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The worst part of every Bioware game.


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#76
Cancermeat

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Sylvius the Mad wrote...

Cancermeat wrote...

The only real problem i ever had with a Bioware game was BG1 because not all the companion were as not valuable as each other regardless of what character your pc was. You could almost asign them a report card grade based on their class value.

Like this?

Wizards: A
Others: D-

That's usually how I constructed a BG party.


Exactly

#77
Sylvius the Mad

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Moogliepie wrote...

Well that was AD&D 2e for you. I used to tabletop roleplay, and wizards would always be ridiculously overpowerd past level 12, that all other party members would become useless, unless there were some heavy handed house rules. 

In tabletop it was house rules that created that problem.  Without house rules the vast majority to wizards would never live to see level 3.

It's a problem in CRPG D&D because of reloading.

#78
Moogliepie

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Sylvius the Mad wrote...

Moogliepie wrote...

Well that was AD&D 2e for you. I used to tabletop roleplay, and wizards would always be ridiculously overpowerd past level 12, that all other party members would become useless, unless there were some heavy handed house rules. 

In tabletop it was house rules that created that problem.  Without house rules the vast majority to wizards would never live to see level 3.

It's a problem in CRPG D&D because of reloading.


Oh I get that, and at later levels the roles get reversed. 2e just didn't fit the concept of the balanced party that we have today. Even though, I recall the books actually saying an ideal party was of 5 or 6 players of varying classes, it never worked out that way.

#79
Sylvius the Mad

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Moogliepie wrote...

Oh I get that, and at later levels the roles get reversed. 2e just didn't fit the concept of the balanced party that we have today. Even though, I recall the books actually saying an ideal party was of 5 or 6 players of varying classes, it never worked out that way.

That's certainly true.  I recall a tabletop party consisting of three specialist wizards and a bard.

#80
Bryy_Miller

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Default137 wrote...

Candlekeep in BG1, Irenicus Dungeon from BG2, Citadel in ME1, and Ostagar from DA:O are all prime examples of this, the area where you are FORCED to go right after the intro plays, and you start your quest, which never changes, offers you very little in the way of character development, and is usually way to long for its own good. More often then not, these areas can take a person anywhere from 45 minutes to 2 hours, during which time you have to go through the exact same cutscenes, conversations, and god knows what else that you just had to go through on your other 2-3 characters.


Unfortunately, there's no real way around this in a linear narrative.

#81
Onix Sunstone

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Shurly its just the tutorial zone witch most every game has, im perfectly happy with it. I do play alot of mmo so maybe im used to doing same things over & over :)

#82
RangerSG

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Bryy_Miller wrote...

Default137 wrote...

Candlekeep in BG1, Irenicus Dungeon from BG2, Citadel in ME1, and Ostagar from DA:O are all prime examples of this, the area where you are FORCED to go right after the intro plays, and you start your quest, which never changes, offers you very little in the way of character development, and is usually way to long for its own good. More often then not, these areas can take a person anywhere from 45 minutes to 2 hours, during which time you have to go through the exact same cutscenes, conversations, and god knows what else that you just had to go through on your other 2-3 characters.


Unfortunately, there's no real way around this in a linear narrative.


Well, except for the part he said about "never changing," since the length he cited varied. And the part about "very little character development" because there was lots of chances for that in Candlekeep, the dungeon, and Ostagar. And the fact Ostagar wasn't "the intro," the Origin was, so he's changing the definition to fit his over-simplified argument.

See my comments on other threads about "reducing all RPGs to the lowest common denominator."