Assuming you don't use/have the incisor, the vindicator on squadmates is *amazing* - like, I'm pretty sure you can clear eclipse/blue suns missions more quickly and safely using garrus + grunt with vindicators than a team built around warp explosions, though ofc warp explosions (or/and area reave) are great vs collectors.
Consequently, having grunt in D tier amazes me - vindicator + inferno ammo + totally ridiculous survivability +strong melee charge makes him one of the best squadmates, imo. Did you only use him with shotguns or something? Generally I think you're just focusing on powers and not looking at how deadly squadmates with vindicators/good personal or squad ammo can be with no power use at all (a squadmate with a vindicator will do more damage with his weapon than with powers). AI on squadmates using vindicators also seems better than AI on squadmates using shotguns or heavy pistols (i.e., they suicide much less, barring the occasional time when you're sitting in cover vs 5 guys and a scion and hear "I AM KROOOGAN!").
I feel the tiers are more like:
Tier A - wide range of usefulness.
Grunt: conc. shot, great weapon damage (vindicator, inferno ammo), great survivability (fort, passive)
Garrus: overload, great weapon damage (vindicator, tungsten ammo), decent survivability
Miranda: overload/warp/passive, mediocre weapon damage (carnifex, no ammo), decent survivability, great squad support via passive
notes: Miranda is odd - good but not necessarily optimal in all squads. maybe really tier B for someone who has played the game once already and can tailor squads to individual missions, especially later in the game when her passive is devalued. She's very good early game and also gets a small boost from squad ammo, though, so who knows. Grunt is unstoppable vs everything but harbinger.Tier B - medium range of usefulness.
Legion: ai. hacking/c. drone, good weapon damage (widow or vindicator, no ammo), good survivability (GSB)
Samara: reave/pull, good weapon damage (vindicator, no ammo), decent survivability
Zaeed: conc. shot/i. grenade, great weapon damage (vindicator, disruptor ammo), decent survivability
Thane: warp, decent+ weapon damage (mantis, shredder ammo), decent survivability
notes: Legion/Samara/Zaeed are all conditionally tier A sorta - Legion/Samara if using squad ammo and Zaeed if vs synthetics.Tier C - limited usefulness.
Jacob: pull, decent weapon damage (carnifex, inferno ammo), good survivability (barrier)
Tali: ai. hacking/c. drone/e. drain, mediocre weapon damage (carnifex, no ammo), decent+ survivability (edrain)
notes: Jacob's barrier screws with pull use, and Tali's drone is good but otherwise character power is mediocre, and even in missions she should excel in squad disruptor ammo means PC/zaeed/garrus is probably better.Tier D - limited usefulness and/or strictly inferior to alternative characters:
Jack: shockwave/pull, decent weapon damage (carnifex, warp ammo), decent survivability
Mordin: c. blast/incin/n. shock, mediocre weapon damage (carnifex, no ammo), decent survivability
Morinth: (samara is better, reave > dominate)
notes: Samara is better than all three of these characters, although jack might have some potential vs collectors for pull/squad warp ammo in a warpexplosion centric team with an ammoless adept or something.I think this is mostly accurate in a general sense, but if you are playing an infiltrator the more survivable squadmates (Grunt, Legion, and maybe even Jacob) feel much more worthwhile (because they get attacked more). If you're playing an adept/sentinel/engineer good squad ammo (Garrus) becomes much more valuable and consequently characters like Samara or Legion are amazing as your last partymember. If you're playing a vanguard that can give the squad cryo ammo something like Samara/Miranda is probably optimal vs collectors, et cetera. The only squadmates I don't see much point in using from a power perspective are Mordin (after you have Samara's loyalty), Morinth (Samara is better), Jack (unless you have warp and want squad warp ammo), Jacob (unless you are an infiltrator that is tired of squadmates dying), and Tali (*long* drone CD turns her only really good point into... not such a good point).
[mostly unrelated paragraph, feel free to skip]
Incidently, while the weapon comparisonary chart on the wiki is totally useless for real gameplay (because it ignores you "tapping" the weapon and assumes you are terrible at the game and holding your finger down on the fire button), it seems like squadmates actually do fire in this way. If you investigate it (
http://masseffect.wi...onry_Comparison ) the vindicator comes out even better than you would assume because the viper fires really goddamn slowly if you just hold the button down (even the mantis is better). Does anyone know how fast the incisor fires if you hold down the button? could this help to explain the squadmate damage with it or is it purely just the bug where it is not scaled to 55-65% of shepard's damage as other weapons are?)
[end unrelated stuff]
Modifié par Ehrgeix, 11 mars 2010 - 10:07 .