Real CQC in ME3
#1
Posté 11 mars 2010 - 04:07
#2
Posté 11 mars 2010 - 04:14
They make enough barriers to hide behind, plus you have shields. Why put yourself in the open?
#3
Posté 11 mars 2010 - 04:22
#4
Posté 11 mars 2010 - 04:28
Would've been nice if a cloaked Infiltrator could do that.
#5
Posté 11 mars 2010 - 04:33
Yeah I was dissapointed when I couldn't assassinate while cloaked. I also think vangaurds whould get some kind of bayonett.rumination888 wrote...
Remember the renegade option in Miranda's mission when Shepard snapped the neck of a fully shielded merc up close?
Would've been nice if a cloaked Infiltrator could do that.
#6
Posté 11 mars 2010 - 06:28
Is it close quarters combat?
Modifié par TheUnusualSuspect, 11 mars 2010 - 06:29 .
#7
Posté 11 mars 2010 - 06:32
#8
Posté 11 mars 2010 - 06:34
#9
Posté 11 mars 2010 - 06:35
#10
Guest_a08m08_*
Posté 11 mars 2010 - 06:43
Guest_a08m08_*
#11
Posté 11 mars 2010 - 06:48
a08m08 wrote...
I agree it would make for more interesting gameplay. Also it would allow certain charaters (Thane comes to mind) to behave more like they ought to according to their cutscenes. And taking a page out of Jack's cutscenes the vanguard having some sort of biotic punch would be pretty sweet
...or Samara's scene with Morinth. Both seem to imply that Biotics can have a very powerful biotically enhanced melee punch attack.
That would've been a brave move for Bioware though, to take shotguns away from Vanguards, and replace it with +25/50/75/100% melee damage as they advanced through Assault Mastery. Would certainly make for a visceral melee experience and be more like what we see of Samara in her cut-scenes.
#12
Posté 11 mars 2010 - 06:49
Modifié par sandman7431, 11 mars 2010 - 04:54 .
#13
Guest_a08m08_*
Posté 11 mars 2010 - 07:09
Guest_a08m08_*
sandman7431 wrote...
I guess if they brought in blades, it would be complicated in terms of inventory and progression. Maybe you just allow infiltrators to snap necks when cloaked, vanguards to deliver a biotic strike beyond just the charge, soldiers to have some type of bayonette (not the GOW chainsaw please), adepts could maybe do something awesome like cause the guy's head to explode (it's not easy getting right next to someone as an adept, engineers could tazer them or something and sentinels could just eat people.
Yes! As for the head exploding thing...so long as I don't have to say "Embrace the power of the Goddess" I'm good with it
#14
Posté 11 mars 2010 - 07:14
#15
Posté 11 mars 2010 - 08:03
you can edit the loadouts to carry or not carry whatever you want.Acero Azul wrote...
One of my biggest problems with ME is that i have to hold the heavy weapon i dont want a gun on my back if i just want to use a shotgun and pistol.
#16
Posté 11 mars 2010 - 12:45
I think melee weapons would make sense, even if they're just Modern Warfare slices bound to the melee button, considering it doesn't make a lot of sense to punch tanks and things to death, but there are others that... disagree
#17
Posté 11 mars 2010 - 12:56
#18
Posté 11 mars 2010 - 05:01
I don't think snapping necks would be a particularly spamable ability because it might just put you too close to the enemy for comfort with a long cooldown for your cloak. Also we can't think in terms of just blades and bayonettes like soldiers use today. You have to give Bioware credit for being more creative than that. They would come up with something suitably technologically advanced for the game's setting.
#19
Posté 11 mars 2010 - 06:56
Shepard is not Solid Snake. Let's keep it that way.
If you want CQC then go play Metal Gear Solid or MMA Fight Ring or whatever.
#20
Posté 11 mars 2010 - 07:14
Modifié par sinosleep, 11 mars 2010 - 07:31 .
#21
Posté 11 mars 2010 - 09:05
TrouserSasquatch wrote...
No.
Shepard is not Solid Snake. Let's keep it that way.
If you want CQC then go play Metal Gear Solid or MMA Fight Ring or whatever.
It's a good thing Bioware aren't as closed minded as you seem to be or ME2 would never have made such a vast improvement to ME1's combat.
#22
Posté 11 mars 2010 - 10:40
IMO this means:
NO Swords!! ("Swords" includes maces, axes, flails, hammers and other medieval weapons.) This is NOT a medieval or fantasy game. Sorry J-RPG fans and cosplay foam-sword neckbeards but you are not wanted in the ME universe. Play a FANTASY game if you want swords. It is just so ridiculously theme-breaking having swords in science fiction, especially sci-fi that takes itself semi-seriously like ME. Swords in ME would be like Capes in RDM Galactica. Just... no.
AND
NO Golden-Punch. Melee cannot be more powerful (or even equal to) gunfire. If a 3-round burst of assault rifle fire to the head does not kill you then getting butt-stroked with same rifle should NOT cave your face in. If shooting someone in the back of the head with a magnum pistol does not drop them then molesting them with your bare hands should not be an insta-kill. Also, NO NERFING GUNS (in stopping power or ammo capacity etc.) to make melee a common forced occurrence. Overpowering melee to force (or convince) you to use it is annoying and stupid.
#23
Posté 11 mars 2010 - 10:45
I like where melee damage is at right now, I just wish it was more flashy without being "medieval" stupid like you said. I wouldn't mind a Power that had something to do with melee either. like a biotic punch like Jack does.282xvl wrote...
The problem with melee in futuristic games is that it is always over-geek and over-power it to a point where it is ridiculous and stupid... Enhanced CQC would be fine if it was kept BALANCED and BELIEVABLE. Otherwise I don't want it anywhere near my ME3!!
IMO this means:
NO Swords!! ("Swords" includes maces, axes, flails, hammers and other medieval weapons.) This is NOT a medieval or fantasy game. Sorry J-RPG fans and cosplay foam-sword neckbeards but you are not wanted in the ME universe. Play a FANTASY game if you want swords. It is just so ridiculously theme-breaking having swords in science fiction, especially sci-fi that takes itself semi-seriously like ME. Swords in ME would be like Capes in RDM Galactica. Just... no.
AND
NO Golden-Punch. Melee cannot be more powerful (or even equal to) gunfire. If a 3-round burst of assault rifle fire to the head does not kill you then getting butt-stroked with same rifle should NOT cave your face in. If shooting someone in the back of the head with a magnum pistol does not drop them then molesting them with your bare hands should not be an insta-kill. Also, NO NERFING GUNS (in stopping power or ammo capacity etc.) to make melee a common forced occurrence. Overpowering melee to force (or convince) you to use it is annoying and stupid.
Modifié par SmilingMirror, 11 mars 2010 - 10:46 .
#24
Posté 11 mars 2010 - 10:51
Modifié par sinosleep, 11 mars 2010 - 10:52 .
#25
Posté 12 mars 2010 - 12:35
A viable tactical option should of course have a balanced risk:reward ratio but imo melee should NOT BE considered a viable alternative to guns. It just isn't believable.
Also, only my opinion but I really do think its an immersion killer when a gunshot through the eye socket does -30% health but a stab wound to the chest kills you 19 times before hitting the ground (and 5 times after.) It also destroys immersion for me when someone runs straight at me, takes 1, 2, 3....10 gunshots in the teeth - and proceeds to kill me with a hammer. Sorry but it just feels stupid.
Also, I forgot to bring up that game technology generally makes strong melee overpowered because it is a sure hit. You get into range and hit melee and you WILL strike, without fail. Requires minimal/no aiming and has zero chance of being blocked by enemies (not in game mechanics.) This is absurdly unfair if melee is at all lethal. Real-life melee combat is insanely risky - it can be easily blocked or countered and it is quite difficult to reliably inflict lethal/incapacitating damage. If melee had to be AIMED at a critical area AND had at least a 50% chance of block/counter then I could support 1-hit-K.O.
It is unbalanced to have an un-aimed, un-blockable attack that is MORE dangerous than precisely aimed and blockable (shields/cover) gunfire.




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