I thought this was interesting..
Korva wrote...
Finally, I felt let down by the party members. The influence system is a ridiculous, easily broken mess. Dog is far from the full-fledged party member they said he would be. And of all the companions, only Wynne (whom I adore) actually seems to care for the Warden, for what she thinks and feels. Everyone else is just me-me-me almost all the time. That is especially jarring if you're supposed to "romance" someone who never shows any real interest in your character.
The thing about influence is that it gets more broken the more experience of the game you have, since you know how to deploy the gifts optimally. My first playthrough there wasn't enough stuff left in the game to restore Alistair's opinion of my Warden after I made a "wrong" choice. That wouldn't happen now.
As for companions not being interested in the PC, I think Bio was trying to avoid having them grill the player; Wynne's an exception because that's more or less her role.Remember that you could have the PC repeating herself a lot if different companions want to talk about the same thing. I don't offhand know how I'd do this better, but I do understand where Korva's coming from here.