I decided to pick this apart anyways, I'm bored.
tonnactus wrote...
What??
Horrable accuracy and recoil.They dont come even close with sniper and assault rifles.
Thank god that i dont have to use this piece of junk junk after the collector ship. The vindicator is so much superior, its hard to describe.Even shotguns are better,especially the cerberus shotgun,who has a decent range and damage.It also improve all shotgun wielders a lot like jacob.
What is your point in comparing the SMG to AR's and SR's? The SMG is a fast shooting mid-range pocket weapon that, while not as useful as say the VIndicator, still does it's job well enough. Also want to know the great thing about allies using weapons? No recoil and exceptional accuracy. The two main problems with SMG's are essentially eliminated.
No,it isnt.In this game,not only shepardt is good at shooting.Thane,with a sniper rifle combined with drell assasin and samara with the far superior vindicator are better against collectors.Area reave with warp,combined with greater weapon damage.
Only Shepard is good at shooting? Um, alright then.
It's true that Miranda's bonus would affect Shepard the most. 15% weapon damage to Shepard is miles above the bonus that squadmates get, no doubt. Since squadmates (like THANE) have reduced weapon damage compared to Shepard, +damage for them is really not as effective as it makes it seem. +15% weapon damage for Shepard is essentially a greater bonus than +50% damage for Thane, especially when combined with the somewhat minor benefit that your allies get from it as well.
And you're arguing that Thane with Samara is far superior, but that's a ridiculous argument since Miranda and Samara would do the same thing with MORE DAMAGE FOR SHEPARD.
It is,because you couldnt max it to the area version if you want to have evolved versions of warp,overload and class.
Not the point. Even a single point in Slam is better than 10 points in Shredder Ammo because it doesn't cause Squad Cryo Ammo to be overwritten and it also has other uses (incapacitation, Husk killing).
So she has only one point in it.Not impressive.
Again, doesn't matter. 1 point in an active ability is better than 1 point in a terrible passive ammo ability.
No one force you to make his loyality mission early.
So Thane only starts to screw up my strategy late in the game? Great to know.
Miranda not even come close to thane.The viper is not that far away from the widow and that combined with drell assasin...
Okay,she is maybee better for vanguards who make most of the kills theirself.Thats it.
This makes no sense whatsoever. If you're relying on Thane to make most of your kills, then you're either playing an Engineer/Adept or you're terrible at the game. You can tell me which. If it's the former, then Thane is arguably better for you than Miranda. But for the majority of classes in this game Miranda is more useful overall. Get over it.
Its the same for warp.It also did double damage only when target is affected by biotics.
What game are you playing?
Warp Ammo does double damage to targets affected by biotic abilities (Pull, Singularity, "Lift" part of Slam) while Warp explodes and damages all nearby enemies when used on biotic affected enemies. Big difference.
Modifié par Iz Stoik zI, 14 mars 2010 - 11:13 .