Edit: PC version.
Modifié par LeandraNyx, 12 mars 2010 - 12:36 .
Modifié par LeandraNyx, 12 mars 2010 - 12:36 .
Guest_KeeLoGee_*
Modifié par ME-BlindNero, 22 mars 2010 - 02:23 .
MajFauxPas wrote...
IMO this is a mapping issue. In Unreal Engine... 2x/2.5, which was what ME1 used IIRC. But, this problem was not evident in ME1, meaning BioWare hired new mappers who didn't know this, and they didn't playtest the maps. Epic fail. Or didn't let them? Which is worse?