Vanguard Squadmate Tier Rankings (Insanity)
#26
Posté 12 mars 2010 - 10:40
#27
Posté 12 mars 2010 - 11:45
#28
Posté 12 mars 2010 - 01:50
You don't even need to level Warp that much. Unstable Warp is da bomb, but even Rank 2 warp and pull 1 on squaddies is a fantastic return for a 4 skill point investment, squad-wide.
For this reason, Jack, Jacob, and Samara all rank highly in my book. Jacob's less desirable for me because his Barrier only ever helps in saving me medigels, and I don't run out of those anyway. It's less valuable than Jack's and Samara's cool down bonuses. Jack's more versatile because she can engage at long range with Shockwave and short range with her shotgun. Samara's more of a dedicated long range specialist.
Miranda I like with an Adept or a Vanguard because she can Warp, but for general purposes, she's a little too unspecialized to make the cut after mid-game. I usually have better options.
#29
Posté 12 mars 2010 - 02:14
Mirandas has disadavantages also in early game if someone really want diversity.She had at best level 2 warp and overload if you spread the points.This is nothing.Its better to take zaeed for squad disruptor and and mordin for armor with area incinerate.This team was so much better on grunts recruting mission then any other combination with miranda and someone else.I only take her when i have too and sometimes use her on horizon,but only put enough points in overload to unlock warp and evolve it.Overload is crap on teammates anyway.Squad disruptor is better.Roxlimn wrote...
Miranda I like with an Adept or a Vanguard because she can Warp, but for general purposes, she's a little too unspecialized to make the cut after mid-game. I usually have better options.
Modifié par tonnactus, 12 mars 2010 - 02:15 .
#30
Posté 12 mars 2010 - 02:18
There is no way in hell that Grunt dies as fast as Jacob, i'm not sure how you ever came to that conclusion. I would argue that Grunt has more survivability than a non-tank Shepherd not to mention slam/pull is found on nearly half the teammates anyways.mundus66 wrote...
Not more than pull they don't. My squad never dies except when they decide to stand out in the open even though i ordered them to cover (almost never happens, but when it does, it always seem to be Grunt) or vs Scions sometimes, here Grunt dies as fast as anyone. He is not much better but at least he has something useful, Grunt got nothing other than his ammo.Iz Stoik zI wrote...
Are you kidding me?
So twice the HP, regeneration, Claymore shotgun, Fortification, and Assault Rifles don't matter?
Modifié par SmilingMirror, 12 mars 2010 - 02:27 .
#31
Posté 12 mars 2010 - 11:35
SmilingMirror wrote...
There is no way in hell that Grunt dies as fast as Jacob, i'm not sure how you ever came to that conclusion. I would argue that Grunt has more survivability than a non-tank Shepherd not to mention slam/pull is found on nearly half the teammates anyways.
Vs scions all your squad members dies from 2 shockwaves so yes he dies as fast as anyone
And pull is much better than slam, since it basically impossible to detonate slam with Shepards own warp.
Modifié par mundus66, 12 mars 2010 - 11:48 .
#32
Posté 13 mars 2010 - 03:20
That being said, most characters can really shine given the right circumstances. Try taking Tali and Legion with you as an engineer on a geth mission, oh the mayhem with combat drones and hacked geth. As an infiltrator Grunt is an amazing distraction to keep enemies away so you can snipe in peace. As an adept anyone with biotic powers can be useful to set up combos or anyone with ammo powers is a plus. Soldiers have all the tools they need except cc and barrier busting, so Mordin is great for them and anyone with warp.
#33
Posté 13 mars 2010 - 03:37
Ehh? how is it bugged when he is the only squad mate with cryo blast? And when other powers which are clearly better (like pull) can get even shorter cooldown with Samara and Jack. He is the guy i usually bring when im up against blood pack though, which is why i set him as situational. Why should i bring him for a collector mission for example?Serillen wrote...
Kinda shocked at how underrated Mordin is since his CC ability, cryo freeze, is bugged to have a 4.5 second cooldown instead of the standard 9-12 second cooldowns everyone else has. Considering it works against both organics and synthetics its a pretty solid choice to have him around.
That being said, most characters can really shine given the right circumstances. Try taking Tali and Legion with you as an engineer on a geth mission, oh the mayhem with combat drones and hacked geth. As an infiltrator Grunt is an amazing distraction to keep enemies away so you can snipe in peace. As an adept anyone with biotic powers can be useful to set up combos or anyone with ammo powers is a plus. Soldiers have all the tools they need except cc and barrier busting, so Mordin is great for them and anyone with warp.
#34
Posté 13 mars 2010 - 03:53
#35
Posté 13 mars 2010 - 10:22
Vanguard, Insanity
Tier 1___________
- Legion w/ widow and squad incendiary
- Thane w/ max shredder
- Miranda w/ squad incendiary
Tier 2___________
- Grunt w/ inferno, vindicator, krogan warlord
- Zaeed
- Garrus
Tier 3___________
- Samara
- Mordin
Fail:
Jack, Jacob, Tali
Modifié par Peer of the Empire, 15 mars 2010 - 01:07 .
#36
Posté 13 mars 2010 - 11:53
on those places(instead death for them).On insanity.I never did this mission so fast.
Miranda is for noobs.There is better solution for almost every mission then to take her.
Modifié par tonnactus, 13 mars 2010 - 11:55 .
#37
Posté 14 mars 2010 - 12:59
tonnactus wrote...
Well,i took Jack and Jacob on the grunt recuiting mission as an engineer today.Amazing good.I strip the defenses of the blue suns heavys and her shockwave clear paths
on those places(instead death for them).On insanity.I never did this mission so fast.
Miranda is for noobs.There is better solution for almost every mission then to take her.
Except warp is the best power to have on a squad mate and 15% damage is better than (insert 3nd party member here) for almost every mission.
#38
Posté 14 mars 2010 - 02:00
No,wrong.Should we really discuss that samara with the vindicator(and biotic cooldown) combined with thane,that also has warp,but use a sniper and has a amazing high weapon damage,is a better combination against collectors and biotics?mundus66 wrote...
tonnactus wrote...
Well,i took Jack and Jacob on the grunt recuiting mission as an engineer today.Amazing good.I strip the defenses of the blue suns heavys and her shockwave clear paths
on those places(instead death for them).On insanity.I never did this mission so fast.
Miranda is for noobs.There is better solution for almost every mission then to take her.
Except warp is the best power to have on a squad mate and 15% damage is better than (insert 3nd party member here) for almost every mission.
To be nonest,warp squad ammo on jack is the best,because warp on squadmates have to long cooldown times compared with shepardt.
These 15 percent only compensates that she could use the smg.Nothing more.
Its the same against synthetics/shields.
Nothing beats zaeed with squad disruptor.
#39
Posté 14 mars 2010 - 02:03
Please note that my rankings are based on perceived usefulness to my squad, and as someone who uses powers a lot I often pick squadmates based on what their powers will do for the mission.
In my opinion:
Tier A:
Miranda- It's really not fair that the character is built like this. She has powers and abilities that make her useful in nearly any situation. She's rather broken (and as female player I feel like Bioware is somewhat pandering to the male players by giving them an good excuse to have someone with a full frontal flotation device in your party at all times. I mean really).
Tier B:
Mordin- I think he's highly underrated. He has a very low cooldown time as well as several powers that just tear organic enemies apart, especially when upgraded to area settings. He works best when managed from cover, but this is insanity so your taking cover anyway. Just keep him off synthetic themed missions.
Samara- She is a biotic with a good variety of powers and her Reave ability is very useful at bringing down barriers and armor. How else are you going to kill the poor fools in your way?
Garrus- Ah Garrus, how we squeeing fangirls love you. He's a got good survivability and his Overload power is useful against shields, synthetics, and Blood Pack Pyros (Make sure they're in the middle of a group if you can. It will blow the whole thing).
Thane- The main reason Thane is here is because of his warp ability. It is to me, the most useful of biotic abilities. Although, for an asassin, you'd think he would be better about staying in cover.
Tier C:
Zaeed- The only real reason he makes this portion of the list is Inferno Grenade. It's highly useful against armor and burns health. Otherwise he's just Grunt with less survivability.
Jacob- He has good survivability once he gets barrier and his pull power is useful at times, but he is highly situational. Plus with his main weapon being a shotgun, he likes to try and get close to enemies. That's a no-no. I like him though, even if I don't use him much.
Tier D:
Grunt- Two Words: Meat Shield
Legion- He's got decent survivability and he's got a good weapon, but since I generally do the Derelict Reaper last, he doesn't get much play time. But he and Tali make up the Squad From Hell against synthetics.
Tali: I really do like her character, but she's like Legion with less survivability and not as good a weapon. Still Synthetic Squad from Hell.
Tier E:
Jack: She's a good character, but I never really found her useful. By the time she gets Warp ammo, her most useful power at least to me, I already have characters who can get the job done better.
But then this is my opinion, and it's all highly situational and tailored to fit my playstyle.
Modifié par HakkyounoTenshi, 14 mars 2010 - 02:08 .
#40
Posté 14 mars 2010 - 02:17
#41
Posté 14 mars 2010 - 02:23
Wrong. Jack is useless for a vanguard on grunt's recruitment. Miranda does everythingtonnactus wrote...
Well,i took Jack and Jacob on the grunt recuiting mission as an engineer today.Amazing good.I strip the defenses of the blue suns heavys and her shockwave clear paths
on those places(instead death for them).On insanity.I never did this mission so fast.
Miranda is for noobs.There is better solution for almost every mission then to take her.
She is god tier because she is versatile, uses squad incendiary, and boosts damage.Xaijin wrote...
Pretty funny that all the Miranda God tier
lists have Miranda icons; she's very versatile and has a great passive,
but she's not god tier ANYTHING by any stretch, except in bringing a
wealth of options to the table.
Modifié par Peer of the Empire, 14 mars 2010 - 02:25 .
#42
Posté 14 mars 2010 - 03:35
tonnactus wrote...
No,wrong.Should we really discuss that samara with the vindicator(and biotic cooldown) combined with thane,that also has warp,but use a sniper and has a amazing high weapon damage,is a better combination against collectors and biotics?mundus66 wrote...
tonnactus wrote...
Well,i took Jack and Jacob on the grunt recuiting mission as an engineer today.Amazing good.I strip the defenses of the blue suns heavys and her shockwave clear paths
on those places(instead death for them).On insanity.I never did this mission so fast.
Miranda is for noobs.There is better solution for almost every mission then to take her.
Except warp is the best power to have on a squad mate and 15% damage is better than (insert 3nd party member here) for almost every mission.
To be nonest,warp squad ammo on jack is the best,because warp on squadmates have to long cooldown times compared with shepardt.
These 15 percent only compensates that she could use the smg.Nothing more.
Its the same against synthetics/shields.
Nothing beats zaeed with squad disruptor.
Yes Samara is better vs collectors and Zaeed is better vs synthetics. But i still usually bring Miranda as my 3rd squad member. I love Thane, but ironically beacuse the idiot keeps using his rank 1 ammo his "superior damage" is no way near the damage Miranda brings to the table.
If you aren't a weapon class then yes maybe Miranda isn't always the best squad member to bring, but when you are, her damage boost alone gives her a spot, unless you running a very tech heavy team, like Zaeed, Legion or Legion, Tali.
Edit. You don't seem to grasp that you do not use warp to strip barriers, but to blow stuff up.
Modifié par mundus66, 14 mars 2010 - 03:43 .
#43
Posté 14 mars 2010 - 05:41
Obviously though some are more situational than others. Miranda's powers, bonuses, and weapons makes her someone you ALWAYS need to consider for missions. Legion's drone, defense boost, and Widow makes him awesome on collector heavy levels. Tali is decent against Geth and OK vs. Collectors. Garrus is hard on Blue Suns or Eclipse. Samara & Zaaed are meant for Husk killing with multiple decent powers. Grunt is a good tank / hold the line kind of guy if that runs into your playstyle [and his charge is hell on Husks].
Mordin is nice with Incy but I often can find someone as good or better at what he's supposed to do.
I'm not really wild about Thane, Jacob, or Jack as they don't usually lend themselves well to my playstyle.
#44
Posté 14 mars 2010 - 07:15
Iz Stoik zI wrote...
Tier 1:
Garrus
Miranda
Thane
Tier 2:
Everyone else.
I also agree that it depends on class, but in general, these above are my faves but I might tie Garrus and Thane for first place, and put Grunt in there with a tie for second with Miranda (only for her squad health bonus though). The first 3 are my Sentinel buddies, and I use them for their squad ammo (with Zaeed thrown in every once in awhile for disruptor ammo). Mordin is also fun to have around.
Of course then there is Legion, who is just pure awesomeness but you get it so late in the game it's hard to count<_<
Modifié par jkthunder, 14 mars 2010 - 07:18 .
#45
Posté 14 mars 2010 - 08:37
Any thoughts on a Grunt/Widow!Legion combo? Grunt being the front line trooper, which distracts the enemies, while Legion does most of the heavy hitting.
As far as my rankings, here they are. Note that they're ranked primarily by how situational they are, or how much they depend on what class you are. Also, the lower in the ranking, the more likely there is someone who can do the job better.
S: Miranda, Samara
A: Mordin, Grunt
B: Legion, Garrus
C: Thane, Jacob
D: Zaeed, Morinth
F: Tali, Jack
#46
Posté 14 mars 2010 - 09:01
Miranda
Tier 2: Outfit any one of these guys with Incisors [ which I have
Garrus
Zaeed
Legion
Thane
Tier 3: Not the most effective, but fun to have around
Grunt - TANK!
Mordin
Samar
Tier 4: Shotgun users, never used them once in my shore party except for loyalty missions
Jacob
Tali
Jack
#47
Posté 14 mars 2010 - 08:15
Yes, but with a global cooldown the worth of versatility degrees.Peer of the Empire wrote...
Wrong. Jack is useless for a vanguard on grunt's recruitment. Miranda does everything
And miranda dont have any cooldown or power bonuses in her class talent.
In addition to that,she would only have low level warp and overload at this time,where specialists could have full evolved versions.(Mordin with area incinerate for example)
Some people still dont understand that.
So Garrus or Zaeed(disruptor tears through shields) and Mordin are far better for this mission, even for a vanguard.
Modifié par tonnactus, 14 mars 2010 - 08:16 .
#48
Posté 14 mars 2010 - 08:30
Miranda with crappy smgs brings damage to the tabble?mundus66 wrote...
I love Thane, but ironically beacuse the idiot keeps using his rank 1 ammo his "superior damage" is no way near the damage Miranda brings to the table.
Thane is a sniper and drell assasin gives him +50 percent weapon damage.Even with rank 1 shredder he is far better then miranda.Her squad bonus damage only compensate her crappy weapon loadout.Also,nothing force you to make his loyality mission early in the game.
Warp ammo seems also to detonate on enemies affected by biotic powers.And dont have a 12 second cooldown.If shepardt is a adept or sentinel,other members are still more usefull for that.Edit. You don't seem to grasp that you do not use warp to strip barriers, but to blow stuff up.
#49
Posté 14 mars 2010 - 08:34
#50
Posté 14 mars 2010 - 08:39
Miranda gives the entire squad 15% weapon damage or health. That alone makes her the most valuable squadmate in most situations of the game. Like it or not, +15% damage for Shepard AND everyone else is a lot better than any damage that Thane can bring to the table. She, like Thane, also has Warp for setting up explosions.
In addition to that, her bonus power isn't useless. Slam is actually a pretty powerful ability on a fairly short cooldown, so it can be used in many situations to incapacitate enemies (or kill Husks instantly). Thane unlocks Shredder Ammo which is nothing short of terrible.
A commonly specced Vanguard will have Squad Cryo Ammo maxed out so that their squadmates shoot cryo rounds while the Vanguard switches to Inferno Ammo. But allies that have their own ammo powers find it necessary to switch to their ammo no matter how terrible it is. It's not so bad on guys like Jacob, Grunt, or Garrus because their ammo isn't that bad, and the same applies to Jack. But Thane switches Cryo Ammo out for +HEALTH DAMAGE, which is all but useless in this game. Miranda has no such ammo power so therefore she is always freezing things.
Miranda is quite a bit better than Thane overall.
EDIT: Not 100% sure here but I don't think that Warp Ammo detonates on impact. I'm pretty sure that it only does double damage against enemies affected by biotic powers.
Modifié par Iz Stoik zI, 14 mars 2010 - 08:42 .




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