Dragon Age and Mass Effect both seem to be very linear slogs through heaps of dialogue and masses of monsters. Things that bug me are just how carefuly constraint the levels feel. What I mean is, every item, event and enemy feels planted for you in a specific point along the game as if some friendly level designer put it there as if to say "You've got this far, here's an item/enemy/event for you". I compare these factors with Baldur's Gate and it all felt so much more free. In Baldur's Gate 1n2 you start out with a little liniarity and then the world opens up! You can go adventure around freely, though there's still the plot peering over your shoulder of course, but you're free to go and do miniquests or randomly explore the country side ect. This part of the game let's you have a UNIQUE experiance and this part is lacking in Dragon Age.
Dragon Age sticks me on a path and keeps me on it. The game is basicly a set of areas collected into groups. There's the intro areas, Dalish Elf areas, Mage Tower areas..ect.. and I'm expected to go through them all in sucession, find every single item and kill every monster, turn over every stone and go through every dialogue.You may not experiance this, but.. this kind of level design brings out the perfectionist in me, I've got to do everything no matter how boring it is.. the perfect example of this is the dream sequence and collecting all those stat bonuses.. Bloody boring but I had to do it. In Baldur's Gate I feel so much more free to do what I want and then when I'm ready I'll move onto the main plot, but it never feels like a streight path or a set of tick boxes.
A modern game that's really impressed me is Fallout3, now I've played Oblivion, a game with.. other problems.. most of which have been fixed in Fallout. Now Fallout kept me interested for so much longer than Dragon Age and Mass Effect have. The reason for this is because Fallout3 is different every time, it's a big open world full of random encounters, and I don't mean random monsters. In Fallout one playthrough you'll find three people fighting over a fridge in a specific point on the map, while the next play through you'll find an alien crash site there. The game is open, different every time and free and I think that kind of world keeps your mind more alert to what could be happening and thus it's more fun.
Now I really enjoyed Jade Empire, a game designed just like Dragon Age, very linear but had a great story. It was a blast and I rated the game highly but I still only played through it once, another play through I became bored and I quit. That's the main problem with these kinds of Bioware Rpgs, they are so much more a story than a game. You pick up a book and read it, you play a modern Bioware game, play it once and then leave it on the shelf to gather dust. The problem is, games are expensive and I have no life, I need my games to last longer and remain enjoyable!
Thus I come to Neverwinter Nights (10/10) which had an excellent campaign (many would disagree) but again, I only played through it once.. the real reason Neverwinter was so great and stole over five years of my life was because it was online and had such a brilliant editor.. every day was different and that's what keeps people interested.
I love you, Bioware.. Dragon Age is a great story but it makes a poor computer game. I need games that either have good multiplayer or are designed in a more open, free way.. Maybe if Dragon Age rendered the entire region on the map and you could explore between the main plot points it would have been a better experiance. If I buy your new expansion pack I'll get it, play through it.. might take me three days.. and that's it.. hurrar (This was sarcasm btw). There might be reason to play through it once more as the other alignment but since (Assuming it's like the OC) every peice of loot and enemy encounter will be the same as the previous playthrough and.. I know it'll be bloody boring.
Modifié par Zeluron, 11 mars 2010 - 12:49 .





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