This feels like a strange complaint because DA also allows you to run around all over the place doing the miniquests and exploring the areas you visit. The main plot is there but it will wait for you to pick it up whenever you feel like it. Even weirder is you would experience urge to complete one game fully but not the other -- why no urge to kill every monster in Baldur's Gate, to smash every barrel, to visit every place and to complete every miniquest?Zeluron wrote...
I compare these factors with Baldur's Gate and it all felt so much more free. In Baldur's Gate 1n2 you start out with a little liniarity and then the world opens up! You can go adventure around freely, though there's still the plot peering over your shoulder of course, but you're free to go and do miniquests or randomly explore the country side ect. This part of the game let's you have a UNIQUE experiance and this part is lacking in Dragon Age.
Dragon Age sticks me on a path and keeps me on it. The game is basicly a set of areas collected into groups. There's the intro areas, Dalish Elf areas, Mage Tower areas..ect.. and I'm expected to go through them all in sucession, find every single item and kill every monster, turn over every stone and go through every dialogue.You may not experiance this, but.. this kind of level design brings out the perfectionist in me, I've got to do everything no matter how boring it is.. the perfect example of this is the dream sequence and collecting all those stat bonuses.. Bloody boring but I had to do it. In Baldur's Gate I feel so much more free to do what I want and then when I'm ready I'll move onto the main plot, but it never feels like a streight path or a set of tick boxes.
The "random encounters" in Fallout are basically identical to "random encounters" in DA -- there's a set of them made by designers and the game pulls one from the hat whenever you enter a new area (while DA pulls one from the hat every time you travel between the game zones. Perhaps Fallout 3 was more successful in fooling you with the sense of "different every time" but honestly, you'll see exactly the same things, quests, events and encounters there on every playthrough just like you will see them in DA.A modern game that's really impressed me is Fallout3, now I've played Oblivion, a game with.. other problems.. most of which have been fixed in Fallout. Now Fallout kept me interested for so much longer than Dragon Age and Mass Effect have. The reason for this is because Fallout3 is different every time, it's a big open world full of random encounters, and I don't mean random monsters. In Fallout one playthrough you'll find three people fighting over a fridge in a specific point on the map, while the next play through you'll find an alien crash site there.
Modifié par tmp7704, 11 mars 2010 - 01:58 .





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