Pretty elves...
#1
Posté 11 mars 2010 - 03:29
#2
Posté 11 mars 2010 - 03:31
EDIT: Just checked the character creator, you'd want to move Cheek Shallow/Full pretty far into Shallow and Cheekbone Height nearly maxed.
Modifié par Stippling, 11 mars 2010 - 03:37 .
#3
Posté 11 mars 2010 - 03:44
(Also as a side note, how does one go about uploading a character from the character creator?)
Modifié par KingBanana, 11 mars 2010 - 03:45 .
#4
Posté 11 mars 2010 - 03:47

#5
Posté 11 mars 2010 - 03:53
#6
Posté 11 mars 2010 - 03:55
#7
Posté 11 mars 2010 - 04:02
They also look generally unhappy hahah.
#8
Posté 11 mars 2010 - 11:42
social.bioware.com/forum/1/topic/20/index/283105
#9
Posté 11 mars 2010 - 11:53
Elastic Otter wrote...
I have the "cartoony" problem. But, when you end up "fixing" them, they're more or less humans with pointed ears.
D::::::: how did you get the first elf! Please please please tell me, with sliders
#10
Posté 11 mars 2010 - 07:07

#11
Guest_mochen_*
Posté 11 mars 2010 - 07:49
Guest_mochen_*
Sylrien wrote...
I find what helps is staying away from the rounder eye....a more almond shape helps give it an 'elf' look as opposed to the more caucasian looks of most of the humans...Unfortunately the elves are essentially humans with pointy ears. Generally sharper features tend to look more 'elvish' so far...
I agree on the almond shaped eyes, but i also try to make all the features just a little bit smaller and daintier that i would with a human.
#12
Posté 11 mars 2010 - 08:30
#13
Posté 11 mars 2010 - 09:35
#14
Posté 12 mars 2010 - 01:06
#15
Posté 12 mars 2010 - 08:56
1. Use the toolset. One of the most powerful features of the toolset is the "squint eye" feature. This feature is not available in the in-game character creator and it is crucial to making unique and good looking elves.
2. This is going to be weird. But do a design of the elf bald at first. It allows you to see every flaw in your design and fix it. Makeup, hair mods, and all that junk just distracts your core design. Take all of that out and make your character bald and make the associated tweaks in the toolset. You'll find that you can see things you could not see before. Once you've perfected your design, then add the rest.
Modifié par Petehog, 12 mars 2010 - 09:03 .
#16
Posté 12 mars 2010 - 10:31
Petehog wrote...
I'd like to give some pointers.
1. Use the toolset. One of the most powerful features of the toolset is the "squint eye" feature. This feature is not available in the in-game character creator and it is crucial to making unique and good looking elves.
2. This is going to be weird. But do a design of the elf bald at first. It allows you to see every flaw in your design and fix it. Makeup, hair mods, and all that junk just distracts your core design. Take all of that out and make your character bald and make the associated tweaks in the toolset. You'll find that you can see things you could not see before. Once you've perfected your design, then add the rest.
thank you petehog for the advise, I was wondering why people were submiting pictures instead of offering advise, she looks good blad lol. this is very well design, but your designs usually are anyway lol, ty again
#17
Posté 13 mars 2010 - 12:37
#18
Posté 13 mars 2010 - 01:17
Ear Rotate Outwards
and Elf Ear shape.
Modifié par Petehog, 13 mars 2010 - 01:18 .
#19
Posté 13 mars 2010 - 01:26
Petehog wrote...
This might be helpful as well. It might be common knowledge but it is helpful especially for people who use hair mods. Sometimes you want the ears to perk out so that it shows that your character has "knife ears". The way to do so is to increase the values on:
Ear Rotate Outwards
and Elf Ear shape.
I love the shape of the elf ear shape, looks really beautiful and lore, another advise I recall is when the ears are on default, widen then alittle bit if you want to have a curved ear knife shaped, those are pretty too
Modifié par NoAngel89, 13 mars 2010 - 01:27 .
#20
Posté 15 mars 2010 - 08:51
Aymanr5 wrote...
Elastic Otter wrote...
I have the "cartoony" problem. But, when you end up "fixing" them, they're more or less humans with pointed ears.
D::::::: how did you get the first elf! Please please please tell me, with sliders
I did take picture of the sliders. What a fool I've been!
#21
Posté 19 mars 2010 - 05:23
Creator tip: Different Presets have different 'structure'. If you can't get one Preset the way ya want, try another one. Some may have different bone structure, some may have different beard/stubble patterns, etc. Experiment.
Modifié par Tyrax Lightning, 31 mars 2010 - 05:06 .
#22
Posté 21 mars 2010 - 06:07
#23
Posté 22 mars 2010 - 04:19
Yes ya can. Put your mouse arrow over the character area, & hold + left click & drag the arrow around.Elastic Otter wrote...
Noob question: Can you rotate the head in the toolset? I need to see the angles, man!
#24
Guest_Maviarab_*
Posté 22 mars 2010 - 04:23
Guest_Maviarab_*
#25
Posté 22 mars 2010 - 04:27





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