Mlai00 wrote...
Right, 1 of the 2 "Great Sins". My point stands.
In the game's own intro, the narration tells us that the mages were "cast out." To be cast out means that somebody must cast you out.
And it's a given that the Maker knows about and disapproves of the 2nd Sin. Otherwise it wouldn't be a Sin.
There are a few Christian parallels to the Chant. One god, a messiah/prophet, the journey to reconnect with your god, sins for which humanity must redeem itself from, and entities anathema to your religion. All the basics.
Where they diverge would be the philosophical fine points. As an intelligent contemporary Earth person, the player can definitely see a trend in the Chantry organization, that of moving towards their own devised theocratic philosophies to teach the people, despite it veering drastically away from the original philosophical intent of the religious lore when founded. Lay-people want to hear that their god has a plan for them, that there is a safety net somewhere. They don't want to hear that their god wants them to stand up and master their own destinies.
We've drifted pretty far from my original topic so I'll let this drop here, although I'd be happy to continue the discussion by PM if you like.





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