack that a couple of the squadmates are flying the shuttle. Likely Miranda and Tali. Miranda was the one who set up the everyone get in the shuttle scenario, maybe she ordered the usual pilot(s) to stay on the ship incase they were needed to help with repairs or maintainence while the IFF is getting set up.

*sigh* Spy missions seem unlikely with the shootery turn ME has taken. I guess Alpha Protocol will have to fulfill the spy need I have.

#20
AdamBoozer

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Nope. What about pragiua jacks loyality mission they were all in the back and he hit on the door and then boom.

#21
Big I

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sepir wrote...

Bit off topic, but comment regarding ammo drops made me think of it. Who is flying the shuttle?


This. Also I love the idea of calling in airstrikes from the Normandy.

Modifié par LookingGlass93, 12 mars 2010 - 04:04 .


#22
AdamBoozer

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Well just have to hope that either this thread get's spamed with people wanting mounted guns air strieks and stealth missions lol and anything else i missed on this short post.

#23
sepir

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Purchase/receive from a quest a gunship from the used ship dealer?



They already explained that due to the Normandy's increased size it has a little difficulty with planets gravity.

#24
Haxormelon

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didn't know the SR2 was alot bigger; but on a side mission your shuttle VI starts informing you about a sandstorm so i guess it drives itself or a normandy crew member drives it



but a gunship instead of an UNARMED shuttle would make more sense in combat situations, like grunt's recrutment mission; but that gunship might have to be pretty big to be providing airstrikes



and can you please add a crouch/prone thing it would be more usefull



about missions a stealth mission or 2 would be cool but i'm the run and gun type of guy so i want something like a large scale fight on my hands like you and your squad against wave after wave of baddies



just hope bioware is reading this

#25
AdamBoozer

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Trust developers read them all. I learned that from ole bethseda. Actually my realisim suggestions are being implemented by them in there new game new vegas. Saw it in offical xbox magazine.



Yes i don't know why i didn't think of that. Me1 had crouch. In fact you could turn that into a toggle stealth mode where if you're an inflitrator and crouch you go into stealth mode and turn invisible.