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Is Jack Ever Useful?


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#26
thisisme8

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I think you should all remember that the game was built around normal difficulty. If you find her lacking on Veteran and below, then you need to reconsider how you are using her. If you want to find her useful on Hardcore and above, you'll have to come to grips with alternate methods of deploying her powers or rethinking how you go about defense stripping. She is valuable to me on any level, on any difficulty.

#27
padaE

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She got some use, as any othter character.

.

He can provide your squad with the great warp ammo and a very fast pull. You just need to find a way to take down enemys defenses.

.

I found her a excellent choice for my suicide run with a sentinel along with Miranda. I got 2 Warp, Warp ammo and 1 pull. Poor collectors never stood a chance.

#28
mundus66

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She is just a worse version of Samara and has less survivability than Jacob which imo makes her worse than him too. Squad warp ammo > squad incendiary ammo though, but she gets it much later, by then you usually have Samara. Her shockwave is decent for a vanguard though and i actually bring her sometimes when i feel suicidal.

#29
mopotter

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I also take Jack on the collector's mission, and sometimes on the last fight. Even if I have shockwave myself. I don't like husks. They sneak up behind me and I think I have been killed by them more than anything else. And the shockwave knocks off most of the collector drones on the platforms.

#30
Siansonea

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If you're unfamiliar with profanity, and wish to hear it used in conversation, then yes, Jack is useful.

#31
Master Smurf

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What would have been cool is Jack having the ability to use her powers despite any shield/armor - it wouldnt do as much damage but her being "that powerful" would allow her to damage protected enemies and unprotected ones even more.

Her biotics should make Miranda and Jacob seem like novices.

#32
Gaidren

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She's decent once she has Squad Warp ammo.

Before that, she's awful.

After she has Squad Warp, I'd use her over Jacob as a provider of Squad ammo. The question is whether she's better than Grunt, who can provide Squad ammo and is nigh unkillable *and* has a charge attack that rocks Husks. Pull >>>> Conc shot, so possibly....but I'd still give Grunt the nod if I need an ammo provider.Image IPBImage IPBImage IPBImage IPB

Modifié par Gaidren, 11 mars 2010 - 09:41 .


#33
tonnactus

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Gaidren wrote...

She's decent once she has Squad Warp ammo.

Before that, she's awful.

After she has Squad Warp, I'd use her over Jacob as a provider of Squad ammo. The question is whether she's better than Grunt, who can provide Squad ammo and is nigh unkillable *and* has a charge attack that rocks Husks. Pull >>>> Conc shot, so possibly....but I'd still give Grunt the nod if I need an ammo provider.Image IPBImage IPBImage IPBImage IPB

I never use grunt for squad ammo power.He is the tank.So he get heavy fortification,pureblood and concussive blast.

#34
Collider

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More useful than Jacob, that's for sure.

#35
Mole267

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Gaidren wrote...

She's decent once she has Squad Warp ammo.

Before that, she's awful.

After she has Squad Warp, I'd use her over Jacob as a provider of Squad ammo. The question is whether she's better than Grunt, who can provide Squad ammo and is nigh unkillable *and* has a charge attack that rocks Husks. Pull >>>> Conc shot, so possibly....but I'd still give Grunt the nod if I need an ammo provider.Image IPBImage IPBImage IPBImage IPB


Warp Ammo is nice, but I actually prefer Incendiary and Shredder over it, for characters that can do Warp and/or Overload (like Sentinels). I'd never used Shredder ammo before today, but it's awesome vs unprotected targets. Incendiary is probably the best though, cause it makes people you shoot with it do the "fire dance" and it leaves em completely vulnerable.

Modifié par Mole267, 11 mars 2010 - 10:39 .


#36
Mallissin

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Jack is the worst teammate in the game. Great personality, cool story behind her, but she's worthless on the battlefield.



Jacob is a close second.

#37
Mole267

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I find Jack very useful vs any mission with husks (plus someone who can do area warp).



Jacob can be useful too, especially if he has squad Incendiary ammo and Barrier.

#38
Sabresandiego

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Any character with pull field is mid tier or better, so Jack and Jacob both qualify. I also love Jacks Voice (Fly Bich!)

#39
Ginger Kat

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On my Adept's I find I don't use/need Jack.  Plus, is Jack is supposed to be 'the most powerful Human Biotic', what does that make an Adept Shepard, who have far more powers/abilities?

However, on my Infiltrator & Engineer I find Jack invaluable.  I usually take Jack & Miranda (Heavy Warp/Heavy Overload) & with Jack's 'Improved Shockwave', mobs drop pretty fast.  I must mention, however, I play on 'Casual'.

Improved Shockwave is fantasic, I usually manually control most of my squad & will use the Shockwave just prior to moving forward in a battle.  Even with protected mobs it 'stuns' them enough for me to move into a new position relatively unscathed.  Great for keeping Melee mobs away, even charging Krogan are 'stunned' slightly, sufficient to buy me time to either kill the Krogan or move out if its way. Great for moving entrenched mobs too.  I guess I just love 'Shockwave' & when playing a Shepard that does not have it I bring Jack.

On my new Engineer I'm skipping 'Pull', not because I don't find it useful, but because the squad just don't get enough points to spend.  I have 'Improved Shockwave', am aiming to get her passive to 4 too (to reduce cooldowns on using Shockwave) & so I can get Squad Warp Ammo.

So, I find her very useful on some classes & useless on others.  But definately NOT 'the most powerful Human Biotic', not even close.

Really, it's down to (A) the class you play & (B) personal Preference. 

I don't use Grunt or Thane, for example.  I think, if any of the Squad is to be classed as 'Useless' it has to be tali, with the very long cooldown for her Drone.  Tali's only use is to unlock Energy Drain for my Adept's.  Don't get me wrong, I love the character, but she has zero use.  I have no idea what the Dev's were smoking when they put Tali's powerset together. 

As for dying alot, my Jack's not dropped yet.  However, Miranda & Garrus drop all the time.

#40
Zigman369

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ScroguBlitzen wrote...

If only she could take out 3 Ymir Mechs in 10 seconds like when you first release her...



#41
NaclynE

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she's handy. She also seems to combo and share good diolog with Grunt. I can pull off 3 hit combos nicely with her like her use the sonic wave on a guy hiding behind cover, Grunt use concusive shot, and I would snipe (If infiltrator) or I would use a pistol, rifle, shotgun or Smg to finish guy off. I do admit she tends to get carried away thinking she's Grunt by hopping over cover, blasting at guys with her shotgun and winds up dead for it so I command her "go here and attack them behind cover" and of course she's all like "Yeah! Yeah! I'll take cover!" and actually winds up doing an awsome job of maintaining her position, sonic waveing guys hideing in cover and dropping guys easily.

To me Jack needs a strong soldier partner and Grunt seems to go hand n hand with her. Jacob and Tali don't seem to cut with her. Miranda and her seem to be ok.

Modifié par NaclynE, 12 mars 2010 - 12:06 .


#42
Tlazolteotl

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Oh, I forgot ... I always use her on the suicide mission ... as the biotic specialist.

#43
CC-Tron

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Jacob does every useful thing Jack can do but does it better. I don't notice much of a damage increase with warp ammo. Incendiary ammo is more useful because of the continuous damage afterward and the panicking of organics. Incendiary is also better ammo for the shot gun and heavy pistol. Heavy Barrier makes Jake much tougher than Jack, not just a little. Barrier is a very useful skill for a vanguard who gets in close. Shockwave is not as useful as pull field. The whole point of pull is to bring enemies into shot gun range or just suspend them long enough to kill. Shockwave just knocks enemies down (often behind cover) where you can't shoot them.



Jack's best asset is her biotic cool down time. Low health, no barrier or incendiary ammo. Any mission where I could bring Jack, Jacob would be better.

#44
CC-Tron

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Mole267 wrote...

Gaidren wrote...

She's decent once she has Squad Warp ammo.

Before that, she's awful.

After she has Squad Warp, I'd use her over Jacob as a provider of Squad ammo. The question is whether she's better than Grunt, who can provide Squad ammo and is nigh unkillable *and* has a charge attack that rocks Husks. Pull >>>> Conc shot, so possibly....but I'd still give Grunt the nod if I need an ammo provider.Image IPBImage IPBImage IPBImage IPB


Warp Ammo is nice, but I actually prefer Incendiary and Shredder over it, for characters that can do Warp and/or Overload (like Sentinels). I'd never used Shredder ammo before today, but it's awesome vs unprotected targets. Incendiary is probably the best though, cause it makes people you shoot with it do the "fire dance" and it leaves em completely vulnerable.


I agree. Incendiary is more useful than warp ammo in any weapon versus organics,  but especially in a heavy pistol or shot gun.

Modifié par CC-Tron, 12 mars 2010 - 03:37 .


#45
Lumenadducere

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Squad warp ammo + shockwave makes the platform sections on the Collector missions almost trivial. Break down their barriers with warp ammo and then use Jack's shockwave to knock 'em off the platforms. She's with me during those missions unless I'm playing an adept.

#46
Gaidren

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CC-Tron wrote...

Mole267 wrote...

Gaidren wrote...

She's decent once she has Squad Warp ammo.

Before that, she's awful.

After she has Squad Warp, I'd use her over Jacob as a provider of Squad ammo. The question is whether she's better than Grunt, who can provide Squad ammo and is nigh unkillable *and* has a charge attack that rocks Husks. Pull >>>> Conc shot, so possibly....but I'd still give Grunt the nod if I need an ammo provider.Image IPBImage IPBImage IPBImage IPB


Warp Ammo is nice, but I actually prefer Incendiary and Shredder over it, for characters that can do Warp and/or Overload (like Sentinels). I'd never used Shredder ammo before today, but it's awesome vs unprotected targets. Incendiary is probably the best though, cause it makes people you shoot with it do the "fire dance" and it leaves em completely vulnerable.


I agree. Incendiary is more useful than warp ammo in any weapon versus organics,  but especially in a heavy pistol or shot gun.

Image IPBImage IPB

I don't mind Incendiary ammo in slow firing weapons....but with fast ones, the DoT effect keeps getting reset constantly and you don't get much extra damage from it.  The CC effect is nice, but I'd rather have the extra damage and just kill whatever I'm firing at fast and limit exposure time.

With my Vanguard, I <3 Inferno ammo (goes extremely well with the shotgun, AoE effect is a bonus).  In general, I prefer both ArP ammo and Warp ammo to Incend.  It just kills so much faster unless you are using something like a shotgun or a non-Viper sniper rifle.

#47
GiroX-

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Except for squad warp ammo and being a lesbian, no.

#48
Besetment

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Number one reason to take Jack is Area Pull with -18% cooldown and Improved Shockwave with +20% biotic damage.

You really don't need Squad Warp Ammo on Jack and for Soldier/Infiltrator/Vanguard its better to keep squad ammo powers on Shepard anyway where its possible to respec if you don't need them and because you won't have to deal with stupid AI constantly overriding your own ammo powers.

Jack is also available near the start of the game and on Insanity+ the early game is the hardest. Jacob is also good for Area Pull but I never like putting even 1 point in Incendiary Ammo because he keeps overriding Squad Cryo.

Seriously. Giving squad ammo powers to squadmates is a recipe for frustration. Its bad enough when you are running Squad Cryo and Thane overrides it with 1 point Shredder. Its worse when you want mass crowd control and Garrus decides you have to have Squad AP instead. And forget about packing 2x squadmates with squad ammo powers as a Soldier/Infiltrator/Vanguard. Its like lucky dip and creates restrictions on what squadmate combos you can take.

Modifié par Besetment, 12 mars 2010 - 10:10 .


#49
CC-Tron

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Besetment wrote...

Number one reason to take Jack is Area Pull with -18% cooldown and Improved Shockwave with +20% biotic damage.

You really don't need Squad Warp Ammo on Jack and for Soldier/Infiltrator/Vanguard its better to keep squad ammo powers on Shepard anyway where its possible to respec if you don't need them and because you won't have to deal with stupid AI constantly overriding your own ammo powers.

Jack is also available near the start of the game and on Insanity+ the early game is the hardest. Jacob is also good for Area Pull but I never like putting even 1 point in Incendiary Ammo because he keeps overriding Squad Cryo.

Seriously. Giving squad ammo powers to squadmates is a recipe for frustration. Its bad enough when you are running Squad Cryo and Thane overrides it with 1 point Shredder. Its worse when you want mass crowd control and Garrus decides you have to have Squad AP instead. And forget about packing 2x squadmates with squad ammo powers as a Soldier/Infiltrator/Vanguard. Its like lucky dip and creates restrictions on what squadmate combos you can take.



Tha's why I never choose squad ammo.  Any squaddie that has an ammo power will over ride it. Even on Shep I don't bother. I'd rather choose the more potent heavy version of the ammo power.

#50
Datacakes

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I've never found a use for Grunt. But perhaps he shines with some other class.



I'm playing a Sentinel on Insanity and I will say this, Jacob is my best buddy. I bee-line squad incendiary ammo from the start and put 1 pt in pull for him and horizon easy. Hell, I was level 10 when I did horizon on Insanity because of bug where I'm not getting the 25% xp bonus. If I had that bonus. This game would be too easy.



Jack is now gonna be my best buddy with Jacob situational only when taking Blood Pack. Jack is better for Eclipse and either works well for Blue Suns. I spec'd both of them for squad ammos plus their pulls set up my warp detonates. To a Sentinel they are very good squad mates to have in the game! They're probably not that usefull to Infiltrators/Soldier/Vanguards because they have ammo powers! But to a Sentinel, these two squadmates pack a mean punch. Swap in any other squadmate with-out ammo powers and Jacob and Jack are a fantastic edition.



So yes, every squadmate is usefull ... it depends on how you use them! Err, wait, I have yet to use Grunt and Thane for much of anything. They're pretty underused when I play.