Is Jack Ever Useful?
#26
Posté 11 mars 2010 - 06:41
#27
Posté 11 mars 2010 - 06:48
.
He can provide your squad with the great warp ammo and a very fast pull. You just need to find a way to take down enemys defenses.
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I found her a excellent choice for my suicide run with a sentinel along with Miranda. I got 2 Warp, Warp ammo and 1 pull. Poor collectors never stood a chance.
#28
Posté 11 mars 2010 - 07:06
#29
Posté 11 mars 2010 - 07:06
#30
Posté 11 mars 2010 - 07:53
#31
Posté 11 mars 2010 - 08:03
Her biotics should make Miranda and Jacob seem like novices.
#32
Posté 11 mars 2010 - 09:40
Before that, she's awful.
After she has Squad Warp, I'd use her over Jacob as a provider of Squad ammo. The question is whether she's better than Grunt, who can provide Squad ammo and is nigh unkillable *and* has a charge attack that rocks Husks. Pull >>>> Conc shot, so possibly....but I'd still give Grunt the nod if I need an ammo provider.



Modifié par Gaidren, 11 mars 2010 - 09:41 .
#33
Posté 11 mars 2010 - 10:22
I never use grunt for squad ammo power.He is the tank.So he get heavy fortification,pureblood and concussive blast.Gaidren wrote...
She's decent once she has Squad Warp ammo.
Before that, she's awful.
After she has Squad Warp, I'd use her over Jacob as a provider of Squad ammo. The question is whether she's better than Grunt, who can provide Squad ammo and is nigh unkillable *and* has a charge attack that rocks Husks. Pull >>>> Conc shot, so possibly....but I'd still give Grunt the nod if I need an ammo provider.
#34
Posté 11 mars 2010 - 10:23
#35
Posté 11 mars 2010 - 10:37
Gaidren wrote...
She's decent once she has Squad Warp ammo.
Before that, she's awful.
After she has Squad Warp, I'd use her over Jacob as a provider of Squad ammo. The question is whether she's better than Grunt, who can provide Squad ammo and is nigh unkillable *and* has a charge attack that rocks Husks. Pull >>>> Conc shot, so possibly....but I'd still give Grunt the nod if I need an ammo provider.
Warp Ammo is nice, but I actually prefer Incendiary and Shredder over it, for characters that can do Warp and/or Overload (like Sentinels). I'd never used Shredder ammo before today, but it's awesome vs unprotected targets. Incendiary is probably the best though, cause it makes people you shoot with it do the "fire dance" and it leaves em completely vulnerable.
Modifié par Mole267, 11 mars 2010 - 10:39 .
#36
Posté 11 mars 2010 - 10:56
Jacob is a close second.
#37
Posté 11 mars 2010 - 10:58
Jacob can be useful too, especially if he has squad Incendiary ammo and Barrier.
#38
Posté 11 mars 2010 - 11:27
#39
Posté 12 mars 2010 - 12:15
However, on my Infiltrator & Engineer I find Jack invaluable. I usually take Jack & Miranda (Heavy Warp/Heavy Overload) & with Jack's 'Improved Shockwave', mobs drop pretty fast. I must mention, however, I play on 'Casual'.
Improved Shockwave is fantasic, I usually manually control most of my squad & will use the Shockwave just prior to moving forward in a battle. Even with protected mobs it 'stuns' them enough for me to move into a new position relatively unscathed. Great for keeping Melee mobs away, even charging Krogan are 'stunned' slightly, sufficient to buy me time to either kill the Krogan or move out if its way. Great for moving entrenched mobs too. I guess I just love 'Shockwave' & when playing a Shepard that does not have it I bring Jack.
On my new Engineer I'm skipping 'Pull', not because I don't find it useful, but because the squad just don't get enough points to spend. I have 'Improved Shockwave', am aiming to get her passive to 4 too (to reduce cooldowns on using Shockwave) & so I can get Squad Warp Ammo.
So, I find her very useful on some classes & useless on others. But definately NOT 'the most powerful Human Biotic', not even close.
Really, it's down to (A) the class you play & (
I don't use Grunt or Thane, for example. I think, if any of the Squad is to be classed as 'Useless' it has to be tali, with the very long cooldown for her Drone. Tali's only use is to unlock Energy Drain for my Adept's. Don't get me wrong, I love the character, but she has zero use. I have no idea what the Dev's were smoking when they put Tali's powerset together.
As for dying alot, my Jack's not dropped yet. However, Miranda & Garrus drop all the time.
#40
Posté 12 mars 2010 - 03:10
ScroguBlitzen wrote...
If only she could take out 3 Ymir Mechs in 10 seconds like when you first release her...
#41
Posté 12 mars 2010 - 09:46
To me Jack needs a strong soldier partner and Grunt seems to go hand n hand with her. Jacob and Tali don't seem to cut with her. Miranda and her seem to be ok.
Modifié par NaclynE, 12 mars 2010 - 12:06 .
#42
Posté 12 mars 2010 - 10:55
#43
Posté 12 mars 2010 - 03:20
Jack's best asset is her biotic cool down time. Low health, no barrier or incendiary ammo. Any mission where I could bring Jack, Jacob would be better.
#44
Posté 12 mars 2010 - 03:36
Mole267 wrote...
Gaidren wrote...
She's decent once she has Squad Warp ammo.
Before that, she's awful.
After she has Squad Warp, I'd use her over Jacob as a provider of Squad ammo. The question is whether she's better than Grunt, who can provide Squad ammo and is nigh unkillable *and* has a charge attack that rocks Husks. Pull >>>> Conc shot, so possibly....but I'd still give Grunt the nod if I need an ammo provider.
Warp Ammo is nice, but I actually prefer Incendiary and Shredder over it, for characters that can do Warp and/or Overload (like Sentinels). I'd never used Shredder ammo before today, but it's awesome vs unprotected targets. Incendiary is probably the best though, cause it makes people you shoot with it do the "fire dance" and it leaves em completely vulnerable.
I agree. Incendiary is more useful than warp ammo in any weapon versus organics, but especially in a heavy pistol or shot gun.
Modifié par CC-Tron, 12 mars 2010 - 03:37 .
#45
Posté 12 mars 2010 - 08:07
#46
Posté 12 mars 2010 - 09:01
CC-Tron wrote...
Mole267 wrote...
Gaidren wrote...
She's decent once she has Squad Warp ammo.
Before that, she's awful.
After she has Squad Warp, I'd use her over Jacob as a provider of Squad ammo. The question is whether she's better than Grunt, who can provide Squad ammo and is nigh unkillable *and* has a charge attack that rocks Husks. Pull >>>> Conc shot, so possibly....but I'd still give Grunt the nod if I need an ammo provider.
Warp Ammo is nice, but I actually prefer Incendiary and Shredder over it, for characters that can do Warp and/or Overload (like Sentinels). I'd never used Shredder ammo before today, but it's awesome vs unprotected targets. Incendiary is probably the best though, cause it makes people you shoot with it do the "fire dance" and it leaves em completely vulnerable.
I agree. Incendiary is more useful than warp ammo in any weapon versus organics, but especially in a heavy pistol or shot gun.


I don't mind Incendiary ammo in slow firing weapons....but with fast ones, the DoT effect keeps getting reset constantly and you don't get much extra damage from it. The CC effect is nice, but I'd rather have the extra damage and just kill whatever I'm firing at fast and limit exposure time.
With my Vanguard, I
#47
Posté 12 mars 2010 - 09:41
#48
Posté 12 mars 2010 - 10:09
You really don't need Squad Warp Ammo on Jack and for Soldier/Infiltrator/Vanguard its better to keep squad ammo powers on Shepard anyway where its possible to respec if you don't need them and because you won't have to deal with stupid AI constantly overriding your own ammo powers.
Jack is also available near the start of the game and on Insanity+ the early game is the hardest. Jacob is also good for Area Pull but I never like putting even 1 point in Incendiary Ammo because he keeps overriding Squad Cryo.
Seriously. Giving squad ammo powers to squadmates is a recipe for frustration. Its bad enough when you are running Squad Cryo and Thane overrides it with 1 point Shredder. Its worse when you want mass crowd control and Garrus decides you have to have Squad AP instead. And forget about packing 2x squadmates with squad ammo powers as a Soldier/Infiltrator/Vanguard. Its like lucky dip and creates restrictions on what squadmate combos you can take.
Modifié par Besetment, 12 mars 2010 - 10:10 .
#49
Posté 12 mars 2010 - 10:32
Besetment wrote...
Number one reason to take Jack is Area Pull with -18% cooldown and Improved Shockwave with +20% biotic damage.
You really don't need Squad Warp Ammo on Jack and for Soldier/Infiltrator/Vanguard its better to keep squad ammo powers on Shepard anyway where its possible to respec if you don't need them and because you won't have to deal with stupid AI constantly overriding your own ammo powers.
Jack is also available near the start of the game and on Insanity+ the early game is the hardest. Jacob is also good for Area Pull but I never like putting even 1 point in Incendiary Ammo because he keeps overriding Squad Cryo.
Seriously. Giving squad ammo powers to squadmates is a recipe for frustration. Its bad enough when you are running Squad Cryo and Thane overrides it with 1 point Shredder. Its worse when you want mass crowd control and Garrus decides you have to have Squad AP instead. And forget about packing 2x squadmates with squad ammo powers as a Soldier/Infiltrator/Vanguard. Its like lucky dip and creates restrictions on what squadmate combos you can take.
Tha's why I never choose squad ammo. Any squaddie that has an ammo power will over ride it. Even on Shep I don't bother. I'd rather choose the more potent heavy version of the ammo power.
#50
Posté 12 mars 2010 - 10:36
I'm playing a Sentinel on Insanity and I will say this, Jacob is my best buddy. I bee-line squad incendiary ammo from the start and put 1 pt in pull for him and horizon easy. Hell, I was level 10 when I did horizon on Insanity because of bug where I'm not getting the 25% xp bonus. If I had that bonus. This game would be too easy.
Jack is now gonna be my best buddy with Jacob situational only when taking Blood Pack. Jack is better for Eclipse and either works well for Blue Suns. I spec'd both of them for squad ammos plus their pulls set up my warp detonates. To a Sentinel they are very good squad mates to have in the game! They're probably not that usefull to Infiltrators/Soldier/Vanguards because they have ammo powers! But to a Sentinel, these two squadmates pack a mean punch. Swap in any other squadmate with-out ammo powers and Jacob and Jack are a fantastic edition.
So yes, every squadmate is usefull ... it depends on how you use them! Err, wait, I have yet to use Grunt and Thane for much of anything. They're pretty underused when I play.




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