Bryy_Miller wrote...
Default137 wrote...
Candlekeep in BG1, Irenicus Dungeon from BG2, Citadel in ME1, and Ostagar from DA:O are all prime examples of this, the area where you are FORCED to go right after the intro plays, and you start your quest, which never changes, offers you very little in the way of character development, and is usually way to long for its own good. More often then not, these areas can take a person anywhere from 45 minutes to 2 hours, during which time you have to go through the exact same cutscenes, conversations, and god knows what else that you just had to go through on your other 2-3 characters.
Unfortunately, there's no real way around this in a linear narrative.
Well, except for the part he said about "never changing," since the length he cited varied. And the part about "very little character development" because there was lots of chances for that in Candlekeep, the dungeon, and Ostagar. And the fact Ostagar wasn't "the intro," the Origin was, so he's changing the definition to fit his over-simplified argument.
See my comments on other threads about "reducing all RPGs to the lowest common denominator."