[quote]tonnactus wrote...
[quote]mundus66 wrote...
That level is packed with both mobs that have lots of shields and mobs with lots of armor. Guess what? Miranda has, both warp and overload.
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Low level warp and overload.Garrus has area overload at this time and Mordin area incinerate.Both defenses are covered,and that better then with miranda.Also,Mordin has freeze and garrus concussive shot,a little crowd control which could be really helpfull at the last part of the mission with jedore.[/quote]
I dislike Garrus which we may as well get out of the way. Miranda will also have area overload, and at endgame Miranda in my experience is simply better at stripping shields. I've mentioned not managing powers already
Zaeed has straight up +50% damage. We could probably roll with squad disruptor and aoe incinerate. I like my endgame squad incendiary though so if Zaeed goes squad disruptor he'll be unusable then unless the savegame editor is used to reset his points.
The end fight is easy for a vanguard. Charge and kill Jedore immediately, charge back and kill the krogan, then kill the YMIR.
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Mordin is the king vs armor which makes him better for the last part of the mission.
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Dont forget the middle one against the krogan berserkers.He saves a lot of bullets there.
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But since that early in the game i never have any ammo power myself i usually bring Jacob with squad incendiary and Miranda for max damage output and warp explotions.[/quote]
As a vanguard i guess.This make sense then.
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I have Zaeed snipe, Miranda warp, and when the armor is down charge and the krogan falls off the edge.
Modifié par Peer of the Empire, 15 mars 2010 - 01:36 .