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2H Templar/Champion Warrior


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#1
Miklund

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Has anyone tried playing as a 2H warrior with Templar/Champion specializations. I didn't find any builds for this kind of combo.

I'm thinking of trying out the combo out of RP and curiosity reasons. 

My aim is to be mainly a damage dealer, but also function as a secondary tank/cc when the situation demands it. I'd like to attempt to do a little soloing every now and then just for fun.

On paper 2H talents coupled with War Cry and Holy Smite give a nice amount of CC for a warrior. Although I suppose I would need to invest a fair amount of points in to willpower in order to be able to use my entire repertoire. Templar will allow me to become practically immune to magic and Champion gives some nice overall bonuses. So I should be able to be a decent secondary tank/cc/supporter.

What I'm wondering though is: Will I be gimping my dps by going with Templar instead of Berserker so much, that the build won't viable at Hard/Nightmare? My hope is to sacrifice only a bit of dps for a bit of survivability and versatility in return, not to end up being a jack of all trades who ends up sucking at everything.

I guess there is only one way to find out  :lol:

#2
5Warlocks

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My Templar/Reaver DW Warrior actually ended up dealing *more* damage than plenty of builds and screenshots I see posted on these forums, despite not speccing Berserker.  This is, I think, because tanking is good for a DPS Warrior--it gathers up your enemies into a nice little bunch for your AoEs.  It should work as well for Warcry and 2H Sweep as it did for Whirlwind and Aura of Pain.

I'm actually pondering a similar build to yours for my current playthrough, although with the intent that my 2H Warrior is my main and only tank.  I'm interested in seeing how it holds up compared to DW now that I'm pretty good at building and playing both kinds of Warriors; I've done a DW tank, but only a pure DPS 2H so far.  Indomitable has already been awesome even just getting into Lothering.  To me there's simply no question about the value of Templar, because magic immunity is a stronger ability that any other specialization in the game offers--including Arcane Warrior, in my opinion, although that is something some will likely debate.  I'm actually pondering Champion vs. Reaver.  My past 2H Warriors (NPCs mostly) have all been Champions because Warcry has such great synergy with 2H Sweep.  You also have to keep in mind that a fully upgraded Rally is +5 damage to your entire party; you lose out on only 3 damage versus Berserking, and affect 1-3 additional characters depending on your group concept.  That's a huge win in my book, especially since I don't tend to use Final Blow anyway (especially with a 2H).

I'm simply trying to decide if Warcry trumps Frightening Appearence (CC/aggro boost!) and Aura of Pain (ridiculously underrated for tanking especially).  Blood Frenzy ends up adding ~3-5 damage most of the time for me, a clear downgrade from Rally, although still a nice thing to have.

TL:DR: Definitely go Templar!  I'm still pondering my own build...

Modifié par 5Warlocks, 10 mars 2010 - 09:56 .


#3
ANDY5151

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question is...templar or champoin first?

#4
Miklund

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ANDY5151 wrote...

question is...templar or champoin first?


I guess it's a matter of preference.

I'm personally going for Templar first, so I can get  Knight Commander's Plate as soon as possible, but I would imagine having a War Cry early on could be handy too.

However, if you haven't unlocked those specializations yet, you will most likely unlock Templar before Champion.

#5
Ayanko

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Miklund wrote...

ANDY5151 wrote...

question is...templar or champoin first?


I guess it's a matter of preference.

I'm personally going for Templar first, so I can get  Knight Commander's Plate as soon as possible, but I would imagine having a War Cry early on could be handy too.

However, if you haven't unlocked those specializations yet, you will most likely unlock Templar before Champion.



Templar is a first, no doubt about it. Specially if you're going into the circle tower first.
Makes it alot easier, believe me them mages are a pain in the hiney.

#6
ANDY5151

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aye...not to jack the thread and it is relevant....I was thinking of a berzerker templar build...2handed you guys still think templar first?

#7
Hahren

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@ANDY5151



Templar first if you want to wear the specialization specific armor as soon as possible, or at all. That's the biggest advantage of Templar. Knight Commander's Armor only requires 39 strength.



Berserker progresses pretty fast. The first three abilities are open by level 10, and you get +2 strength. So which you choose first would depend greatly on your focus (damage or support).



To the OP.



Berserker for 2h is a decent damage boosting specialization, but keep in mind that Berserking only adds +8 damage. That's damage that never scales. So you'll only ever miss out on +8 damage.



Champion is almost always my second choice of a spec for any warrior. With a 2h warrior it's even better due to the penalties to hit, and defense. The final abilities knockdown is just icing on the cake.



Templar is highly underrated at times. When combined with 2h's Indomitable, and Knight Commander's armor you are a virtual juggernaut! You'll be resistant to talent based stuns, and knockdowns. Then you are resistant to spells. Other than direct hit point damage you are pretty much unstoppable.



I am not sure yet as to how high I want to take my willpower with my Templar/Champ. Right now I am shooting for 40 willpower with gear eventually. Though strength has been my priority. While Holy Smite does run off willpower it's cool down is long enough that I can't justify cranking it sky high.



Oh, and even though you do sacrifice some strength (and the +8 berserk dmg) having a high willpower gives you enough stamina to chain your active attacks. With Champion it's also a heavy sustained build so the more stamina the merrier.



So far I am digging a 2h Templar.

#8
Miklund

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Thanks for the reply Hahren. That is basically what I was hoping to hear.

#9
sajahVarel

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My next playthrough will be a 2h templar/berserker too (inquisitor style XD).



For a 2h I think that the useful talent isn't berserk, but final blow, cause as stated berserk only gives a +8 (with a 2h you do about 10-15 times more dmg than that...), but with a good pool of stamina and a sunder armor, you can easily chop off half of the life of a yellow and third of a red mob (final blow is about 250-300 dmg with a decent build, as a finishing move it's deadly).

If you are going with a str/willpower build, then final blow in combo with holy smite seems a good picture (definitly what I'm gonna do anyway).

#10
RogueWriter3201

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This is only 'partly' off topic, since it does have to do with Templars. I'll be taking a break from ME2 for a time, and while I do so I wanted to go back and create a few more RP characters for Awakenings. One of the characters I had in mind was Templar/Champion; however, once this came to mind I recalled a curious problem.

Right, so, the Knight Commander's Armor was mentioned, and it so happens it also falls under the catagory of this question. See, playing a Templar, I wanted to look the part, which of course means handing the Warden Cmd's Armor over to Alistair (once the ponce can acutally wear it) and taking the Templar Armor from the Circle Tower for yourself. But, that's were one encounters the problem. Getting the Templar Armor is easy as it 'always' drops off that poor lonely bastard ensorcelled by the Desire Demon, and getting the Templar Helmet is also easy as it's drop rate is pretty damn high from the first grp of enemy Templars your encounter. Sadly, that's were I run into a road block. I've never been able to find the Templar Gloves, nor the Templar Boots, despite the fact that I know those pieces are in the game's Armor Inventory.

So, my question is, does anyone know where to find the Gloves and Boots for the Templar Armor? And, also, the Helmet, Gloves, and Boots for the Knight Commander's Armor? If anyone had a clue, I'd appreciate it. Thanks.
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#11
Hahren

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Knight Commander's Helm can be purchased from Cesar in Deneriem after completing the Trial of the Crows.



Templar gloves, and boots do not exist for players. Hopefully there will be more in Awakenings.

#12
mosspit

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sajahVarel wrote...
For a 2h I think that the useful talent isn't berserk, but final blow, cause as stated berserk only gives a +8 (with a 2h you do about 10-15 times more dmg than that...), but with a good pool of stamina and a sunder armor, you can easily chop off half of the life of a yellow and third of a red mob (final blow is about 250-300 dmg with a decent build, as a finishing move it's deadly).
If you are going with a str/willpower build, then final blow in combo with holy smite seems a good picture (definitly what I'm gonna do anyway).

Theorycraft aside, Final Blow isn't really practical. FB will automatically shutdown sustains like indom. Sure you can turn on sustainables after final blow but gameplay will not be very smooth esp. with the 30s cd on indom. On my pure str 2H, I find I do miss often enough to favour sunders instead of onehitters like CS or MB. For me, I definitely will not wanna risk all my stam on a single hit.